| Notes = The walls in the maze at ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=H-8}}), ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=H-9}}), ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=I-8}}), ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=I-9}}), ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=J-8}}), and ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=J-9}}) on the first map change at 0:00 with each new game day.
| Notes = The walls in the maze at ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=H-8}}), ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=H-9}}), ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=I-8}}), ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=I-9}}), ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=J-8}}), and ({{Location Tooltip|area=Sacrarium|map=Map 1|pos=J-9}}) on the first map change at 0:00 with each new game day.
Latest revision as of 21:34, 16 April 2024
Description
Eerily reminiscent of the Phomiuna Aqueducts, this area is also part of the Tavnazian Cathedral. While there are fewer Fomor parties roaming around, the upper floor's hallways are patrolled by true-sight tauri. The lower floor is accessible only by navigating a treacherous maze.
Misareaux Coast at (E-6) (Map 1) (In-game map shows the zone at D-6; however, you will exit to Misareaux Coast immediately upon stepping into E-6 in Sacrarium)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants