Summoner: Difference between revisions
No edit summary Tag: visualeditor-wikitext |
Tag: visualeditor |
||
Line 17: | Line 17: | ||
| [[Astral Flow]] | | [[Astral Flow]] | ||
|- bgcolor="#EAF0FF" | |- bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Elemental Siphon]] | | [[Elemental Siphon]] | ||
|- bgcolor="#EAF0FF" | |- bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| | |[[Apogee]] | ||
|} | |} | ||
=Group 1 Merits= | =Group 1 Merits= | ||
Line 50: | Line 50: | ||
! width="72%" bgcolor="#66CCFF" align="left" | Name | ! width="72%" bgcolor="#66CCFF" align="left" | Name | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Max MP Boost]] | | [[Max MP Boost]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Clear Mind]] | | [[Clear Mind]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Resist Slow]] | | [[Resist Slow]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Auto Refresh]] | | [[Auto Refresh]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Clear Mind|Clear Mind II]] | | [[Clear Mind|Clear Mind II]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Max MP Boost|Max MP Boost II]] | | [[Max MP Boost|Max MP Boost II]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Resist Slow|Resist Slow II]] | | [[Resist Slow|Resist Slow II]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Clear Mind|Clear Mind III]] | | [[Clear Mind|Clear Mind III]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Max MP Boost|Max MP Boost III]] | | [[Max MP Boost|Max MP Boost III]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Blood Boon]] | | [[Blood Boon]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Clear Mind|Clear Mind IV]] | | [[Clear Mind|Clear Mind IV]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Resist Slow|Resist Slow III]] | | [[Resist Slow|Resist Slow III]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Clear Mind|Clear Mind V]] | | [[Clear Mind|Clear Mind V]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Max MP Boost|Max MP Boost IV]] | | [[Max MP Boost|Max MP Boost IV]] | ||
|- valign="top" bgcolor="#EAF0FF" | |- valign="top" bgcolor="#EAF0FF" | ||
| align="center" | | | align="center" | | ||
| [[Resist Slow|Resist Slow IV]] | | [[Resist Slow|Resist Slow IV]] | ||
|} | |} | ||
Line 679: | Line 679: | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
|} | |||
|} | |} | ||
|} | |} |
Revision as of 02:01, 27 December 2022
Job Overview
|
Job Abilities
Group 1 Merits
|
Job Traits |
Summons
Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).
Important note: In Salvage all pets' stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. Additionally, any Atma affecting you also affect your pets.