Den of Rancor
From HorizonXI Wiki
Description
Dug by the Tonberries, this stretch of tunnel extends deep beneath the Temple of Uggalepih. It is said that the Tonberries chanted curses while digging, and that these curses still remain, embedded within the walls of the caves. Every night, the Tonberries gather here to pledge their hatred towards the five races of Vana'diel. They inflict cuts upon themselves and pour their blood onto altars, hence strengthening their rancor.
Table of Contents
Quests/Missions • Weather • Fishing • Treasure Coffer • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Temple of Uggalepih: Map 1 G-4
Map 1 G-4
Map 5 F/G-7
Map 7 J/K-9
Yhoator Jungle: Map 7 J-7
Cloister of Tides: Map 6 J-7
Sacrificial Chamber: Map 2 D-4
Yhoator Jungle: Map 7 J-7
Cloister of Tides: Map 6 J-7
Sacrificial Chamber: Map 2 D-4
Interactive Map
Zone Information | |
---|---|
Area Name | Den of Rancor |
Type | Dungeon |
Maps | |
Map Acquisition | Rancor Den Coffer Key |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Elshimo Uplands |
Expansion | Rise of the Zilart |
Requirements | Airship pass for Kazham |
Restrictions | None |
Background music | |
Notes | Many connections require that a door first be opened by lighting a number of Lanterns. Each Lantern must be lit by a particular flame--Rancor Flame (yellow), Crimson Rancor or Blue Rancor--each of which can be obtained by trading an Unlit Lantern to a particular Altar of Rancor. |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Everyone's Grudging | General | Jakoh Wahcondalo | Kazham J-9 |
Souls in Shadow | Weapon Skills | Novalmauge | Bostaunieux Oubliette G-8 |
Mission | Nation | Starter | Location |
The Temple of Uggalepih | Zilart | --- | --- |
Other Information
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Notorious Monsters Found Here
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Mimic
|
Mimics | 1 | A, H, M
|
Mokumokuren
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Hecteyes | 1 | A, H
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Rancor Torch
|
Bombs | 1 | A, S, M
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |