Die by the Sword: Difference between revisions

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{| border="0" width="100%" cellpadding="0"
{{Battlefield Header
|valign="top"|
| name = Die by the Sword
'''Type:''' [[:category:BCNM|BCNM]]<br>
| type = BCNM
'''Zone:''' [[Qu'Bia Arena]]<br>
| zone = Qu'Bia Arena
'''Restrictions:''' <br>
| location =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Level:''' 30<br>
| level = 30
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Members:''' 3<br>
| members = 3
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Time:''' 15 minutes<br>
| time = 15 minutes
'''Orb:''' [[Sky Orb]] (30 [[Beastmen's Seal]]s)<br>
| entry item = Sky Orb
|align="right" valign="top"|
}}
__TOC__
 
==Mobs==
{| class="horizon-table bcnm-table center-col-2 center-col-3 table-sm"
! Name || Level || Job || Type
|-
|[[Gladiatorial Weapon]] x 3
|{{question}}
|{{question}}
|[[:category:Evil Weapons|Evil Weapons]]
|}
 
==Possible Rewards==
*Your armoury crate will load out of the following groupings:
<div class="flex-container">
<div class="flex-container-item-3">
{| class="horizon-table armorycrate-table center-col-1 sortable"
! All of
|-
|[[Bird Feather]] {{Hxi Drop Rate|asb=1000/1000|0|0}}
|}
|}
==Mobs==
</div>
{| border="0" width="60%" cellpadding="0"
<div class="flex-container-item-3">
|align="center" BGCOLOR="#E0E0E0"|
{| class="horizon-table armorycrate-table center-col-1 sortable"
'''Name'''
! All of
|align="center" BGCOLOR="#E0E0E0"|
|-
'''Level'''
|[[Bird Feather]] {{Hxi Drop Rate|asb=1000/1000|0|0}}
|align="center" BGCOLOR="#E0E0E0"|
|}
'''Type'''
</div>
<div class="flex-container-item-3">
{| class="horizon-table armorycrate-table center-col-1 sortable"
! All of
|-
|-
|align="center" BGCOLOR="#e3e6ff"|
|[[Bird Feather]] {{Hxi Drop Rate|asb=1000/1000|0|0}}
[[Gladiatorial Weapon]] x 3
|align="center" BGCOLOR="#e3e6ff"|
??
|align="center" BGCOLOR="#e3e6ff"|
[[:category:Evil Weapons|Evil Weapons]]
|}
|}
</div>
</div>


==Treasure==
Your drops will load out of the following groupings:
{|
{|
|- valign=top
|- valign=top
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* Whispers of Ire (AoE drain 3 stats; can be blocked by shadows)
* Whispers of Ire (AoE drain 3 stats; can be blocked by shadows)


Upon completion, the coffer will load:
==Stragegy==
* 1 "Job-latent" level 30 earring - Most of the time
''Be the first one to provide a gil-making strategy!''
* 1 "Job-latent" level 30 belt - Most of the time
* 1 Scroll - All of the time
* 1-2 Rusty Picks - All of the time
* 0-3 Mannequin pieces - Sometimes
* 0-2 Misc. Items - Sometimes


----
{{Bcnms}}
{{Bcnms}}
[[category:BCNM]]
[[category:BCNM]]
[[Category:Battlefields]]

Revision as of 21:26, 15 January 2025

Die by the Sword
Type: BCNM
Zone: Qu'Bia Arena
Entry Item: Sky Orb
Level: 30
Members: 3
Time: 15 minutes


Mobs

Name Level Job Type
Gladiatorial Weapon x 3 Unknown Unknown Evil Weapons

Possible Rewards

  • Your armoury crate will load out of the following groupings:
All of
Bird Feather (100%)
All of
Bird Feather (100%)
All of
Bird Feather (100%)


All of:
Rusty Pick (100%)
One of:
Ashigaru Earring (0%)
Beater's Earring (0%)
Esquire's Earring (0%)
Genin Earring (0%)
Killer Earring (0%)
Mercenary's Earring (0%)
Trimmer's Earring (0%)
Warlock's Earring (0%)
Wizard's Earring (0%)
Wrestler's Earring (0%)
Wyvern Earring (0%)
Singer's Earring (0%)
Pilferer's Earring (0%)
Magician's Earring (0%)
One of:
Avatar Belt (0%)
Axe Belt (0%)
Cestus Belt (0%)
Pilferer's Belt HorizonXI specific changes (0%)
Gun Belt (0%)
Katana Obi (0%)
Wyvern Belt HorizonXI specific changes (0%)
Sarashi (0%)
Scythe Belt (0%)
Shield Belt (0%)
Song Belt (0%)
Wizard's Belt HorizonXI specific changes (0%)
Pick Belt (0%)
Warlock's Belt HorizonXI specific changes (0%)
One of:
Scroll of Dispel (0%)
Scroll of Erase (0%)
Scroll of Magic Finale (0%)
Scroll of Regen (0%)
Scroll of Utsusemi: Ni (0%)
Unknown groupings:
1000 gil (0%)
Petrified Log (0%)
Hi-Ether (0%)
Gold Ingot (0%)
Platinum Ingot (0%)
Rusty Greatsword (0%)
Mannequin Body (0%)
Mannequin Hands (0%)
Mannequin Head (0%)

Notes

Each Gladiatorial Weapon monster has 3 weapons floating above it; either 3 spears, 3 swords, or 3 clubs. These weapons represent the only damage which the Gladiatorial Weapon is vulnerable to at any given time. If the weapons above the monster are swords, only slashing weapons can damage the monster; all attacks from blunt and piercing sources will be zero. Similarly clubs represent vulnerability to blunt damage and absolute immunity to piercing and slashing, and spears represent vulnerability to piercing.

After each use of TP, the monster that used TP will display a 2-hour animation and the weapons floating above its head will change types, indicating a shift in vulnerabilities.

The monsters are immune to sleep, charm, lullaby, and elemental magic damage at all times. They are vulnerable to bind and gravity.

Weapons all have the following attacks:

  • Smite of Rage (single-target single-hit damage; can be blocked by shadows)
  • Whirl of Rage (AoE Stun + damage; can be blocked by shadows, shoots 2 shadows)
  • Furious Flurry (single-target multi-hit low damage; can be blocked by shadows)
  • Smite of Fury (single-target single-hit damage; can be blocked by shadows)
  • Whispers of Ire (AoE drain 3 stats; can be blocked by shadows)

Stragegy

Be the first one to provide a gil-making strategy!