Thief Endgame Gear Guide

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Revision as of 22:15, 26 June 2023 by F8 (talk | contribs) (Swapped Daggers and TP set above Evasion set and removed parts about Evasion being the most important)

All credit goes to Malizia for their Endgame Thief Gear Guide's Level 75 version which this is directly based off of, to be edited for HorizonXI. Please contribute to this guide as needed.





What kind of equipment sets to THFs carry? For each set I'll include a baseline (maximum effectiveness for minimal time/effort/gil) and a higher quality set. Often times it's not really feasible to determine the "best" item for any set, so you'll have to find out what you like yourself! Prices are based on HorizonXI server at the time of writing. Finally, two notes:

  • Make sure you can swap in your TH4 pieces at any time with any of these sets. I tend to full-time these with monsters that die quickly.
  • Skill > Equipment. Make sure you complete your roles as a THF!

Daggers


DD Daggers:

  • Mandau: Sure, it's really nice. It's the best DD dagger hands down. Oh, and then there's the price...
  • Blau Dolch: Excellent mainhand, excellent offhand. If you have the gil for this, you won't be disappointed. Many THFs mainhand this and offhand Thief's Knife, and that's a fine choice.
  • X's Knife: Very hard to get - it's a low drop rate from a post-CoP quest that's a lot like an ENM. But increased critical hit damage! Start spamming Evisceration instead of Dancing Edge, but make sure you have the gear to get those crits! Works offhand as well.
  • Perseus's Harpe: High base damage - second only to Mandau.
  • Martial Knife: The premium mainhand dagger for those starting endgame. Makes your weaponskills work as if you were at 2000TP instead of 1000TP - very good with Shark Bite. Cheap and strong. Can even surpass the Blau Dolch in situations where you are only Weaponskilling (building TP on other mobs or using /SAM for Meditate).
  • Thief's Knife: NM drop, occasionally attacks twice, making it the best offhand dagger for building TP. Debatably the best offhand overall, along with...
  • Sirocco Kukri: NM drop, and lowest delay possible on a dagger. Very nice offhand.
  • Magnet Knife / Misericorde: low on gil? This is a super-cheap starting combo for DD.
  • Vajra: Expensive and hard to get! Gives a 10% bonus to SA/TA.
  • Azoth / Harpe-style daggers: An okay stop-gap if you can get them cheap.

Specialty Daggers:


TP Set

There's plenty of debate about how to fine tune this one. Rest assured, you want lots of accuracy, and lots of haste, or haste-like bonuses. You might notice the Homam Corazza Set makes a strong showing here, and getting excellent gear here is challenging because you're competing with so many other jobs.

Slot Baseline Cost HQ Cost Slot Baseline Cost HQ Cost
 Main Hand  Martial Knife  130K  Blau Dolch  1.8M  Body  Rapparee Harness  Brygid the Stylist Returns  Homam Corazza  Limbus
 Off Hand  Thief's Knife  Sozu Rogberry (200K)  Thief's Knife  Sozu Rogberry (200K)  Hands  War Gloves +1  90K  Homam Manopolas  Limbus
 Ranged  none  N/A  none  N/A  Ring 1  Sniper's Ring  300K  Toreador's Ring  600K
 Ammo  Bomb Core  50K  Fire Bomblet  1M  Ring 2  Sniper's Ring  300K  Rajas Ring  Chains of Promathia Missions
 Head  Panther Mask  10K  Homam Zucchetto  Limbus  Back  Amemet Mantle  5K  Forager's Mantle  1M
 Neck  Nanaa's Lucky Charm  Fill In  Love Torque  Jailer of Love  Waist  Life Belt  55K  Swift Belt  Fomor Codex NM
 Ear 1  Spike Earring  35K  Brutal Earring  75 Ancient Beastcoins  Legs  Republic Subligar  15K  Homam Cosciales  Limbus
 Ear 2  Spike Earring  35K  Suppanomimi  Divine Might  Feet  Dragon Leggings  55K  Homam Gambieras  Limbus


Evasion Set

A very important set. This keeps you alive and allows you to pull! You'll often find you don't actually have to use it, but you'll be glad it's there when you need it. The emphasis here is evasion, evasion skill, and AGI, where 2 AGI is one evasion, and evasion and evasion skill are about the same.

Slot Baseline Cost HQ Cost Slot Baseline Cost HQ Cost
 Main Hand  DD dagger  N/A  DD dagger  N/A  Body  Crow Jupon  25K  Scorpion Harness +1  1M
 Off Hand  anything  N/A  anything  N/A  Hands  War Gloves  10K  War Gloves +1  90K
 Ranged  Power Crossbow  25K  Ungur Boomerang  Ungur  Ring 1  Emerald Ring  40K  Alert Ring  Farruca Fly
 Ammo  anything  N/A  anything  N/A  Ring 2  Emerald Ring  40K  ?  N/A
 Head  Rainbow Headband  10K  Emperor Hairpin  400K  Back  Bat Cape  90K  Boxer's Mantle  75 Ancient Beastcoins
 Neck  Evasion Torque  3K  Evasion Torque  3K  Waist  Mithran Stone  50K  Scouter's Rope  125K
 Ear 1  Dodge Earring  45K  Novia Earring  Jailer of Love  Legs  Crow Hose  20K  Raven Hose  200K
 Ear 2  Dodge Earring  45K  Suppanomimi  Divine Might  Feet  Dance Shoes  10K  Dance Shoes +1  200K




!!! The below is a work in-progess and may still contain out-of-era equipment !!!

Weaponskill Set

What? A separate weaponskill, sneak attack, and trick attack set?? Sure! If you want to maximize your damage, having three different sets allows you to maximize the potential for each ability, use them separately from each other, and even separate them entirely from your weaponskills. If you're really up for it, you can even have different sets for each of the three weaponskills you'll use: Dancing Edge, Shark Bite, and Evisceration.

Oh, and while we're on the subject of weaponskills, let's talk about how to use them without SATA:

  • Dancing Edge is your bread and butter. Five hits, uses DEX and CHR as stats. You'll want to focus on DEX and accuracy here.
  • Shark Bite makes light skillchains. Two hits, uses DEX. I'd focus on DEX and attack here, but make sure you have enough accuracy to hit twice!
  • Evisceration makes dark skillchains. Five hits, uses DEX, and interestingly enough can score critical hits on each hit! This is extra snazzy if you have, say, an X's Knife (good luck!). Otherwise this is pretty much the same build as Dancing Edge. If you don't have enough DEX to reliably critical hit (at least 120 with gear) you might want to stick to Dancing Edge.
  • Mercy Stroke makes fun of the other weaponskills because they don't require a Mandau. If you're special enough to have the relic weapon, you probably don't need this guide! :p But for everyone else who's dreaming about it, you'll want plenty of STR for this build, and of course plenty of gil to spend.

Let's just do the DE/Evisceration set here; it's decent enough for SB as well and you can always make modifications as you have more gear to play with! The Hecatomb Harness Set does quite nicely here once you get access to Sky and Einherjar / HNM, and the Dragon Harness Set does quite nicely until then. Also, if you thought the TP set was hard to get... wait until you try this one :)

Slot Baseline Cost HQ Cost Slot Baseline Cost HQ Cost
 Main Hand  DD dagger  N/A  DD dagger  N/A  Body  Dragon Harness  80K  Skadi's Cuirie  Salvage + 13.5M
 Off Hand  DD dagger  N/A  DD dagger  N/A  Hands  Rogue's Armlets  AF  Hecatomb Mittens  550K + N. Hands
 Ranged  none  N/A  none  N/A  Ring 1  Spinel Ring  80K  Zilant Ring  Yilbegan
 Ammo  Bomb Core  50K  Fire Bomblet  1M  Ring 2  Spinel Ring  80K  Rajas Ring  Chains of Promathia Missions
 Head  War Beret  24K  Hecatomb Cap  400K + N. Head  Back  Amemet Mantle  5K  Cuchulain's Mantle  5.5M
 Neck  Spike Necklace  10K  Love Torque  Jailer of Love  Waist  Warwolf Belt  60K  Cuchulain's Belt  2.5M
 Ear 1  Coral Earring  8K  Brutal Earring  75 Ancient Beastcoins  Legs  Dragon Subligar  30K  Hecatomb Subligar  300K + N. Legs
 Ear 2  Coral Earring  8K  Pixie Earring  King Behemoth  Feet  Rogue's Poulaines  AF  Hecatomb Leggings  550K + N. Feet


TOTAL:
Baseline: DEX +32, Accuracy +7, Attack +42, STR +9, costs 435K
HQ: DEX +57, Accuracy +24, Dagger Skill +7, Double Attack +5%, Attack +41, STR +33, costs 24M+

Sneak Attack Set

Take your WS set, and get rid of Accuracy for more DEX, STR and Attack! There's also a lively debate on the usefulness of -delay/haste items (such as Suppanomimi and Skadi's Visor) and +Movement Speed items here. They aren't as potent as the Hecatomb Harness Set, but they potentially increase the number of attacks you get in general (for -delay/haste items) and increase the likelihood that you can actually land your sneak attack (movement speed items). Remember how I said no one's going to line up your sneak attack for you anymore? And that mobs are likely to turn when you least want them to? Well with +movement speed you can turn around (to avoid missing your sneak attack), run around to their new backside, and actually hit them for your spike damage much faster than if you, say, wore pieces from the Dusk Jerkin Set. At least that's the theory anyways... you'll have to decide what's best for you :p

Slot Baseline Cost HQ Cost Slot Baseline Cost HQ Cost
 Main Hand  DD dagger  N/A  DD dagger  N/A  Body  Dragon Harness  80K  Dragon Harness +1  3.5M
 Off Hand  DD dagger  N/A  DD dagger  N/A  Hands  Rogue's Armlets  AF  Skadi's Bazubands  Salvage + 1M
 Ranged  none  N/A  none  N/A  Ring 1  Spinel Ring  80K  Zilant Ring  Yilbegan
 Ammo  Bomb Core  50K  Bomb Core  50K  Ring 2  Spinel Ring  80K  Rajas Ring  Chains of Promathia Missions
 Head  Walkure Mask  5K  Skadi's Visor  Salvage + 3.5M  Back  Amemet Mantle  5K  Cerberus Mantle +1  8M
 Neck  Spike Necklace  10K  Love Torque  Jailer of Love  Waist  Warwolf Belt  60K  Cuchulain's Belt  2.5M
 Ear 1  Coral Earring  8K  Pixie Earring  King Behemoth  Legs  Dragon Subligar  30K  Enkidu's Subligar  ZNM Tier 3
 Ear 2  Coral Earring  8K  Suppanomimi  Divine Might  Feet  Rogue's Poulaines  AF  Skadi's Jambeaux  Salvage + 220K


TOTAL:
Baseline: DEX +32, Attack +48, STR +9, costs 416K
HQ: DEX +40, Dagger Skill +7, Haste +3%, Dual Wield -5% delay, Attack +65, STR +21, 12% Movement Speed, costs 20M+


Trick Attack Set

Unlike with the other sets, this is going to require completely different equipment. Might want to take your time with this one.

Slot Baseline Cost HQ Cost Slot Baseline Cost HQ Cost
 Main Hand  DD dagger  N/A  DD dagger  N/A  Body  Dragon Harness  80K  Denali Jacket  Nyzul Isle
 Off Hand  DD dagger  N/A  DD dagger  N/A  Hands  Dragon Mittens  10K  Rogue's Armlets +1  Limbus
 Ranged  none  N/A  none  N/A  Ring 1  Emerald Ring  30K  Blobnag Ring  Blobdingnag
 Ammo  Bomb Core  50K  Bomb Core  50K  Ring 2  Emerald Ring  30K  Breeze Ring  500K
 Head  Walkure Mask  5K  Skadi's Visor  Salvage + 3.5M  Back  Amemet Mantle  5K  Cerberus Mantle +1  8M
 Neck  Spike Necklace  10K  Hope Torque  Jailer of Hope  Waist  Warwolf Belt  60K  Grenadier Belt  700K
 Ear 1  Drone Earring  10K  Genin Earring  200K  Legs  Rogue's Culottes  AF  War Brais +1  80K
 Ear 2  Drone Earring  10K  Suppanomimi  Divine Might  Feet  Dragon Leggings  8K  Strider Boots  5M or Simurgh


TOTAL:
Baseline: AGI +31, Attack +42, STR +9, costs 308K
HQ: AGI +46, Trick Attack adds extra 15% of AGI, Dagger Skill +7, Haste +3%, Dual Wield -5% delay, Attack +45, STR +7, 12% Movement Speed, costs 18M+


Ranged Set

Some might say you actually get two ranged sets, one for accuracy (landing status bolts) and one for DD (THF/RNG). I'd say the accuracy one is going to be used much much more; if you need a THF/RNG DD build you can take this build and add some +Ranged Attack (free malihint! change the Jaeger Mantle for an Amemet Mantle +1!), and switch to guns. Guns!

Slot Baseline Cost HQ Cost Slot Baseline Cost HQ Cost
 Main Hand  DD dagger  N/A  DD dagger  N/A  Body  Jaridah Peti  60K  Skadi's Cuirie  Salvage + 13.5M
 Off Hand  DD dagger  N/A  DD dagger  N/A  Hands  Dragon Mittens  10K  Deadeye Gloves  400K
 Ranged  Thug's Zamburak  5K  Ziska's Crossbow  1.5M  Ring 1  Behemoth Ring  14K  Behemoth Ring +1  240K
 Ammo  none  N/A  none  N/A  Ring 2  Behemoth Ring  14K  Behemoth Ring +1  240K
 Head  War Beret  24K  Optical Hat  Hakutaku  Back  Lynx Mantle  3K  Jaeger Mantle  150 Ancient Beastcoins
 Neck  Wivre Gorget  7K  Peacock Charm  2M  Waist  Royal Knight's Belt +1  17K  Precise Belt  200K
 Ear 1  Drone Earring  10K  Genin Earring  200K  Legs  Jaridah Salvars  18K  Dusk Trousers  430K
 Ear 2  Drone Earring  10K  Vision Earring  40K  Feet  Jaridah Nails  23K  Homam Gambieras  Limbus


TOTAL:
Baseline: AGI +13, Ranged Accuracy +49, Ranged Attack +3, STR +2, costs 215K
HQ: AGI +12, Ranged Accuracy +111, Ranged Attack -5, STR +0, costs 19M+

Steal Set

There's no HQ here, there can be only one steal set!

Slot Baseline Cost Slot Baseline Cost
 Main Hand  none  N/A  Body  none  N/A
 Off Hand  Bartholomew's Knife  Brigandish Blade ???  Hands  Thief's Kote  20K
 Ranged  none  N/A  Ring 1  Rogue's Ring  10K
 Ammo  none  N/A  Ring 2  none  N/A
 Head  Rogue's Bonnet  AF  Back  none  N/A
 Neck  Rabbit Charm  100K  Waist  Key Ring Belt  Bait and Switch
 Ear 1  none  N/A  Legs  Assassin's Culottes  Dynamis - Beaucedine
 Ear 2  none  N/A  Feet  Rogue's Poulaines  AF


TOTAL:
Steal +15, Steal +18 when HP ≤ 75% and TP ≤ 100%, costs 130K