Category:Sahagin: Difference between revisions
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{{Infobox Mob Family | {{Infobox Mob Family | ||
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==Special Attacks== | ==Special Attacks== | ||
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==Historical Background== | ==Historical Background== | ||
The Sahagin were derived from the Sahuagin, a humanoid shark-like race found in the ''Dungeons & Dragons'' role-playing game. They were invented by Steve Marsh and first appeared in ''Blackmoor'' (1975), a D&D supplement piece. Marsh said he had been inspired by an episode of ''Super Friends'' (1973-1974, 1977-1986), a cartoon based off of the DC Comics team of superheroes, the Justice League (presumably the 1973 episode "The Watermen"). | The Sahagin were derived from the Sahuagin, a humanoid shark-like race found in the ''Dungeons & Dragons'' role-playing game. They were invented by Steve Marsh and first appeared in ''Blackmoor'' (1975), a D&D supplement piece. Marsh said he had been inspired by an episode of ''Super Friends'' (1973-1974, 1977-1986), a cartoon based off of the DC Comics team of superheroes, the Justice League (presumably the 1973 episode "The Watermen"). | ||
[[Category:Bestiary]] |
Latest revision as of 06:14, 18 April 2024
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Finally, many of the Sahagin worship the elements, and have made deities out of sea serpents and oddly shaped stones within their grotto. However, within their ranks are some who follow the teachings of the Goddess Altana.
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Special Attacks
Special Abilities | Original and Zilart Areas | Promathia Areas | Aht Urhgan Areas | |
Spinning Fin: Area of effect damage, Stun effect. | ||||
Hydro Shot: Single-target damage + Knockback. Resets Enmity. Long charge-up time. | ||||
Bubble Armor: Shell effect | ||||
Hydro Ball: Water damage and STR down. Ignores Utsusemi. | ||||
Jumping Thrust: Similar to Dragoon's Jump, only used by Dragoon-class Sahagin. Does not "ready." | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Monsters in Family
Name | Level | Job | Zone |
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Creek Sahagin | 34-38 | Monk | Yuhtunga Jungle |
River Sahagin | 34-38 | White Mage | Yuhtunga Jungle |
Stream Sahagin | 34-38 | Bard | Yuhtunga Jungle |
Lake Sahagin | 36-39 | Bard | Sea Serpent Grotto |
Pond Sahagin | 36-39 | Monk | Sea Serpent Grotto |
Spring Sahagin | 36-39 | White Mage | Sea Serpent Grotto |
Brook Sahagin | 41-48 | Dragoon | Sea Serpent Grotto |
Rivulet Sahagin | 41-48 | White Mage | Sea Serpent Grotto |
Riparian Sahagin | 44-48 | Bard | Sea Serpent Grotto |
Bog Sahagin | 52-59 | Dragoon | Sea Serpent Grotto |
Marsh Sahagin | 52-59 | Monk | Sea Serpent Grotto |
Swamp Sahagin | 52-59 | Bard | Sea Serpent Grotto |
Coastal Sahagin | 62-72 | Bard | Sea Serpent Grotto |
Delta Sahagin | 62-72 | Dragoon | Sea Serpent Grotto |
Lagoon Sahagin | 62-72 | White Mage | Sea Serpent Grotto |
Shore Sahagin | 62-72 | Monk | Sea Serpent Grotto |
Mamool Ja Frogman | 76-77 | Bard | Mamook |
Mamool Ja Diver | 76-77 | Monk | Mamook |
Historical Background
The Sahagin were derived from the Sahuagin, a humanoid shark-like race found in the Dungeons & Dragons role-playing game. They were invented by Steve Marsh and first appeared in Blackmoor (1975), a D&D supplement piece. Marsh said he had been inspired by an episode of Super Friends (1973-1974, 1977-1986), a cartoon based off of the DC Comics team of superheroes, the Justice League (presumably the 1973 episode "The Watermen").
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