Beastmaster: Difference between revisions

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__NOTOC__
__NOTOC__
[[Category:Jobs]]
<div class="flex-container">
[[Image:Mandy BST noBG.png|right]]
<div class="flex-container-item-2">
 
{{Job Infobox
{| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);"
| name = Beastmaster
! colspan="2" |'''Beastmaster'''
| short = BST
|-
| expansionpack = Final Fantasy XI
! width="50%" |'''Abbreviation:'''
| unlock = [[Save My Son]] <br>[[Path of the Beastmaster]]
| width="50%" |BST
}}
|-
</div>
! '''Expansion Pack:'''
<div class="flex-container-item-2>
|Final Fantasy XI
[[Image:Mandy BST noBG.png|middle|322x312px]]
|-
</div></div>
! '''How to Unlock:'''
|[[Chocobo's Wounds]]<br>[[Save My Son]]<br>[[Path of the Beastmaster]]
|-
! '''Page Contents:'''
| [[#Job Abilities|Abilities]]<br>[[#Pet Commands|Pet Commands]]<br>[[#Melee Skills|Skills]]<br>[[#Merits|Merits]]<br>[[#Job Specific Equipment|Equipment]]<br>[[#Guides|Guides]]
|}
<br>


Available after completing the quests [[Save My Son]] and [[Path of the Beastmaster]], these experts in monster research have trained tirelessly to communicate with, and even control the animals of [[Vana'diel]].  Based on their [[Beast Strength Chart|knowledge of beasts]], Beastmasters (BST) can [[charm]] the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called [[:Category:Familiars|Familiars]] through the [[Call Beast]] job ability.
Available after completing the quests [[Save My Son]] and [[Path of the Beastmaster]], these experts in monster research have trained tirelessly to communicate with, and even control the animals of [[Vana'diel]].  Based on their [[:Category:Bestiary#Beast Strength Chart|knowledge of beasts]], Beastmasters (BST) can [[charm]] the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called [[:Category:Familiars|Familiars]] through the [[Call Beast]] job ability.


Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster [[parties]].  In a conventional party, a Beastmaster will most frequently fill the roles of [[Damage Dealer|damage dealer]] and [[puller]], and augment their damage with [[Jug Pets|"Jug Pets"]].
Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster [[parties]].  In a conventional party, a Beastmaster will most frequently fill the roles of [[Damage Dealer|damage dealer]] and [[puller]], and augment their damage with [[Jug Pet|"Jug Pets"]].
<br>
<br>
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Beastmaster}}
<div class="flex-container">
<div class="flex-container-item-2>
== Job Abilities ==


{| width="80%" cellpadding="5"
{| class="horizon-table jobs-table" style="text-align: center;"
| width="50%" valign="top" align="left" |
== Job Abilities ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Name
|-
|-
| style="border-color: #ee6a6a;" |1
|1
| style="border-color: #ee6a6a;" |[[Familiar]]
|[[Familiar]]
|-
|-
| style="border-color: #ee6a6a;" |1
|1
| style="border-color: #ee6a6a;" |[[Charm]]
|[[Charm]]
|-
|-
| style="border-color: #ee6a6a;" |10
|10
| style="border-color: #ee6a6a;" |[[Gauge]]
|[[Gauge]]
|-
|-
| style="border-color: #ee6a6a;" |12
|12
| style="border-color: #ee6a6a;" |[[Reward]]
|[[Reward]]
|-
|-
| style="border-color: #ee6a6a;" |23
|23
| style="border-color: #ee6a6a;" |[[Call Beast]]
|[[Call Beast]] {{changes|Pets now persist through zoning}}
|-
|-
| style="border-color: #ee6a6a;" |23
|30
| style="border-color: #ee6a6a;" |<s>[[Bestial Loyalty]] {{Changes }}</s>
|[[Tame]]
|-
|-
| style="border-color: #ee6a6a;" |30
<!--|?
| style="border-color: #ee6a6a;" |[[Tame]]
|[[Feral Howl]]
|-
|-
<!--| style="border-color: #ee6a6a;" |?
|?
| style="border-color: #ee6a6a;" |[[Feral Howl]]
|[[Killer Instinct]]-->
|-
|}
| style="border-color: #ee6a6a;" |?
| style="border-color: #ee6a6a;" |[[Killer Instinct]]-->
|}</div>


| width="50%" valign="top" align="left" |
== Pet Commands ==
== Job Traits ==
{| class="horizon-table jobs-table"; style="text-align: center;"
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Command
|-
|-
| style="border-color: #59c1ff;" |1
|1
| style="border-color: #59c1ff;" |[[Wide Scan]]
|[[Fight]]
|-
|-
| style="border-color: #59c1ff;" |10
|10
| style="border-color: #59c1ff;" |[[Vermin Killer]]
|[[Heel]]
|-
|-
| style="border-color: #59c1ff;" |15
|15
| style="border-color: #59c1ff;" |[[Resist Slow]]
|[[Stay]]
|-
|-
| style="border-color: #59c1ff;" |20
|25
| style="border-color: #59c1ff;" |[[Bird Killer]]
|[[Sic]]
|-
|-
| style="border-color: #59c1ff;" |20
|25
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan II]]{{verification}}
|[[Ready]] {{Changes|This pet command was not available during this era.}}
|-
|-
| style="border-color: #59c1ff;" |30
|35
| style="border-color: #59c1ff;" |[[Amorph Killer]]
|[[Leave]]
|}
</div>
<div class="flex-container-item-2>
 
== Job Traits ==
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="75%" |Name
|-
|-
| style="border-color: #59c1ff;" |40
|1
| style="border-color: #59c1ff;" |[[Lizard Killer]]
|[[Wide Scan]]
|-
|-
| style="border-color: #59c1ff;" |40
|10
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan III]]{{verification}}
|[[Vermin Killer]]
|-
|-
| style="border-color: #59c1ff;" |50
|15
| style="border-color: #59c1ff;" |[[Aquan Killer]]
|[[Resist Slow]]
|-
|-
| style="border-color: #59c1ff;" |60
|20
| style="border-color: #59c1ff;" |[[Plantoid Killer]]
|[[Bird Killer]]
|-
|-
| style="border-color: #59c1ff;" |60
|20
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan IV]]{{verification}}
|[[Wide Scan|Wide Scan II]]{{verification}}
|-
|-
| style="border-color: #59c1ff;" |70
|30
| style="border-color: #59c1ff;" |[[Beast Killer]]
|[[Amorph Killer]]
|-
|-
<!--| style="border-color: #59c1ff;" |?
|40
| style="border-color: #59c1ff;" |[[Beast Affinity]]
|[[Lizard Killer]]
|-
|-
| style="border-color: #59c1ff;" |?
|40
| style="border-color: #59c1ff;" |[[Beast Healer]]-->
|[[Wide Scan|Wide Scan III]]{{verification}}
|-
|-
|}</div>
|50
|}
|[[Aquan Killer]]
<br>
 
{| width="100%" cellpadding="5"
| width="50%" valign="top" align="left" |
 
== Pet Commands ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="75%" |Command
|-
|-
| style="border-color: #9f7fde;" |1
|60
| style="border-color: #9f7fde;" |[[Fight]]
|[[Plantoid Killer]]
|-
|-
| style="border-color: #9f7fde;" |10
|60
| style="border-color: #9f7fde;" |[[Heel]]
|[[Wide Scan|Wide Scan IV]]{{verification}}
|-
|-
| style="border-color: #9f7fde;" |15
|70
| style="border-color: #9f7fde;" |[[Stay]]
|[[Beast Killer]]
|-
|-
| style="border-color: #9f7fde;" |25
<!--|?
| style="border-color: #9f7fde;" |[[Sic]]
|[[Beast Affinity]]
|-
|-
| style="border-color: #9f7fde;" |25
|?
| style="border-color: #9f7fde;" |[[Ready]] {{Changes}}
|[[Beast Healer]]-->
|-
|-
| style="border-color: #9f7fde;" |35
| style="border-color: #9f7fde;" |[[Leave]]
|}
|}
|}
</div></div>
<br>
<div class="flex-container>
 
<div class="flex-container-item-2>
{| width="100%" cellpadding="5"
| width="50%" valign="top" align="left" |
== Melee Skills ==
== Melee Skills ==
<div style="max-width: 380px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 154: Line 136:
! width="15%" |75
! width="15%" |75
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Axes|Axe]]
|[[:Category:Axes|Axe]]
| style="border-color: #fd5b7e;" |A-
|A-
| style="border-color: #fd5b7e;" |114
|114
| style="border-color: #fd5b7e;" |269
|269
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Scythes|Scythe]]
|[[:Category:Scythes|Scythe]]
| style="border-color: #fd5b7e;" |B-
|B-
| style="border-color: #fd5b7e;" |109
|109
| style="border-color: #fd5b7e;" |240
|240
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Daggers|Dagger]]
|[[:Category:Daggers|Dagger]]
| style="border-color: #fd5b7e;" |C+
|C+
| style="border-color: #fd5b7e;" |105
|105
| style="border-color: #fd5b7e;" |230
|230
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Clubs|Club]]
|[[:Category:Clubs|Club]]
| style="border-color: #fd5b7e;" |D
|D
| style="border-color: #fd5b7e;" |101
|101
| style="border-color: #fd5b7e;" |210
|210
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Swords|Sword]]
|[[:Category:Swords|Sword]]
| style="border-color: #fd5b7e;" |E
|E
| style="border-color: #fd5b7e;" |94
|94
| style="border-color: #fd5b7e;" |200
|200
|}</div>
|}
| width="50%" valign="top" align="left" |
</div>
<div class="flex-container-item-2>
== Ranged Skills ==
== Ranged Skills ==
<div style="max-width: 380px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 192: Line 174:
|
|
|
|
|}</div>
|}
|}
</div></div>


{| width="100%" cellpadding="5"
<div class="flex-container">
| width="50%" valign="top" align="left" |
<div class="flex-container-item-2>
 
== Defensive Skills ==
== Defensive Skills ==
<div style="max-width: 380px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 206: Line 186:
! width="15%" |75
! width="15%" |75
|-
|-
| style="border-color: #fd5b7e;" |[[Evasion]]
|[[Evasion]]
| style="border-color: #fd5b7e;" |C
|C
| style="border-color: #fd5b7e;" |105
|105
| style="border-color: #fd5b7e;" |225
|225
|-
|-
| style="border-color: #fd5b7e;" |[[Parrying]]
|[[Parrying]]
| style="border-color: #fd5b7e;" |C
|C
| style="border-color: #fd5b7e;" |105
|105
| style="border-color: #fd5b7e;" |225
|225
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Shields|Shield]]
|[[:Category:Shields|Shield]]
| style="border-color: #fd5b7e;" |E
|E
| style="border-color: #fd5b7e;" |94
|94
| style="border-color: #fd5b7e;" |200
|200
|}</div>
 
| width="50%" valign="top" align="left" |
== Magic Skills ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |37
! width="15%" |75
|-
|N/A
|
|
|
|}</div>
|}
|}
<br>
</div>
<div class="flex-container-item-2>
</div></div>


== Merits ==
<div class="flex-container">
=== Group 1 Merits ===
<div class="flex-container-item-2>
<div style="max-width: 760px";>
== Group 1 Merits ==
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="40%" |Name
! width="40%" |Name
! width="60%" |Description
! width="60%" |Description
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|[[Tame Recast]]
|[[Tame Recast]]
| -20 seconds per upgrade {{Verification}}
| -20 seconds per upgrade {{Verification}}
|}</div>
|}
 
</div>
=== Group 2 Merits ===
<div class="flex-container-item-2>
<div style="max-width: 760px";>
== Group 2 Merits ==
* Currently unavailable on Horizon.
* Currently unavailable on Horizon.
<!--Currently not active on Horizon. Remove when required.
<!--Currently not active on Horizon. Remove when required.
Line 282: Line 248:
|
|
|}-->
|}-->
</div>
</div></div></div>
<br>


== Job Specific Equipment ==
== Job Specific Equipment ==
<div style="max-width: 380px";>
<!--=== Horizon Specific Equipment ===
<!--Leave hidden unless needed.=== Horizon Specific Equipment ===
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="74%";
-->
! width="8%" |Level
=== Artifact Weapons ===
! width="12%" |Type
{{WeaponsTable|title1=Barbaroi Axe|cssclasses=jobs-table|tooltip=true}}
! width="20%" |Name
 
! width="35%" |Stats
|-
|
|
|
|
|}
<br>-->
</div>
{| width="100%" cellpadding="5"
| width="40%" valign="top" align="left" |
=== Artifact Armor ===
=== Artifact Armor ===
<div style="max-width: 380px";>
{{ArmorTable|title1=Beast Gaiters|title2=Beast Gloves|title3=Beast Helm|title4=Beast Jackcoat|title5=Beast Trousers|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
 
!class="skill-table" |[[Beast Armor Set|Beast Armor]]
|-
|[[Image:Barbaroi axe.png|Barbaroi axe|366x104px|link=Barbaroi_Axe]]
|-
|[[Image:BST AF feet.jpg|366x104px|link=Beast Gaiters]]
|-
|[[File:Beast Gloves.jpg|366x366px|link=Beast Gloves]]
|-
|[[Image:BST AF head.jpg|366x104px|link=Beast Helm]]
|-
|[[Image:BST AF body.jpg|366x104px|link=Beast Jackcoat]]
|-
|[[Image:BST AF legs.jpg|366x104px|link=Beast Trousers]]
|}</div>
| width="40%" valign="top" align="left" |
=== Artifact Armor +1 ===
=== Artifact Armor +1 ===
<div style="max-width: 380px";>
{{ArmorTable|title1=Beast Gaiters +1|title2=Beast Gloves +1|title3=Beast Helm +1|title4=Beast Jackcoat +1|title5=Beast Trousers +1|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Beast Armor +1 Set|Beast Armor +1]]
|-
|[[Image:BST AF feet +1.jpg|366x104px|link=Beast Gaister +1]]
|-
|[[Image:BST AF hands +1.jpg|366x104px|link=Beast Gloves +1]]
|-
|[[Image:BST AF head +1.jpg|366x104px|link=Beast Helm +1]]
|-
|[[Image:BST AF body +1.jpg|366x104px|link=Beast Jackcpat +1]]
|-
|[[Image:BST AF legs +1.jpg|366x104px|link=Beast Trousers +1]]
|}</div>
| width="20%" valign="top" align="center" |
<br>
[[File:BST Artifact.png|thumb]]
|}


{| width="100%" cellpadding="5"
| width="40%" valign="top" align="left" |
=== Relic Armor ===
=== Relic Armor ===
<div style="max-width: 380px";>
{{ArmorTable|title1=Monster Belt|title2=Monster Helm|title3=Monster Jackcoat|title4=Monster Trousers|title5=Monster Gaiters|title6=Monster Gloves|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
 
!class="skill-table" |[[Monster Armor Set|Monster Armor]]
|-
|[[Image:BST Relic waist.jpg|366x104px|Monster Belt]]
|-
|[[Image:BST Relic head.jpg|366x104px|Monster Helm]]
|-
|[[Image:BST Relic body.jpg|366x104px|Monster Jackcoat]]
|-
|[[Image:BST Relic legs.jpg|366x104px|Monster Trousers]]
|-
|[[Image:BST Relic feet.jpg|366x104px|Monster Gaiters]]
|-
|[[Image:BST Relic hands.jpg|366x104px|Monster Gloves]]
|}</div>
| width="40%" valign="top" align="left" |
=== Relic Armor +1 ===
=== Relic Armor +1 ===
<div style="max-width: 380px";>
{{ArmorTable|title1=Monster Helm +1|title2=Monster Jackcoat +1|title3=Monster Trousers +1|title4=Monster Gaiters +1|title5=Monster Gloves +1|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Monster Armor +1 Set|Monster Armor +1]]
|-
|[[Image:BST Relic head +1.jpg|366x104px|Monster Helm +1]]
|-
|[[Image:BST Relic body +1.jpg|366x104px|Monster Jackcoat +1]]
|-
|[[Image:BST Relic legs +1.jpg|366x104px|Monster Trousers +1]]
|-
|[[Image:BST Relic feet +1.jpg|366x104px|Monster Gaiters +1]]
|-
|[[Image:BST Relic hands +1.jpg|366x104px|Monster Gloves +1]]
|}</div>
| width="20%" valign="bottom" align="center" |
<br>
[[File:BST Relic Armor.png|thumb]]
|}


{| width="50%" cellpadding="5"
| width="100%" valign="top" align="left" |
=== Relic Weapon ===
=== Relic Weapon ===
<div style="max-width: 380px";>
{{WeaponsTable|title1=Guttler|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |Guttler
|-
|[[Image:Guttler.png|366x104px|link=Guttler]]
|}</div>
|}
<br>
<br>


== Leveling Guide ==
== Guides ==
Leveling guide for Beastmanster mains and subs 1-50.
* [[Beastmaster Leveling Guide]]
This is personal and community experience that said please feel free to add, modify, correct or update any information.


* [[Bst gear guide|Beastmaster Gear Guide]]


So your a beastmaster or want to level up as bst which has a lot of pros to it:
[[Category:Jobs]]


1) you level on your time, no waiting for parties or feeling guilty if you can't do a long time commitment
<br>
 
{{JobNav|state=expanded}}
2) all the drops are yours, this includes beastseals and kindred seals
 
2a) your no thief but do have more money making/farming oppertunities than other melee classes
 
3) sometimes people and level ranges just suck
 
4) grouping up with fellow beastmasters
 
5) easier to solo/lowman stories/missions/quests/BCNMs
 
6) pets can provide debuffs
 
There are cons:
 
1) exp without exp band will probably cap out at 6-8k per hour solo, at higher levels grouping can get more exp/hour
 
2) desirability endgame for groups is low right now
 
'''Basics/tips and tricks for leveling'''
 
Long gone is the days of charm/release on EM-Ts for exp and now its about chewing out eps for highest exp hour. When a mob you can kill in 30 seconds gives 50 exp your looking at 500 exp in 5 minutes and 6k exp an hour. It is my hope that others will also contribute to the camps as well as exp/hour so that everyone can enjoy the experience better.
 
1) keep a scythe and axe on you. You want to keep both leveled up as you go along with the preference for scythe. Dual wielding axes can give you decent dps as /nin or use with shield if your worried about survival and don't have /nin. At 125 sythe you can do aoe scythe weaponskill. This opens up being able to aoe packs with jugs.
 
2) /whm /nin and /thf are most used subjobs. /whm for sneak/invis/cures. /nin 24+ for invis/duelwield/utsumi /thf 30+ for sneak attack and treasure hunter and 60+ for triple attack and trick attack. sythe works better for any subjob than /nin due to max tp gains per hit and more dps. This will change over probably around level 50+ with rampage if your /nin but then you miss out on the benifits of /thf and /whm. If your in a bst burn any sub is probably fine though /nin would be best used. There are niche cases for /war if your attack starved
 
3) food use meats for attack if your killing EM and lower and sushi if your killing T or higher. Acc to 95% cap is the best dps stat.
 
4) jugs and pet food. Jugs have caps but you get them 23+ as bst main. It summons pets your level up to cap (HQ jugs have no level cap). Pet food is cheap and a stack of 12 would last 1 hour of exping (3 minute reward timer). At worst its good in a pinch to help keep jug alive if call beast timer is down (5 minutes). At high levels you'll have to decide to either part with going through jugs more often or giving them hp to reduce downtime for exp. Remember maximum exp means as little time resting as possible.
 
5) charm set at 14 covers a lot of what you will need as both bst and /bst.
 
Head 14- nobles ribbon -CHR+3
 
Neck 15- bird whistle - chr+3
 
Opal ring+1 - 14 - chr+2
 
So at 14 you can have +7 chr and 15 +10. CHR is what affects charm and this set is universal for all classes at 40 you can add corsete+1 for +6 chr as well and 51+ light staff for charming.
 
6) if you know you'll do an exp session next time you'll be logging on pop your exp band and get signet. When you log in next day (16 hours later) you can then use up that exp band and then pop it again for +8k bonus exp. that's 1-2 extra levels work of exp from 10-50 for doing what you already were going to do.
 
7) gobbie bag quest are your friends. it lets you hold more gear and drops/crystals when exping.
 
8) respawns in open world are 5 minutes from kill and dungeons/other areas are 15 minutes.
 
9) skill up easy method, equip level 1 weapon, charm mob A and attack mob B. Before charm on A is complete relase it (or it dies) then charm mob B and release or have it kill another mob. Rinse repeat. Get first ws in starter zone. To level 22-25 use Buburimu Penisula lighthouse beach. 22-30 quifim or korrokolla tunnel leaches/crabs. 30-41 eastern altepa desert beetles and dmhals, 41-51 western altepa desert beetles. 51-63 Gustav tunnel crabs.
 
'''Levels/camps'''
 
'''''1-12''''' Kill everything in the starting zone until level 1 mobs no longer give exp
 
'''West Sautabaruta''' K-8 or H-10 just outside the gate. There were very people around here. Charm the highest level around here and kill everything until level 1 no long give exp at around 11 or so. Then make your way to G6/7/8 up on the cliff. Charm high level bees and kill everything until your 12/13
 
'''North Gustaberg''' make your way up to the monument charming and killing. Target is mainly bees but again purpose is exp/hour for leveling at this point.
 
'''''11-20/23'''''
 
'''Tahrongi Canyon'''
There are 3-4 camps for exp in here as their is some overlap.
 
''11-14/15/16'' at G10/H10 with luck rune charm the highest level and kill everything. Mandgargora aren't the best charm as you can pull hate off them easily but go around and chew them up to at least 14 if you can, grind this to 15 or 16 so that charming dmhals is easier.
 
Alternative is G7/G8 along the cliff but there is goblins so beware.
 
''14-18'' E5/F5. Charm dhmals to kill everything in site including the occasional dmhal and going up to birds at E5. There are ghouls that spawn around birds at E5 but you can use those as intermediate charms until you can safely charm the dmhals which range 14-16. When exp starts to peter out at 19 you can move onto new area or next camp.
 
''18-23/24/25'' 4-6k exp an hour F6
 
Kill the bees here. Charm the high level bees and kill the lower level ones. Goblins are also 18-20 so build up tp and high level charms before killing them. The idea is to kill low level bees to respawn as high level ones to help kill goblins. There is the rare level 20 bee spawn here. Pop exp band to get through 20-23 here and then it gets better with jug pet. With rabbit at 23 I was getting 6k exp/hour killing everything and using macro for cures and /sic to full. I was able to clear all the bees and goblins and /sic to full in about 5 minutes respawn. I did this to 25 but if you want to move on earlier you can. Lots of good drops with beehive chips and crystals.
 
'''''20-30''''' '''maze of Shakhrami'''
 
I didn't personally do this but what i gather is 2 camps.
 
at entrance bats to bats or worms.
 
E7/F7/G7 Charm and sic everything against each other. Main target is crawlers. Use the scorpion starting at 25 if your charming.
 
If your using jug pets keep lots of food or lots of pets handy good exp hour.
 
'''''20-35''''' '''Buburimu Penisula'''
 
''20-25'' F7/G7 Charm birds and kill the rabbits/sprouts. Beware of goblins
 
''25-30/31/32'' G6 kill the new horizion mobs here with jug. Rabbit shouldn't need food that often but it goes fast.
 
''30-35/3''6 I7/H7 There are bull dmhals and horizon dmhals in about 3 packs here. Run around and kill them with any pet. Pet food recommended
 
'''''30-45''''' '''Korroloka Tunnel'''
 
Id recommend starting here at 35 but there are alternatives you can use to start here at 30.
 
''30-35'' Target worms and bats the entrance and side
 
''30-35'' charm/alternative camps map 3 J8/K8 crabs and pugils in this area
 
Korroloka tunnel map 3
E8/f8/g8 same deal
 
I7/J7 spiders- these are decent drops but the slow will hurt dps. Charm other rooms and kill them or use pet jug.
 
''30-40'' map 5
 
Korroloka Tunnel Map 5
Kraken can spawn in G11 room 33-35 can use that to help mow down rest of mobs in G11/H11 can also taget leaches near the ninja quest location if you run out of things to kill
 
''35-43/44/45'' The main tunnel
 
Id recommend the tiger jug and some pet food. You kill everything bats/leaches/spiders everything. Gigas are around level 35 you might want to avoid them as they have a lot of hp and take time to kill. The oozes are also farmed and will fall off exp around 35. Still high exp and will last up to 45 if you want to grind it out here. Good exp hour
 
'''''45-50''''' '''Oldton movolopis (bst only)'''
 
I'm using the HQ rabbit jug to get groups of 3-7 goblins/moblins and bats and aoe them down. Bring pick axes to mine if you want a break and want to get extra gil.
 
'''''40-45''''' '''Yuhtunga jungle (/bst or bst)'''
 
F11 charm pugils (/bst) and kill sahagin or just kill everything. Exp parties can be here so be warned.
 
'''''45-55''''' '''SSG'''
 
Near entrance kill everything. This is speculation on my part but where I plan to go next.

Latest revision as of 12:12, 23 August 2024

Beastmaster
Abbreviation: BST
Expansion Pack: Final Fantasy XI
How to Unlock: Save My Son
Path of the Beastmaster
Page Contents: Abilities
Skills
Merits
Equipment
Guides

Mandy BST noBG.png

Available after completing the quests Save My Son and Path of the Beastmaster, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called Familiars through the Call Beast job ability.

Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets".

Horizon Changes HorizonXI specific changes

  • Moderate changes to Artifact Armor.
  • Significant changes to the relic weapon Guttler.
  • The night flowers that need to be examined while doing the Save My Son can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.
  • Ready wasn't available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.
  • Every physical and magical damage dealing TP moves are no longer imbued with Skillchain Attributes/Magic Burst Properties.
  • Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.
  • All HQ Familiar's now cap at 75.
  • Pet food has been buffed to provide increased HP/stats etc. to pets.

Job Abilities

Level Name
1 Familiar
1 Charm
10 Gauge
12 Reward
23 Call Beast Pets now persist through zoning
30 Tame

Pet Commands

Level Command
1 Fight
10 Heel
15 Stay
25 Sic
25 Ready This pet command was not available during this era.
35 Leave

Melee Skills

Skill Rank 37 75
Axe A- 114 269
Scythe B- 109 240
Dagger C+ 105 230
Club D 101 210
Sword E 94 200

Ranged Skills

Skill Rank 37 75
N/A

Defensive Skills

Skill Rank 37 75
Evasion C 105 225
Parrying C 105 225
Shield E 94 200

Group 1 Merits

Name Description
Killer Effects +1% increase to the rate of intimidating opponents per upgrade Verification Needed
Reward Recast -3 seconds per upgrade Verification Needed
Call Beast Recast -10 seconds per upgrade Verification Needed
Sic Recast -2 seconds to Sic and Ready per upgrade Verification Needed
Tame Recast -20 seconds per upgrade Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Barbaroi Axe 40 32 288 6.67 BST STR +2 CHR +2 Pet: Accuracy +5

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Beast Gaiters 52 Feet BST DEF: 10 HP +11 CHR +3 Enhances "Reward" effect "Charm" +2
Beast Gloves 54 Hands BST DEF: 12 HP +11 DEX +3 Parrying Skill +5 "Charm" +3
none
Beast Helm 56 Head BST DEF: 22 HP +15 INT +5 MND +3 Increases "Tame" success rate "Charm" +4 Pet:Magic Accuracy +5
Currently the .DAT is bugged and does not reflect the +3mnd
Beast Jackcoat 58 Body BST DEF: 44 HP +20 VIT +3 Accuracy +3 Augments "Reward" "Charm" +5
Beast Trousers 60 Legs BST DEF: 30 HP +15 CHR +4 Enhances "Killer" effect "Charm" +6
none

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Beast Gaiters +1 74 Feet BST DEF: 10 HP +11 CHR +5 AGI +5 Enhances "Reward" effect "Charm" +2
Beast Gloves +1 74 Hands BST DEF: 15 HP +11 DEX +5 CHR +5 Parrying Skill +10 "Charm" +3
Beast Helm +1 74 Head BST DEF: 26 HP +15 INT +8 MND +8 "Charm" +4 Increases "Tame" Success Rate Pet:Magic Accuracy +8
Beast Jackcoat +1 74 Body BST DEF: 49 HP +20 VIT +6 Accuracy +3 Augments "Reward" "Charm" +6
Beast Trousers +1 74 Legs BST DEF: 34 HP +15 STR +6 CHR +6 Enhances "Killer" effect "Charm" +6
none

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Monster Belt 70 Waist BST DEF: 5 CHR +6 Accuracy +7 Enmity -3
Monster Jackcoat 72 Body BST DEF: 49 HP +21 INT +6 Augments "Reward" II "Charm" +6
none
Monster Trousers 73 Legs BST DEF: 34 HP +17 DEX +4 HP recovered while healing +3 "Charm" +2
none
Monster Gaiters 74 Feet BST DEF: 14 HP +13 VIT +4 Enhances "Reward" effect II "Charm" +3
Monster Helm 74 Head BST DEF: 26 HP +19 CHR +4 Parrying Skill +3 "Charm" +5
Monster Gloves 75 Hands BST DEF: 15 HP +14 DEX +2 AGI +2"Charm" +4 Augments Call Beast

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Monster Gaiters +1 75 Feet BST DEF: 15 HP +13 VIT +5 Enhances "Reward" effect II "Charm" +3
Monster Gloves +1 75 Hands BST DEF: 16 HP +20 DEX +3 AGI +3"Charm" +4 Augments Call Beast
Monster Helm +1 75 Head BST DEF: 27 HP +19 MP +19 CHR +5 Parrying Skill +3 "Charm" +5
Monster Jackcoat +1 75 Body BST DEF: 50 HP +21 INT +7 Augments "Reward" II "Charm" +7
none
Monster Trousers +1 75 Legs BST DEF: 35 HP +17 DEX +5 HP recovered while healing +4 "Charm" +2
none

Relic Weapon

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Guttler 75 53 280 11.36 BST Attack +20 "Onslaught"
  • Additional effect: "Choke" has been removed.
  • Now has Enhances "Tandem Strike" effect. This is a job trait that was added to Beastmaster well beyond our current era.


Guides