User contributions for Spiffly
From HorizonXI Wiki
15 February 2023
- 13:0913:09, 15 February 2023 diff hist +1,165 N Rent-a-Room Created page with "Category:Terminology A '''Rent-a-Room''' is an adventurer's home away from home, and has most of the features of the main Mog House. Storage is now available in Rent-a-Rooms; however, the Layout option is not available. Items that are stored in both the Mog Safe in your Mog House back home and your Mog Locker with Salaheem's Sentinels are available. That is, your Moogle transfers your items to your '''Rent-a-..." Tag: visualeditor-wikitext
- 13:0713:07, 15 February 2023 diff hist 0 N File:Millionairedesk-actionshot.png No edit summary current
- 13:0713:07, 15 February 2023 diff hist −24,366 Furnishings Redirected page to Category:Furnishings current Tags: New redirect visualeditor-wikitext
- 13:0713:07, 15 February 2023 diff hist +24,400 N Category:Furnishings Created page with "Category: Terminology __NOTOC__ {|cellpadding="5" width="100%" |width="35%" valign="top"| {| class="ffxi-table wide-table" |- ! colspan="2"| Auction House Navigation |- |valign="top"| '''Weapons'''<br> '''Armor'''<br> '''Scrolls'''<br> '''Medicines'''<br> '''Furnishings'''<br> '''Materials'''<br> ''':Category:F..." Tag: visualeditor-wikitext
- 13:0613:06, 15 February 2023 diff hist +34 N Furniture Redirected page to Category:Furnishings current Tags: New redirect visualeditor-wikitext
- 13:0513:05, 15 February 2023 diff hist −18 Mog House →See also Tag: visualeditor-wikitext
- 13:0413:04, 15 February 2023 diff hist +3,608 N Mog House Created page with "frame|Mog House The '''Mog House''' is a one-room apartment that has been set aside in the residential areas of each nation for the sole use of adventurers. Becoming an adventurer immediately entitles you to a Mog House, and you are free to furnish the rooms as you please. Furniture usually adds extra storage space to your Mog House and fills your Mog House with an elemental aura, resulting in special Traits called Moghancements. All rental..." Tag: visualeditor-wikitext
- 12:5312:53, 15 February 2023 diff hist +32 Support Job No edit summary Tag: visualeditor-wikitext
- 12:5212:52, 15 February 2023 diff hist +5,105 N Support Job Created page with "{{disambig3|Sub (equipment slot)}} Category:Terminology__NOTOC__ A Support Job (subjob) is a secondary job that can be equipped to allow a character to use its Abilities and Traits, and to benefit from its Stats and Combat Skills. *A Support Job can be chosen in your Mog House or by talking with a Nomad Moogle as with your Main Job. *Equippin..." Tag: visualeditor-wikitext
- 12:5012:50, 15 February 2023 diff hist −5,836 Jobs Redirected page to Category:Jobs current Tags: New redirect visualeditor-wikitext
- 12:4912:49, 15 February 2023 diff hist +5,861 N Category:Jobs Created page with "A character's Main Job is the primary job he/she has chosen to use, and which will gain or lose any Experience Points. A Support Job (subjob) is a secondary job, restricted, if applicable, to half the level of the Main Job, which provides access to additional Job Abilities and Job Traits based upon the restricted level of the subjob. The "Standard Jobs" below are those jobs that are available to all players at the beginning of the game. The "Advanced Jobs" are..." Tag: visualeditor-wikitext
- 12:4912:49, 15 February 2023 diff hist +27 N Job Redirected page to Category:Jobs current Tags: New redirect visualeditor-wikitext
- 12:4712:47, 15 February 2023 diff hist +693 N Main Job Created page with "A character's Main Job (Current Job) is the primary job he/she has chosen to use, and the only one of that character's jobs which will gain or lose any Experience Points. After one of a character's jobs has reached level 18, he/she can do a quest to unlock the ability to choose a Support Job to complement his/her Main Job. (See Support Job for more info.) A character can change his/her Main Job (and Support Job, if unloc..." current Tag: visualeditor-wikitext
- 12:1012:10, 15 February 2023 diff hist 0 N File:Gil.png No edit summary current
- 12:0912:09, 15 February 2023 diff hist +4,536 N Gil Created page with "Category:Terminology Image:Gil.png This is the standard currency of Vana'diel. It is obtained in a number of ways: :*The most common way to obtain gil is by selling unwanted/unneeded items at the Auction House. See Farming. :*Similarly you can put items up for sale in your Bazaar, or you can simply trade items to other players for a mutually agreed upon price. :*Some players sell services, such as teleport and Raise, to other player..." Tag: visualeditor-wikitext
- 12:0812:08, 15 February 2023 diff hist +19,692 N Reputation Created page with "'''Reputation''', also known as '''fame''', is a term used to describe how well-known and respected a character is to NPCs. Your reputation level varies according to city; you may be well-known in Windurst but a nobody in Bastok. Your reputation level determines which quests you can start; NPCs are reluctant to trust a complete stranger with any but the most trivial of tasks. You gain reputation by completing quests, which in turn opens up more quests tha..." Tag: visualeditor-wikitext
- 12:0712:07, 15 February 2023 diff hist +1,331 N Wonder Wands Created page with "{{Quest |startnpc=Hakkuru-Rinkuru - Port Windurst (E-7) |requirements= Windurst Reputation 5 |items=Mythril Rod<br>Oak Staff<br>Rose Wand |title=Doctor Shantotto's Guinea Pig |repeatable=No |reward=4,800 Gil<br>New Moon Armlets |previous=Making Amens! |next= |cutscenes= }} ==Walkthrough== *If you have just completed the previous quest, you will need to zone before receiving this quest. *Talk to Hakkuru-Rinkuru. *''First:'' Tal..." Tag: visualeditor-wikitext
- 12:0612:06, 15 February 2023 diff hist 0 N File:ROSE WAND.jpg No edit summary current
- 12:0512:05, 15 February 2023 diff hist +1,307 N Rose Wand Created page with "{{Item Sections}}<section begin="Item Image"/>{{Item Image|ROSE_WAND.jpg|Rose Wand}}<section end="Item Image"/> ==Statistics== {{Item Statistics | type = Weapon | icon id = 17053 | name = Rose wand | weapon type = Club | damage = 14 | delay = 216 | stats = {{stat|int|+5}} {{stat|mnd|+5}} | level = 48 | jobs = WHM / BLM / RDM / SMN / BLU / SCH }} ==Other Uses== {{Used In | guild points value = {{Guild Points Value|1360|5120}} | resale price = {{Res..." Tag: visualeditor-wikitext
14 February 2023
- 09:2609:26, 14 February 2023 diff hist 0 File:Chaos Gauntlet.png Sidagreat uploaded a new version of File:Chaos Gauntlet.png
- 09:2009:20, 14 February 2023 diff hist −4,420 Template:Used In No edit summary Tag: visualeditor-wikitext
- 09:1809:18, 14 February 2023 diff hist −1 Template:Used In No edit summary Tag: visualeditor-wikitext
13 February 2023
- 21:5121:51, 13 February 2023 diff hist −108 Category:Enfeebling Magic →Job Ratings Tag: visualeditor-wikitext
- 21:5021:50, 13 February 2023 diff hist +16,035 N Category:Enfeebling Magic Created page with "'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' Category:Magic Enfeebling magic encompasses spells that hamper players and mobs by imposing negative Status Effects or ailments when cast on the target. Effects range from Damage Over Time, to lowering an attribute, to hindering..." Tag: visualeditor-wikitext
- 21:4721:47, 13 February 2023 diff hist +1,783 N Category:Black Magic Created page with "Category:TerminologyCategory:MagicCategory:Scrolls {|cellpadding="5" width="100%" |width="35%" valign="top" align="left"| {|cellpadding="5" width="100%" frame="6" |- BGCOLOR="#B0C4DE" !align="center" width="50%" colspan="2" |Auction House Navigation |- BGCOLOR="#5F9EA0" |align="left" valign="top"| <font color="black">'''Weapons'''</font><br> <font color="black">'''Armor'''</font><br> :category:Sc..." current Tag: visualeditor-wikitext
- 21:4621:46, 13 February 2023 diff hist −23 Category:Weather No edit summary Tag: visualeditor-wikitext
- 21:4321:43, 13 February 2023 diff hist +31,531 N Category:Weather Created page with "Category:Terminologyde:Kategorie:Wetter ''Weather'' effects occur in certain areas. They can alter both gameplay and visual aspect. ==Types of Weather== A Weather Effect is denoted by a symbol near the clock and compass, just above the Chat Log. The primary Weather Effects correspond to each of the eight Elements: {|border="0" cellpadding="1" width="40%" ! style="background:#ffdead;" align="center" width="20%" |Element ! style="background:#ffdead;" align="ce..." Tag: visualeditor-wikitext
- 21:4121:41, 13 February 2023 diff hist +30 N Weather Redirected page to Category:Weather current Tags: New redirect visualeditor-wikitext
- 21:3821:38, 13 February 2023 diff hist 0 N File:Chart elements.jpg No edit summary current
- 21:3721:37, 13 February 2023 diff hist +1,270 N Element Created page with "Category:Terminology Each element has a weakness and a strength. {{Fire|Fire}} → {{Ice|Ice}} → {{Wind|Wind}} → {{Earth|Earth}} → {{Lightning|Thunder}} → {{Water|Water}} → {{Fire|Fire}} Additionally {{Dark|Dark}} ← → {{Light|Light}} are opposed elements. right|Elemental Relationships Or, if you like l..." current Tag: visualeditor-wikitext
- 21:3221:32, 13 February 2023 diff hist +26 N MP Redirected page to Magic Points current Tags: New redirect visualeditor-wikitext
- 21:3221:32, 13 February 2023 diff hist +3,109 N Magic Points Created page with "Category:Stats {{otheruses|the gameplay statistic}} Abbreviation: '''MP''' A numeric representation of a character's magical energy. MP is used for casting most types of magic. Some classes of magic have zero MP costs, such as Ninjutsu and Songs. For other categories, each spell requires a certain amount of MP to be used in order to cast it. The player will be unable to use the spell if current MP is insufficient. The maximum amount of MP available..." Tag: visualeditor-wikitext
- 21:3121:31, 13 February 2023 diff hist +33,454 N MP Recovered While Healing Created page with "'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' category:stats{{tocright}} Equipment or food with this trait will increase the set number of Magic Points recovered while resting. The first recovery tick requires 20 seconds of rest and each subsequent recovery tick occurs every 10 seconds. Base MP recovery rate..." Tag: visualeditor-wikitext
- 21:2521:25, 13 February 2023 diff hist +20,117 N HP Recovered While Healing Created page with "'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' category:stats{{tocright}} While resting, your character recovers a set number of Hit Points (base 10 HPs) every tick (3 seconds). Equipment with this trait will increase this set number of HP recovered. Base recovery rate starts at 10 HP and increases by..." Tag: visualeditor-wikitext
- 21:1721:17, 13 February 2023 diff hist +805 N Tick Created page with "Category:Terminology A "tick" is one set interval for an "Over-time" ability or effect to take place. ==Standard Tick== The standard tick occurs every 3 seconds (Earth time). This is used to trigger the effects of DOT spells such as Poison and Choke as well as recovery effects such as Regen, Refresh, and Regain. Such effects generally last for a certain predetermined amount of ticks before wearing off. ==Healing Tick== Anot..." current Tag: visualeditor-wikitext
- 21:1621:16, 13 February 2023 diff hist +2,149 N Damage Over Time Created page with "Category:Terminology '''Abbreviation:''' DOT, DoT ==Damage Over Time== Damage Over Time simply refers to the amount of damage a character inflicts over the course of a battle. Jobs that are characterized to rely heavily on Damage Over Time are generally jobs who have very consistent damage dealing mechanisms such as attacking quickly and accurately. Jobs that do not place an emphasis on Damage Over Time often focus their attacks into large single strike..." current Tag: visualeditor-wikitext
- 21:1021:10, 13 February 2023 diff hist 0 Magic →Magic Skills Tag: visualeditor-wikitext
- 21:0921:09, 13 February 2023 diff hist +2,235 N Magic Created page with "Category: Terminology Magic is a type of energy that can harness the elemental properties of Vana'diel. People who do so are known as mages. Magic has a varitey of effects that can be brought forth to Protect, Heal, or attack a target with such spells as Stone or Banish. *White Mage *Black Mage *Red Mage *Puppetmaster (via Automaton) '''OOE''' *Scholar '''OOE''' Some jobs use magic, but are balanced in their m..." Tag: visualeditor-wikitext
- 21:0621:06, 13 February 2023 diff hist +343 N Magic Defense Created page with "A hidden stat used to determine the damage taken from spells cast by monsters and other sources of magic damage. Bonus traits from the White Mage job can increase your magic defense, as can some equipment and the Shell line of spells. == See also == *Magic Defense Bonus *Calculating Magic Damage Category:Stats" current Tag: visualeditor-wikitext
- 21:0421:04, 13 February 2023 diff hist 0 N File:PDIF.png No edit summary
- 21:0421:04, 13 February 2023 diff hist 0 Defense No edit summary Tag: visualeditor-wikitext
- 21:0321:03, 13 February 2023 diff hist +2,086 N Defense Created page with "Category:Stats thumb|Attack vs. Defense The stat that reduces the damage from a melee attack. Damage taken is related to the attacker's attack value vs. the defender's Defense value. A character's defense is a sum of various factors, including their main job level, their current VIT score (at a ratio of two points of VIT to one point of defense), all currently equipped gear, food, the trait Defense Bonus, and spell effects such as..." Tag: visualeditor-wikitext
- 21:0321:03, 13 February 2023 diff hist −14 Damage No edit summary Tag: visualeditor-wikitext
- 21:0221:02, 13 February 2023 diff hist +19,209 N Damage Created page with "Category:Terminologyde:Schaden {{tocright}} Damage is the abuse that has been dealt to a particular target. HP (Hit Points) represent how much damage a player, monster, or non-player character, can take before falling unconscious ("dying") (see K.O.). == Type of Damage == There are three types of damage: Physical, Magical, and Breath. The percentage values listed on these items are only partially correct. The formula to determine the exact damag..." Tag: visualeditor-wikitext
- 21:0021:00, 13 February 2023 diff hist +2,366 N Vitality Created page with "de:VIT {{otheruses|the gameplay statistic}} Abbreviation: VIT Vitality is a stat that is compared with an attacker's strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier. For every two points of Vitality, a character's defense stat is raised by one point. Associated w..." Tag: visualeditor-wikitext
- 20:5720:57, 13 February 2023 diff hist +22 N VIT Redirected page to Vitality current Tags: New redirect visualeditor-wikitext
- 20:5620:56, 13 February 2023 diff hist −797 STR Redirected page to Strength current Tags: New redirect visualeditor-wikitext
- 20:5620:56, 13 February 2023 diff hist +946 N Strength Created page with "Abbreviation: STR Strength is an offensive stat for both melee and ranged attacks. STR is associated with the Fire element. A stat that is compared with an enemy's vitality to determine the base damage of a character's attacks. ==Offensive== STR directly impacts attack and ranged attack: *For two-handed weapons: STR increases Attack at a rate of 75% (3 Attack per 4 STR). *For one-handed weapons (main hand): STR increases Attack at a rate of 75% (3 Attack per 4 STR)...." Tag: visualeditor-wikitext
- 20:2020:20, 13 February 2023 diff hist +31 N Mission Redirected page to Category:Missions current Tags: New redirect visualeditor-wikitext
- 20:1920:19, 13 February 2023 diff hist +2,181 N Category:Quests Created page with "Quests are specific requests from individuals, shops, or organizations, and you may accept or decline as you wish. The conditions for most quests are fairly loose, and typically do not require you to have a specific job level, ability, or allegiance. Quests rarely result in worthwhile monetary gain, but the trust and respect that your character will gain are priceless. ==Quests== {| class="ffxi-table wide-table" style="text-align:center;"..." Tag: visualeditor-wikitext
