Bastore Sea

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The Bastore sea is a large body of salt water, lapping the shores of nations on the Quon and Mindartia continents. Jeuno divides the Bastore Sea from the Sea of Shu'Meyo in the North and the Bastore sea stretches into the uncharted waters that lie far to the south.

The Bastore sea reaches the southern shores of West Sarutabaruta on the Mindartian continent, and also can be seen from Sauromugue Champaign. To the west, on the Quon continent, it is fishable from the cliffs of Batallia Downs, while the waters of the Phanauet Channel and Carpenters' Landing both channel into it. Further south, views of the sea can be had from the Rolanberry Fields end of the bridge from Sauromugue Champaign. To the south and west, the name changes to the Bhefhel Sea which reaches South Gustaberg and Port Bastok.

The sea is crossed, in the south, by the ferries plying their way between Selbina and Mhaura. Occasionally, a notorious monster known as the Sea Horror will climb onto the ferry as the ship passes over the monster's lair. This nemesis has been known to wipe out entire groups of adventurers traveling on the ferry, caution and preparation are advised.

The Sea Horror is not the only danger travellers face, the sea is also frequented by the Pirate ships, possibly as they make their way between Norg and Jeuno and which will often attack the ferries. On those trips where the Pirates attack, the Gugrusaurus can also be fished, leading to some speculation as to it's normal habitat in the warmer waters further south, and the fish possibly following the Pirate Ship northwards.

Involved in Quests/Missions

Quest Type Starter Location
I'll Take the Big Box AF (NIN) Ryoma    Norg H-8
Scooped! General Naiko-Paneiko    Windurst Waters C-11
The Sand Charm Map Blandine    Mhaura I-9

NPCs Found Here

Name Location Type
Chhaya To Mhaura Standard Merchant
Lokhong To Mhaura Guild Merchant
Sahn To Mhaura Ferry Captain
Maera To Selbina Standard Merchant
Rajmonda To Selbina Guild Merchant
Bhagirath To Selbina Ferry Captain

Weather

Possible Weather Weather Reporter Area affected
Resistance vs. Lightning Wachiwi - Selbina (H-9)
Pekuku - Mhaura (H-9)
Selbina-Mhaura
Resistance vs. Water
Resistance vs. Earth

Shashan-Mishan - Lower Jeuno (F-11)
Leffquen - Port Jeuno (J-8)
Appollonia - Upper Jeuno (G-6)
Wachiwi - Selbina (H-9)

Batallia Downs
Resistance vs. Ice

Elemental Maps
None.

Fishing

Fish Cap Batallia Ferry - Normal Ferry - Pirate West Sarutabaruta
Cobalt Jellyfish
5
CheckCheck.png
XEks.png
XEks.png
XEks.png
Bastore Sardine
10
CheckCheck.png
CheckCheck.png
CheckCheck.png
CheckCheck.png
Yellow Globe
17
CheckCheck.png
XEks.png
XEks.png
XEks.png
Quus
19
XEks.png
CheckCheck.png
CheckCheck.png
CheckCheck.png
Nebimonite
27
XEks.png
CheckCheck.png
CheckCheck.png
XEks.png
Tiger Cod
29
CheckCheck.png
XEks.png
XEks.png
XEks.png
Ogre Eel
35
XEks.png
XEks.png
XEks.png
CheckCheck.png
Nosteau Herring
39
CheckCheck.png
XEks.png
XEks.png
XEks.png
Gugru Tuna
41
XEks.png
CheckCheck.png
CheckCheck.png
XEks.png
Gold Lobster
46
XEks.png
XEks.png
XEks.png
CheckCheck.png
Cone Calamary
48
CheckCheck.png
CheckCheck.png
CheckCheck.png
XEks.png
Bluetail
55
CheckCheck.png
CheckCheck.png
CheckCheck.png
CheckCheck.png
Bhefhel Marlin
61
XEks.png
CheckCheck.png
CheckCheck.png
XEks.png
Noble Lady
66
XEks.png
CheckCheck.png
CheckCheck.png
XEks.png
Bladefish
71
XEks.png
XEks.png
XEks.png
CheckCheck.png
Silver Shark
76
CheckCheck.png
CheckCheck.png
CheckCheck.png
XEks.png
Bastore Bream
86
XEks.png
XEks.png
XEks.png
CheckCheck.png
Black Sole
96
CheckCheck.png
XEks.png
XEks.png
XEks.png
Titanictus
100
XEks.png
CheckCheck.png
CheckCheck.png
XEks.png
Ryugu Titan
100
XEks.png
CheckCheck.png
CheckCheck.png
XEks.png
Gugrusaurus
100
XEks.png
XEks.png
CheckCheck.png
XEks.png
Items Cap Batallia Ferry - Normal Ferry - Pirate West Sarutabaruta
Mythril Sword
0
CheckCheck.png
XEks.png
XEks.png
XEks.png
Pamtam Kelp
0
XEks.png
XEks.png
XEks.png
CheckCheck.png
Rusty Bucket
0
XEks.png
XEks.png
XEks.png
CheckCheck.png
Rusty Greatsword
0
CheckCheck.png
XEks.png
XEks.png
XEks.png
Rusty Leggings
0
XEks.png
XEks.png
XEks.png
CheckCheck.png
Rusty Pick
0
CheckCheck.png
XEks.png
XEks.png
XEks.png
Rusty Subligar
0
XEks.png
CheckCheck.png
CheckCheck.png
CheckCheck.png
Silver Ring
0
CheckCheck.png
XEks.png
XEks.png
XEks.png

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Sea Horror
Both routes
60-62 Monsoon Kyahan
Shall Shell
Sea Monks 1

A, H


Silverhook
Ship bound for Mhaura
68-70 Seawolf Cudgel
Bone Chip
Bone Chip Skeletons 1

A, H, HP


Blackbeard
Ship bound for Selbina
66-67 Sea Robber Cudgel
Bone Chip
Bone Chip Skeletons 1

A, H, HP


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name Level Drops Steal Family Spawns Notes
Crossbones
Both routes during Pirate Attack
28-31 Bone Chip
Sand Charm
Bone Chip Skeletons 4 A, H, HP
Ocean Pugil
Fished up
15-19 Pugil Scales Fish Scales Pugils 1 A, H
Phantom
During 20:00 to 4:00
22-25 Cotton Cloth
Luminicloth
Revival Tree Root
Scroll of Ice Spikes
Ghosts A, H, HP
Pirate Pugil
Fished up
20-25 Pugil Scales Fish Scales Pugils 1 A, H
Sea Crab
10-20 Bronze Box
Rock Salt
Crab Shell
Land Crab Meat
Rock Salt
Beastcoin
Rock Salt
Crabs 2 H
Sea Monk
21-29 Blue Rock
Seashell
Shall Shell
Sea Monks 1 A, H
Sea Pugil
10-20 Pugil Scales Fish Scales Pugils H
Ship Wight
Both routes during Pirate Attack
36-39 Bone Chip Skeletons 1 A, H, HP
Thunder Elemental
During lightning weather
27-29 Lightning Cluster Elementals A, M
Water Elemental
During water weather
27-29 Water Cluster Elementals A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants