Imperial Relief Effort: Difference between revisions

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''A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds.'' {{Verification}}
''A server-wide event leading up to Treasures of Aht Urhgan, the 'Imperial Relief Effort' was added in December 2025. By participanting in the event's activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU's release.'' {{Verification}}


== Overview ==
== Imperial Relief Supplies==
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.
Accepted turn-ins grant small amounts of [[Imperial Standing]].


== How to Start ==
=== How to Start ===
# Speak with any emissary stationed near a crafting guild.
# Speak with any emissary stationed near the crafting guilds in Bastok, San d'Oria, or Windurst.
# Accept the request for aid.
# Accept their request for aid to join the Imperial Relief Effort.
# Talk to an emissary near your crafting guild to learn the '''current phase''' materials required.
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.
# Trade the requested items to receive [[Imperial Standing]].
# Trade the requested items to receive [[Imperial Standing]].
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)


== Rewards ==
=== Rewards ===
* [[Imperial Standing]] (amount varies by item/turn-in)  
* [[Imperial Standing]] (amount varies per request)
* Any additional rewards at phase or event completion: {{Verification}}
 
==Notes==
====Notes====
There are turn in limits to each item requested. See each section to see if the turn in is being requested.
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it's request limit.
 
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.


After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2's, only HQ +1 items.
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.


Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.   
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.
   
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-2">
<div class="flex-container-item-2">


== Event NPCs ==
===Imperial Relief Effort NPCs===
{| class="horizon-table sortable"
{| class="horizon-table sortable"
|+ Imperial Relief Effort NPCs
|-
! Name !! Guild !! Location
! Name !! Guild !! Location
|-
|-
Line 95: Line 95:
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<div class="flex-container-item-2>


== Goblin NPCs ==
=== Goblin Traders ===
{| class="horizon-table sortable"
{| class="horizon-table sortable"
|+ Guileful Goblin NPCs
|-
! Name !! Location
! Name !! Location
|-
|-
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</div></div>
</div></div>


== Guild Turn-ins ==
=== Guild Requests ===
 
{| class="horizon-table table-md sortable center-col-6"
{| class="horizon-table table-md sortable center-col-6"
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached
|-
|-
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 ||  
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes
|-
|-
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 ||  
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 ||  
Line 140: Line 137:
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  ||  
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  ||  
|-
|-
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 ||  
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 1 || 2,250 || 1 ||  
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 ||  
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  ||  
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes
Line 164: Line 161:
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  ||  
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  ||  
|-
|-
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 ||  
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes
|-
|-
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 ||  
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 ||  
Line 180: Line 177:
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes
|-
|-
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 ||  
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes
|-
|-
| Cooking|| {{Item Tooltip|Jack-o'-Lantern}} x1 || 2 || 1,725 || 1 ||  
| Cooking|| {{Item Tooltip|Jack-o'-Lantern}} x1 || 2 || 1,725 || 1 ||  
Line 186: Line 183:
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 ||  
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 ||  
|-
|-
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || || ||  
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 ||  
|-
|-
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 ||  
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 ||  
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 ||  
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || || ||  
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 ||  
|-
|-
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  ||  
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  ||  
|-
|-
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 ||  
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 ||  
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 ||  
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  ||  
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  ||  
Line 212: Line 209:
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  ||  
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  ||  
|-
|-
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 ||  
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes
|-
|-
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 ||  
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes
|-
|-
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes
Line 234: Line 231:
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 ||  
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 ||  
|-
|-
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || || ||  
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 ||  
|}
|}


== Supply Routes ==
==Beastmen Scouts==
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.
 
===Overview===
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].
 
===How it Works===
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].
# Engage the Scout to pop all enemies within the scouting party
# Defeat the beastmen to earn [[Imperial Standing]]
 
===Scouting Parties & Rewards===
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:
 
{| class="wikitable"
! Lamia !! Trolls !! Mamool Ja  !! Reward
|-
| Lamia Scouter (COR)
| Troll Scouter (PUP)*
| Mamool Ja Scouter (BLU)
| align=center | 10 IS
|-
| Lamia Fangshot (RNG)
| Troll Ironfist (MNK)
| Mamool Ja Sage (BLM)
| align=center | 5 IS
|-
| Lamia Magus (BLM)
| Troll Bulwark (PLD)
| Mamool Ja Zenin (NIN)
| align=center | 5 IS
|-
| Tracker Imp
| Firewatch Eruca
| Puk Stalker
| align=center | 5 IS
|-
| Bhoot
| Wamoura
| Wivre
| align=center | 15 IS
|}
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.


Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher's Guild) to supposedly advance progress (looking for confirmation?).
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:
: ''"You have received a box of supplies."''


Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. This may expand as progress is made (looking for confirmation?).
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. "It appears they had taken 5x Bug Broth from us!"


Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight (looking for confirmation?). Killing adds then the Scouter seems to be the way to go.
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.
 
===Spawning and Behavior===
'''Aggression:''' Scouts are initially passive and will not aggro until attacked.
 
'''Spawn Timer:''' Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won't appear until the next window around 1 hour later. {{verification}}
 
'''Routes:''' After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.
 
'''Tracking:''' Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.
 
- As of 5/22 the mobs are no longer showing on widescan.
 
===Spawn Locations===
Known regions where the beastmen can appear include:
* [[East Sarutabaruta]] and [[West Sarutabaruta]]
* [[East Ronfaure]] and [[West Ronfaure]]
* [[North Gustaberg]] and [[South Gustaberg]]
* [[Buburimu Peninsula]]
 
==== [[Buburimu Peninsula]] ====
 
* F-6
* F-9
* K-9
 
==== [[East Sarutabaruta]] ====
 
* F-9
* H-7
* I-10 {{verification}}
 
==== [[West Sarutabaruta]] ====
 
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)
* G-9 — at the monument on top of the mountain
* I-11
* E-10 — in the dead end {{verification}}
 
==== [[East Ronfaure]] ====
 
* I-9
* J-6
* H-10 — inside a four-walled ruin
* J-9
 
==== [[West Ronfaure]] ====
 
* F/G-7
* H-8 — north side of the hill
* I/J-10
 
==== [[North Gustaberg]] ====
 
* G-7 — on the waterfall cliff, north side
* J-7 — on Zegham Hill at the dead end, Oldton side
 
'''Note:''' All known North Gustaberg patrol paths travel up onto the hill for location reference.
 
==== [[South Gustaberg]] ====
 
* K-10
* E-9
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}
 
===Strategies===
 
====Claiming the Scout====
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you'll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat
* Kite the mobs in wide laps around the zone
 
While pulling the mobs to the nearest zoneline is safer, it's easy to lose track of the mobs if you don't know their routes, as they'll immediately begin pathing to their spawn location. As such, it's advised this be done with at least one other party member, who can track the mobs upon zoning.
 
If you choose to kite the mobs, you'll need some form of movement speed gear and risk not gaining IS on their defeat.
 
Regardless of the method chosen, you'll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it's best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.
 
====Fighting the Mobs====
Once you've located a scouting party and aggro'd the Scout, the hard part begins.
 
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It's advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]'s and [[Black Mage]]'s can serve the same purpose.
 
On the other hand, if you don't have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it's advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it's defeated.
 
<span style="color:red">All enemies will depop if the Scout is killed, so save it for last.</span>
 
====Enemy Abilities====
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.
 
====Kill Priority====
 
'''Trolls''': Bulwark > Crawlers > Wamoura → Ironfist > Automaton > Scouter
: Since Bulwarks are [[Paladin]]'s that resist sleep, it's best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.
 
'''Lamiae''': Imp > Magus > Fangshot > Scouter
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank's HP high to avoid death from [[Eagle Eye Shot]].
 
'''Mamool Ja''': Sage > Wivre > Zenin > Scouter
: Once again, mage jobs are the priority; however, you'll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].
 
===Beastmen Invasions===
 
====How it Works====
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:
: ''"You find what appears to be a scouting report!"''
 
Similar to the box of supplies, these 'Scouting Reports' are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:
: ''"The scouting report seems to indicate that there may be some (x) in the area!"''
 
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.
 
Heading to the specified zone, locate the Suspicious Flag at the following locations:
* [[West Sarutabaruta]] (E-6)
* [[East Ronfaure]] (J-9)
* [[North Gustaberg]] (I-7)
 
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:
: ''"(unknown)"''
 
Interacting with the Suspicious Flag a second time will spawn an unclaimable Notorious Monster that matches the Beastmen tribe of the Scouting Reports that were handed over: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia).
 
This server-wide event requires multiple alliances. When triggered, a server-wide message announces the location of the fight. There are no claimed targets; all enemies are free-for-all.
The boss spawns '''Guards'''(Beastmen) every two minutes. Guards do not reward IS. At every 5% health threshold, the boss spawns '''Threshold enemies'''(Non-Beastmen). These enemies reward IS, but players must hit them to receive credit.
=== Key Points ===
Focus on the adds rather than the boss. The fight primarily consists of controlling the adds while keeping the boss tanked.
When the boss announces that Threshold enemies are about to spawn, cast any area-of-effect spell, such as an ''-aga'' spell, to tag them for credit.
Do not open with damage-over-time spells such as [[Diaga]] or [[Poisonga]]. Damage-over-time effects prevent enemies from being slept and make crowd control much more difficult.
All enemies can use their two-hour abilities. Keep [[Silence]] active on mage enemies whenever possible.
=== Boss-Specific Strategies ===
==== Troll ====
The boss can raise a magic shield that converts magic damage taken into HP.
Stop using offensive magic while the shield is active.
==== Lamia ====
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.
Adds can inflict Curse, so keep Curse-removal spells or items ready.
==== Mamool Ja ====
Zenin adds are Ninjas and can use [[Mijin Gakure]].
Pull the Zenin away from the boss and defeat them elsewhere.
Dedicated groups should handle the Zenin whenever possible.
== Rewards ==
Everyone who participates receives a '''[Boss's] Stolen Supply Box'''.
** This reward is stored as a hidden flag. It is neither a key item nor a physical inventory item.
** When turned in, the boss's box is worth ten times as much as a normal supply box.
Participants receive '''125 IS''' from the boss kill, unknown if lower for less contribution.
Threshold enemies provide additional IS, capped at '''250 IS per event'''.


== See Also ==
== See Also ==
* [[Imperial Standing]]
* [[Imperial Standing]]
* [[Crafting]]
 


[[Category:Special Events|Imperial Relief Effort]]
[[Category:Special Events|Imperial Relief Effort]]

Latest revision as of 20:04, 19 June 2026

A server-wide event leading up to Treasures of Aht Urhgan, the 'Imperial Relief Effort' was added in December 2025. By participanting in the event's activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU's release. Verification Needed

Imperial Relief Supplies

Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of Imperial Standing for each turn-in.

How to Start

  1. Speak with any emissary stationed near the crafting guilds in Bastok, San d'Oria, or Windurst.
  2. Accept their request for aid to join the Imperial Relief Effort.
  3. Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.
  4. Trade the requested items to receive Imperial Standing.

(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by Numaaf at the Cooking guild in Windurst.)

Rewards

Notes

Each requested item has a limited number of turn-in limits. See the Guild Turn-ins section to determine if a requested item has reached it's request limit.

Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.

As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the Traversiere+2 are not accepted.

As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.

Guild Requests

Guild Item IS Goblin Cost Goblin IS Limit Reached
Alchemy Poison Potion x12 3 3,750 2 Yes
Alchemy Animal Glue x12 1 3,000 1
Alchemy Wax Sword x1 1 1,500 1
Alchemy Sairui-Ran x99 2
Alchemy Eye Drops x12 4
Alchemy Little Comet x99 5
Blacksmithing Copper Ingot x12 3 3,375 2 Yes
Blacksmithing Tin Ingot x12 2 2,250 1 Yes
Blacksmithing Aspis x1 1 Yes
Blacksmithing Iron Ore x12 3 5,625 2 Yes
Blacksmithing Makibishi x99 4 Yes
Blacksmithing Dagger x1 3 Yes
Bonecraft Shell Powder x12 3 3,750 1
Bonecraft Fish Scales x12 1 Yes
Bonecraft Fang Necklace x1 1 1,500 1
Bonecraft Gelatin x12 2 1,875 1
Bonecraft Bone Cudgel x1 2
Bonecraft Beetle Earring x1 1
Clothcraft Grass Cloth x12 2 3,000 1 Yes
Clothcraft Cotton Cloth x12 5 7,500 3
Clothcraft Cotton Doublet x1 5 7,500 3
Clothcraft Black Chocobo Feather x12 7
Clothcraft Flax Flower x12 2
Clothcraft Cotton Cape x1 2
Cooking Hard-Boiled Egg x12 1 Yes
Cooking Pea Soup x1 2 Yes
Cooking Bug Broth x12 3 3,000 2 Yes
Cooking Jack-o'-Lantern x1 2 1,725 1
Cooking Pomodoro Sauce x12 4 5,250 2
Cooking Meat Mithkabob x12 2 2,850 1
Fishing Copper Frog x12 2 600 1 Yes
Fishing Moat Carp x12 2 2,400 1 Yes
Fishing Yellow Globe x12 1 2,250 1 Yes
Fishing Nebimonite x12 2 2,025 1 Yes
Fishing Elshimo Frog x12 3 3,600 2
Fishing Dark Bass x12 3
Goldsmithing Copper Ingot x12 3 3,375 2 Yes
Goldsmithing Brass Ingot x12 3 5,250 2 Yes
Goldsmithing Brass Zaghnal x1 2 1,875 1 Yes
Goldsmithing Clear Ring x1 1
Goldsmithing Lapis Lazuli Ring x1 1
Goldsmithing Spark Spear x1 3
Leathercraft Sheep Wool x12 3 3,600 2 Yes
Leathercraft Sheep Leather x12 5 8,250 3 Yes
Leathercraft Rabbit Mantle x1 1 Yes
Leathercraft Bugard Leather x12 3 3,750 2
Leathercraft Parchment x12 7
Leathercraft Wolf Mantle x1 2
Woodworking Willow Lumber x12 1 750 1 Yes
Woodworking Walnut Lumber x12 2 3,375 1
Woodworking Piccolo x1 1 Yes
Woodworking Maple Sugar x12 1 750 1 Yes
Woodworking Yew Lumber x12 2 2,250 1
Woodworking Traversiere x1 4 4,500 2

Beastmen Scouts

In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.

Overview

The Beastmen tribes of Treasures of Aht Urhgan can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn Imperial Standing.

How it Works

  1. Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the Spawn Regions.
  2. Engage the Scout to pop all enemies within the scouting party
  3. Defeat the beastmen to earn Imperial Standing

Scouting Parties & Rewards

Scouting parties consist of the scout, alongside a random number of tribe members and monsters:

Lamia Trolls Mamool Ja Reward
Lamia Scouter (COR) Troll Scouter (PUP)* Mamool Ja Scouter (BLU) 10 IS
Lamia Fangshot (RNG) Troll Ironfist (MNK) Mamool Ja Sage (BLM) 5 IS
Lamia Magus (BLM) Troll Bulwark (PLD) Mamool Ja Zenin (NIN) 5 IS
Tracker Imp Firewatch Eruca Puk Stalker 5 IS
Bhoot Wamoura Wivre 15 IS

+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.

As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:

"You have received a box of supplies."

While these stolen box of supplies are neither a physical item nor Key Item, they can be returned to any of the Imperial Relief Effort NPCs that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. "It appears they had taken 5x Bug Broth from us!"

Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.

Spawning and Behavior

Aggression: Scouts are initially passive and will not aggro until attacked.

Spawn Timer: Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won't appear until the next window around 1 hour later. Verification Needed

Routes: After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.

Tracking: Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.

- As of 5/22 the mobs are no longer showing on widescan.

Spawn Locations

Known regions where the beastmen can appear include:

Buburimu Peninsula

  • F-6
  • F-9
  • K-9

East Sarutabaruta

  • F-9
  • H-7
  • I-10 Verification Needed

West Sarutabaruta

  • G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)
  • G-9 — at the monument on top of the mountain
  • I-11
  • E-10 — in the dead end Verification Needed

East Ronfaure

  • I-9
  • J-6
  • H-10 — inside a four-walled ruin
  • J-9

West Ronfaure

  • F/G-7
  • H-8 — north side of the hill
  • I/J-10

North Gustaberg

  • G-7 — on the waterfall cliff, north side
  • J-7 — on Zegham Hill at the dead end, Oldton side

Note: All known North Gustaberg patrol paths travel up onto the hill for location reference.

South Gustaberg

  • K-10
  • E-9
  • I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only Verification Needed

Strategies

Claiming the Scout

Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you'll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:

  • Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat
  • Kite the mobs in wide laps around the zone

While pulling the mobs to the nearest zoneline is safer, it's easy to lose track of the mobs if you don't know their routes, as they'll immediately begin pathing to their spawn location. As such, it's advised this be done with at least one other party member, who can track the mobs upon zoning.

If you choose to kite the mobs, you'll need some form of movement speed gear and risk not gaining IS on their defeat.

Regardless of the method chosen, you'll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting Erase, Gravity, or Bind. This can quickly lead to death, so it's best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.

Fighting the Mobs

Once you've located a scouting party and aggro'd the Scout, the hard part begins.

Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It's advised that a party consist of at least one Bard, as Lullaby has a higher success rate than Sleepga; however, multiple Red Mage's and Black Mage's can serve the same purpose.

On the other hand, if you don't have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it's advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it's defeated.

All enemies will depop if the Scout is killed, so save it for last.

Enemy Abilities

Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the Blue Mage, Corsair, and Puppetmaster. In addition to dealing significant damage with these attacks, each beastman will use their Two-Hour Abilities, such as Manafont and Hundred Fists. Chainspell is particularly dangerous, as affected mobs will spam -aga III spells.

Kill Priority

Trolls: Bulwark > Crawlers > Wamoura → Ironfist > Automaton > Scouter

Since Bulwarks are Paladin's that resist sleep, it's best to take the out first; however, Bind is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using Benediction and waking the other enemies.

Lamiae: Imp > Magus > Fangshot > Scouter

Imps and Magus frequently cast -ga III spells, so Silence them and take them out quickly to prevent party wipes. Support players should keep Stoneskin up and the tank's HP high to avoid death from Eagle Eye Shot.

Mamool Ja: Sage > Wivre > Zenin > Scouter

Once again, mage jobs are the priority; however, you'll also need to Silence the Scout, as it can easily one-shot players with Radiant Breath. Keep the party healthy and Stoneskin up when fighting the Zenin, as it will use Mijin Gakure.

Beastmen Invasions

How it Works

As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:

"You find what appears to be a scouting report!"

Similar to the box of supplies, these 'Scouting Reports' are neither a physical item nor Key Item; however, as of June 12, 2026, players can check which reports they are missing by speaking with the Imperial Relief Effort NPCs. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:

"The scouting report seems to indicate that there may be some (x) in the area!"

Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the Imperial Relief Effort NPC to learn of an impending attack.

Heading to the specified zone, locate the Suspicious Flag at the following locations:

On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:

"(unknown)"

Interacting with the Suspicious Flag a second time will spawn an unclaimable Notorious Monster that matches the Beastmen tribe of the Scouting Reports that were handed over: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia).

This server-wide event requires multiple alliances. When triggered, a server-wide message announces the location of the fight. There are no claimed targets; all enemies are free-for-all. The boss spawns Guards(Beastmen) every two minutes. Guards do not reward IS. At every 5% health threshold, the boss spawns Threshold enemies(Non-Beastmen). These enemies reward IS, but players must hit them to receive credit.

Key Points

Focus on the adds rather than the boss. The fight primarily consists of controlling the adds while keeping the boss tanked. When the boss announces that Threshold enemies are about to spawn, cast any area-of-effect spell, such as an -aga spell, to tag them for credit. Do not open with damage-over-time spells such as Diaga or Poisonga. Damage-over-time effects prevent enemies from being slept and make crowd control much more difficult. All enemies can use their two-hour abilities. Keep Silence active on mage enemies whenever possible.

Boss-Specific Strategies

Troll

The boss can raise a magic shield that converts magic damage taken into HP. Stop using offensive magic while the shield is active.

Lamia

The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly. Adds can inflict Curse, so keep Curse-removal spells or items ready.

Mamool Ja

Zenin adds are Ninjas and can use Mijin Gakure. Pull the Zenin away from the boss and defeat them elsewhere. Dedicated groups should handle the Zenin whenever possible.

Rewards

Everyone who participates receives a [Boss's] Stolen Supply Box.

    • This reward is stored as a hidden flag. It is neither a key item nor a physical inventory item.
    • When turned in, the boss's box is worth ten times as much as a normal supply box.

Participants receive 125 IS from the boss kill, unknown if lower for less contribution. Threshold enemies provide additional IS, capped at 250 IS per event.

See Also