Dare to try out the Harvest Festival 2024!?
EXP Camps
New Horizon specific camps are marked with .
Notes:
- These camps are all aimed at standard 6 member parties. If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp.
- Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.
- Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 5% if you exp in a region your nation does not control with signet on. These bonuses increase as you level higher-up, up to a total of 15%. Consider camping in a region that your nation doesn't control for maximum experience points gains!
Camps - Verify if viable
Level | Zone | Camp/Mob(s) | Note |
---|---|---|---|
28-32 | Lufaise Meadows | Lake
|
All members must complete CoP Chapter 1. Thunder Elemental danger. |
29-33 | Beaucedine Glacier | Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)
|
Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP). |
29-33 | Castle Oztroja | Behind Trap Door | Layout of zone favors a moving party. |
41-44 | Attohwa Chasm | (L-10) | 1 party. WHM is required. Mages must sub WHM. |
Level 10-20
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
10-15 | La Theine Plateau | (H-11)/(I-11) Valkurm Dunes Zone
|
Hares link. 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13. Supports 1 party. |
10-14 | La Theine Plateau | (K-11) Pond
|
|
10-15 | Konschtat Highlands | (F-3),(I-5),(L-6)
|
F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains. |
10-15 | Tahrongi Canyon | (I-8)
|
Not far from Kolshushu Outpost. |
10-15 | Tahrongi Canyon | (F-6)
|
Bees seem to use Pollen more often than others. Goblins in area. Not too far from Kolshushu OP or teleport mea. |
10-14 | Valkurm Dunes | (L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)
|
Welcome to the dunes. Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn. Lots of camps. Some camps can hold 2 parties. Pull lizards from both sides at the valley camp. |
10-14 | Buburimu Peninsula | (E-7) Outpost, (F-8), (E-9)
|
If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level. Quick walk from Kolshushu Outpost. |
10-15 | Carpenter's Landing, Northern San D'oria Wooden Shutter entrance | (G-8)
|
Wooden Shutter is at (F-5) in North Sandy. Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties. |
10-13 | Inner Horutoto Ruins | (F-10)/(F-11) Map #2 Beetle's Burrow, outside Magic Gate of Horutoto
|
Oils and powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower. |
10-14 | Ordelle's Caves | (G-3) Entrance
|
Bats link. (F-7) La Theine entrance. Not far from Ronfaure OP. |
11-13 | Maze of Shakhrami | Tahrongi Canyon Entrance, Western Side
|
|
11-15 | Jugner Forest | (H-11)/(H-12)
|
Not far from Norvallen OP. Will need invisible/prism powders to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+. |
11-15 | Pashaw Marshlands | Derfland Outpost (K-6)
|
Camp right at the outpost. Note: Defland OP warp is level 15+. |
12-15 | Buburimu Peninsula | (G-6)
|
Supports up to 2 parties. Quick walk from Kolshushu Outpost. |
12-14 | Ordelle's Caves | (F-3)
|
La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel |
12-16 | Ordelle's Caves | (H-7) 3rd Map, Going East from Entrance
|
Bats link. (F-7) La Theine entrance. Not far from Ronfaure OP. WHM needed. Sneak/invis needed to reach camp or fight your way there. |
13-15 | Jugner Forest | (J-5)
|
Black mage strongly recommended. Will need invisible/prism powders to reach camp and avoid aggro. 6 spawns. 1 beetle is around the corner, a little SW. Not far from Norvallen Outpost. Note: Norvallen OP warp is level 15+ |
13-15 | Meriphataud Mountains | (E-6) Aragoneu Outpost
|
2 Goblins around, can be fought depending on party. Note: Aragoneu OP warp is level 15+. |
13-18 | Valkurm Dunes | (H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach
|
Valkurm phase 2. Snippers are primary target for level 13-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party. Mages stay back to avoid aoe/sleep. Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it. |
13-18 | Pashow Marshlands | (G-9)
|
Be wary of Funguars linking by sound. Note: Derfland OP is level 15+. |
13-16 | Inner Horutoto Ruins | (E-10) Inside Magic Gate of Horutoto
|
Notes: Silence recommended. Could support 2 parties. Oils and powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower. |
14-16 | Carpenter's Landing | (F-8), (F-9), (F-10)
|
Antidotes and echo drops strongly recommended or WHM required. Black Mage recommended. Use NW Jugner Forest zone at (E-6). Oils and invisible/prism powders required to reach camp if not on chocobo. Fungur aggro sound and link. Beetles link sight. Not far from Norvallen OP. Norvallen OP warp is level 15+. |
14-16 | Buburimu Peninsula | (F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)
|
Notes: Leecher's cast Cure 3, Silence recommended |
15-18 | Inner Horutoto Ruins | (H-9) Map #3, Rose Tower, 3 Mage Gate
|
Oils and powders required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower. |
15-18 | Pashow Marshlands | (F-5)
|
Water elemental can sometimes spawn in the back,
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed |
15-19 | Korroloka Tunnel | Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side
|
Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG) |
16-18 | Ordelle's Caves | (F-10) 3rd Map, Going East from Entrance
|
Further down, past the Fly Agarics. Beetle's link. BLM recommended. Sneak/invis needed to reach camp or fight your way there. There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels. |
16-18 | Valkurm Dunes | (F-7) Goblin Camp
|
Primary targets are goblins. Need a silence. Watch out for sight-based links. Supports 1 party. |
16-18 | Meriphataud Mountains | (D-6) by Spine | Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine. Close to Aragoneu OP. Bring a WHM for paralyna and silena. |
16-19 | Jugner Forest | (K-7)Spore Hollow, (K-9)
|
Not far from Norvallen OP. (K-9) camp is reached from the south. Bring a WHM. Be wary of Funguars linking by sound |
17-20 | Valkurm Dunes | (H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone
|
Valkrum, the final phase. Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. |
17-19 | Rolanberry Fields | (G-10), (J-10)
|
|
17-19 | Buburimu Peninsula | (I-6)
|
Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
Significant nearby Goblins presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high. |
17-20 | Maze of Shakrami | (H-5) Map 2
|
8 crawlers, 10 if you roam into the eastern tunnel. Sneak/invis needed to reach camp. Enter from canyon. |
17-20 | Buburimu Peninsula | (J-7) East Beach, (H-9) South Beach
|
Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. Start on snippers at 17. Can start mixing pugs in at 18. |
18-22 | Meriphataud Mountains | (H-5), (E-4), (D-5)
|
Quick walk from Aragoneu OP. 3 camps/supports 3 parties. |
18-21 | Castle Oztroja | Main Zone/Entry
|
Layout of the zone heavily favors a moving party. Everything aggros. |
18-21 | Beadeaux | Main Zone/Entry
|
All of the mobs aggro. |
19-21 | Qufim Island | (H-7)(I-8) | Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already. |
19-22 | Carpenter's Landing | Center Landing Docs (NW Jugner Zone)
|
Oils and powders recommended |
19-22 | Davoi | Jugner Zone
|
Bats that pop at night aggro. |
19-22 | Yughott Grotto | Upper Grotto
|
Oils and powders required to reach either Horlais Peak zoneline. |
19-22 | Rolanberry Fields | (F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)
|
Acid bolts recommended. Quadav and ocuhu aggro sound. |
Level 20-30
Level | Zone | Mob | Notes |
---|---|---|---|
20-24 | Qufim Island | (I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)
|
Multiple camps. Potentially supports 2 parties at opposite ends of the cliff. Crabs and bats for 20-22 parties. Pugs and giants for 22+ parties. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many people in zone. |
20-23 | Sanctuary of Zi'tah | Zone to Meriphataud, (G-10)
|
Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.
Highly recommended to bring a BRD to sleep [[Bats pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party). |
20-24 | Lower Delkfutt's Tower | Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7)
|
Giga Rangers (Lobbers). Hurt. Pull with caution. |
20-24 | Ranguemont Pass | H-10. Beyond the door
|
Strongly recommended to bring someone to neutralize the Ooze located in between the Goblins pops.
Sneak required to reach H-10 camp. |
21-24 | Carpenter's Landing | Camp at either end of the caves (I-11), (I-12)
|
Use SE Jugner Forest zone, (J-8). Shriekers (Sneak) aggro/Beetles link by sight. 2 parties. Quick walk from Norvallen OP. Bring sneak/oils. WHM needed or bring lots of echo drops. |
22-25 | Sauromugue Champaign | (J-9)
|
Bonfire camp. Next to flying beetles. Could possibly support 2 parties. |
22-26 | Maze of Shakhrami | (L-8)
|
Buburimu Side/OP. Enter at (F-6). Lower level parties focus on bats and crawlers. |
23-25 | Sauromugue Champaign | (H-7)
|
Supports 1 party. Bonfire Yagudo camp. Camp at fallen pillar. Beware of links. Bring a smn, rdm, blm, or brd for crowd control. |
23-26 | Ordelle's Caves | Waterfall
|
Clipper links. Take care of bomb.Use eastern La Theine zone.
Sneak required to reach camp. Supports 1 party. |
24-27 | Meriphataud Mountains | (D-10), (G-10)
|
Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party.
|
23-25 | Sauromugue Champaign | (F-8), (G-8)
|
Supports 2 parties. BLM and WHM recommended. |
23-25 | Sauromugue Champaign | (I-7)
|
11 total spawns. Supports 2 parties. |
24-27 | Ranguemont Pass | (E-6)/(F-6)
|
4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed. Will need sneak/invis to reach camp or fight your way there with your party. Not too far of a walk from Ronfaure OP. |
24-28 | Yuhtunga Jungle (Kazham Pass Req) | (G-6),(G-7),(H-6)
|
Beware patrolling Goblins Smithy |
27-30 | Sauromugue Champaign | (L-9)
|
1 party. Have paralyna and silena ready. BLM recommended. |
27-30 | Yuhtunga Jungle (Kazham Pass Req) | (J-7),(K-7)
|
Need silena and paralyna. Start with lizards at level 27. Mix in coeurls at level 28+.
Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees. |
27-31 | Yuhtunga Jungle (Kazham Pass Req) | (I-7)
|
Camp inside the tunnel. |
27-30 | Attohwa Chasm | (H-9)
|
Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended. |
27-29 | Oldton Movalpolos | (F-8), (G-9), (H-10), (G-13) | Not too bad of a walk from Dem. Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp. Silence highly recommended. Drops gil and craft materials. |
28-30 | Yhoator Jungle (Kazham Pass Req) | (F-7), (F-8)
|
|
29-31 | Yuhtunga Jungle (Kazham Pass Req) | (G-11) - Outpost
|
Beware of holes when pulling |
29-33 | Yuhtunga Jungle (Kazham Pass Req) | (F-11/G-11)
|
Close to the zone for Sea Serpent Grotto |
29-32 | Bibiki Bay | (H-6),(H-7),(I-6),(I-7)
|
Dhalmels can silence, the area supports 3 parties |
29-31 | Sauromugue Champaign | (G-7)
|
The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party. |
29-31 | Batallia Downs | (J-10)
|
1 party. Only 5 spawns. Pull Goblins by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don't have OPs, kaz pass, or crystals. |
29-31 | Rolanberry Fields | (K-7)
|
Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides |
Level 30-40
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
30-34 | Bibiki Bay: Purgonorgo Isle | (Everywhere)
|
Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No Sneak or Invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties. |
30-34 | Attohwa Chasm | (I-9)/(I-10)
|
Sneak required, and cross the first bridge. Camp against the wall. Beware of doom scorpions. |
31-33 | Sea Serpent Grotto (Kazham Pass Req) | (J-10), hallway, First Map
|
Need Sneak to reach. Supports 1 party. Camp in hallway in front of the ornamental door. Sahagin link. Beware bats that pop in back of the hallway. |
31-33 | Eastern Altepa Desert (Altep gate crystal req) | (H-6), (I-6), (J-7)
|
Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (Sneak), and antica(Sneak) aggro when traveling to camp. |
31-34 | Yhoator Jungle (Kazham Pass Req) | (G-7),(H-8) | Camp on top of bridge or in top tunnel (G-7). Watch out for links and Goblins aggro. Can also kill Goblins. Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side. |
34-36 | Oldton Movalpolos | (I-8), (J-10). (K-10)
|
Not too bad of a walk from Dem. Invisible required to reach camps. Escape or Warp is recommended. Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. |
34-36 | Eldieme Necropolis | Enter at (G-8) Batallia Downs
|
|
34-37 | Garliage Citadel | Entrance, in front of Banishing Gate 1, (I-8)/(I-7)
|
Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties. |
35-38 | Sanctuary of Zi'tah | (H-10) Outpost, (I-9), (J-9) Hidden path, (F-8) | Barfira recommended if fighting at OP,(F-8)/gobs. Silena recommended at (J-9) camp/gobbues. Supports many parties. Lvl 36+ parties recommended at OP and (F-8)camp for gobs. |
35-38 | Crawler's Nest | (K-8) (I-9) Map 1
|
Many total spawns, easily supports 2+ parties. |
35-38 | Western Altepa Desert (Altep gate crystal req) | (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
|
|
36-39 | Sanctuary of Zi'tah | (E-8)
|
Need silena and paralyna. 2 Hellhounds (47-50) pop at night in the area but shouldn't be a problem.
|
37-39 | Yhoator Jungle (Kazham Pass Req) | (F-9) Yhoat Telepoint
|
|
37-40 | Yhoator Jungle (Kazham Pass Req) | (J-11) Temple of Uggalepih entrance
|
Dispel and BLM recommended. Not far from Uplands OP. Sneak/oils and invis/powders needed to reach camp. |
37-40 | Sea Serpent Grotto (Kazham Pass Req) | (I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door
|
Need Sneak to get to. Supports 2 parties. Start on Rivulet (WHM mob need *Silence*) and Vampire Bats at lower level. Sahagin link. Higher level camp at (M-13) for 39-40 parties. |
38-41 | Crawler's Nest | (G-9) Map 1
|
Supports 1 good party, 2 parties is questionable. |
38-41 | Fei'Yin | Hallway east of Fountain Room
|
2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats. |
39-42 | Western Altepa Desert (Altep gate crystal req) | (I-8)
|
Dhalmels found on all sides of the fork, watch out for Antican aggro. Could also pull nearby Sand Beetle. |
38-41 | Sea Serpent Grotto (Kazham Pass Req) | Silver Beastcoin Door (L-12) Map 1
|
2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door. Stationary party could camp in hallway at (M-10) Map #1. Get there going through silver door. |
38-43 | Yhoator Jungle (Kazham Pass Req) | Bloodlet Spring (J-7)
|
Beware of NM at J-7 camp |
39-42 | Gustav Tunnel | (K-7) Valkurm Side
|
Sufficient mobs for 2 parties. |
39-41 | Garlaige Citadel | Right behind banishing gate #1
|
Link potentials. |
39-41 | Misareaux Coast (CoP Chapter 2 Req) | (F-8)
|
Have paralyna erase poisona and silenas ready. |
39-44 | Misareaux Coast (CoP Chapter 2 Req) | (G-5)
|
Scenic. Bigclaws, makaras, and mantraps for 39-42 level party. Diatryma for 42-44 party. Need to be on at least on chapter 2 CoP. Diatryma resists melee damage except for piercing. |
Level 40-50
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
40-43 | Eastern Altepa Desert | (F-9)(F-10)
|
Goblins Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties. |
40-42 | Yhoator Jungle | (F-9), Yhoat Telepoint
|
Popular BST camp |
41-44 | Yhoator Jungle | (K-10)
|
Mobs do not raise defense (Confirmed by Charsi) |
41-45 | Sea Serpent Grotto | Silver Beastcoin Door (L-12) Map 1
|
2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door. |
41-44 | Western Altepa Desert | (G-6), (H-6), (G-7), (H-7)
|
Beetles all around Revelation Rock, supports many parties, Beetles link |
41-43 | Beaucedine Glacier | (J-8), (J-9) Lower level, by the coast.
|
Supports 1 party. Dispel recommended. |
41-43 | Crawler's Nest | (H-9) Map 2, (J-7) Map 3
|
At least 2 camps. Dispel recommended for cocoon. |
42-45 | Xarcabard | Baileys Zone, (E-8)
|
1 party |
43-45 | Yhoator Jungle | Ifrit Cauldron zones (H-6)
|
2 parties. RNG and WAR Goblins. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs. |
43-45 | Toraimari Canal | (F-9) 1st map, by Full Moon Fountain
|
Supports 1 party. Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access. Will need sneak/oils to access without aggro. |
43-46 | Lufaise Meadows (Req. CoP Crag completion) | (G-6)
|
Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder. |
43-45 | Labyrinth of Onzozo | (I-9), 2 tunnels
|
Supports 2 parties. Know when Cockatrice in tunnels will repop. WHM required for Stona. Echo Drops strongly recommended. Avoid Goblins Miners if possible (THF Goblins) |
43-45 | Quicksand Caves | (J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)
|
Beetles and spiders no aggro but link. Bring WHM for Erase if you fight spiders. Supports 2 parties. |
44-46 | Beaucedine Glacier | (J-5) By Fei Yin
|
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. |
44-47 | Crawler's Nest | (J-8) Map 3
|
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. |
45-51 | Garliage Citadel | (G-6) or (J-8) Basement Map
|
Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties. |
46-48 | Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter) | South of Sewer Hatch Landing, (G-8)
|
Sneak up before dropping down, slimes below. Watch out for pops. Lots of link potential. Bring a Bard and/or Carby pull. Don't go past the hounds. Supports at least 2 parties. |
46-48 | Crawler's Nest | (G-9) Map 3
|
Dispel/Finale recommended. |
47-54 | Quicksand Caves | (J-9) or (E-10), Map 3. Entry at West Desert (J-9)
|
Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi. |
48-50 | Misareaux Coast | (G-7), (G-5)
|
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access. |
49-51 | Garlaige Citadel | Behind banishing gate 2
|
Supports 2 parties. Over/Vault Weapons, Hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party). |
Level 50-60
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
50-52 | Crawler's Nest | (G-6, F-6) 2nd map
|
Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. |
50-52 | Bostaunieux Oubliette | Zone to West Ronfaure (D-9), (G-8)
|
Supports 2 parties |
50-52 | Labyrinth of Onzozo | (G-6)
|
Will need sneak and invis to get to camp. |
52-54 | Sea Serpent Grotto | (F-8) Hallway. Behind Mythril Door
|
Drops coffer keys. 5 pugil spawns. Pull lower level Sahagin to keep chains going, TP. Supports 1 party. Bring dispel and silencer. Beware lotto NM pug (lvl 62). |
53-59 | King Ranperre's Tomb | (G-8),(H-8) Map 2
|
Eyes good alternative when bats or worms are full. One Dire [[Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.
Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. 57+ parties can focus on beetles by the ramp further in. Supports at least 2 parties. |
54-56 | Kuftal Tunnel | Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp
|
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area. Drops coffer keys. Bring a RDM or BRD for support/dispel. |
54-56 | Crawler's Nest | (E-7) 2nd map
|
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party |
54-57 | Ro'Maeve | (H-11), (H-9)
|
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. |
55-57 | Cape Terrigan | Outpost, (H-7)
|
Have Stona ready for Lizards. |
55-57 | Ifrit's Cauldron | (G-9), (J-7)/(J-8) 4th map
|
West entrance. Supports 2 parties. Yes aggro. Yes link. |
55-57 | Western Altepa Desert | (D-11, E-11)
|
Supports 1 party. No defense up. Falls off at 57. |
56-58 | The Boyahda Tree | Map 1 (G-8), (J-9), (E-6), (D-4)
|
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler. |
56-58 | Temple of Uggalepih | (H-8) 3rd map, north hallway
|
Drops coffer keys. Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door. Bees are primary targets, 5 spawns. Beware of the bee that pops at camp. Bit of a challenging camp but good way to get exp while coffer key hunting. |
55-59 | Uleguerand Range | (E-9)
|
Supports 1 party. Beware of NM Buffalo. Bring WHM for viruna. |
57-60 | Attohwa Chasm | (F-6)
|
Bring WHM for healing heavy AoE Damage. Flies like to spam Cursed Sphere. |
57-60 | Sea Serpent Grotto | (H-9) Behind Gold Door
|
Supports 1 party. Can pull Bats and Crab from up top. bring dispel and silencer. |
58-61 | Cape Terrigan | (I-8), (I-9), (G-6), (H-8)
|
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors. |
59-61 | Kuftal Tunnel | (H-8) Map 4
|
Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1. Sneak needed. |
59-62 | Upper Delkfutt's Tower | Floor 11, (H-9)
|
Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP. |
59-61 | Newton Movalpolos | (D-10)
|
Enter from (I-12) or (J-11) from Oldton. |
Level 60-75
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
60-64 | Labryinth of Onzozo | (H-6), (I-6)
|
Supports up to 2 parties. |
60-63 | Valley of Sorrows | (F-8), (J-9) (Either zone line)
|
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended. |
60-63 | Uleguernd Range | (I-10), (J-10), (J-11)
|
Supports at least 2 parties. Viruna highly recommended. |
61-65 | Sea Serpent Grotto | Behind Gold Beastcoin Door, WSNM spot
|
Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. Roaming party possible. Water elemental Danger, but only if you go towards WSNM spot.
|
62-66 | Bibiki Bay | (G-6)
|
Supports 1 party |
64-66 | Cape Terrigan | (H-7), (I-8)
|
Stona highly recommended. |
65-69 | Den of Rancor (I-9), (F-7) | Bloodlet Springs Entrance from Yhoater Jungle
|
Lots of links. Mages stay back from puks for dreamflower. Stona for lizards. |
65-67 | Boyhada Tree | (I-6) map 2
|
Rabbits no aggro. |
66-70 | Boyhada Tree | (H-6), (H-10), (H-8) (3rd map)
|
|
67-69 | Den of Rancor | (I-8) map 6, in front of Cloister of Tides
|
Supports 1 party. 1 party member needs a Paintbrush of Souls to reach. Enter den from Temple of Uggalepih paintbrush room. |
67-69 | Boyhada Tree | (F-6), (G-10) map 2
|
Silena/echo drops needed. |
68-71 | Bibiki Bay | (G-10)
|
|
68-71 | Cape Terrigan | Zone to Gustav Tunnel (J-6)
|
Erase (Manticore Debuff Max HP Debuff) & Stona Recommended |
68-71 | Newton Movalpolos | Exit from Mine shaft #2716 entry
|
Get twinkbrix to teleport you to the mine shaft. Camp favors a roaming party. Sleep and silence recommended. Teleport Dem and escape recommended for faster travel. |
69-71 | Cape Terrigan | (G-5)
|
Erase, Stona, & Silena Recommended |
69-73 | Bibiki Bay | (G-6), (F-9), (G-9)
|
Berserk is your friend. |
70-75 | Ro'Maeve | (0-9) (A-9) East and West Moon gates
|
Can camp right in front of West and East moongate. No pass needed. 2 more camps available behind each moongate. |
70-75 | Kuftal Tunnel | (H-6), (I-8) Map #3
|
Past moving rock at (G-9). Path seems to be open from 7:00-13:00. Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move. |
Sky Camps (63-75+) (Sky Access Required)
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
63-68 | Ru'Aun Gardens | (F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water
|
Up to 8 camps. |
70-75 | The Shrine of Ru'Avitau | (G-10), (I-10) Map #2
|
Enter at Ru'Aun Gardens (H-9), south entrance. |
71-75 | The Shrine of Ru'Avitau | (I-8), (G-8)) Map #2
|
Enter at Ru'Aun Gardens (J-6) Genbu entrance. |
73-75+ | The Shrine of Ru'Avitau | The Nexus Loop (H-8) Map #1, Ullikummi Camp
|
Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. |
Merit Camps
- These camps are designed for higher levels (75+) to exp/gain merit points on.
- If your party has a strong line up, and is coordinated, you could probably start exping at these camps at around 71.
Zone | Camp/Mob(s) | Notes |
---|---|---|
Lufaise Meadows | (K-7)
|
Need to be on CoP Chapter 2+ to access. |
Ro'Maeve | (0-9) (A-9). Behind East and West Moon gates.
|
|
Fei'Yin | Cassie Room
|
Supports 1 party. |
The Shrine of Ru'Avitau | The Nexus Loop (H-8) Map #1, Ullikummi Camp
|
**Need Sky Access** Enter at Ru'Aun Gardens (J-6), Genbu entrance to reach both camps. Have someone enter the shrine's south entrance to make sure yellow gate is open. Drops Diorite, Ullikummi pop item. |
Meriphataud Mountains | (J-9)
|
Supports 1 party. South of spine. Raptors have virus and slow. Flies AOE. |
Misareaux Coast | Close to Tavnazia Safehold Zone
|
|
Toriamarai Canal | (J-8, 9) Map 2
|
Need Rhinostery Certificate for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charm. |
Bibiki Bay, Purgonorgo Isle | (H-10), (H-11)
|
Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. |
Uleguerand Range | (I-5), (F-6)
|
Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need Sneak/invis/meds. Watch out for true sight tauri on the way up. |
Uleguerand Range | (G-8)
|
A bit further of a walk. Past Jormy, by frozen waterfall. |
Uleguerand Range | (G-7)
|
You probably want to have decent gear and a few merits under your belt before meriting on these. Definitely bring a (merited) RDM to silence and dispel. WHM also recommended for stona. |
Alpha Camps
- Coming soon in patch 1.2
Level | Zone | Mob | Notes |
---|
Shatter Camps
- Coming soon in patch 1.2
Level | Zone | Mob | Notes |
---|
Mana Burn Camps
- These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a skillchain + magic burst combo.
- SMN x2, 3 BLM, 1 Support (BRD, RDM) works.
- These camps were originally intended for a traditional party with skill chaining and BLM magic bursting.
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
12-16 | La Theine Plateau | (G-6) Carbuncle Quest
|
Raises defenses at start of fight. MP Burn recommended or magic burst required. Ghosts pop at night. |
17-20 | Qufim Island | (F-5)
|
Raises defenses. |
20-25 | Qufim Island | (G-6)/(H-6) | G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. |
23-25 | Qufim Island | (G-8)
|
Raises defense at start of fight. MP Burn recommended or magic burst required. |
25-28 | Eastern Altepa Desert | (J-9)
|
Raises defense at the start of fight, MP Burn recommended or magic burst required. |
29-32 | Sauromugue Champaign | (J-9)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
31-34 | Eastern Altepa Desert | (F-6)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link |
33-37 | Sauromugue Champaign | (K-5)
|
Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready. |
29-32 | Yuhtunga Jungle | (E-9)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, Doesn't Link |
33-36 | Beaucedine Glacier | (G-10) Pond
|
Raises defenses |
31-33 | Beaucedine Glacier | (J-9) Upper level
|
Raises defenses. |
33-37 | Beaucedine Glacier | (H-7)/(I-7)
|
Quick run from OP/Vahzl. Raises defenses. |
36-40 | Yuhtunga Jungle | (H-10)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
36-41 | Beaucedine Glacier | (J-8)
|
Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range. |
39-42 | Battalia Downs | (H-5)
|
Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16) |
42-46 | Yhoater Jungle | (I-11)
|
Raises defense at start of fight, MP burn recommended or magic burst required. Resistant to piercing damage. |
44-47 | Western Altepa Desert | (E-11)
|
Raises defense at start of fight, MP Burn recommended or magic burst required, does not link |
47-50 | Western Altepa Desert | (E-9
|
Raises defense at start of fight, MP burn recommended or magic burst required. Piercing damage resistant. |
50-53 | Western Altepa Desert | (F-7)
|
On pull, Raises it's Defenses - Goes away during the day |
48-54 | Eastern Altepa Desert | (F-9)
|
Raises defense at start of fight. |
50-56 | Western Altepa Desert | (H-10)
|
Defense boost possible, untested. |
51-56 | Eastern Altepa Desert | (I-10)
|
Raises defense at start of fight. |
57-62 | Beaucedine Glacier | (J-9) Lower level
|
Raises defense at start of fight. |
64-75 | Misareaux Coast | (G-8)
|
Raises defense at start of fight. |
66-75 | Xarcabard | (I-9)
|
Raises defense at start of fight. Supports 2 manaburn parties. |
66-75 | Xarcabard | (I-8)
|
Raises defense at start of fight. Vriuna recommended for plague. |
Undead Burn Camps
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
11-13 | Gusgen Mines | Konschtat Zone | Monk or manaburn party recommended. |
16-19 | Gusgen Mines | Stairs
|
Camp is for MNK/PLD/WHM (Holy Party) |
20-23 | Outer Horutoto Ruins | Strange Apparatus Room
|
Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp |
21-28 | Gusgen Mines | G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.
|
WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp. |
30-33 | Sea Serpent Grotto | F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.
|
WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp. |
34-37 | Xarcabard | (E-8)/(F-8), (J-9)
|
Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party. |
34-37 | Eldieme Necropolis | Main entrance from Batallia Downs
|
Level Sync 32 too low, 33 still iffy. |
41-47 | Eldieme Necropolis | E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance
|
Earth Elemental Danger at E-7 and Hume Bones camp. |
41-44 | Garliage Citadel | Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn
|
Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp. |
50-54 | Eldieme Necropolis | M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1
|
2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp. |
50-54 | Garliage Citadel | In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)
|
2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat. |
55-57 | Gustav Tunnel | I-7 Map 2
|
2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party). |
65-67 | Gustav Tunnel | (H-7), (G-8)
|
2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats. |
73+ | King Ranperre's Tomb | Map 2 (E-7)
|
Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65. |