Dynamis - Bastok
From HorizonXI Wiki
Description
Interactive Map
Zone Information | |
---|---|
Area Name | Dynamis - Bastok |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | None |
Weather | |
Region | Dynamis |
Expansion | Rise of the Zilart |
Requirements | Rank 6 Level 65 Vial of Shrouded Sand Prismatic Hourglass |
Restrictions | 1 hour up to 3 hours and 30 minutes |
Background music | "Shadow Lord" |
Notes | None |
Weather Forecast
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Summary
Trail Markings | Bastok Mines (K-8) |
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Boss: | Gu'Dha Effigy |
Title: | Dynamis-Bastok interloper |
Repeatable: | Twice per Conquest tally |
Reward: | Hydra Corps Eyeglass |
Treasure
Ancient Currency: | One Byne Bill |
---|---|
One Hundred Byne Bill | |
Items: | Slime Juice |
Sparkling Stone | |
Wootz Ore | |
Gold Beastcoin | |
Infinity Core | |
Mythril Beastcoin | |
Relic Weapons: | Relic Axe (BST) |
Relic Blade (PLD/WAR/DRK) | |
Ito (SAM) | |
Relic Scythe (DRK) | |
Relic Armor: | Abyss Sollerets (DRK) |
Assassin's Vest (THF) | |
Bard's Cuffs (BRD) | |
Duelist's Gloves (RDM) | |
Melee Gaiters (MNK) | |
Monster Jackcoat (BST) | |
Saotome Kote (SAM) | |
Sorcerer's Tonban (BLM) | |
Summoner's Bracers (SMN) | |
Valor Coronet (PLD) | |
Wyrm Brais (DRG) |
Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adamantking Effigy
|
Infinity Core Mythril Beastcoin Gold Beastcoin |
Simulacra | A, L, T(S) | ||||||||||
Vanguard Kusa
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Minstrel
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Defender
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Vigilante | Quadav | A, L, T(S) | |||||||||||
Vanguard Purloiner
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Beasttender
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Undertaker
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Drakekeeper
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Hamamoto
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Thaumaturge | Quadav | A, L, T(S) | |||||||||||
Vanguard Constable | Quadav | A, L, T(S) | |||||||||||
Vanguard Mason
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Militant
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Vindicator
|
Quadav | A, L, T(S) | |||||||||||
Vanguard Protector
|
Quadav | A, L, T(S) | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notorious Monsters
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gi'Pha Manameister | Relic Armor Relic Weapons One Byne Bill Colossal Skull Wootz Ore Slime Juice Sparkling Stone |
One Byne Bill | Quadav | 1 |
A, L, T(S)
| ||||||||
Ko'Dho Cannonball
|
Relic Armor Relic Weapons One Byne Bill Colossal Skull Wootz Ore Slime Juice Sparkling Stone |
One Byne Bill | Quadav | 1 |
A, L, T(S)
| ||||||||
Ze'Vho Fallsplitter | Relic Armor Relic Weapons One Byne Bill Colossal Skull Wootz Ore Slime Juice Sparkling Stone |
One Byne Bill | Quadav | 1 |
A, L, T(S)
| ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
- All monsters link and all NMs are true sight except time extension statues
- All the Quadav NMs in Dynamis have an additional TP attack: Wrath of Gu'Dha. Knockback effect can send players back considerable distances. Occasionally inflicts a potent but short lasting Gravity effect, even if the attack is evaded.
Mega Boss
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gu'Dha Effigy | Mythril Beastcoin Gold Beastcoin Infinity Core One Byne Bill One Hundred Byne Bill |
Simulacra | 1 | A, L, T(S) | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Dynamis | |
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Original Areas | |
Dreamworld Areas | |
Bosses | |
Time Extension Monsters | |
Rewards | |
Other |