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===Beastmen Invasions===


''A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d'Oria, Bastok and Windurst.'' {{Verification}}
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as '''[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]'''.


== Overview ==
====How it Works====
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.
The '''Imperial Relief Effort''' is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event's activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].
Accepted turn-ins grant small amounts of [[Imperial Standing]].


== How to Start ==
During the temporary launch restriction, a player's [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.
# Speak with any emissary stationed near a crafting guild.
 
# Accept the request for aid.
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.
# Talk to an emissary near your crafting guild to learn the '''current phase''' materials required.
 
== Launch Access Benefits ==
{{changes|Temporary ToAU launch restriction.}}
 
{| class="horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6" style="width: 70%
! [[Imperial Standing|IS]] Earned
! Instant Teleport
! [[Boarding Permit]] Requirement
! Additional [[Sanction]] Duration
! [[Staging Point]] Teleport Uses
! [[Lure of the Wildcat|Wildcat Teleport]] Cost
|-
| data-sort-value="10000" | 10,000
| data-sort-value="1" | Yes
| data-sort-value="0" | Instant
| data-sort-value="30" | +30 minutes
| data-sort-value="60" | 60
| data-sort-value="0" | Free
|-
| data-sort-value="5000" | 5,000
| data-sort-value="0" | —
| data-sort-value="0" | Instant
| data-sort-value="25" | +25 minutes
| data-sort-value="50" | 50
| data-sort-value="100" | 100
|-
| data-sort-value="4000" | 4,000
| data-sort-value="0" | —
| data-sort-value="1" | 1 new access item
| data-sort-value="20" | +20 minutes
| data-sort-value="40" | 40
| data-sort-value="200" | 200
|-
| data-sort-value="2500" | 2,500
| data-sort-value="0" | —
| data-sort-value="2" | 2 new access items
| data-sort-value="15" | +15 minutes
| data-sort-value="30" | 30
| data-sort-value="300" | 300
|-
| data-sort-value="1250" | 1,250
| data-sort-value="0" | —
| data-sort-value="3" | 3 new access items
| data-sort-value="10" | +10 minutes
| data-sort-value="20" | 20
| data-sort-value="400" | 400
|-
| data-sort-value="750" | 750
| data-sort-value="0" | —
| data-sort-value="6" | 6 new access items
| data-sort-value="5" | +5 minutes
| data-sort-value="10" | 10
| data-sort-value="500" | 500
|-
| data-sort-value="0" | 0
| data-sort-value="0" | —
| data-sort-value="8" | 8 new access items
| data-sort-value="0" | —
| data-sort-value="0" | 0
| data-sort-value="600" | 600
|}
 
=== Launch Notes ===
* The [[Sanction]] value shown above is an additional duration bonus, not the player's total Sanction duration.
* "Instant" under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.
== Imperial Relief Supplies==
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].
 
=== How to Start ===
# Speak with any emissary stationed near the crafting guilds in Bastok, San d'Oria, or Windurst.
# Accept their request for aid to join the Imperial Relief Effort.
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.
# Trade the requested items to receive [[Imperial Standing]].
# Trade the requested items to receive [[Imperial Standing]].
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)


== Rewards ==
=== Rewards ===
* [[Imperial Standing]] (amount varies by item/turn-in)  
* [[Imperial Standing]] (amount varies per request)
* Any additional rewards at phase or event completion: {{Verification}}
==Notes==
There are turn in limits to each item requested. See each section to see if the turn in is being requested.


After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2's, only HQ +1 items.
====Notes====
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it's request limit.
 
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.
 
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.
 
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.


Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc. 
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-2">
<div class="flex-container-item-2">


== Event NPCs ==
===Imperial Relief Effort NPCs===
{| class="horizon-table sortable"
{| class="horizon-table sortable"
|+ Imperial Relief Effort NPCs
|-
! Name !! Guild !! Location
! Name !! Guild !! Location
|-
|-
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|}
|}
</div>
</div>
<div class="flex-container-item-2>
<div class="flex-container-item-2">


== Goblin NPCs ==
=== Goblin Traders ===
{| class="horizon-table sortable"
{| class="horizon-table sortable"
|+ Guileful Goblin NPCs
|-
! Name !! Location
! Name !! Location
|-
|-
Line 123: Line 201:
</div></div>
</div></div>


== Guild Turn-ins ==
=== Guild Requests ===
 
{| class="horizon-table table-md sortable center-col-6"
{| class="horizon-table table-md sortable center-col-6"
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached
|-
|-
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 ||  
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes
|-
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes
|-
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes
|-
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes
|-
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes
|-
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes
|-
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes
|-
|-
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 ||  
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 || ||  
|-
|-
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 ||  
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 || || || Yes
|-
|-
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  ||  
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  ||  
|-
|-
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  ||  
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  ||  
|-
|-
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  ||  
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  ||  
|-
|-
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 ||  
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 ||  
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 ||  
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  ||  
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes
|-
|-
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes
|-
|-
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 ||  
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes
|-
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes
|-
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes
|-
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes
|-
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes
|-
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes
|-
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes
|-
|-
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes
|-
|-
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 ||  
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes
|-
|-
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 ||  
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes
|-
|-
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || || ||  
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes
|-
|-
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || || ||  
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes
|-
|-
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 ||  
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 || || || Yes
|-
|-
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 ||  
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 || || ||  
|-
|-
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 ||  
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 || || ||  
|-
|-
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  ||  
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 || ||  ||  ||  
|-
|-
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  ||  
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  ||  
|-
|-
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  ||  
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes
|-
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes
|-
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes
|-
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes
|-
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes
|-
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes
|-
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes
|-
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  ||
|-
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  ||  
|-
|-
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes
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| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes
|-
|-
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 ||  
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes
|-
| Cooking|| {{Item Tooltip|Jack-o'-Lantern}} x1 || 2 || 1,725 || 1 || Yes
|-
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes
|-
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes
|-
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes
|-
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes
|-
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 ||  
|-
|-
| Cooking|| {{Item Tooltip|Jack-o'-Lantern}} x1 || 2 || 1,725 || 1 ||  
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 || || ||  
|-
|-
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 ||  
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 || || || Yes
|-
|-
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  ||  
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  ||  
|-
|-
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 ||  
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes
|-
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes
|-
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes
|-
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 ||  
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 ||  
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || || ||  
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes
|-
|-
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || || ||  
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 ||  
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 || || || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 ||  
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 || || || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 ||  
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 || || || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 || || ||  
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 || || ||  
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes
|-
|-
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 || || ||  
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes
|-
|-
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 ||  
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 || || || Yes
|-
|-
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 ||  
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes
|-
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes
|-
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes
|-
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes
|-
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes
|-
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  ||
|-
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes
|-
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes
|-
|-
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes
|-
|-
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 ||  
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes
|-
|-
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || || ||  
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes
|-
|-
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  || ||  
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes
|-
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes
|-
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes
|-
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes
|-
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes
|-
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes
|-
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 ||  
|-
|-
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes
|-
|-
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 ||  
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes
|-
|-
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes
Line 232: Line 405:
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes
|-
|-
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 ||  
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes
|-
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes
|-
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes
|-
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes
|-
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes
|-
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes
|-
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 ||
|-
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 ||
|}
 
==Beastmen Scouts==
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.
 
===Overview===
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].
 
===How it Works===
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].
# Engage the Scout to pop all enemies within the scouting party
# Defeat the beastmen to earn [[Imperial Standing]]
 
===Scouting Parties & Rewards===
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:
 
{| class="horizon-table table-md general-table sortable center-col-4"
! Lamia
! Trolls
! Mamool Ja
! Reward
|-
|-
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 ||  
| [[Lamia Scouter]] ([[Corsair|COR]])
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])
| 10 IS
|-
| [[Lamia Fangshot]] ([[Ranger|RNG]])
| [[Troll Ironfist]] ([[Monk|MNK]])
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])
| 5 IS
|-
| [[Lamia Magus]] ([[Black Mage|BLM]])
| [[Troll Bulwark]] ([[Paladin|PLD]])
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])
| 5 IS
|-
| [[Tracker Imp]]
| [[Firewatch Eruca]]
| [[Puk Stalker]]
| 5 IS
|-
| [[Bhoot]]
| [[Wamoura]]
| [[Wivre]]
| 15 IS
|}
|}


== Supply Routes ==
<nowiki>*</nowiki> The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.
 
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:
: ''"You have received a box of supplies."''


Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher's Guild) to supposedly advance progress  {{Verification}}.
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. "It appears they had taken 5x Bug Broth from us!"


Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.


Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.
===Spawning and Behavior===
'''Aggression:''' Scouts are initially passive and will not aggro until attacked.


------------------------
'''Spawn Timer:''' Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won't appear until the next window around 1 hour later. {{verification}}
''A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana'diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.''


== Overview ==
'''Routes:''' After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.


[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana'diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.
'''Tracking:''' Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.


=== Spawn Regions ===
- As of 5/22 the mobs are no longer showing on widescan.


===Spawn Locations===
Known regions where the beastmen can appear include:
* [[East Sarutabaruta]] and [[West Sarutabaruta]]
* [[East Sarutabaruta]] and [[West Sarutabaruta]]
* [[East Ronfaure]] and [[West Ronfaure]]
* [[East Ronfaure]] and [[West Ronfaure]]
Line 259: Line 495:
* [[Buburimu Peninsula]]
* [[Buburimu Peninsula]]


=== Point Values ===
==== [[Buburimu Peninsula]] ====
<div>
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]</div>


{| class="wikitable"
==== [[East Sarutabaruta]] ====
! Target !! [[Imperial Standing]] Awarded
<div>
|-
[[File:IS Hunting East Sarutabaruta.jpg|600px]]</div>
| Regular || 5 IS each
|-
| Scouter || 10 IS
|-
| Rare Spawn (occasional) || 15 IS
|}


== Behavior and Spawning ==
==== [[West Sarutabaruta]] ====
<div>
[[File:IS Hunting West Sarutabaruta.jpg|600px]]</div>


* '''Aggression:''' Scouters are passive and will not aggro until pulled.
==== [[East Ronfaure]] ====
* '''Patrol Pattern:''' Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.
<div>
* '''Respawn Timer:''' After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A "blackout" period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}
[[File:IS Hunting East Ronfaure.jpg|600px]]</div>
* '''Tracking:''' [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan.  -As of 5/22 the mobs are no longer showing on widescan.  Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.


== Known Spawn Locations ==
==== [[West Ronfaure]] ====
<div>
[[File:IS Hunting West Ronfaure.jpg|600px]]</div>


Spawn locations have been added and changed as this has been developed. Do not assume this is all of them, and or some may no longer spawn there. 
==== [[North Gustaberg]] ====
<div>
[[File:IS Hunting North Gustaberg.jpg|600px]]</div>


=== [[Buburimu Peninsula]] ===
==== [[South Gustaberg]] ====
<div>
[[File:IS Hunting South Gustaberg.jpg|600px]]</div>


* F-6
===Strategies===
* F-9
* K-9


=== [[East Sarutabaruta]] ===
====Claiming the Scout====
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you'll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat
* Kite the mobs in wide laps around the zone


* F-9
While pulling the mobs to the nearest zoneline is safer, it's easy to lose track of the mobs if you don't know their routes, as they'll immediately begin pathing to their spawn location. As such, it's advised this be done with at least one other party member, who can track the mobs upon zoning.
* H-7
* I-10 {{verification}}


=== [[West Sarutabaruta]] ===
If you choose to kite the mobs, you'll need some form of movement speed gear and risk not gaining IS on their defeat.


* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)
Regardless of the method chosen, you'll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it's best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.
* G-9 — at the monument on top of the mountain
* I-11
* E-10 — in the dead end {{verification}}


=== [[East Ronfaure]] ===
====Fighting the Mobs====
Once you've located a scouting party and aggro'd the Scout, the hard part begins.


* I-9
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It's advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]'s and [[Black Mage]]'s can serve the same purpose.
* J-6
* H-10 — inside a four-walled ruin
* J-9


=== [[West Ronfaure]] ===
On the other hand, if you don't have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it's advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it's defeated.


* F/G-7
<span style="color:red">All enemies will depop if the Scout is killed, so save it for last.</span>
* H-8 — north side of the hill
* I/J-10


=== [[South Gustaberg]] ===
====Enemy Abilities====
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.


* K-10
====Kill Priority====
* E-9
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}


=== [[North Gustaberg]] ===
'''Trolls''': Bulwark > Crawlers > Wamoura → Ironfist > Automaton > Scouter
: Since Bulwarks are [[Paladin]]'s that resist sleep,it's best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.


* G-7 — on the waterfall cliff, north side
'''Lamiae''': Imp > Magus > Fangshot > Scouter
* J-7 — on Zegham Hill at the dead end, Oldton side
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank's HP high to avoid death from [[Eagle Eye Shot]].


'''Note:''' All known North Gustaberg patrol paths travel up onto the hill for location reference.
'''Mamool Ja''': Sage > Wivre > Zenin > Scouter
: Once again, mage jobs are the priority; however, you'll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].


== Strategy ==
===Beastmen Invasions===


=== Movement Speed ===
====How it Works====
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:
: ''"You find what appears to be a scouting report!"''


Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.
Similar to the box of supplies, these 'Scouting Reports' are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:
: ''"The scouting report seems to indicate that there may be some (x) in the area!"''


=== Pulling and Kiting ===
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.


Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.
Heading to the specified zone, locate the Suspicious Flag at the following locations:
* [[Buburimu Peninsula]] (K-7)
* [[East Ronfaure]] (J-9)
* [[West Ronfaure]] (I-9)
* [[East Sarutabaruta]] (K-6)
* [[West Sarutabaruta]] (E-6)
* [[North Gustaberg]] (I-7)
* [[South Gustaberg]] (K-9)


If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it.
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:
== Kill Order ==
: ''"(unknown)"''


{| class="wikitable"
Upon touching the Suspicious Flag a second time, an unclaimable '''IRNM''' matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.
! Tribe !! Priority Order !! Notes
|-
| [[Troll|Trolls]] || Automaton > Crawlers > Wamoura → Ironfist > Bulwark > Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.
|-
| [[Lamiae]] || Imp > Sages > Fangshot > Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.
|-
| [[Mamool Ja]] || Sage > Wivre > Ninjas > Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].
|}


== Supplies ==
====Strategies====
Throughout the fight, the IRNM will spawn "adds" based on two conditions:
* '''Beastmen''' mobs every two minutes
* '''Non-Beastmen''' mobs at every 5% of the boss' HP


Upon defeating the Scouter, party members have a random chance to receive the log message:
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).


: ''"You have received a box of supplies."''
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from ''-aga'' spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a ''-aga'' spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.


This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.


=====Troll=====
The boss can raise a magic shield that converts magic damage taken into HP.
Stop using offensive magic while the shield is active.


As of 5/22 Patch, new message can also appear
=====Lamia=====
"You find what appears to be a scouting report!"
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.
This report tells you if a IS mob is up when you enter a zone. Message upon entering zone was "The scouting reporrt seems to indicate that there may be some Lamia in the area!". Confirmed there was a Lamia group up at  the time, unknown if this works for all groups or just that family and you need 3 scouting reports to see them all.  Also unknown if this "burns" a report when you do see it or not.
Adds can inflict Curse, so keep Curse-removal spells or items ready.


Also when now turning in the box of supplies, it specifically says that it counts for x guild item turns ins. Example "It appears they had taken 5x Bug Broth from us!"
=====Mamool Ja=====
Boss will do a [[Mijin Gakure]] every 5 minutes.
Zenin adds are Ninjas and can use [[Mijin Gakure]].
Pull the Zenin away from the boss and defeat them elsewhere.
Dedicated groups should handle the Zenin whenever possible.


== See Also ==
====Rewards====
All players that tag the IRNM will receive '''125 Imperial Standing''' and a '''Box of Stolen Supplies'''.


* [[Imperial Relief Effort]]
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.
* [[Imperial Standing]]
* [[Supply Routes]]


== See Also ==
== See Also ==
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]
* [[Imperial Standing]]
* [[Imperial Standing]]
* [[Crafting]]
[[Category:Special Events|Imperial Relief Effort]]

Latest revision as of 20:12, 14 July 2026

Verification Needed

Beastmen Invasions

The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as Imperial Relief Notorious Monsters (IRNMs).

How it Works

The Imperial Relief Effort is a HorizonXI server-wide event leading into the release of Treasures of Aht Urhgan. By participating in the event's activities, players can earn Imperial Standing, which affects temporary ToAU launch access through The Road to Aht Urhgan.

During the temporary launch restriction, a player's Imperial Standing earned through the Imperial Relief Effort determines their Boarding Permit requirement and several launch travel benefits.

The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.

Launch Access Benefits

Temporary ToAU launch restriction.

IS Earned Instant Teleport Boarding Permit Requirement Additional Sanction Duration Staging Point Teleport Uses Wildcat Teleport Cost
10,000 Yes Instant +30 minutes 60 Free
5,000 Instant +25 minutes 50 100
4,000 1 new access item +20 minutes 40 200
2,500 2 new access items +15 minutes 30 300
1,250 3 new access items +10 minutes 20 400
750 6 new access items +5 minutes 10 500
0 8 new access items 0 600

Launch Notes

  • The Sanction value shown above is an additional duration bonus, not the player's total Sanction duration.
  • "Instant" under the Boarding Permit Requirement column means no launch access items are required for the permit.
  • The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.
  • The level 30 requirement for obtaining the Key Item Boarding Permit is a temporary launch restriction.
  • See The Road to Aht Urhgan for the full Boarding Permit quest walkthrough.

Imperial Relief Supplies

Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of Imperial Standing for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant Imperial Standing.

How to Start

  1. Speak with any emissary stationed near the crafting guilds in Bastok, San d'Oria, or Windurst.
  2. Accept their request for aid to join the Imperial Relief Effort.
  3. Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.
  4. Trade the requested items to receive Imperial Standing.

(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by Numaaf at the Cooking guild in Windurst.)

Rewards

Notes

Each requested item has a limited number of turn-in limits. See the Guild Turn-ins section to determine if a requested item has reached it's request limit.

Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.

As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the Traversiere+2 are not accepted.

As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.

As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.

As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.

Guild Requests

Guild Item IS Goblin Cost Goblin IS Limit Reached
Alchemy Poison Potion x12 3 3,750 2 Yes
Alchemy Animal Glue x12 1 3,000 1 Yes
Alchemy Wax Sword x1 1 1,500 1 Yes
Alchemy Sairui-Ran x99 2 2,250 1 Yes
Alchemy Eye Drops x12 4 4,800 2 Yes
Alchemy Little Comet x99 5 6,375 3 Yes
Alchemy Sleepshroom x12 5 Yes
Alchemy Beehive Chip x12 10 3,750
Alchemy Firesand x12 20 Yes
Alchemy Cermet Chunk x1 10
Alchemy Carbon Fiber x12 15
Alchemy Remedy x1 5
Blacksmithing Copper Ingot x12 3 3,375 2 Yes
Blacksmithing Tin Ingot x12 2 2,250 1 Yes
Blacksmithing Aspis x1 1 Yes
Blacksmithing Iron Ore x12 3 5,625 2 Yes
Blacksmithing Makibishi x99 4 Yes
Blacksmithing Dagger x1 3 Yes
Blacksmithing Iron Sheet x1 2,250 Yes
Blacksmithing Zinc Ore x12 3 975 2 Yes
Blacksmithing Iron Chain x1 10 3,750 5 Yes
Blacksmithing Mythril Claws x1 3,750 Yes
Blacksmithing Darksteel Sheet x1 7,500 Yes
Blacksmithing Darksteel Ore x1 9 3,375 5 Yes
Bonecraft Shell Powder x12 3 3,750 2 Yes
Bonecraft Fish Scales x12 1 Yes
Bonecraft Fang Necklace x1 1 1,500 1 Yes
Bonecraft Gelatin x12 2 1,875 1 Yes
Bonecraft Bone Cudgel x1 2 2,250 1 Yes
Bonecraft Beetle Earring x1 1 750 1 Yes
Bonecraft Coral Fragment x1 6 Yes
Bonecraft Horn Ring x1 4
Bonecraft Horn Hairpin x1 4
Bonecraft Fang Earring x1
Bonecraft Scorpion Ring x1 2
Bonecraft Beetle Knife x1 8
Clothcraft Grass Cloth x12 2 3,000 1 Yes
Clothcraft Cotton Cloth x12 5 7,500 3 Yes
Clothcraft Cotton Doublet x1 5 7,500 3 Yes
Clothcraft Black Chocobo Feather x12 7 11,250 4 Yes
Clothcraft Flax Flower x12 2 2,250 1 Yes
Clothcraft Cotton Cape x1 2 1,500 1 Yes
Clothcraft Silk Thread x12 18 Yes
Clothcraft Red Moko Grass x12 28
Clothcraft Heko Obi x1 4
Clothcraft Velvet Cloth x1 6
Clothcraft Silver Thread x12 22
Clothcraft Red Cape x1 16
Cooking Hard-Boiled Egg x12 1 Yes
Cooking Pea Soup x1 2 Yes
Cooking Bug Broth x12 3 3,000 2 Yes
Cooking Jack-o'-Lantern x1 2 1,725 1 Yes
Cooking Pomodoro Sauce x12 4 5,250 2 Yes
Cooking Meat Mithkabob x12 2 2,850 1 Yes
Cooking Apple Pie x12 4 1,500 2 Yes
Cooking Pie Dough x12 3 975 2 Yes
Cooking Pet Food Epsilon x12 9 3,150 5
Cooking Orange au Lait x1 2
Cooking Egg Soup x1 4 Yes
Cooking Raisin Bread x12 20
Fishing Copper Frog x12 2 600 1 Yes
Fishing Moat Carp x12 2 2,400 1 Yes
Fishing Yellow Globe x12 1 2,250 1 Yes
Fishing Nebimonite x12 2 2,025 1 Yes
Fishing Elshimo Frog x12 3 3,600 2 Yes
Fishing Dark Bass x12 3 3,750 2 Yes
Fishing Shall Shell x12 10 6,750 5 Yes
Fishing Bluetail x12 7 3,000 4 Yes
Fishing Elshimo Newt x1 2 750 1 Yes
Fishing Bladefish x1 4 Yes
Fishing Silver Shark x12 14 Yes
Fishing Three-eyed Fish x1 4 Yes
Goldsmithing Copper Ingot x12 3 3,375 2 Yes
Goldsmithing Brass Ingot x12 3 5,250 2 Yes
Goldsmithing Brass Zaghnal x1 2 1,875 1 Yes
Goldsmithing Clear Ring x1 1 Yes
Goldsmithing Lapis Lazuli Ring x1 1 Yes
Goldsmithing Spark Spear x1 3 Yes
Goldsmithing Silver Ore x12 8 3,000 4 Yes
Goldsmithing Mythril Ore x12 24 9,000 12 Yes
Goldsmithing Brass Baghnakhs x1 6 2,250 3 Yes
Goldsmithing Mythril Sheet x1 10 Yes
Goldsmithing Platinum Ore x1 10 Yes
Goldsmithing Gold Sheet x1 18
Leathercraft Sheep Wool x12 3 3,600 2 Yes
Leathercraft Sheep Leather x12 5 8,250 3 Yes
Leathercraft Rabbit Mantle x1 1 Yes
Leathercraft Bugard Leather x12 3 3,750 2 Yes
Leathercraft Parchment x12 7 9,450 4 Yes
Leathercraft Wolf Mantle x1 2 2,250 1 Yes
Leathercraft Lizard Skin x12 12 4,500 6 Yes
Leathercraft Dhalmel Hide x12 8 2,700 4 Yes
Leathercraft Leather Gorget x1 6 2,250 3 Yes
Leathercraft Ram Mantle x1 8 3,000 4 Yes
Leathercraft Raptor Mantle x1 8 3,000 4 Yes
Leathercraft Catoblepas Leather x1 2,250 4
Woodworking Willow Lumber x12 1 750 1 Yes
Woodworking Walnut Lumber x12 2 3,375 1 Yes
Woodworking Piccolo x1 1 Yes
Woodworking Maple Sugar x12 1 750 1 Yes
Woodworking Yew Lumber x12 2 2,250 1 Yes
Woodworking Traversiere x1 4 4,500 2 Yes
Woodworking Petrified Log x1 7 2,550 4 Yes
Woodworking Oak Log x1 4 1,500 2 Yes
Woodworking Shihei x99 7 2,250 4 Yes
Woodworking Rose Harp x1 10 3,750 5 Yes
Woodworking Mahogany Log x1 11 4,125 6
Woodworking Ebony Log x1 5 1,875 3

Beastmen Scouts

In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.

Overview

The Beastmen tribes of Treasures of Aht Urhgan can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn Imperial Standing.

How it Works

  1. Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the Spawn Regions.
  2. Engage the Scout to pop all enemies within the scouting party
  3. Defeat the beastmen to earn Imperial Standing

Scouting Parties & Rewards

Scouting parties consist of the scout, alongside a random number of tribe members and monsters:

Lamia Trolls Mamool Ja Reward
Lamia Scouter (COR) Troll Scouter (PUP)* Mamool Ja Scouter (BLU) 10 IS
Lamia Fangshot (RNG) Troll Ironfist (MNK) Mamool Ja Sage (BLM) 5 IS
Lamia Magus (BLM) Troll Bulwark (PLD) Mamool Ja Zenin (NIN) 5 IS
Tracker Imp Firewatch Eruca Puk Stalker 5 IS
Bhoot Wamoura Wivre 15 IS

* The Troll Scouter is accompanied by an Automaton Scout (WHM/RDM) that grants 5 IS.

As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:

"You have received a box of supplies."

While these stolen box of supplies are neither a physical item nor Key Item, they can be returned to any of the Imperial Relief Effort NPCs that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. "It appears they had taken 5x Bug Broth from us!"

Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.

Spawning and Behavior

Aggression: Scouts are initially passive and will not aggro until attacked.

Spawn Timer: Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won't appear until the next window around 1 hour later. Verification Needed

Routes: After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.

Tracking: Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.

- As of 5/22 the mobs are no longer showing on widescan.

Spawn Locations

Known regions where the beastmen can appear include:

Buburimu Peninsula

East Sarutabaruta

West Sarutabaruta

East Ronfaure

West Ronfaure

North Gustaberg

South Gustaberg

Strategies

Claiming the Scout

Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you'll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:

  • Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat
  • Kite the mobs in wide laps around the zone

While pulling the mobs to the nearest zoneline is safer, it's easy to lose track of the mobs if you don't know their routes, as they'll immediately begin pathing to their spawn location. As such, it's advised this be done with at least one other party member, who can track the mobs upon zoning.

If you choose to kite the mobs, you'll need some form of movement speed gear and risk not gaining IS on their defeat.

Regardless of the method chosen, you'll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting Erase, Gravity, or Bind. This can quickly lead to death, so it's best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.

Fighting the Mobs

Once you've located a scouting party and aggro'd the Scout, the hard part begins.

Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It's advised that a party consist of at least one Bard, as Lullaby has a higher success rate than Sleepga; however, multiple Red Mage's and Black Mage's can serve the same purpose.

On the other hand, if you don't have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it's advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it's defeated.

All enemies will depop if the Scout is killed, so save it for last.

Enemy Abilities

Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the Blue Mage, Corsair, and Puppetmaster. In addition to dealing significant damage with these attacks, each beastman will use their Two-Hour Abilities, such as Manafont and Hundred Fists. Chainspell is particularly dangerous, as affected mobs will spam -aga III spells.

Kill Priority

Trolls: Bulwark > Crawlers > Wamoura → Ironfist > Automaton > Scouter

Since Bulwarks are Paladin's that resist sleep,it's best to take them out first; however, Bind is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using Benediction and waking the other enemies.

Lamiae: Imp > Magus > Fangshot > Scouter

Imps and Magus frequently cast -ga III spells, so Silence them and take them out quickly to prevent party wipes. Support players should keep Stoneskin up and the tank's HP high to avoid death from Eagle Eye Shot.

Mamool Ja: Sage > Wivre > Zenin > Scouter

Once again, mage jobs are the priority; however, you'll also need to Silence the Scout, as it can easily one-shot players with Radiant Breath. Keep the party healthy and Stoneskin up when fighting the Zenin, as it will use Mijin Gakure.

Beastmen Invasions

How it Works

As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:

"You find what appears to be a scouting report!"

Similar to the box of supplies, these 'Scouting Reports' are neither a physical item nor Key Item; however, as of June 12, 2026, players can check which reports they are missing by speaking with the Imperial Relief Effort NPCs. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:

"The scouting report seems to indicate that there may be some (x) in the area!"

Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the Imperial Relief Effort NPC to learn of an impending attack.

Heading to the specified zone, locate the Suspicious Flag at the following locations:

On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:

"(unknown)"

Upon touching the Suspicious Flag a second time, an unclaimable IRNM matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.

Strategies

Throughout the fight, the IRNM will spawn "adds" based on two conditions:

  • Beastmen mobs every two minutes
  • Non-Beastmen mobs at every 5% of the boss' HP

While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant Imperial Standing, as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).

A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from -aga spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a -aga spell (preferably not a damage-over-time spells, such as Diaga or Poisonga) to tag each of them, and lure them away from the tank.

Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and Silence casters whenever possible.

Troll

The boss can raise a magic shield that converts magic damage taken into HP. Stop using offensive magic while the shield is active.

Lamia

The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly. Adds can inflict Curse, so keep Curse-removal spells or items ready.

Mamool Ja

Boss will do a Mijin Gakure every 5 minutes. Zenin adds are Ninjas and can use Mijin Gakure. Pull the Zenin away from the boss and defeat them elsewhere. Dedicated groups should handle the Zenin whenever possible.

Rewards

All players that tag the IRNM will receive 125 Imperial Standing and a Box of Stolen Supplies.

Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor Key Item; however, they can be returned to any of the Imperial Relief Effort NPCs that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.

See Also