Available after completing the quest I Can Hear a Rainbow, these heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 12 more of the Avatars of Vana'diel after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to Vana'diel.
The Summoner is a versatile job. It provides moderate damage for the party by skillchaining and magic bursting with avatars. It also provides party support buffs and a light touch of healing support. At later levels summoners rely less on skillchains and magic bursts for damage dealing.
Job Abilities
Summons Commands
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Job Traits
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Summons
Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).
Blood Pact Rage
- These commands are only available when Astral Flow is active.
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Blood Pact Ward
Melee Skills
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Ranged Skills
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Defensive Skills
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Magic Skills
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Merits
Group 1 Merits
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Artifact Armor
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Artifact Armor +1
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Relic Armor
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Relic Armor +1
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Guides