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Blood Pact

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Blood Pacts are commands issued by a Summoner to a summoned Avatar. Each Avatar has its own set of abilities, divided between Blood Pact: Rage and Blood Pact: Ward.

General mechanics

  • Blood Pact: Rage contains attacks and other offensive abilities, while Blood Pact: Ward contains healing, enhancing, and enfeebling abilities.
  • Rage and Ward use separate base recast timers of 60 seconds. Equipment with "Blood Pact" Ability Delay can reduce either timer by up to 15 seconds, for a minimum recast of 45 seconds.
  • MP is consumed only when the Blood Pact successfully executes. Distance-related activation failures do not trigger the recast timer.
  • Physical Rage pacts may carry Skillchain properties. Blood Pacts that deal magical damage may be used to Magic Burst according to their element.
  • Summoning Magic skill above the level cap can improve the accuracy of Rage pacts or extend the duration of applicable Ward pacts.
  • Using Blood Pact: Rage or Blood Pact: Ward may increase Summoning Magic skill.
  • A portion of the enmity generated by a Blood Pact is inherited by the Summoner. Added with the January 30, 2026 rebase.
  • Horizon-specific levels, effects, MP costs, or acquisition methods are marked with HorizonXI specific changes.
  • See Calculating Blood Pact Damage for damage formulas and other offensive Blood Pact mechanics.

Macro syntax

  • Enemy-targeted pact: /pet "Blood Pact Name" <t>
  • Self- or party-targeted pact: /pet "Blood Pact Name" <me> or /pet "Blood Pact Name" <stpc>

Astral Flow Blood Pacts

These Blood Pacts are available only while Astral Flow is active.

  • The standard Avatar Astral Flow pacts are Rage commands.
  • They require at least MP equal to twice the Summoner's current level and consume all remaining MP when executed.
  • Extra MP above the amount required to activate the pact does not increase its damage.
  • The eight elemental pacts deal area-of-effect magical damage and may be used to Magic Burst. Ruinous Omen instead reduces affected enemies' HP by a random percentage.
Lv. Blood Pact Avatar Element Effect
1 Searing Light Carbuncle Light Deals area-of-effect light damage.
1 Howling Moon Fenrir Dark Deals area-of-effect dark damage.
1 Inferno Ifrit Fire Deals area-of-effect fire damage.
1 Earthen Fury Titan Earth Deals area-of-effect earth damage.
1 Tidal Wave Leviathan Water Deals area-of-effect water damage.
1 Aerial Blast Garuda Wind Deals area-of-effect wind damage.
1 Diamond Dust Shiva Ice Deals area-of-effect ice damage.
1 Judgment Bolt Ramuh Lightning Deals area-of-effect lightning damage.
1 Ruinous Omen Diabolos Dark Reduces the HP of affected enemies by a random percentage.
75 Zantetsuken Odin Dark Instantly defeats normal enemies in a fan-shaped area; deals dark damage to NMs instead.
75 Perfect Defense Alexander Light Greatly reduces damage taken and increases resistance to most status effects for affected party members.

Blood Pact: Rage

Physical pacts with multiple Skillchain properties list the primary property first. Magical pacts may Magic Burst using the element shown in the Damage / Element column.

  • On Horizon, the six level 75 elemental Blood Pacts are obtained through solo avatar trials rather than through Summoner Group 2 merits. The level 75 elemental Blood Pacts are quest rewards on Horizon.
Lv. Blood Pact Avatar MP Damage / Element Skillchain / Additional Effect
1 Punch Ifrit 9 Blunt Liquefaction
1 Rock Throw Titan 10 Ranged Slashing Scission
Slow
1 Barracuda Dive Leviathan 8 Slashing Reverberation
1 Claw Garuda 7 Piercing Detonation
1 Axe Kick Shiva 10 Blunt Induration
1 Shock Strike Ramuh 6 Blunt Impaction
Stun
1 Camisado Diabolos 20 Blunt Compression
5 Poison Nails Carbuncle 11 Piercing Transfixion
Poison
5 Moonlit Charge Fenrir 17 Blunt Compression
Blind
10 Crescent Fang Fenrir 19 Piercing Transfixion
Paralysis
10 Fire II Ifrit 24 Fire magic
10 Stone II Titan 24 Earth magic
10 Water II Leviathan 24 Water magic
10 Aero II Garuda 24 Wind magic
10 Blizzard II Shiva 24 Ice magic
10 Thunder II Ramuh 24 Lightning magic
19 Thunderspark Ramuh 38 Area-of-effect lightning magic Paralysis
21 Rock Buster Titan 39 Blunt Reverberation
Bind
23 Burning Strike Ifrit 48 Blunt / Fire Impaction
26 Tail Whip Leviathan 49 Blunt Detonation
Weight
30 Double Punch Ifrit 56 Blunt Compression
35 Megalith Throw Titan 62 Ranged Slashing Induration
Slow
50 Double Slap Shiva 96 Blunt Scission
55 Meteorite Carbuncle 108 Light magic
60 Fire IV Ifrit 118 Fire magic
60 Stone IV Titan 118 Earth magic
60 Water IV Leviathan 118 Water magic
60 Aero IV Garuda 118 Wind magic
60 Blizzard IV Shiva 118 Ice magic
60 Thunder IV Ramuh 118 Lightning magic
65 Eclipse Bite Fenrir 109 Slashing Gravitation / Scission
65 Nether Blast Diabolos 109 Ranged dark magic
70 Flaming Crush Ifrit 164 Blunt / Fire Fusion / Reverberation
70 Mountain Buster Titan 164 Blunt Gravitation / Induration
Bind
70 Spinning Dive Leviathan 164 Slashing Distortion / Detonation
70 Predator Claws Garuda 164 Slashing Fragmentation / Scission
70 Rush Shiva 164 Blunt Distortion / Scission
70 Chaotic Strike Ramuh 164 Blunt Fragmentation / Transfixion
Stun
75 (Quested) Meteor Strike Ifrit 182 Fire magic
75 (Quested) Geocrush Titan 182 Earth magic Stun
75 (Quested) Grand Fall Leviathan 182 Water magic
75 (Quested) Wind Blade Garuda 182 Wind magic
75 (Quested) Heavenly Strike Shiva 182 Ice magic
75 (Quested) Thunderstorm Ramuh 182 Lightning magic
76 Holy Mist Carbuncle 152 Light magic
78 Lunar Bay Fenrir 174 Dark magic
80 Night Terror Diabolos 177 Dark magic

Blood Pact: Ward

Lv. Blood Pact Avatar MP Element Effect
1 Healing Ruby Carbuncle 6 Light Restores one party member's HP.
20 Somnolence Diabolos 30 Dark Deals damage and inflicts Weight.
21 Lunar Cry Fenrir 41 Dark Lowers the target's accuracy and evasion based on the moon phase.
24 Shining Ruby Carbuncle 44 Light Raises party Defense and Magic Defense by 10% for 3 minutes. Can overwrite itself on Horizon. Shining Ruby can overwrite its own effect on Horizon.
25 Aerial Armor Garuda 92 Wind Grants area-of-effect Blink.
28 Frost Armor Shiva 63 Ice Grants area-of-effect Ice Spikes.
29 Nightmare Diabolos 42 Dark Inflicts area-of-effect Sleep and damage over time.
31 Rolling Thunder Ramuh 52 Lightning Grants area-of-effect Enthunder.
32 Lunar Roar Fenrir 27 Dark Removes two beneficial effects from enemies within range.
33 Slowga Leviathan 48 Water Inflicts area-of-effect Slow.
37 Ultimate Terror Diabolos 27 Dark Lowers multiple attributes of enemies within range.
38 Available at level 38 instead of 36 on Horizon. Whispering Wind Garuda 119 Wind Restores party members' HP and removes Blind, Poison, Paralysis, Disease, Virus, Petrification, Sleep, Silence, and Slow. Whispering Wind also removes several status ailments on Horizon.
39 Available at level 39 instead of 38 on Horizon. Crimson Howl Ifrit 84 Fire Raises party Attack by 15% for 3 minutes. Crimson Howl's duration is 3 minutes on Horizon.
39 Sleepga Shiva 56 Ice icon / Dark effect Inflicts area-of-effect Sleep.
42 Lightning Armor Ramuh 91 Lightning Grants area-of-effect Shock Spikes.
43 Ecliptic Howl and Ecliptic Growl have swapped levels on Horizon. Ecliptic Howl Fenrir 57 Dark Raises party accuracy and evasion based on the moon phase.
44 Glittering Ruby Carbuncle 62 Light Raises one random attribute for party members within range.
46 Earthen Ward Titan 92 Earth Grants area-of-effect Stoneskin.
47 Spring Water Leviathan 99 Water Grants area-of-effect Refresh at 2 MP per tick for 3 minutes. On Horizon, Spring Water no longer restores HP and instead grants area-of-effect Refresh.
48 Hastega Garuda 129 MP cost increased from 112 to 129 on Horizon. Wind Grants area-of-effect 15% Haste for 3 minutes. Hastega matches the White Magic spell Haste on Horizon.
49 Noctoshield Diabolos 92 Dark Grants area-of-effect Phalanx.
54 Ecliptic Growl and Ecliptic Howl have swapped levels on Horizon. Ecliptic Growl Fenrir 46 Dark Raises party attributes based on the moon phase.
56 Dream Shroud Diabolos 121 Dark Raises party Magic Attack and Magic Defense based on the Vana'diel hour.
65 Healing Ruby II Carbuncle 124 Light Restores HP for party members within range.
82 Earthen Armor Titan 156 Earth Mitigates severely damaging attacks for party members within range.
84 Tidal Roar Leviathan 138 Water Lowers the Attack of enemies within range.
86 Fleet Wind Garuda 114 Wind Grants area-of-effect Quickening.
88 Inferno Howl Ifrit 72 Fire Grants area-of-effect Enfire.
90 Diamond Storm Shiva 138 Ice Lowers the evasion of enemies within range.
92 Shock Squall Ramuh 67 Lightning Inflicts area-of-effect Stun.
94 Soothing Ruby Carbuncle 74 Light Removes multiple negative status effects from party members within range.
96 Heavenward Howl Fenrir 96 Dark Grants Enaspir or Endrain based on the moon phase.
98 Pavor Nocturnus Diabolos 246 Dark Attempts to inflict Death on the target.

See also