Summoner

From HorizonXI Wiki
Mandy SMN noBG.png


Summoner
Abbreviation: SMN
Expansion Pack: Rise of the Zilart
How to Unlock: I Can Hear a Rainbow
Page Contents: Abilities
Summons
Blood Pacts
Skills
Merits
Equipment
Guides


Available after completing the quest I Can Hear a Rainbow, these heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 12 more of the Avatars of Vana'diel after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to Vana'diel. The Summoner is a versatile job, but it often finds its place as the support role in a standard party. It provides moderate damage support for the party through skillchaining or magic bursting with avatars. It also provides party buffs along with damage mitigation and healing support. All with limited enmity gain. At later levels summoners rely less on skillchains and magic bursts for damage dealing.

Job Abilities

Level Name
1 Astral Flow


Summons Commands

Level Name
1 Assault
1  Blood Pact: Rage
1  Blood Pact: Ward
1  Release
1  Retreat

Job Traits

Level Name
10  Max MP Boost
15  Clear Mind
20  Resist Slow
25  Auto-Refresh
30  Clear Mind II
30  Max MP Boost II
40  Resist Slow II
45  Clear Mind III
50  Max MP Boost III
60  Clear Mind IV
60  Resist Slow III
60  Clear Mind V
70  Max MP Boost IV
75  Resist Slow IV


Summons

Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).

Avatars

Level Name
1  Carbuncle
1  Fenrir
1  Ifrit
1  Titan
1  Leviathan
1  Garuda
1  Shiva
1  Ramuh
1  Diabolos

Elementals

Level Name
1  Fire Spirit
1  Ice Spirit
1  Air Spirit
1  Earth Spirit
1  Thunder Spirit
1  Water Spirit
1  Light Spirit
1  Dark Spirit


Blood Pact Rage

Level Name Type Avatar
1 Searing Light* Light Carbuncle
1 Howling Moon* Dark Fenrir
1 Inferno* Fire Ifrit
1 Earthen Fury* Earth Titan
1 Tidal Wave* Water Leviathan
1 Aerial Blast* Wind Garuda
1 Diamond Dust* Ice Shiva
1 Judgment Bolt* Lightning Ramuh
1 Ruinous Omen* Dark Diabolos
1 Punch Blunt Ifrit
1 Rock Throw Blunt Titan
1 Barracuda Dive Slashing Leviathan
1 Claw Piercing Garuda
1 Axe Kick Blunt Shiva
1 Shock Strike Blunt Ramuh
  • These commands are only available when Astral Flow is active.
Level Name Type Avatar
1 Camisado Blunt Diabolos
5 Poison Nails Piercing Carbuncle
5 Moonlit Charge Blunt Fenrir
10 Crescent Fang Piercing Fenrir
10 Fire II Fire Ifrit
10 Stone II Earth Titan
10 Water II Water Leviathan
10 Aero II Wind Garuda
10 Blizzard II Ice Shiva
10 Thunder II Lightning Ramuh
19 Thunderspark Lightning Ramuh
21 Rock Buster Blunt Titan
23 Burning Strike Blunt Ifrit
26 Tail Whip Blunt Leviathan
30 Double Punch Blunt Ifrit
35 Megalith Throw Blunt Titan
50 Double Slap Blunt Shiva
55 Meteorite Light Carbuncle
Level Name Type Avatar
60 Fire IV Fire Ifrit
60 Stone IV Earth Titan
60 Water IV Water Leviathan
60 Aero IV Wind Garuda
60 Blizzard IV Ice Shiva
60 Thunder IV Lightning Ramuh
65 Eclipse Bite Slashing Fenrir
65 Nether Blast Dark Diabolos
70 Flaming Crush Blunt Ifrit
70 Mountain Buster Blunt Titan
70 Spinning Dive Slashing Leviathan
70 Predator Claws Slashing Garuda
70 Rush Blunt Shiva
70 Chaotic Strike Blunt Ramuh


Blood Pact Ward

Level Name Type Avatar
1 Healing Ruby Light Carbuncle
20 Somnolence Dark Diabolos
21 Lunar Cry Dark Fenrir
24 Shining Ruby Light Carbuncle
25 Aerial Armor Wind Garuda
28 Frost Armor Ice Shiva
29 Nightmare Dark Diabolos
31 Rolling Thunder Lightning Ramuh
32 Lunar Roar Dark Fenrir
Level Name Type Avatar
33 Slowga Water Leviathan
37 Ultimate Terror Dark Diabolos
38 was available at 36 in era Whispering Wind has a new, extra effect: erase Wind Garuda
39 Crimson Howl duration has been increased from 1 to 3 minutes Fire Ifrit
39 Sleepga Dark Shiva
42 Lightning Armor Lightning Ramuh
43 now becomes available at 43 instead of 54 Ecliptic Howl Dark Fenrir
Level Name Type Avatar
44 Glittering Ruby Light Carbuncle
46 Earthen Ward Earth Titan
47 Spring Water no longer restores HP but gives a 2/tic refresh effect. Water Leviathan
48 Hastega Wind Garuda
49 Noctoshield Dark Diabolos
54 now becomes available at 54 instead of 43 Ecliptic Growl Dark Fenrir
56 Dream Shroud Dark Diabolos
65 Healing Ruby II Light Carbuncle


Melee Skills

Skill Rank 37 75
 Staff B 109 250
 Club C+ 105 230
 Dagger E 94 200

Ranged Skills

Skill Rank 37 75
N/A

Defensive Skills

Skill Rank 37 75
 Evasion E 94 200

Magic Skills

Skill Rank 37 75
 Summoning A- 114 269


Merits

Group 1 Merits

Name Description
Avatar Phys. Accuracy
Avatar Physical Attack
Avatar Mag. Accuracy
Avatar Magical Attack
Summoning Magic Cast Time

Group 2 Merits

  • Currently unavailable on Horizon.


Job Specific Equipment

Artifact Armor

Evoker's Attire
Kukulcan's staff.png
Evokers Horn.png
Evokersdoublet.png
Evokersbracers.png
Evokers Spats.png
EvokersPigaches.png

Artifact Armor +1

Evoker's Attire +1
EvokersSpatsPlus1.PNG
File:SMN AF hands +1.png
Evoker's pigaches plus 1.png
File:SMN AF body +1.png
File:SMN AF head +1.png


Relic Armor

Summoner's Attire
File:SMN Relic back.jpg
File:SMN Relic legs.jpg
File:SMN Relic hands.jpg
File:SMN Relic feet.jpg
File:SMN Relic body.jpg
File:SMN Relic head.jpg

Relic Armor +1

Summoner's Attire +1
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File:SMN Relic hands +1.jpg
File:SMN Relic feet +1.jpg
File:SMN Relic body +1.jpg
File:SMN Relic head +1.jpg


Relic Weapon

Claustrum
Claustrum.png


Guides