Puppetmaster: Difference between revisions

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== Combat Skill Ratings ==
== Combat Skill Ratings ==
{{job skills
{{job skills
| hand-to-hand = B
| hand-to-hand = B+
| dagger = C-
| dagger = C-
| club = D
| club = D

Revision as of 15:11, 30 August 2026


Puppetmaster
Abbreviation: PUP
Expansion Pack: Treasures of Aht Urhgan
How to Unlock: No Strings Attached
Page Contents: Abilities
Skills
Merits
Equipment
Guides

Puppetmaster is a pet job available after completing No Strings Attached. Puppetmasters fight alongside a customizable Automaton, using different heads, frames, maneuvers, and attachments to adapt the automaton's role in battle.

Puppetmasters can also fight with Hand-to-Hand weapons, but their defining strength is controlling and supporting their automaton.

Pet Commands

Level Command
1 Deploy
1 Deactivate
10 Retrieve

Automaton

The Automaton is the Puppetmaster's companion. It is customized through heads, frames, and attachments.

Component Purpose
Heads Influence the automaton's behavior, magic use, and role.
Frames Determine the automaton's base combat style and skill ratings.
Attachments Add special behaviors, defensive tools, offensive tools, and maneuver-based effects.
Maneuvers Temporarily enhance elemental attachment effects and influence automaton behavior.

An Animator must be equipped to issue maneuvers and direct the automaton effectively.

Automaton Frames

Frame / Head General Role Notes
Harlequin Head / Harlequin Frame Balanced starter automaton Initial automaton setup.
Valoredge Head / Valoredge Frame Melee / defensive automaton Focuses on close-range combat.
Sharpshot Head / Sharpshot Frame Ranged automaton Focuses on ranged attacks.
Stormwaker Head / Stormwaker Frame Magic automaton Uses magic and supports caster-style automaton setups.
Soulsoother Head Healing-focused magic head Used with Stormwaker Frame.
Spiritreaver Head Offensive magic head Used with Stormwaker Frame.

See Puppetmaster: Upgrading Your Automaton for automaton frame and head acquisition.

Animator

Item Level Notes
Animator 1 Starting animator.
Turbo Animator 40 Artifact weapon.
Animator +1 71 Upgraded animator.

If the starting Animator is lost, Iruki-Waraki can sell a replacement for 10,000 gil. Verification Needed

Merits

Group 1

Merit Effect
Automaton Melee Skill Increases automaton melee skill.
Automaton Ranged Skill Increases automaton ranged skill.
Automaton Magic Skill Increases automaton magic skill.
Activate Recast Reduces Activate recast.
Repair Recast Reduces Repair recast.

Group 2

Merit Effect
Role Reversal Swaps the master's current HP with the automaton's current HP.
Ventriloquy Swaps enmity between the master and automaton.
Fine-Tuning Improves automaton accuracy, ranged accuracy, evasion, and magic defense.
Optimization Improves automaton attack, defense, and magic attack.

Job Specific Equipment

Artifact Equipment
Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Turbo Animator 40 0 240 0 PUP {{{stats}}}

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Puppetry Churidars RareExclusive 52 Legs PUP DEF: 25 HP +11 CHR +3 Automaton: Enhances Cure Potency Spell interruption rate down
none
Puppetry Babouches RareExclusive 54 Feet PUP DEF: 11 HP +9 STR +3 Resistance vs. Lightning +10 Enhances "Repair" effect
none
Puppetry Dastanas RareExclusive 56 Hands PUP DEF: 12 HP +13 AGI +3 Enhances "Maneuver" effect Reduces "Overload" rate
none
Puppetry Tobe RareExclusive 58 Body PUP DEF: 36 HP +12 Accuracy +5 Automaton: Max HP Boost Max MP Boost
none
Puppetry Taj RareExclusive 60 Head PUP DEF: 15 HP +10 DEX +3 MND +3 Automaton: HP recovered while healing +3 MP recovered while healing +3
none
Artifact Armor +1


Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Puppetry Babouches +1 RareExclusive 74 Feet PUP DEF: 12 HP +19 STR +5 Accuracy +5 Evasion +5 Enhances "Repair" effect
none
Puppetry Churidars +1 RareExclusive 74 Legs PUP DEF: 26 HP +16 DEX +5 CHR +5 Automaton: Enhances "Cure Potency" effect Spell interruption rate down
none
Puppetry Dastanas +1 RareExclusive 74 Hands PUP DEF: 13 HP +18 STR +5 AGI +5 Enhances "Maneuver" effect Reduces "Overload" rate
none
Puppetry Taj +1 RareExclusive 74 Head PUP DEF: 16 HP +15 DEX +5 VIT +5 MND +5 Automaton: hp recovering while healing +3 MP recovered while healing +3
none
Puppetry Tobe +1 RareExclusive 74 Body PUP DEF: 37 HP+17 Accuracy +5 Attack +5 Automaton: Max HP Boost Max MP Boost
none
Relic Armor


Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Pantin Cape RareExclusive 70 Back PUP DEF: 6 DEX +5 Attack +15 Automaton: Attack +15
none
Pantin Churidars RareExclusive 71 Legs PUP DEF: 32 HP +13 STR +2 VIT +2 Accuracy +5 Automaton: Magic Accuracy +5
none
Pantin Babouches RareExclusive 72 Feet PUP DEF: 17 HP +14 INT +2 MND +2 Attack +5 Automaton: "Magic Atk. Bonus" +5
none
Pantin Dastanas RareExclusive 73 Hands PUP DEF: 18 HP +16 DEX +2 CHR +2 Haste +3% Automaton: Haste +3%
none
Pantin Tobe RareExclusive 74 Body PUP DEF: 45 HP +15 Accuracy +10 "Subtle Blow" +5 Automaton: Accuracy +10
none
Pantin Taj RareExclusive 75 Head PUP DEF: 19 HP +12 STR +3 AGI +3 Adds "Regen" effect Automaton: Adds "Regen" effect
none
Relic Armor +1


Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Pantin Babouches +1 RareExclusive 75 Feet PUP DEF: 18 HP +22 INT +3 MND +3 Attack +5 Automaton: "Magic Atk. Bonus" +5
none
Pantin Churidars +1 RareExclusive 75 Legs PUP DEF: 33 HP +13 STR +2 VIT +2 Accuracy +7 Automaton: Magic Accuracy +7
none
Pantin Dastanas +1 RareExclusive 75 Hands PUP DEF: 19 HP +25 DEX +3 CHR +3 Haste +3% Automaton: Haste +3%
none
Pantin Taj +1 RareExclusive 75 Head PUP DEF: 20 HP +12 STR +4 AGI +4 Adds "Regen" effect Automaton: Adds "Regen" effect
none
Pantin Tobe +1 RareExclusive 75 Body PUP DEF: 46 HP +15 Accuracy +12 "Subtle Blow" +5 Automaton: Accuracy +12
none

Combat Skill Ratings

Melee Skills
Skill Rank 37 75
Hand-to-Hand B+ 109 256
Dagger C− 105 220
Club D 101 210
Ranged Skills
Skill Rank 37 75
Throwing C+ 105 230
Defensive Skills
Skill Rank 37 75
Guarding B− 109 240
Evasion B 109 250
Parrying D 101 210


Skill Caps
LevelHand-to-HandDaggerClubGuardingEvasionParrying
1554554
2776776
31010910109
4131312131312
5161614161614
6191917191917
7222120222220
8252422252522
9282725282825
10313028313128
11343331343431
12363533363633
13393836393936
14424139424239
15454441454541
16484744484844
17514947515147
18545249545449
19575552575752
20605855606055
21636158636358
22656360656560
23686663686863
24716966717166
25747268747468
26777571777771
27807774808074
28838076838376
29868379868679
30898682898982
31928985929285
32949187949487
33979490979790
34100979310010093
351031009510310395
361061039810610698
37109105101109109101
38112108103112112103
39115111106115115106
40118114109118118109
41121117112121121112
42123119114123123114
43126122117126126117
44129125120129129120
45132128122132132122
46135130125135135125
47138133128138138128
48141136130141141130
49144139133144144133
50147142136147147136
51151146140151151140
52156151145156156145
53161156150161161150
54166161154166166154
55171166159171171159
56176170164176176164
57181175168181181168
58186180173186186173
59191185178191191178
60196190183196196183
61199192184198199184
62203194186201202186
63207196188204205188
64210198190206208190
65214200192209212192
66218202194212215194
67221204195214218195
68225206197217221197
69229208199220225199
70233210201223228201
71237212202226232202
72242214204229236204
73246216206233241206
74251218208236245208
75256220210240250210


See Puppetmaster Skill Caps for a by-level breakdown.

Automaton Skill Ratings

Automaton Setup Melee Ranged Magic
Harlequin Head / Harlequin Frame B- B- B-
Valoredge Head / Valoredge Frame A-
Sharpshot Head / Sharpshot Frame C+ A-
Stormwaker Head / Stormwaker Frame C+ A-
Soulsoother Head / Stormwaker Frame C+ A+
Spiritreaver Head / Stormwaker Frame C+ A+

Basic Automaton Notes

  • Automaton level and stats update when the automaton is activated.
  • Deactivating and reactivating after leveling Puppetmaster updates the automaton's level-based stats.
  • Deactivate may reset the Activate timer if the automaton is at full HP. Verification Needed
  • Up to three maneuvers may be active at once.
  • Repeated use of maneuvers can cause Overload.
  • Attachments must be installed before they can be equipped to the automaton.