Blood Pact
From HorizonXI Wiki
Blood Pacts are commands issued by a Summoner to a summoned Avatar. Each Avatar has its own set of abilities, divided between Blood Pact: Rage and Blood Pact: Ward.
General mechanics
- Blood Pact: Rage contains attacks and other offensive abilities, while Blood Pact: Ward contains healing, enhancing, and enfeebling abilities.
- Rage and Ward use separate base recast timers of 60 seconds. Equipment with "Blood Pact" Ability Delay can reduce either timer by up to 15 seconds, for a minimum recast of 45 seconds.
- MP is consumed only when the Blood Pact successfully executes. Distance-related activation failures do not trigger the recast timer.
- Physical Rage pacts may carry Skillchain properties. Blood Pacts that deal magical damage may be used to Magic Burst according to their element.
- Summoning Magic skill above the level cap can improve the accuracy of Rage pacts or extend the duration of applicable Ward pacts.
- Using Blood Pact: Rage or Blood Pact: Ward may increase Summoning Magic skill.
- A portion of the enmity generated by a Blood Pact is inherited by the Summoner.

- Horizon-specific levels, effects, MP costs, or acquisition methods are marked with
. - See Calculating Blood Pact Damage for damage formulas and other offensive Blood Pact mechanics.
Macro syntax
- Enemy-targeted pact:
/pet "Blood Pact Name" <t> - Self- or party-targeted pact:
/pet "Blood Pact Name" <me>or/pet "Blood Pact Name" <stpc>
Astral Flow Blood Pacts
These Blood Pacts are available only while Astral Flow is active.
- The standard Avatar Astral Flow pacts are Rage commands.
- They require at least MP equal to twice the Summoner's current level and consume all remaining MP when executed.
- Extra MP above the amount required to activate the pact does not increase its damage.
- The eight elemental pacts deal area-of-effect magical damage and may be used to Magic Burst. Ruinous Omen instead reduces affected enemies' HP by a random percentage.
| Lv. | Blood Pact | Avatar | Element | Effect |
|---|---|---|---|---|
| 1 | Searing Light | Carbuncle | Light | Deals area-of-effect light damage. |
| 1 | Howling Moon | Fenrir | Dark | Deals area-of-effect dark damage. |
| 1 | Inferno | Ifrit | Fire | Deals area-of-effect fire damage. |
| 1 | Earthen Fury | Titan | Earth | Deals area-of-effect earth damage. |
| 1 | Tidal Wave | Leviathan | Water | Deals area-of-effect water damage. |
| 1 | Aerial Blast | Garuda | Wind | Deals area-of-effect wind damage. |
| 1 | Diamond Dust | Shiva | Ice | Deals area-of-effect ice damage. |
| 1 | Judgment Bolt | Ramuh | Lightning | Deals area-of-effect lightning damage. |
| 1 | Ruinous Omen | Diabolos | Dark | Reduces the HP of affected enemies by a random percentage. |
| 75 | Zantetsuken | Odin | Dark | Instantly defeats normal enemies in a fan-shaped area; deals dark damage to NMs instead. |
| 75 | Perfect Defense | Alexander | Light | Greatly reduces damage taken and increases resistance to most status effects for affected party members. |
Blood Pact: Rage
Physical pacts with multiple Skillchain properties list the primary property first. Magical pacts may Magic Burst using the element shown in the Damage / Element column.
- On Horizon, the six level 75 elemental Blood Pacts are obtained through solo avatar trials rather than through Summoner Group 2 merits.

Blood Pact: Ward
| Lv. | Blood Pact | Avatar | MP | Element | Effect |
|---|---|---|---|---|---|
| 1 | Healing Ruby | Carbuncle | 6 | Light | Restores one party member's HP. |
| 20 | Somnolence | Diabolos | 30 | Dark | Deals damage and inflicts Weight. |
| 21 | Lunar Cry | Fenrir | 41 | Dark | Lowers the target's accuracy and evasion based on the moon phase. |
| 24 | Shining Ruby | Carbuncle | 44 | Light | Raises party Defense and Magic Defense by 10% for 3 minutes. Can overwrite itself on Horizon.
|
| 25 | Aerial Armor | Garuda | 92 | Wind | Grants area-of-effect Blink. |
| 28 | Frost Armor | Shiva | 63 | Ice | Grants area-of-effect Ice Spikes. |
| 29 | Nightmare | Diabolos | 42 | Dark | Inflicts area-of-effect Sleep and damage over time. |
| 31 | Rolling Thunder | Ramuh | 52 | Lightning | Grants area-of-effect Enthunder. |
| 32 | Lunar Roar | Fenrir | 27 | Dark | Removes two beneficial effects from enemies within range. |
| 33 | Slowga | Leviathan | 48 | Water | Inflicts area-of-effect Slow. |
| 37 | Ultimate Terror | Diabolos | 27 | Dark | Lowers multiple attributes of enemies within range. |
38
|
Whispering Wind | Garuda | 119 | Wind | Restores party members' HP and removes Blind, Poison, Paralysis, Disease, Virus, Petrification, Sleep, Silence, and Slow.
|
39
|
Crimson Howl | Ifrit | 84 | Fire | Raises party Attack by 15% for 3 minutes.
|
| 39 | Sleepga | Shiva | 56 | Ice icon / Dark effect | Inflicts area-of-effect Sleep. |
| 42 | Lightning Armor | Ramuh | 91 | Lightning | Grants area-of-effect Shock Spikes. |
43
|
Ecliptic Howl | Fenrir | 57 | Dark | Raises party accuracy and evasion based on the moon phase. |
| 44 | Glittering Ruby | Carbuncle | 62 | Light | Raises one random attribute for party members within range. |
| 46 | Earthen Ward | Titan | 92 | Earth | Grants area-of-effect Stoneskin. |
| 47 | Spring Water | Leviathan | 99 | Water | Grants area-of-effect Refresh at 2 MP per tick for 3 minutes.
|
| 48 | Hastega | Garuda | 129
|
Wind | Grants area-of-effect 15% Haste for 3 minutes.
|
| 49 | Noctoshield | Diabolos | 92 | Dark | Grants area-of-effect Phalanx. |
54
|
Ecliptic Growl | Fenrir | 46 | Dark | Raises party attributes based on the moon phase. |
| 56 | Dream Shroud | Diabolos | 121 | Dark | Raises party Magic Attack and Magic Defense based on the Vana'diel hour. |
| 65 | Healing Ruby II | Carbuncle | 124 | Light | Restores HP for party members within range. |
| 82 | Earthen Armor | Titan | 156 | Earth | Mitigates severely damaging attacks for party members within range. |
| 84 | Tidal Roar | Leviathan | 138 | Water | Lowers the Attack of enemies within range. |
| 86 | Fleet Wind | Garuda | 114 | Wind | Grants area-of-effect Quickening. |
| 88 | Inferno Howl | Ifrit | 72 | Fire | Grants area-of-effect Enfire. |
| 90 | Diamond Storm | Shiva | 138 | Ice | Lowers the evasion of enemies within range. |
| 92 | Shock Squall | Ramuh | 67 | Lightning | Inflicts area-of-effect Stun. |
| 94 | Soothing Ruby | Carbuncle | 74 | Light | Removes multiple negative status effects from party members within range. |
| 96 | Heavenward Howl | Fenrir | 96 | Dark | Grants Enaspir or Endrain based on the moon phase. |
| 98 | Pavor Nocturnus | Diabolos | 246 | Dark | Attempts to inflict Death on the target. |
