Horizon Changes

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Revision as of 06:49, 20 January 2023 by Ducky42069 (Fandom) (talk | contribs) (Ducky42069 moved page Changes to Horizon Changes)

Master list of custom horizon changes.

Don't have time to "Play and Find Out" all the different changes to your favorite jobs? Here is a quick reference list for changes that have been found in game. List is subject to change as more changes are found.

Jobs:

Warrior: Defender

Monk: Boost, Focus, Dodge, Chi Blast, Chakra

White Mage: Divine Veil

Black Mage: traits moved around

Red Mage: Convert, Refresh, Fast Cast nerfs.

Thief: Triple Attack, Perfect Dodge,

Paladin: Holy Circle, Enlight, Auto-Refresh, Club Skill up, Chivalry, Shield Block adjustments, all buffs

Dark Knight: Arcane Circle,

Beastmaster: Ready, Bestial Loyalty, Call Beast,

Bard:

Ranger: Camoflage

Samurai: Hasso/ Seigan stance change and no more bonus effects of Zanshin for either stance, Warding Circle

Ninja: Mijin Gakure, Utsusemi,

Dragoon: Ancient Circle

Summoner: Whispering Wind has erase effect, Spring Water gives AoE 2 mp/tic refresh.

Armor and Weapons:

Notorious Monsters drop the non RA/EX versions of gear and weapons if possible.

RoZ Rewards Earrings all changed

CoP Rewards Rings except Rajas

Two handed weapon changes from WotG implented. One handed changes also from later time.

WotG exp rates.

Added shep. gear for pet jobs.

Added Malignance Sword.

Speed Belt reduction in haste.

Armada Set gained small haste buff of +1~2% per piece.

Hagun Damage Nerf.

Thief's Knife no longer Treasure Hunter, replaced with quest for Nanaa's Charm

Many of the LVL 30 JSE Accessories for Subjobs were modified to attempt to offer more sub optional enhancements.

Most Jobs Artifact Armor had Adjustments to the "Less desirable pieces" to have a small stat buff added to make them not entirely useless.

All Artifact Weapons were changed to level 40, with some adjustments.

Many Endgame armor pieces were modified from era (ie. Koenig Curiass)

Club damage was buffed, and Paladin was added to most all clubs.

Relic weapons Bravura got a +18 damage buff, while Claustrum got massively buffed. No other relics changed.

Some Conquest items were changed.

Exp Rings have been modified.

Weapon Skills:

Many elemental Weapon Skills were changed to hybird.

Many Weapon Skills had property changes that were found and updated ingame help text.

Energy Drain reworked to drain haste from target.

Nightmare Scythe now has chance of Terror on target.

Blast Arrow / Blast Shot now has chance of Stun.

Vorpal Blade and Swift Blade have swapped critical chance and accuracy effects.

Gale Axe now inflicts weight to the target.

Decimation now is a 3 hit attack that ignores def, varies with tp.

Starlight and Seraph Strike have swapped from 100 <-> 40 Skill

Viper Bite has been nerfed.

Items:

Warp rings are no long usable.

Laurel crown is now cosmetic and not able to teleport.

Spells and magic:

Magic Burst damage and magic accuracy has been enhanced on regular mobs, with the effect removed for notorious monsters. Effect appears to be around 20% Magic burst bonus separate from any gear, job traits, or abilities.

Quests:

Some Quests no long have a cooldown of in game day or time limtis, allowing to spam for faster fame gain.

Chocobo quest now only requires about a minute between trades.

Global goal of killing Multiple Twinkling Treants that are blocking the op warps (in game message when logging in states due to the holiday event) need defeated to unlock op warps.

Enemy and mob changes:

Many enemies across zones were reduced, and some camps removed making long distance runs much easier, but xp more difficult for solo vs parties trying to both use found EXP Camps.

Many mobs have been placed to for camps in certain spots across many maps.

Claimed adjustments from their website.

Server Settings

  • Launch Expansion: Chains of Promathia ("CoP")
  • Level Cap: 75
  • Launch Patch Date: April 17, 2006
  • Accounts/Characters: 1 account (single box) and 3 characters per IP address
  • Movement Speed: 40 - Level 75 cap era default movement speed
  • Experience Rates: 1.0 - Wings of the Goddess (“WoTG”) EXP rates
  • Crafting Rates: 1.0
  • Level Sync: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)
  • Equipment Scaling (Level Sync): Disabled
  • Auction House: Stocked by players - 21 item limit per character
  • Fishing: Enabled
  • Gardening: Enabled
  • Chocobo Digging: Enabled
  • Dynamis: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.
  • Claim Shield: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.
  • Inventory Expansions: Mog Wardrobes 1 and 2 to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)
  • Treasure Hunter: Era accurate (we used SE's official Treasure Hunter chart to build our system)
  • Era accurate drop rates: Drop rates for all items have been adjusted to reflect the era experience more accurately

Things found to be broken or just not working as intended.

Effectively all monk abilities have been untested.

Focus not giving crit rate.

Dodge Not enhancing guard rate.

Boost only giving 5% increased attack.

Counterstance reduces more defense than normal and doesn't give any positive buffs.

Many Weapon Skill Properties were changed in game but text was never updated. our list updates them to the known values if found.

Pet food incorrectly displays level 1 for all types, need to be correct level from retail to equip and use.

Many mobs have been altered from their original form, but the mobs base stats and id's remain the same, causing issues with place holders, mob info, and abilities becoming incorrect. (IE> Diremites in fei'in not being charmable as they should be, but are reading as arhiem eye's or gigas's causing incorrect killer effects to activate and resistances to be wrong for someone going off what they see.)