White Mage: Difference between revisions
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Revision as of 23:03, 30 August 2023
White Mage | |
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Abbreviation: | WHM |
Expansion Pack: | Final Fantasy XI |
How to Unlock: | Starter Job |
Page Contents: | Abilities Skills Merits Equipment Guides |
Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party.
Despite the gentle demeanor of their class, White Mages are far from inept in combat. If necessity dictates, White Mages may arm themselves with powerful hammers and durable shields in order to rain down punishment upon their enemies.
Players starting the game as a White Mage receive an Onion Rod and a Scroll of Cure.
Job Abilities
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Job Traits
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Spell List
Melee Skills
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Ranged Skills
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Defensive Skills
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Magic Skills
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Merits
Group 1 Merits
Name | Description |
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Divine Seal Recast | -20 seconds per upgrade |
Cure Cast Time | -4% per upgrade |
Bar Spell Effect | +2 Magic Defense Bonus per upgrade |
Banish Effect | +2 Magic Attack Bonus of Banish and increased duration of effect on undead |
Regen Effect | +1/tick increase to amount healed by regen |
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Artifact Weapons
Name | Level | Damage | Delay | DPS | Stats | Jobs | Horizon Changes |
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Blessed Hammer |
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Artifact Armor
Name | Level | Slot | Jobs | Stats | Horizon Changes |
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Healer's Duckbills | 52 | Feet | WHM | DEF: 12 MP +20 INT +3 Spell interruption rate down 20% | |
Healer's Cap | 54 | Head | WHM | DEF: 21 MP +13 MND +4 +15 Enmity -1 |
none
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Healer's Pantaloons | 56 | Legs | WHM | DEF: 28 MP +15 VIT +3 Divine Magic skill +15 Enmity -1 |
none
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Healer's Bliaut | 58 | Body | WHM | DEF: 40 MP +25 +10 Enfeebling Magic skill +10 Enmity -4 | |
Healer's Mitts | 60 | Hands | WHM | DEF: 14 MP +10 STR +5 Healing Magic skill +15 Enmity -4 |
none
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Artifact Armor +1
Name | Level | Slot | Jobs | Stats | Horizon Changes |
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Healer's Duckbills +1 | 74 | Feet | WHM | DEF: 12 MP +20 AGI +5 INT +5 Spell interruption rate down 25% MP recovered while healing +1 | |
Healer's Cap +1 | 74 | Head | WHM | DEF: 21 MP +28 MND +7 Enmity -1 MP recovered while healing +1 |
none
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Healer's Pantaloons +1 | 74 | Legs | WHM | DEF: 28 MP +30 VIT +5 Divine Magic skill +15 Enmity -2 |
none
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Healer's Mitts +1 | 74 | Hands | WHM | DEF: 14 MP +15 STR +7 MND +7 Healing Magic skill +15 Enmity -4 |
none
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Healer's Bliaut +1 | 74 | Body | WHM | DEF: 40 MP +35 Enfeebling Magic skill +12 Enmity -4 MP recovered while healing +5 |
none
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Relic Armor
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Relic Armor +1
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Relic Weapon
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