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Die by the Sword: Difference between revisions

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{| border="0" width="100%" cellpadding="0"
{{Battlefield Header
|valign="top"|
| name = Die by the Sword
'''Type:''' [[:category:BCNM|BCNM]]<br>
| type = BCNM
'''Zone:''' [[Qu'Bia Arena]]<br>
| zone = Qu'Bia Arena
'''Restrictions:''' <br>
| location =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Level:''' 30<br>
| level = 30
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Members:''' 3<br>
| members = 3
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Time:''' 15 minutes<br>
| time = 15 minutes
'''Orb:''' [[Sky Orb]] (30 [[Beastmen's Seal]]s)<br>
| entry item = Sky Orb
|align="right" valign="top"|
}}
__TOC__
 
==Mobs==
{| class="horizon-table bcnm-table center-col-2 center-col-3 table-sm"
! Name || Level || Job || Type
|-
|[[Gladiatorial Weapon]] x 3
|{{question}}
|{{question}}
|[[:category:Evil Weapons|Evil Weapons]]
|}
 
==Possible Rewards==
*Your armoury crate will load out of the following groupings:
<div class="flex-container">
<div class="flex-container-item-3">
{| class="horizon-table armorycrate-table center-col-1 sortable"
! All of
|-
|[[Bird Feather]] {{Hxi Drop Rate|asb=1000/1000|0|0}}
|}
|}
==Mobs==
</div>
{| border="0" width="60%" cellpadding="0"
<div class="flex-container-item-3">
|align="center" BGCOLOR="#E0E0E0"|
{| class="horizon-table armorycrate-table center-col-1 sortable"
'''Name'''
! All of
|align="center" BGCOLOR="#E0E0E0"|
|-
'''Level'''
|[[Bird Feather]] {{Hxi Drop Rate|asb=1000/1000|0|0}}
|align="center" BGCOLOR="#E0E0E0"|
|}
'''Type'''
</div>
<div class="flex-container-item-3">
{| class="horizon-table armorycrate-table center-col-1 sortable"
! All of
|-
|-
|align="center" BGCOLOR="#e3e6ff"|
|[[Bird Feather]] {{Hxi Drop Rate|asb=1000/1000|0|0}}
[[Gladiatorial Weapon]] x 3
|align="center" BGCOLOR="#e3e6ff"|
??
|align="center" BGCOLOR="#e3e6ff"|
[[:category:Evil Weapons|Evil Weapons]]
|}
|}
</div>
</div>


==Treasure==
Your drops will load out of the following groupings:
{|
{|
|- valign=top
|- valign=top
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* Whispers of Ire (AoE drain 3 stats; can be blocked by shadows)
* Whispers of Ire (AoE drain 3 stats; can be blocked by shadows)


Upon completion, the coffer will load:
==Stragegy==
* 1 "Job-latent" level 30 earring - Most of the time
''Be the first one to provide a gil-making strategy!''
* 1 "Job-latent" level 30 belt - Most of the time
* 1 Scroll - All of the time
* 1-2 Rusty Picks - All of the time
* 0-3 Mannequin pieces - Sometimes
* 0-2 Misc. Items - Sometimes


----
{{Bcnms}}
{{Bcnms}}
[[category:BCNM]]
[[category:BCNM]]
[[Category:Battlefields]]

Revision as of 21:26, 15 January 2025

Die by the Sword
Type: BCNM
Zone: Qu'Bia Arena
Entry Item: Sky Orb
Level: 30
Members: 3
Time: 15 minutes


Mobs

Name Level Job Type
Gladiatorial Weapon x 3 Unknown Unknown Evil Weapons

Possible Rewards

  • Your armoury crate will load out of the following groupings:
All of
Bird Feather (100%Asb icon.jpg
All of
Bird Feather (100%Asb icon.jpg
All of
Bird Feather (100%Asb icon.jpg


All of:
Rusty Pick (100%)
One of:
Ashigaru Earring (0%Asb icon.jpg
Beater's Earring (0%Asb icon.jpg
Esquire's Earring (0%Asb icon.jpg
Genin Earring (0%Asb icon.jpg
Killer Earring (0%Asb icon.jpg
Mercenary's Earring (0%Asb icon.jpg
Trimmer's Earring (0%Asb icon.jpg
Warlock's Earring (0%Asb icon.jpg
Wizard's Earring (0%Asb icon.jpg
Wrestler's Earring (0%Asb icon.jpg
Wyvern Earring (0%Asb icon.jpg
Singer's Earring (0%Asb icon.jpg
Pilferer's Earring (0%Asb icon.jpg
Magician's Earring (0%Asb icon.jpg
One of:
Avatar Belt (0%Asb icon.jpg
Axe Belt (0%Asb icon.jpg
Cestus Belt (0%Asb icon.jpg
Pilferer's Belt HorizonXI specific changes (0%Asb icon.jpg
Gun Belt (0%Asb icon.jpg
Katana Obi (0%Asb icon.jpg
Wyvern Belt HorizonXI specific changes (0%Asb icon.jpg
Sarashi (0%Asb icon.jpg
Scythe Belt (0%Asb icon.jpg
Shield Belt (0%Asb icon.jpg
Song Belt (0%Asb icon.jpg
Wizard's Belt HorizonXI specific changes (0%Asb icon.jpg
Pick Belt (0%Asb icon.jpg
Warlock's Belt HorizonXI specific changes (0%Asb icon.jpg
One of:
Scroll of Dispel (0%Asb icon.jpg
Scroll of Erase (0%Asb icon.jpg
Scroll of Magic Finale (0%Asb icon.jpg
Scroll of Regen (0%Asb icon.jpg
Scroll of Utsusemi: Ni (0%Asb icon.jpg
Unknown groupings:
1000 gil (0%Asb icon.jpg
Petrified Log (0%Asb icon.jpg
Hi-Ether (0%Asb icon.jpg
Gold Ingot (0%Asb icon.jpg
Platinum Ingot (0%Asb icon.jpg
Rusty Greatsword (0%Asb icon.jpg
Mannequin Body (0%Asb icon.jpg
Mannequin Hands (0%Asb icon.jpg
Mannequin Head (0%Asb icon.jpg

Notes

Each Gladiatorial Weapon monster has 3 weapons floating above it; either 3 spears, 3 swords, or 3 clubs. These weapons represent the only damage which the Gladiatorial Weapon is vulnerable to at any given time. If the weapons above the monster are swords, only slashing weapons can damage the monster; all attacks from blunt and piercing sources will be zero. Similarly clubs represent vulnerability to blunt damage and absolute immunity to piercing and slashing, and spears represent vulnerability to piercing.

After each use of TP, the monster that used TP will display a 2-hour animation and the weapons floating above its head will change types, indicating a shift in vulnerabilities.

The monsters are immune to sleep, charm, lullaby, and elemental magic damage at all times. They are vulnerable to bind and gravity.

Weapons all have the following attacks:

  • Smite of Rage (single-target single-hit damage; can be blocked by shadows)
  • Whirl of Rage (AoE Stun + damage; can be blocked by shadows, shoots 2 shadows)
  • Furious Flurry (single-target multi-hit low damage; can be blocked by shadows)
  • Smite of Fury (single-target single-hit damage; can be blocked by shadows)
  • Whispers of Ire (AoE drain 3 stats; can be blocked by shadows)

Stragegy

Be the first one to provide a gil-making strategy!