Red Mage: Difference between revisions
From HorizonXI Wiki
(Fixed Convert's horizon specific changes hover text) |
m (adjusted format) |
||
Line 17: | Line 17: | ||
|- | |- | ||
! '''Page Contents:''' | ! '''Page Contents:''' | ||
| [[#Job Abilities|Abilities]]<br>[[#Spell List|Spells List]][[#Melee Skills|Skills]]<br>[[#Merits|Merits]]<br>[[#Job Specific Equipment|Equipment]]<br>[[#Guides|Guides]] | | [[#Job Abilities|Abilities]]<br>[[#Spell List|Spells List]]<br>[[#Melee Skills|Skills]]<br>[[#Merits|Merits]]<br>[[#Job Specific Equipment|Equipment]]<br>[[#Guides|Guides]] | ||
|} | |} | ||
<br> | <br> |
Revision as of 14:08, 2 September 2023
Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Sword and have the spell Dia available to cast.
Job Abilities
|
Job Traits
|
Spell List
Merits
Group 1 Merits
Name | Description |
---|---|
Convert Recast | -12 seconds per upgrade. ![]() |
Fire Magic Accuracy | +3 Magic Accuracy per upgrade. ![]() |
Ice Magic Accuracy | +3 Magic Accuracy per upgrade. ![]() |
Wind Magic Accuracy | +3 Magic Accuracy per upgrade. ![]() |
Earth Magic Accuracy | +3 Magic Accuracy per upgrade. ![]() |
Lightning Magic Accuracy | +3 Magic Accuracy per upgrade. ![]() |
Water Magic Accuracy | +3 Magic Accuracy per upgrade. ![]() |
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Relic Armor
|
Relic Armor +1
|
|
Guides
AF3 (Peace for the Spirit)
Lorem ipsum dolor sit amet