Summoner: Difference between revisions
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Available after completing the quest [[I Can Hear a Rainbow]], these heretic mages have unlocked the secrets of the forbidden magic of [[Vana'diel]] by creating a pact with the [[Avatar]] known as [[Carbuncle]]. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 12 more of the [[Avatar]]s of [[Vana'diel]] after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to [[Vana'diel]]. | Available after completing the quest [[I Can Hear a Rainbow]], these heretic mages have unlocked the secrets of the forbidden magic of [[Vana'diel]] by creating a pact with the [[Avatar]] known as [[Carbuncle]]. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 12 more of the [[Avatar]]s of [[Vana'diel]] after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to [[Vana'diel]]. | ||
The Summoner is a versatile job. It provides moderate damage for the party | The Summoner is a versatile job. It provides moderate damage support for the party through skillchaining and magic bursting with avatars. It also provides party buffs and a touch of healing support. All with limited enmity gain. At later levels summoners rely less on skillchains and magic bursts for damage dealing. | ||
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Revision as of 14:18, 15 May 2023
Summoner | |
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Abbreviation: | SMN |
Expansion Pack: | Rise of the Zilart |
How to Unlock: | I Can Hear a Rainbow |
Page Contents: | Abilities Summons Blood Pacts Skills Merits Equipment Guides |
Available after completing the quest I Can Hear a Rainbow, these heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 12 more of the Avatars of Vana'diel after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to Vana'diel.
The Summoner is a versatile job. It provides moderate damage support for the party through skillchaining and magic bursting with avatars. It also provides party buffs and a touch of healing support. All with limited enmity gain. At later levels summoners rely less on skillchains and magic bursts for damage dealing.
Job Abilities
Summons Commands
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Job Traits
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Summons
Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).
Avatars
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Elementals
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Blood Pact Rage
Blood Pact Ward
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Melee Skills
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Ranged Skills
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Defensive Skills
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Magic Skills
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Merits
Group 1 Merits
Name | Description |
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Avatar Phys. Accuracy | |
Avatar Physical Attack | |
Avatar Mag. Accuracy | |
Avatar Magical Attack | |
Summoning Magic Cast Time |
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Artifact Armor
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Artifact Armor +1
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Relic Armor
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Relic Armor +1
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Relic Weapon
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