Category:Sahagin

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Sahagin
Family Information
Type: Beastmen
Subfamilies:
Common Behavior: A, L, H
Uncommon Behavior: {{{Uncommon Behavior}}}
Weak against: Resistance vs. Lightning
Strong against: Resistance vs. Water +50%
Immune to:
Healed by:
Common Job(s): Bard
Monk
White Mage
Dragoon
Uncommon Job(s):
Traits:
Charmable: Eks.png
Pankration: Eks.png
Aspir: Susceptible to Aspir (Mage jobs only)
Drain: Susceptible to Drain
EXP Bonus:
Notes:
Sahagin1.jpg
These amphibious beastmen reside mainly on the western coastline of the island of Elshimo. They spend the majority of their time practicing primitive fishing techniques to provide an ample supply of shellfish for their survival. Other than to protect their territory, the Sahagin rarely interact with other races. Before the Great War, they adamantly refused invitations by the Shadow Lord to join the beastmen armies—until he convinced them that the steamships of Bastok would eventually destroy their environment. During the war, the Sahagin used their sea maneuvering abilities to attack even the strongest ships in the allied fleet, and were feared by all seafaring soldiers. After the flames of battle had been extinguished, the Sahagin cut off all ties to the other beastmen and returned to their secluded way of life. Apart from limited trading with Norg--they often trade shellfish for metal trinkets salvaged by the pirates--the Sahagin have little contact with the outside world. It has been noted however that a few Sahagin reside with the Mamool Ja beastmen in the Near East, taking on the Mamool name. These Sahagin are never really seen in combat with the Mamool, so the true relationship between them remains unknown.

Finally, many of the Sahagin worship the elements, and have made deities out of sea serpents and oddly shaped stones within their grotto. However, within their ranks are some who follow the teachings of the Goddess Altana.

Special Attacks

Special Abilities Original and Zilart Areas Promathia Areas Aht Urhgan Areas
Spinning Fin: Area of effect damage, Stun effect. CheckCheck.png CheckCheck.png CheckCheck.png
Hydro Shot: Single-target damage + Knockback. Resets Enmity. Long charge-up time. CheckCheck.png CheckCheck.png CheckCheck.png
Bubble Armor: Shell effect CheckCheck.png CheckCheck.png CheckCheck.png
Hydro Ball: Water damage and STR down. Ignores Utsusemi. CheckCheck.png CheckCheck.png CheckCheck.png
Jumping Thrust: Similar to Dragoon's Jump, only used by Dragoon-class Sahagin. Does not "ready." CheckCheck.png CheckCheck.png CheckCheck.png
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Abyss Sahagin Spawns at either (H-10) or (H-8) past the Ornamented Door approximately every 16-21 minutes 72-74 Sea Serpent Grotto Bard's Testimony
Coral Sahagin Spawns around (H-10) past the Ornamented Door approximately every 16-21 minutes 72-74 Sea Serpent Grotto White Mage's Testimony
Denn the Orcavoiced Lottery Spawn from the Coastal Sahagin at (I-10) in the room opened with a Gold Beastcoin approximately every 2 hours 64-65 Sea Serpent Grotto Scroll of Valor Minuet IV
Fyuu the Seabellow Lottery Spawn from the Riparian Sahagin around (L-11) on the first map approximately every 2 hours 48 Sea Serpent Grotto Frog Trousers
Meww the Turtlerider Spawns around (F-11) - (G-11) approximately every 21 hours 47 Yuhtunga Jungle Oliphant
Mouu the Waverider Lottery Spawn from the Bog Sahagin around (I-6) to (J-6) 64-66 Sea Serpent Grotto Monsoon Spear
Novv the Whitehearted Timed Spawn around (J-7) - (K-8) after a minimum of 2 hours 66 Sea Serpent Grotto Minstrel's Coat
Ocean Sahagin Timed Spawn around H-10 past the Ornamented Door approximately every 21-24 hours 75 Sea Serpent Grotto Colossal Lance
Pahh the Gullcaller Lottery Spawn from the Bog Sahagin around (J-9) past the door opened with a Mythril Beastcoin 57 Sea Serpent Grotto Calamar
Pyuu the Spatemaker Information Needed 73 Yuhtunga Jungle Sahagin Gold
Qull the Shellbuster Lottery Spawn from the Brook Sahagin around (J-10) past the door opened with a Silver Beastcoin 49-51 Sea Serpent Grotto Exocets
Seww the Squidlimbed Lottery Spawn from the Riparian Sahagin around (F-7) past the door opened with a Silver Beastcoin approximately every 1-2 hours 48 Sea Serpent Grotto Mermaid Tail
Voll the Sharkfinned Lottery Spawn from the Marsh Sahagin around (E-10) past the door opened with a Mythril Beastcoin 64-66 Sea Serpent Grotto Monsoon Jinpachi
Worr the Clawfisted Timed Spawn in the small room around (D-9) on map 3, past the door opened with a Mythril Beastcoin. 61 Sea Serpent Grotto Pagures
Wuur the Sandcomber Lottery Spawn from the Spring Sahagin around (H-9) on the first map 48-50 Sea Serpent Grotto Holy Ampulla
Yarr the Pearleyed Lottery Spawn from a single Lagoon Sahagin around (L-6) near the door opened with a Gold Beastcoin 64-66 Sea Serpent Grotto Scroll of Reraise III
Zuug the Shoreleaper Timed Spawn around (F-10) past the door opened with a Gold Beastcoin after a minimum of two hours 70 Sea Serpent Grotto Narval

Quest NMs: Houu the Shoalwader, Kappa Akuso, Kappa Biwa, Kappa Bonze

Mission NMs: None

Battlefield NMs: Hyohh the Conchblower (BCNM), Pevv the Riverleaper (BCNM), Qull the Fallstopper (BCNM), Rauu the Whaleswooner (BCNM)

Limbus NMs: Telchines Bard, Telchines Dragoon, Telchines Monk, Telchines White Mage

Expeditionary Force NMs: Demisahagin Bard, Demisahagin Dragoon, Demisahagin Monk, Demisahagin White Mage

Garrison NMs Brook Sahagin, Lake Sahagin, Rivulet Sahagin, Sahagin Patriarch

Monsters in Family

Name Level Job Zone
Creek Sahagin 34-38 Monk Yuhtunga Jungle
River Sahagin 34-38 White Mage Yuhtunga Jungle
Stream Sahagin 34-38 Bard Yuhtunga Jungle
Lake Sahagin 36-39 Bard Sea Serpent Grotto
Pond Sahagin 36-39 Monk Sea Serpent Grotto
Spring Sahagin 36-39 White Mage Sea Serpent Grotto
Brook Sahagin 41-48 Dragoon Sea Serpent Grotto
Rivulet Sahagin 41-48 White Mage Sea Serpent Grotto
Riparian Sahagin 44-48 Bard Sea Serpent Grotto
Bog Sahagin 52-59 Dragoon Sea Serpent Grotto
Marsh Sahagin 52-59 Monk Sea Serpent Grotto
Swamp Sahagin 52-59 Bard Sea Serpent Grotto
Coastal Sahagin 62-72 Bard Sea Serpent Grotto
Delta Sahagin 62-72 Dragoon Sea Serpent Grotto
Lagoon Sahagin 62-72 White Mage Sea Serpent Grotto
Shore Sahagin 62-72 Monk Sea Serpent Grotto
Mamool Ja Frogman 76-77 Bard Mamook
Mamool Ja Diver 76-77 Monk Mamook

Historical Background

The Sahagin were derived from the Sahuagin, a humanoid shark-like race found in the Dungeons & Dragons role-playing game. They were invented by Steve Marsh and first appeared in Blackmoor (1975), a D&D supplement piece. Marsh said he had been inspired by an episode of Super Friends (1973-1974, 1977-1986), a cartoon based off of the DC Comics team of superheroes, the Justice League (presumably the 1973 episode "The Watermen").

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