Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Sword and have the spell Dia available to cast.
Job Abilities
Level
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Name
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1
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Chainspell
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40
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Convert {{Changes}|recast increased from 10 to 13 minutes.}
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Job Traits
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Spell List
Melee Skills
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Ranged Skills
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Defensive Skills
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Magic Skills
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Merits
Group 1 Merits
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Artifact Armor
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Artifact Armor +1
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Relic Armor
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Relic Armor +1
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Relic Weapon
Name of Weapon
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Guides
AF3 (Peace for the Spirit)