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{{Verification}}


''A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds.'' {{Verification}}
The '''Imperial Relief Effort''' is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event's activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].


== Overview ==
During the temporary launch restriction, a player's [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.
Accepted turn-ins grant small amounts of [[Imperial Standing]].


== How to Start ==
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.
# Speak with any emissary stationed near a crafting guild.
 
# Accept the request for aid.
== Launch Access Benefits ==
# Talk to an emissary near your crafting guild to learn the '''current phase''' materials required.
{{changes|Temporary ToAU launch restriction.}}
 
{| class="horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6" style="width: 70%
! [[Imperial Standing|IS]] Earned
! Instant Teleport
! [[Boarding Permit]] Requirement
! Additional [[Sanction]] Duration
! [[Staging Point]] Teleport Uses
! [[Lure of the Wildcat|Wildcat Teleport]] Cost
|-
| data-sort-value="10000" | 10,000
| data-sort-value="1" | Yes
| data-sort-value="0" | Instant
| data-sort-value="30" | +30 minutes
| data-sort-value="60" | 60
| data-sort-value="0" | Free
|-
| data-sort-value="5000" | 5,000
| data-sort-value="0" | —
| data-sort-value="0" | Instant
| data-sort-value="25" | +25 minutes
| data-sort-value="50" | 50
| data-sort-value="100" | 100
|-
| data-sort-value="4000" | 4,000
| data-sort-value="0" | —
| data-sort-value="1" | 1 new access item
| data-sort-value="20" | +20 minutes
| data-sort-value="40" | 40
| data-sort-value="200" | 200
|-
| data-sort-value="2500" | 2,500
| data-sort-value="0" | —
| data-sort-value="2" | 2 new access items
| data-sort-value="15" | +15 minutes
| data-sort-value="30" | 30
| data-sort-value="300" | 300
|-
| data-sort-value="1250" | 1,250
| data-sort-value="0" | —
| data-sort-value="3" | 3 new access items
| data-sort-value="10" | +10 minutes
| data-sort-value="20" | 20
| data-sort-value="400" | 400
|-
| data-sort-value="750" | 750
| data-sort-value="0" | —
| data-sort-value="6" | 6 new access items
| data-sort-value="5" | +5 minutes
| data-sort-value="10" | 10
| data-sort-value="500" | 500
|-
| data-sort-value="0" | 0
| data-sort-value="0" | —
| data-sort-value="8" | 8 new access items
| data-sort-value="0" | —
| data-sort-value="0" | 0
| data-sort-value="600" | 600
|}
 
=== Launch Notes ===
* The [[Sanction]] value shown above is an additional duration bonus, not the player's total Sanction duration.
* "Instant" under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.
== Imperial Relief Supplies==
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.
 
=== How to Start ===
# Speak with any emissary stationed near the crafting guilds in Bastok, San d'Oria, or Windurst.
# Accept their request for aid to join the Imperial Relief Effort.
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.
# Trade the requested items to receive [[Imperial Standing]].
# Trade the requested items to receive [[Imperial Standing]].
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)
=== Rewards ===
* [[Imperial Standing]] (amount varies per request)
====Notes====
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it's request limit.
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.


== Rewards ==
* [[Imperial Standing]] (amount varies by item/turn-in)
* Any additional rewards at phase or event completion: {{Verification}}
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-2">
<div class="flex-container-item-2">
== Event NPCs ==
 
===Imperial Relief Effort NPCs===
{| class="horizon-table sortable"
{| class="horizon-table sortable"
|+ Imperial Relief Effort NPCs
|-
! Name !! Guild !! Location
! Name !! Guild !! Location
|-
|-
Line 77: Line 161:
|-
|-
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}
|-
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})
|-
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})
|-
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})
|}
|}
</div>
</div>
<div class="flex-container-item-2>
<div class="flex-container-item-2">


== Goblin NPCs ==
=== Goblin Traders ===
{| class="horizon-table sortable"
{| class="horizon-table sortable"
|+ Guileful Goblin NPCs
|-
! Name !! Location
! Name !! Location
|-
|-
Line 92: Line 180:
|-
|-
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}
|-
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}
|-
| [[Recknix]] || {{Location|Bastok Markets|H-9}}
|-
| [[Pawnlix]] || {{Location|Metalworks|G-8}}
|-
| [[Tradnox]] || {{Location|Northern San d'Oria|F-5}}
|-
| [[Fundrix]] || {{Location|Northern San d'Oria|G-3}}
|-
| [[Countrox]] || {{Location|Port Windurst|D-7}}
|-
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}
|}
|}
</div></div>
</div></div>


== Guild Turn-ins ==
=== Guild Requests ===
 
{| class="horizon-table table-md sortable center-col-6"
===Fishing Guild===
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached
<div class="mw-collapsible mw-collapsed">
|-
{| class="horizon-table table-md sortable center-col-2"
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes
! Item !! IS
|-
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes
|-
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes
|-
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes
|-
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes
|-
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes
|-
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  ||
|-
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  ||
|-
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes
|-
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  ||
|-
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  ||
|-
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  ||
|-
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes
|-
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes
|-
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes
|-
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes
|-
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes
|-
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes
|-
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes
|-
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes
|-
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes
|-
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes
|-
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  ||
|-
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 ||
|-
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes
|-
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes
|-
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes
|-
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes
|-
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes
|-
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes
|-
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  ||
|-
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  ||
|-
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  ||
|-
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  ||
|-
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  ||
|-
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes
|-
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes
|-
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes
|-
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes
|-
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes
|-
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes
|-
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  ||
|-
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes
|-
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes
|-
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes
|-
| Cooking|| {{Item Tooltip|Jack-o'-Lantern}} x1 || 2 || 1,725 || 1 || Yes
|-
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes
|-
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes
|-
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 ||
|-
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes
|-
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 ||
|-
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  ||
|-
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  ||
|-
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  ||
|-
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes
|-
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes
|-
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes
|-
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes
|-
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes
|-
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes
|-
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes
|-
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes
|-
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes
|-
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes
|-
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes
|-
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  ||
|-
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes
|-
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes
|-
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes
|-
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes
|-
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  ||
|-
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  ||
|-
|-
| {{Item Tooltip|Moat Carp}} x12 || 2
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes
|-
|-
| {{Item Tooltip|Copper Frog}} x12 || 2
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes
|-
|-
| {{Item Tooltip|Yellow Globe}} x12 || 1
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 || ||  || Yes
|}
</div>
===Cooking Guild===
<div class="mw-collapsible mw-collapsed">
{| class="horizon-table table-md sortable center-col-2"
! Item !! IS
|-
|-
| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes
|-
|-
| {{Item Tooltip|Pea Soup}} x1 || 2
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes
|-
|-
| {{Item Tooltip|Bug Broth}} x12 || 3
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes
|}
</div>
===Clothcraft Guild===
<div class="mw-collapsible mw-collapsed">
{| class="horizon-table table-md sortable center-col-2"
! Item !! IS
|-
|-
| {{Item Tooltip|Grass Cloth}} x12 || 3
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes
|-
|-
| {{Item Tooltip|Cotton Cloth}} x12 || 3
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes
|-
|-
| {{Item Tooltip|Cotton Doublet}} x1 || 4
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes
|}
</div>
===Blacksmithing Guild===
<div class="mw-collapsible mw-collapsed">
{| class="horizon-table table-md sortable center-col-2"
! Item !! IS
|-
|-
| {{Item Tooltip|Copper Ingot}} x12 || 3
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes
|-
|-
| {{Item Tooltip|Tin Ingot}} x12 || 1
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 ||  
|-
|-
| {{Item Tooltip|Aspis}} x1 || 1
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 || || 2,250 || 4 ||
|}
</div>
 
===Bonecraft Guild===
<div class="mw-collapsible mw-collapsed">
{| class="horizon-table table-md sortable center-col-2"
! Item !! IS
|-
|-
| {{Item Tooltip|Shell Powder}} x12 || 3
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes
|-
|-
| {{Item Tooltip|Fish Scales}} x12 || 1
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes
|-
|-
| {{Item Tooltip|Fang Necklace}} x1 || 1
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 || ||  || Yes
|}
</div>
 
===Woodworking Guild===
<div class="mw-collapsible mw-collapsed">
{| class="horizon-table table-md sortable center-col-2"
! Item !! IS
|-
|-
| {{Item Tooltip|Willow Lumber}} x12 ||  
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes
|-
|-
| {{Item Tooltip|Walnut Lumber}} x12 ||  
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes
|-
|-
| {{Item Tooltip|Piccolo}} x1 ||  
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes
|}
</div>
 
===Goldsmithing Guild===
<div class="mw-collapsible mw-collapsed">
{| class="horizon-table table-md sortable center-col-2"
! Item !! IS
|-
|-
| {{Item Tooltip|Copper Ingot}} x12 || 2
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes
|-
|-
| {{Item Tooltip|Brass Ingot}} x12 || 3
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes
|-
|-
| {{Item Tooltip|Brass Zaghnal}} x1 || 1
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes
|}
</div>
 
===Leathercraft Guild===
<div class="mw-collapsible mw-collapsed">
{| class="horizon-table table-md sortable center-col-2"
! Item !! IS
|-
|-
| {{Item Tooltip|Sheep Leather}} x12 || 5
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 ||
|-
|-
| {{Item Tooltip|Sheep Wool}} x12 || 3
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 ||  
|-
|-
| {{Item Tooltip|Rabbit Mantle}} x1 || 1
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 ||
|}
|}
</div>


===Alchemy Guild===
==Beastmen Scouts==
<div class="mw-collapsible mw-collapsed">
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.
{| class="horizon-table table-md sortable center-col-2"
 
! Item !! IS
===Overview===
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].
 
===How it Works===
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].
# Engage the Scout to pop all enemies within the scouting party
# Defeat the beastmen to earn [[Imperial Standing]]
 
===Scouting Parties & Rewards===
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:
 
{| class="horizon-table table-md general-table sortable center-col-4"
! Lamia
! Trolls
! Mamool Ja
! Reward
|-
| [[Lamia Scouter]] ([[Corsair|COR]])
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])
| 10 IS
|-
| [[Lamia Fangshot]] ([[Ranger|RNG]])
| [[Troll Ironfist]] ([[Monk|MNK]])
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])
| 5 IS
|-
|-
| {{Item Tooltip|Wax Sword}} x1 || 1
| [[Lamia Magus]] ([[Black Mage|BLM]])
| [[Troll Bulwark]] ([[Paladin|PLD]])
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])
| 5 IS
|-
|-
| {{Item Tooltip|Poison Potion}} x12  || 1
| [[Tracker Imp]]
| [[Firewatch Eruca]]
| [[Puk Stalker]]
| 5 IS
|-
|-
| {{Item Tooltip|Animal Glue}} x12 || 1
| [[Bhoot]]
| [[Wamoura]]
| [[Wivre]]
| 15 IS
|}
|}
</div>
 
<nowiki>*</nowiki> The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.
 
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:
: ''"You have received a box of supplies."''
 
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. "It appears they had taken 5x Bug Broth from us!"
 
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.
 
===Spawning and Behavior===
'''Aggression:''' Scouts are initially passive and will not aggro until attacked.
 
'''Spawn Timer:''' Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won't appear until the next window around 1 hour later. {{verification}}
 
'''Routes:''' After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.
 
'''Tracking:''' Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.
 
- As of 5/22 the mobs are no longer showing on widescan.
 
===Spawn Locations===
Known regions where the beastmen can appear include:
* [[East Sarutabaruta]] and [[West Sarutabaruta]]
* [[East Ronfaure]] and [[West Ronfaure]]
* [[North Gustaberg]] and [[South Gustaberg]]
* [[Buburimu Peninsula]]
 
==== [[Buburimu Peninsula]] ====
<div>
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]</div>
 
==== [[East Sarutabaruta]] ====
<div>
[[File:IS Hunting East Sarutabaruta.jpg|600px]]</div>
 
==== [[West Sarutabaruta]] ====
<div>
[[File:IS Hunting West Sarutabaruta.jpg|600px]]</div>
 
==== [[East Ronfaure]] ====
<div>
[[File:IS Hunting East Ronfaure.jpg|600px]]</div>
 
==== [[West Ronfaure]] ====
<div>
[[File:IS Hunting West Ronfaure.jpg|600px]]</div>
 
==== [[North Gustaberg]] ====
<div>
[[File:IS Hunting North Gustaberg.jpg|600px]]</div>
 
==== [[South Gustaberg]] ====
<div>
[[File:IS Hunting South Gustaberg.jpg|600px]]</div>
 
===Strategies===
 
====Claiming the Scout====
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you'll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat
* Kite the mobs in wide laps around the zone
 
While pulling the mobs to the nearest zoneline is safer, it's easy to lose track of the mobs if you don't know their routes, as they'll immediately begin pathing to their spawn location. As such, it's advised this be done with at least one other party member, who can track the mobs upon zoning.
 
If you choose to kite the mobs, you'll need some form of movement speed gear and risk not gaining IS on their defeat.
 
Regardless of the method chosen, you'll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it's best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.
 
====Fighting the Mobs====
Once you've located a scouting party and aggro'd the Scout, the hard part begins.
 
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It's advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]'s and [[Black Mage]]'s can serve the same purpose.
 
On the other hand, if you don't have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it's advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it's defeated.
 
<span style="color:red">All enemies will depop if the Scout is killed, so save it for last.</span>
 
====Enemy Abilities====
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.
 
====Kill Priority====
 
'''Trolls''': Bulwark > Crawlers > Wamoura → Ironfist > Automaton > Scouter
: Since Bulwarks are [[Paladin]]'s that resist sleep,it's best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.
 
'''Lamiae''': Imp > Magus > Fangshot > Scouter
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank's HP high to avoid death from [[Eagle Eye Shot]].
 
'''Mamool Ja''': Sage > Wivre > Zenin > Scouter
: Once again, mage jobs are the priority; however, you'll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].
 
===Beastmen Invasions===
 
====How it Works====
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:
: ''"You find what appears to be a scouting report!"''
 
Similar to the box of supplies, these 'Scouting Reports' are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:
: ''"The scouting report seems to indicate that there may be some (x) in the area!"''
 
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.
 
Heading to the specified zone, locate the Suspicious Flag at the following locations:
* [[Buburimu Peninsula]] (K-7)
* [[East Ronfaure]] (J-9)
* [[West Ronfaure]] (I-9)
* [[East Sarutabaruta]] (K-6)
* [[West Sarutabaruta]] (E-6)
* [[North Gustaberg]] (I-7)
* [[South Gustaberg]] (K-9)
 
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:
: ''"(unknown)"''
 
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it's appearance and the zone for everyone.
 
====Strategies====
Throughout the fight, the NM will spawn "adds" based on two conditions:
* '''Beastmen''' mobs every two minutes
* '''Non-Beastmen''' mobs at every 5% of the boss' HP
 
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).
 
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from ''-aga'' spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a ''-aga'' spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.
 
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.
 
=====Troll=====
The boss can raise a magic shield that converts magic damage taken into HP.
Stop using offensive magic while the shield is active.
 
=====Lamia=====
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.
Adds can inflict Curse, so keep Curse-removal spells or items ready.
 
=====Mamool Ja=====
Boss will do a [[Mijin Gakure]] every 5 minutes.
Zenin adds are Ninjas and can use [[Mijin Gakure]].
Pull the Zenin away from the boss and defeat them elsewhere.
Dedicated groups should handle the Zenin whenever possible.
 
====Rewards====
All players that tag the Notorious Monster will receive '''125 Imperial Standing''' and a '''Box of Stolen Supplies'''.
 
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.


== See Also ==
== See Also ==
* [[Imperial Standing]]
* [[Imperial Standing]]
* [[Crafting]]
 


[[Category:Special Events|Imperial Relief Effort]]
[[Category:Special Events|Imperial Relief Effort]]

Latest revision as of 07:48, 12 July 2026

Verification Needed

The Imperial Relief Effort is a HorizonXI server-wide event leading into the release of Treasures of Aht Urhgan. By participating in the event's activities, players can earn Imperial Standing, which affects temporary ToAU launch access through The Road to Aht Urhgan.

During the temporary launch restriction, a player's Imperial Standing earned through the Imperial Relief Effort determines their Boarding Permit requirement and several launch travel benefits.

The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.

Launch Access Benefits

Temporary ToAU launch restriction.

IS Earned Instant Teleport Boarding Permit Requirement Additional Sanction Duration Staging Point Teleport Uses Wildcat Teleport Cost
10,000 Yes Instant +30 minutes 60 Free
5,000 Instant +25 minutes 50 100
4,000 1 new access item +20 minutes 40 200
2,500 2 new access items +15 minutes 30 300
1,250 3 new access items +10 minutes 20 400
750 6 new access items +5 minutes 10 500
0 8 new access items 0 600

Launch Notes

  • The Sanction value shown above is an additional duration bonus, not the player's total Sanction duration.
  • "Instant" under the Boarding Permit Requirement column means no launch access items are required for the permit.
  • The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.
  • The level 30 requirement for obtaining the Key Item Boarding Permit is a temporary launch restriction.
  • See The Road to Aht Urhgan for the full Boarding Permit quest walkthrough.

Imperial Relief Supplies

Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of Imperial Standing for each turn-in.

How to Start

  1. Speak with any emissary stationed near the crafting guilds in Bastok, San d'Oria, or Windurst.
  2. Accept their request for aid to join the Imperial Relief Effort.
  3. Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.
  4. Trade the requested items to receive Imperial Standing.

(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by Numaaf at the Cooking guild in Windurst.)

Rewards

Notes

Each requested item has a limited number of turn-in limits. See the Guild Turn-ins section to determine if a requested item has reached it's request limit.

Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.

As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the Traversiere+2 are not accepted.

As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.

As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.

As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.

Guild Requests

Guild Item IS Goblin Cost Goblin IS Limit Reached
Alchemy Poison Potion x12 3 3,750 2 Yes
Alchemy Animal Glue x12 1 3,000 1 Yes
Alchemy Wax Sword x1 1 1,500 1 Yes
Alchemy Sairui-Ran x99 2 2,250 1 Yes
Alchemy Eye Drops x12 4 4,800 2 Yes
Alchemy Little Comet x99 5 6,375 3 Yes
Alchemy Sleepshroom x12 5
Alchemy Beehive Chip x12 10 3,750
Alchemy Firesand x12 20 Yes
Alchemy Cermet Chunk x1 10
Alchemy Carbon Fiber x12 15
Alchemy Remedy x1 5
Blacksmithing Copper Ingot x12 3 3,375 2 Yes
Blacksmithing Tin Ingot x12 2 2,250 1 Yes
Blacksmithing Aspis x1 1 Yes
Blacksmithing Iron Ore x12 3 5,625 2 Yes
Blacksmithing Makibishi x99 4 Yes
Blacksmithing Dagger x1 3 Yes
Blacksmithing Iron Sheet x1 2,250 Yes
Blacksmithing Zinc Ore x12 3 975 2 Yes
Blacksmithing Iron Chain x1 10 3,750 5 Yes
Blacksmithing Mythril Claws x1 3,750 Yes
Blacksmithing Darksteel Sheet x1 7,500
Blacksmithing Darksteel Ore x1 9 3,375 5
Bonecraft Shell Powder x12 3 3,750 2 Yes
Bonecraft Fish Scales x12 1 Yes
Bonecraft Fang Necklace x1 1 1,500 1 Yes
Bonecraft Gelatin x12 2 1,875 1 Yes
Bonecraft Bone Cudgel x1 2 2,250 1 Yes
Bonecraft Beetle Earring x1 1 750 1 Yes
Bonecraft Coral Fragment x1 6
Bonecraft Horn Ring x1 4
Bonecraft Horn Hairpin x1 4
Bonecraft Fang Earring x1
Bonecraft Scorpion Ring x1 2
Bonecraft Beetle Knife x1 8
Clothcraft Grass Cloth x12 2 3,000 1 Yes
Clothcraft Cotton Cloth x12 5 7,500 3 Yes
Clothcraft Cotton Doublet x1 5 7,500 3 Yes
Clothcraft Black Chocobo Feather x12 7 11,250 4 Yes
Clothcraft Flax Flower x12 2 2,250 1 Yes
Clothcraft Cotton Cape x1 2 1,500 1 Yes
Clothcraft Silk Thread x12 18
Clothcraft Red Moko Grass x12 28
Clothcraft Heko Obi x1 4
Clothcraft Velvet Cloth x1 6
Clothcraft Silver Thread x12 22
Clothcraft Red Cape x1 16
Cooking Hard-Boiled Egg x12 1 Yes
Cooking Pea Soup x1 2 Yes
Cooking Bug Broth x12 3 3,000 2 Yes
Cooking Jack-o'-Lantern x1 2 1,725 1 Yes
Cooking Pomodoro Sauce x12 4 5,250 2 Yes
Cooking Meat Mithkabob x12 2 2,850 1 Yes
Cooking Apple Pie x12 4 1,500 2
Cooking Pie Dough x12 3 975 2 Yes
Cooking Pet Food Epsilon x12 9 3,150 5
Cooking Orange au Lait x1 2
Cooking Egg Soup x1 4
Cooking Raisin Bread x12 20
Fishing Copper Frog x12 2 600 1 Yes
Fishing Moat Carp x12 2 2,400 1 Yes
Fishing Yellow Globe x12 1 2,250 1 Yes
Fishing Nebimonite x12 2 2,025 1 Yes
Fishing Elshimo Frog x12 3 3,600 2 Yes
Fishing Dark Bass x12 3 3,750 2 Yes
Fishing Shall Shell x12 10 6,750 5 Yes
Fishing Bluetail x12 7 3,000 4 Yes
Fishing Elshimo Newt x1 2 750 1 Yes
Fishing Bladefish x1 4 Yes
Fishing Silver Shark x12 14 Yes
Fishing Three-eyed Fish x1 4
Goldsmithing Copper Ingot x12 3 3,375 2 Yes
Goldsmithing Brass Ingot x12 3 5,250 2 Yes
Goldsmithing Brass Zaghnal x1 2 1,875 1 Yes
Goldsmithing Clear Ring x1 1 Yes
Goldsmithing Lapis Lazuli Ring x1 1 Yes
Goldsmithing Spark Spear x1 3 Yes
Goldsmithing Silver Ore x12 8 3,000 4 Yes
Goldsmithing Mythril Ore x12 24 9,000 12 Yes
Goldsmithing Brass Baghnakhs x1 6 2,250 3 Yes
Goldsmithing Mythril Sheet x1 10 Yes
Goldsmithing Platinum Ore x1 10
Goldsmithing Gold Sheet x1 18
Leathercraft Sheep Wool x12 3 3,600 2 Yes
Leathercraft Sheep Leather x12 5 8,250 3 Yes
Leathercraft Rabbit Mantle x1 1 Yes
Leathercraft Bugard Leather x12 3 3,750 2 Yes
Leathercraft Parchment x12 7 9,450 4 Yes
Leathercraft Wolf Mantle x1 2 2,250 1 Yes
Leathercraft Lizard Skin x12 12 4,500 6 Yes
Leathercraft Dhalmel Hide x12 8 2,700 4 Yes
Leathercraft Leather Gorget x1 6 2,250 3 Yes
Leathercraft Ram Mantle x1 8 3,000 4 Yes
Leathercraft Raptor Mantle x1 8 3,000 4
Leathercraft Catoblepas Leather x1 2,250 4
Woodworking Willow Lumber x12 1 750 1 Yes
Woodworking Walnut Lumber x12 2 3,375 1 Yes
Woodworking Piccolo x1 1 Yes
Woodworking Maple Sugar x12 1 750 1 Yes
Woodworking Yew Lumber x12 2 2,250 1 Yes
Woodworking Traversiere x1 4 4,500 2 Yes
Woodworking Petrified Log x1 7 2,550 4 Yes
Woodworking Oak Log x1 4 1,500 2 Yes
Woodworking Shihei x99 7 2,250 4 Yes
Woodworking Rose Harp x1 10 3,750 5
Woodworking Mahogany Log x1 11 4,125 6
Woodworking Ebony Log x1 5 1,875 3

Beastmen Scouts

In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.

Overview

The Beastmen tribes of Treasures of Aht Urhgan can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn Imperial Standing.

How it Works

  1. Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the Spawn Regions.
  2. Engage the Scout to pop all enemies within the scouting party
  3. Defeat the beastmen to earn Imperial Standing

Scouting Parties & Rewards

Scouting parties consist of the scout, alongside a random number of tribe members and monsters:

Lamia Trolls Mamool Ja Reward
Lamia Scouter (COR) Troll Scouter (PUP)* Mamool Ja Scouter (BLU) 10 IS
Lamia Fangshot (RNG) Troll Ironfist (MNK) Mamool Ja Sage (BLM) 5 IS
Lamia Magus (BLM) Troll Bulwark (PLD) Mamool Ja Zenin (NIN) 5 IS
Tracker Imp Firewatch Eruca Puk Stalker 5 IS
Bhoot Wamoura Wivre 15 IS

* The Troll Scouter is accompanied by an Automaton Scout (WHM/RDM) that grants 5 IS.

As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:

"You have received a box of supplies."

While these stolen box of supplies are neither a physical item nor Key Item, they can be returned to any of the Imperial Relief Effort NPCs that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. "It appears they had taken 5x Bug Broth from us!"

Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.

Spawning and Behavior

Aggression: Scouts are initially passive and will not aggro until attacked.

Spawn Timer: Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won't appear until the next window around 1 hour later. Verification Needed

Routes: After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.

Tracking: Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.

- As of 5/22 the mobs are no longer showing on widescan.

Spawn Locations

Known regions where the beastmen can appear include:

Buburimu Peninsula

East Sarutabaruta

West Sarutabaruta

East Ronfaure

West Ronfaure

North Gustaberg

South Gustaberg

Strategies

Claiming the Scout

Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you'll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:

  • Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat
  • Kite the mobs in wide laps around the zone

While pulling the mobs to the nearest zoneline is safer, it's easy to lose track of the mobs if you don't know their routes, as they'll immediately begin pathing to their spawn location. As such, it's advised this be done with at least one other party member, who can track the mobs upon zoning.

If you choose to kite the mobs, you'll need some form of movement speed gear and risk not gaining IS on their defeat.

Regardless of the method chosen, you'll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting Erase, Gravity, or Bind. This can quickly lead to death, so it's best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.

Fighting the Mobs

Once you've located a scouting party and aggro'd the Scout, the hard part begins.

Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It's advised that a party consist of at least one Bard, as Lullaby has a higher success rate than Sleepga; however, multiple Red Mage's and Black Mage's can serve the same purpose.

On the other hand, if you don't have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it's advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it's defeated.

All enemies will depop if the Scout is killed, so save it for last.

Enemy Abilities

Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the Blue Mage, Corsair, and Puppetmaster. In addition to dealing significant damage with these attacks, each beastman will use their Two-Hour Abilities, such as Manafont and Hundred Fists. Chainspell is particularly dangerous, as affected mobs will spam -aga III spells.

Kill Priority

Trolls: Bulwark > Crawlers > Wamoura → Ironfist > Automaton > Scouter

Since Bulwarks are Paladin's that resist sleep,it's best to take them out first; however, Bind is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using Benediction and waking the other enemies.

Lamiae: Imp > Magus > Fangshot > Scouter

Imps and Magus frequently cast -ga III spells, so Silence them and take them out quickly to prevent party wipes. Support players should keep Stoneskin up and the tank's HP high to avoid death from Eagle Eye Shot.

Mamool Ja: Sage > Wivre > Zenin > Scouter

Once again, mage jobs are the priority; however, you'll also need to Silence the Scout, as it can easily one-shot players with Radiant Breath. Keep the party healthy and Stoneskin up when fighting the Zenin, as it will use Mijin Gakure.

Beastmen Invasions

How it Works

As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:

"You find what appears to be a scouting report!"

Similar to the box of supplies, these 'Scouting Reports' are neither a physical item nor Key Item; however, as of June 12, 2026, players can check which reports they are missing by speaking with the Imperial Relief Effort NPCs. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:

"The scouting report seems to indicate that there may be some (x) in the area!"

Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the Imperial Relief Effort NPC to learn of an impending attack.

Heading to the specified zone, locate the Suspicious Flag at the following locations:

On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:

"(unknown)"

Upon touching the Suspicious Flag a second time, an unclaimable Notorious Monster matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it's appearance and the zone for everyone.

Strategies

Throughout the fight, the NM will spawn "adds" based on two conditions:

  • Beastmen mobs every two minutes
  • Non-Beastmen mobs at every 5% of the boss' HP

While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant Imperial Standing, as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).

A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from -aga spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a -aga spell (preferably not a damage-over-time spells, such as Diaga or Poisonga) to tag each of them, and lure them away from the tank.

Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and Silence casters whenever possible.

Troll

The boss can raise a magic shield that converts magic damage taken into HP. Stop using offensive magic while the shield is active.

Lamia

The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly. Adds can inflict Curse, so keep Curse-removal spells or items ready.

Mamool Ja

Boss will do a Mijin Gakure every 5 minutes. Zenin adds are Ninjas and can use Mijin Gakure. Pull the Zenin away from the boss and defeat them elsewhere. Dedicated groups should handle the Zenin whenever possible.

Rewards

All players that tag the Notorious Monster will receive 125 Imperial Standing and a Box of Stolen Supplies.

Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor Key Item; however, they can be returned to any of the Imperial Relief Effort NPCs that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.

See Also