:*Enemy job: '''WAR PLD DRK SAM DRG''' - WEAPON SKILL / Any enemy-targetable weapon skill and some [[Puppetmaster|PUP]] Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills
:*Enemy job: '''MNK THF RNG BST NIN''' - JOB ABILITY / Any enemy-targetable ability, except pet commands (including all [[Blood Pact: Rage]]) and possibly [[Ventriloquy]]. [[Beastmaster|BST's]] pet TP moves (via [[Ready]] command) can stagger, even unclaimed enemies if using AoE abilities (for instance [[FaithfulFalcorr|Faithful Falcorr's]] conal attack [[Choke Breath]])
:*Enemy job: '''RDM WHM BLM BRD SMN''' - MAGIC / Any enemy-targetable [[Blood Pact: Rage]] (Magical OR Physical) or [[Blood Pact: Ward]] such as [[Somnolence]], or enemy-targeted spell with the possible exception of cures and [[Odin]].
You are able to stagger during an enemy's 2 hour ability, it seems you can also stagger during spell casting
The number of '''Time Extensions''' obtained affect your stagger rate:
*0-2 ~> None
*3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
*4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
*5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Notorious Monsters
All monsters link and all NMs are true sight except time extension statues
All the Yagudo NMs in Dynamis have an additional TP attack: Doom. The countdown is 10 seconds, but if the NM is slain before that time the victim will likely "narrowly escape impending Doom."