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Category:Familiars

From HorizonXI Wiki
Revision as of 12:16, 23 August 2024 by Aramachus (talk | contribs) (link fix)
Courier Carrie. Best crab boy.

Familiars are special pets that are available exclusively to Beastmasters. They are called to the Beastmaster's side by equipping items, commonly referred to as "jugs," into the ammo slot and using using either Call Beast, which consumes the jug, or Bestial Loyalty, which does not.

While familiars are typically weaker than charmed monsters of the same level, familiars can be called instantly and stay for a set amount time before disappearing — they will never fail to be called or "decharm" and attack the Beastmaster like charmed monsters.

Familiars also allow the use of Ready, a pet command which replaces Sic and allows the Beastmaster to choose which attack is used. These abilities give the Beastmaster more tactical options and finer control over the flow of battle. In addition to having control over which ability is used, Ready can typically be used more often than Sic, which often makes familiars more powerful than equivalent charmed pets, even if the familiar has lower stats.

However, due to the relatively long recast of Call Beast and the even longer recast of Bestial Loyalty, familiars are much less disposable than charmed pets. Beastmasters that utilize familiars will need to pay close attention to the familiar's health and the time remaining before another pet can be called.

HorizonXI specific changes An Horizon XI specific change is that all HQ jug pets now cap at 75.

Using Ready Moves

To use any of the Familiar's ready moves below, you need Charges. On Horizon these regenerate at 1 per 45 seconds. Further the TP the pet has can modify the action. While it is possible to rest the pet until you build up 3 charges and then use a single charge skill 3 times in a row, the first use will clear/wipe/remove all TP, and the TP for the resulting actions will be low. This can affect behavior like causing an attack to miss, etc.

In a macro you have two options. The "Universal Option" is "/bstpet 2 <me>" This will cause whatever Familiar you have out to use it's second Ready move. This will use move 2 for ALL equipted pets. If you don't want to risk using an AOE move on one pet and a single target on another you can use the "Specfic Option." A macro line with "/pet "Move Name" <me>" will use only that mvoe line if it exists for the current pet.

Since each macro line that doesn't exist is ignored with an error, you can stack TP moves (with no wait commands)

I have 2 macros Single target attack in ALT+1, and Utility in ALT+2, so I might put Frog Kick, Lamb Chop, and Big Scissors in the first three lines of alt+1, and then Numbshroom, Sheep Song, and Scissor Guard in Alt+2

Macro 1: /pet "Frog Kick" <me> /pet "Lamb Chop" <me> /pet Big Scissors" <me>

When you use the macro above, which ever pet you have out will execute his moves and the other lines will return errors.

Access moves via the menu: Abilities, Pet Commands, Ready, [select ready move]

Verification

I doubt Lizards have 8 ready moves on Horizon so if you use these jugs and can verify the ready moves please edit the wiki.

Familiars

Familiar Family Ready Moves Type Job Level
Available
Base
Level Cap
Time
Hare Familiar
Carrot Broth
Rabbit Beast WAR 23 35 90 minutes
Sheep Familiar
Herbal Broth
Sheep Beast WAR 23 35 60 minutes
Flowerpot Bill
Humus
Mandragora Plantoid MNK 28 40 60 minutes
Tiger Familiar
Meat Broth
Tiger Beast WAR 28 40 60 minutes
Flytrap Familiar
Grasshopper Broth
Flytrap Plantoid WAR 28 40 60 minutes
Lizard Familiar
Carrion Broth
Lizard Lizard WAR 33 45 60 minutes
Mayfly Familiar
Bug Broth
Fly Vermin WAR 33 45 60 minutes
Eft Familiar
Mole Broth
Eft Lizard WAR 33 45 60 minutes
Beetle Familiar
Tree Sap
Beetle Vermin PLD 38 45 60 minutes
Antlion Familiar
Antica Broth
Antlion Vermin WAR 38 50 60 minutes
Crab Familiar
Fish Broth
Crab Aquan PLD 23 55 30 minutes
Mite Familiar
Blood Broth
Diremite Vermin WAR 43 55 60 minutes
Keeneared Steffi
Famous Carrot Broth (HQ)
Rabbit Beast WAR 43 75 HorizonXI specific changes 90 minutes
Lullaby Melodia
Singing Herbal Broth (HQ)
Sheep Beast DRK 43 75 HorizonXI specific changes 60 minutes
Flowerpot Ben
Rich Humus (HQ)
Mandragora Plantoid MNK 51 75 HorizonXI specific changes 60 minutes
Saber Siravarde
Warm Meat Broth (HQ)
Tiger Beast WAR 51 75 HorizonXI specific changes 60 minutes
Funguar Familiar
Seedbed Soil
Funguar Plantoid WAR 33 65 60 minutes
Shellbuster Orob
Quadav Bug Broth (HQ)
Fly Vermin WAR 53 75 HorizonXI specific changes 60 minutes
Coldblood Como
Cold Carrion Broth (HQ)
Lizard Lizard WAR 53 75 HorizonXI specific changes 60 minutes
Courier Carrie
Fish Oil Broth (HQ)
Crab (Courier) Aquan PLD 23 75 30 minutes
Homunculus
Alchemist Water
Mandragora (Korrigan) Plantoid MNK 23 75 60 minutes
Voracious Audrey
Noisy Grasshopper Broth (HQ)
Flytrap Plantoid WAR 53 75 60 minutes
Ambusher Allie
Lively Mole Broth (HQ)
Eft Lizard WAR 58 75 60 minutes
Panzer Galahad
Scarlet Sap (HQ)
Beetle Vermin PLD 63 75 60 minutes
Lifedrinker Lars
Clear Blood Broth (HQ)
Diremite Vermin DRK 63 75 60 minutes
Chopsuey Chucky
Fragrant Antica Broth (HQ)
Antlion Vermin WAR 63 75 60 minutes
Amigo Sabotender
Sun Water
Sabotender Plantoid WAR 75 75 30 minutes

Familiar Stats

Bstpets.png

Monster Correlation

A unique aspect of monsters is that certain types of monsters are strong against others and vice versa. It is extremely important that Beastmasters learn and understand this in order to take advantage of the killer effect you gain for using a pet which is strong against the enemy monster type. A killer effect is when a monster or pet causes another monster or pet to become intimidated. This acts like the paralyze effect and causes the monster to miss a turn. For a full guide on monster correlations please refer to the beast strength chart.