Shooting Fish: Difference between revisions
m More attempts |
Deleted old "invalid" strategy and added my own duo strat |
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==Strategy== | ==Strategy== | ||
Two Summoners. No 2HR needed. Both summoners open with Ramuh and assault the Sniper pugil in the middle. Depending on gear, a refresh drink of some sort may be needed. If you are using a club don't forget about Starlight in an emergency. The initiator does Thunderspark, the other does Shock Strike. Dia (if applicable) and melee down the middle pugil alongside the Ramuhs. The initiator should be ready to resummon ramuh immediately after it dies. The rhythm of the pugil's attacks allows you to resummon before being hit if started immediately. After the sniper is dead, both players take one pugil each with their Ramuh and shock strike and melee it down. | |||
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Revision as of 02:49, 26 August 2026
| Shooting Fish | |
|---|---|
| Type: | BCNM |
| Zone: | Horlais Peak |
| Entry Item: | Cloudy Orb |
| Level: | 20 |
| Members: | 3 |
| Time: | 15 minutes |
Mobs
| Name | Level | Job | Type |
|---|---|---|---|
| Sniper Pugil x 1 | Ranger | Pugil | |
| Archer Pugil x 2 | Ranger | Pugil |
Possible Rewards
- Your armoury crate will load out of the following groupings:
The HorizonXI custom item Shepherd's Bonnet drops from this BCNM
| Zero to One of |
|---|
Shepherd's Bonnet (18%)
|
| All of |
|---|
| Mannequin Head (100%) |
| Shall Shell (100%) |
| Zero to One of |
|---|
| Mannequin Body (7%) |
| One of |
|---|
| Scroll of Blaze Spikes (18%) |
| Scroll of Horde Lullaby (51%) |
| Thunder Spirit Pact (28%) |
| Scroll of Warp (3%) |
| Zero to One of |
|---|
| Pugil Scales (19%) |
| Shall Shell (14%) |
| One of |
|---|
| Mythril Beastcoin (30%) |
| Black Rock (7%) |
| Purple Rock (3%) |
| White Rock (10%) |
| Platoon Bow (10%) |
| Platoon Disc (10%) |
| Platoon Gun (15%) |
| Platoon Mace (15%) |
| One of |
|---|
| Mythril Beastcoin (31%) |
| Green Rock (5%) |
| Yellow Rock (4%) |
| Blue Rock (4%) |
| Red Rock (4%) |
| Translucent Rock (11%) |
| Platoon Cesti (13%) |
| Platoon Cutter (10%) |
| Platoon Spatha (8%) |
| Platoon Zaghnal (10%) |
Notes
The Pugils in this BCNM are equipped with a ranged bubble attack (that they will use like a regular attack). This attack causes knock-back and makes the Pugils hard to kill with a traditional party of a Tank, a Healer, and a Damage Dealer. This attack is not affected by Perfect Dodge.
Strategy
Two Summoners. No 2HR needed. Both summoners open with Ramuh and assault the Sniper pugil in the middle. Depending on gear, a refresh drink of some sort may be needed. If you are using a club don't forget about Starlight in an emergency. The initiator does Thunderspark, the other does Shock Strike. Dia (if applicable) and melee down the middle pugil alongside the Ramuhs. The initiator should be ready to resummon ramuh immediately after it dies. The rhythm of the pugil's attacks allows you to resummon before being hit if started immediately. After the sniper is dead, both players take one pugil each with their Ramuh and shock strike and melee it down.
| BCNM Navigation | |
|---|---|
| Level 20: Cloudy Orb |
|
| Level 30: Sky Orb |
|
| Level 40: Star Orb |
|
| Level 50: Comet Orb |
|
| Level 60: Moon Orb |
|
