Paladin: Difference between revisions

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[[File:PALADIN.png|thumb|216x216px|Paladin]]
__NOTOC__
<div class="flex-container" style="align-items: center;">
<div class="flex-container-item-2">
{{Job Infobox
| name = Paladin
| short = PLD
| expansionpack = Final Fantasy XI
| unlock = [[A Squire's Test]]<br>[[A Squire's Test II]] <br>[[A Knight's Test]]
}}
</div>
<div class="flex-container-item-2">[[File:Mandy pld noBG.png|center|x302px|alt=cartoon mandragora wearing a coronet and shield, holding a sword]]</div>
</div>


{{clear|left}}
Paladins specialize in close-range combat, specializing in the use of [[:Category:Swords|swords]] and [[:Category:Clubs|hammers]]. Through long hours of spiritual training, paladins have acquired the ability to cast [[White Magic]] spells, making them even more valuable on the battlefield. Through the use of [[Shield Mastery]] and the ability to wear the heaviest [[armor]] in the game, Paladin fills its niche as a tank specialist.
{| class="wikitable" style="text-align: center; width: min(100%,350px);"
== Horizon Changes {{changes}} ==
| colspan="2" bgcolor="#000000" |'''<u>Paladin</u>'''
{{#section:Category:Horizon Changes|Paladin}}
|-
{{#section:Category:Horizon Changes|Clubs}}
| bgcolor="#000000" width="40%" |Abbreviation
==== Spells ====
| width="60%" |PLD
{{#section:Category:Horizon Changes|Banish}}
|-
{{#section:Category:Horizon Changes|Enlight}}
| bgcolor="#000000" |Expansion Pack
==== Weapon Skills ====
|Final Fantasy XI
{{#cargo_query:table=WeaponSkills|fields=HorizonChanges|where=Name='Starlight'}}
|-
*[[Swift Blade]] TP bonus has been adjusted to give critical chance instead of accuracy.
| bgcolor="#000000" |Quest
<div class="flex-container">
|[https://www.bg-wiki.com/ffxi/A_Knight%27s_Test A Knight's Test]
<div class="flex-container-item-2>
|-
 
|}{{clear}}
== Job Abilities ==
==Job Traits & Abilities==
<div style="display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;">
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
! colspan="2" style="background:#000000; border-color: #59c1ff;" |Traits
|-
| style="border-color: #59c1ff;" |5
| style="border-color: #59c1ff;" |[[Undead Killer]]
|-
| style="border-color: #59c1ff;" |10
| style="border-color: #59c1ff;" |[[Defense Bonus]]
|-
| style="border-color: #59c1ff;" |20
| style="border-color: #59c1ff;" |[[Resist Sleep]]
|-
| style="border-color: #59c1ff;" |25
| style="border-color: #59c1ff;" |[[Shield Mastery]]
|-
| style="border-color: #59c1ff;" |25
| style="border-color: #59c1ff;" |[[Auto-Refresh]]
|-
| style="border-color: #59c1ff;" |?
| style="border-color: #59c1ff;" |[[Max HP Boost]]
|-
| style="border-color: #59c1ff;" |?
| style="border-color: #59c1ff;" |Shield Barrier
|-
| style="border-color: #59c1ff;" |?
| style="border-color: #59c1ff;" |
|-
|}<div style="display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;">


{| class="wikitable" style="background:#000000; text-align: center; margin: 0;"
{| class="horizon-table jobs-table" style="text-align: center;"
! colspan="2" style="background:#000000; border-color: #ee6a6a;" |Abilities
! width="25%" |Level
|-
! width="75%" |Name
! style="background:#000000; border-color: #ee6a6a; width: 20%;" |Lvl.
! style="background:#000000; border-color: #ee6a6a;" |Name
|-
|-
| align="center" | 01
| [[Invincible]]
|- 
| align="center" | 05
| [[Holy Circle]] {{changes|Recast increased from 5 to 10 minutes. New effect: increases damage for party against undead. New effect: Protects against blood aggro but further testing is required.}}
|-
|-
| style="border-color: #ee6a6a;" |1
| align="center" | 15
| style="border-color: #ee6a6a;" |[[Invincible]]
| [[Shield Bash]]
|-
|-
| style="border-color: #ee6a6a;" |5
| align="center" | 30
| style="border-color: #ee6a6a;" |[[Holy Circle]]
| [[Sentinel]]
|-
|-
| style="border-color: #ee6a6a;" |15
| align="center" | 35
| style="border-color: #ee6a6a;" |[[Shield Bash]]
| [[Cover]] {{changes|Horizon changes need to be verified.}}
|-
|-
| style="border-color: #ee6a6a;" |30
| align="center" | 45
| style="border-color: #ee6a6a;" |[[Sentinel]]
| [[Chivalry]] {{changes|This ability was only obtainable via merits, in the ToAU era.}}
|-
|-
| style="border-color: #ee6a6a;" |35
| align="center" | 62
| style="border-color: #ee6a6a;" |[[Cover]]
| [[Rampart]] {{changes|Gives a stoneskin effect equal to x2 VIT.  In era provided a -25% damage mitigation effect}}
|-
|45
|[[Chivalry]]
|-
| style="border-color: #ee6a6a;" |?
| style="border-color: #ee6a6a;" |[[Rampart]]
|-
|-
|}
|}


==Spells==
</div>
{| class="wikitable R-Highlight-Purple" style="background:#000000; text-align: center; margin: 0;"
<div class="flex-container-item-2>
|-
! style="background:#000000; border-color: #9f7fde; width: 20%;" |Lvl.
!Name
! style="background:#000000; border-color: #9f7fde;" |Skill Type
|-
| style="border-color: #9f7fde;" |5
| style="border-color: #9f7fde;" |[[Cure]]
| style="border-color: #9f7fde;" |[[Healing]]
|-
| style="border-color: #9f7fde;" |7
| style="border-color: #9f7fde;" |[[Banish]]
| style="border-color: #9f7fde;" |[[Divine]]
|-
| style="border-color: #9f7fde;" |10
| style="border-color: #9f7fde;" |[[Protect]]
| style="border-color: #9f7fde;" |[[Enhancing]]
|-
| style="border-color: #9f7fde;" |17
| style="border-color: #9f7fde;" |[[Cure II]]
| style="border-color: #9f7fde;" |[[Healing]]
|-
| style="border-color: #9f7fde;" |20
| style="border-color: #9f7fde;" |[[Shell]]
| style="border-color: #9f7fde;" |[[Enhancing]]
|-
| style="border-color: #9f7fde;" |30
| style="border-color: #9f7fde;" |[[Cure III]]
| style="border-color: #9f7fde;" |[[Healing]]
|-
| style="border-color: #9f7fde;" |30
| style="border-color: #9f7fde;" |[[Protect II]]
| style="border-color: #9f7fde;" |[[Enhancing]]
|-
| style="border-color: #9f7fde;" |34
| style="border-color: #9f7fde;" |[[Banish II]]
| style="border-color: #9f7fde;" |[[Divine]]
|-
| style="border-color: #9f7fde;" |37
| style="border-color: #9f7fde;" |[[Flash]]
| style="border-color: #9f7fde;" |[[Divine]]
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |[[Shell II]]
| style="border-color: #9f7fde;" |[[Enhancing]]
|-
| style="border-color: #9f7fde;" |40
| style="border-color: #9f7fde;" |[[Enlight]] {{Changes }}
| style="border-color: #9f7fde;" |[[Enhancing]]
|-
| style="border-color: #9f7fde;" |50
| style="border-color: #9f7fde;" |[[Raise]]
| style="border-color: #9f7fde;" |[[Healing]]
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |[[Protect III]]
| style="border-color: #9f7fde;" |[[Enhancing]]
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |[[Cure IV]]
| style="border-color: #9f7fde;" |[[Healing]]
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |[[Holy]]
| style="border-color: #9f7fde;" |[[Divine]]
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |[[Shell III]]
| style="border-color: #9f7fde;" |[[Enhancing]]
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |[[Protect IV]]
| style="border-color: #9f7fde;" |[[Enhancing]]
|}</div></div>


==Combat Skills ''(subject to change)''==
== Job Traits ==
<div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;"><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;">
{| class="horizon-table jobs-table sortable" style="text-align: center;"
===Combat Skills===
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%;" cellpadding="2"
|-
! width="30%" style="background:#000000; border-color: #fd5b7e;" |Skill
! width="15%" style="background:#000000; border-color: #fd5b7e;" |Rank
! width="15%" style="background:#000000; border-color: #fd5b7e;" |37
! width="15%" style="background:#000000; border-color: #fd5b7e;" |75
|-
| style="border-color: #fd5b7e;" |Sword
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
|-
| style="border-color: #fd5b7e;" |Great Sword
! scope="col" style="width: 25%;" |Level
| style="border-color: #fd5b7e;" |
! scope="col" style="width: 75%;" |Trait
| style="border-color: #fd5b7e;" |
{{job trait unlock |level=5 |trait=Undead Killer }}
| style="border-color: #fd5b7e;" |
{{job trait unlock |level=10 |trait=Defense Bonus }}
|-
{{job trait unlock |level=20 |trait=Resist Sleep }}
| style="border-color: #fd5b7e;" |Club
{{job trait unlock |level=25 |trait=Shield Mastery |trait note={{changes|This trait was only obtained during the ToAU era.}} }}
| style="border-color: #fd5b7e;" |
{{job trait unlock |level=25 |trait=Auto Refresh |trait note={{Changes|PLD didn't have access until ToAU and then was available from level 35, not 25.}} }}
| style="border-color: #fd5b7e;" |
{{job trait unlock |level=30 |trait=Defense Bonus |tier=II |trait note={{Verification}} }}
| style="border-color: #fd5b7e;" |
{{job trait unlock |level=40 |trait=Resist Sleep |tier=II |trait note={{Verification}} }}
|-
{{job trait unlock |level=50 |trait=Defense Bonus |tier=III |trait note={{Verification}} }}
| style="border-color: #fd5b7e;" |Staff
{{job trait unlock |level=50 |trait=Shield Mastery |tier=II |trait note={{Verification}} }}
| style="border-color: #fd5b7e;" |
{{job trait unlock |level=60 |trait=Resist Sleep |tier=II |trait note={{Verification}} }}
| style="border-color: #fd5b7e;" |
{{job trait unlock |level=70 |trait=Defense Bonus |tier=IV |trait note={{Verification}} }}
| style="border-color: #fd5b7e;" |
{{job trait unlock |level=75 |trait=Shield Mastery |tier=III |trait note={{Verification}} }}
|-
| style="border-color: #fd5b7e;" |Polearm
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
| style="border-color: #fd5b7e;" |Dagger
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|}</div><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;">
====Defensive Skills====
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%;" cellpadding="2"
|-
! width="30%" style="background:#000000; border-color: #fd5b7e;" |Skill
! width="15%" style="background:#000000; border-color: #fd5b7e;" |Rank
! width="15%" style="background:#000000; border-color: #fd5b7e;" |37
! width="15%" style="background:#000000; border-color: #fd5b7e;" |75
|-
| style="border-color: #fd5b7e;" |Evasion
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
| style="border-color: #fd5b7e;" |Parrying
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
| style="border-color: #fd5b7e;" |Shield
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|}
|}
</div></div>
== Spell List ==
{{Magic for job}}
== Skills ==
{{job skills
| dagger = C-
| sword = A+
| great sword = B
| polearm = E
| club = A-
| staff = A-


===Magic Skills===
| evasion = C
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%;" cellpadding="2"
| shield = A+
| parrying = C


|+
| divine = B+
|-
| healing = C
! width="25%" style="background:#000000; border-color: #fd5b7e;" |Skill
| enhancing = D
! width="12%" style="background:#000000; border-color: #fd5b7e;" |Rank
}}
! width="12%" style="background:#000000; border-color: #fd5b7e;" |37
! width="12%" style="background:#000000; border-color: #fd5b7e;" |75
|-
| style="border-color: #fd5b7e;" |Divine
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
| style="border-color: #fd5b7e;" |Healing
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
| style="border-color: #fd5b7e;" |Enhancing
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|}
</div></div>


{{job skill caps}}


==Merits==
<div class="flex-container">
{| border="0" width="100%" cellpadding="0" cellspacing="2" valign="top"
<div class="flex-container-item-2>
|-
== Group 1 Merits ==
|
{| class="horizon-table jobs-table"; style="text-align: center;"
===Group 1===
! width="40%" |Name
{| class="wikitable" style="text-align: center;" cellpadding="2" width="100%"
! width="60%" |Description
|-
! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name
! colspan="1" style="background:#000000; border-color: #fc8b4d;" |Description
|-
| style="background:#000000; border-color: #fc8b4d;" |
| style="background:#000000; border-color: #fc8b4d;" |
|-
|-
| style="background:#000000; border-color: #fc8b4d;" |
|[[Shield Bash Recast]]
| style="background:#000000; border-color: #fc8b4d;" |
| -10 seconds per upgrade
|-
|-
| style="background:#000000; border-color: #fc8b4d;" |
|[[Holy Circle Recast]]
| style="background:#000000; border-color: #fc8b4d;" |
| - 20 seconds per upgrade
|-
|-
| style="background:#000000; border-color: #fc8b4d;" |
|[[Sentinel Recast]]
 
| -10 seconds per upgrade
| style="background:#000000; border-color: #fc8b4d;" |
|-
|-
| style="background:#000000; border-color: #fc8b4d;" |
|[[Cover Effect Length]]
| style="background:#000000; border-color: #fc8b4d;" |
| +4 seconds per upgrade
|-
|-
|[[Rampart Recast]]
| -10 seconds per upgrade
|}
|}
</div>
<div class="flex-container-item-2>
== Group 2 Merits ==
* Currently unavailable on Horizon.
<!--Currently not active on Horizon. Remove when required.
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%";
! width="40%" |Name
! width="60%" |Description
|-
|-
|
|
====Group 2====
|
{| class="wikitable" style="text-align: center;" cellpadding="2" width="100%"
|}-->
|-
</div></div>
! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name
== Job Specific Equipment ==
! colspan="1" style="background:#000000; border-color: #fc8b4d;" |Description
<!--=== Horizon Specific Equipment ===
|-
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}
| style="background:#000000; border-color: #fc8b4d;" |
-->
| style="background:#000000; border-color: #fc8b4d;" |
=== Artifact Weapons ===
|-
{{WeaponsTable|title1=Honor Sword|cssclasses=jobs-table|tooltip=true}}
| style="background:#000000; border-color: #fc8b4d;" |
 
| style="background:#000000; border-color: #fc8b4d;" |
=== Artifact Armor ===
|-
{{ArmorTable|title1=Gallant Leggings|title2=Gallant Gauntlets|title3=Gallant Coronet|title4=Gallant Breeches|title5=Gallant Surcoat|cssclasses=jobs-table|tooltip=true}}
| style="background:#000000; border-color: #fc8b4d;" |
 
| style="background:#000000; border-color: #fc8b4d;" |
=== Artifact Armor +1 ===
|-
{{ArmorTable|title1=Gallant Leggings +1|title2=Gallant Gauntlets +1|title3=Gallant Coronet +1|title4=Gallant Breeches +1|title5=Gallant Surcoat +1|cssclasses=jobs-table|tooltip=true}}
| style="background:#000000; border-color: #fc8b4d;" |
 
| style="background:#000000; border-color: #fc8b4d;" |
=== Relic Armor ===
|-
{{ArmorTable|title1=Valor Cape|title2=Valor Leggings|title3=Valor Gauntlets|title4=Valor Coronet|title5=Valor Breeches|title6=Valor Surcoat|cssclasses=jobs-table|tooltip=true}}
|}
 
|-
=== Relic Armor +1 ===
|}
{{ArmorTable|title1=Valor Leggings +1|title2=Valor Gauntlets +1|title3=Valor Coronet +1|title4=Valor Breeches +1|title5=Valor Surcoat +1|cssclasses=jobs-table|tooltip=true}}


==Job Specific Equipment==
=== Relic Shield ===
{{ArmorTable|title1=Aegis|cssclasses=jobs-table|tooltip=true}}


===Artifact Armor  ''(subject to change)''===
=== Relic Weapons ===
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
{{WeaponsTable|title1=Excalibur|title2=Ragnarok|cssclasses=jobs-table|tooltip=true}}
|-
<br>
|Weapon
|40
|[[Honor Sword]]
|Dmg: 28 Delay: 240 Hp + 10
MP +10 VIT +2 MND +2
| rowspan="6" |[[File:AF PLD.png|thumb]]
|-
|Feet
|52
|[[Gallant leggings|Gallant Leggings]]
|Def: 14 HP +15 CHR +5 DEX +2 Shield Skill + 10
Enhances "Holy Circle" Effect
|-
|Hands
|54
|Gallant Gauntlets
|???
|-
|Head
|56
|Gallant Coronet
|???
|-
|Legs
|58
|Gallant Breeches
|???
|-
|Body
|60
|Gallant Surcoat
|???
|}


===Relic Armor ''(subject to change)''===
== Guides ==
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
* [[EXP Party Guide - Paladin]]
|-
<br>
|Feet
[[Category:Jobs]]
|71
<br>
|Valor Leggings
{{JobNav|state=expanded}}
|???
| rowspan="5" |[[File:Relic PLD.png|thumb]]
|-
|Hands
|72
|Valor Gauntlets
|???
|-
|Head
|73
|Valor Coronet
|???
|-
|Legs
|74
|Valor Breeches
|???
|-
|Body
|75
|Valor Surcoat
|???
|}

Latest revision as of 16:39, 7 November 2025

Paladin
Abbreviation: PLD
Expansion Pack: Final Fantasy XI
How to Unlock: A Squire's Test
A Squire's Test II
A Knight's Test
Page Contents: Abilities
Spells List
Skills
Merits
Equipment
Guides
cartoon mandragora wearing a coronet and shield, holding a sword

Paladins specialize in close-range combat, specializing in the use of swords and hammers. Through long hours of spiritual training, paladins have acquired the ability to cast White Magic spells, making them even more valuable on the battlefield. Through the use of Shield Mastery and the ability to wear the heaviest armor in the game, Paladin fills its niche as a tank specialist.

Horizon Changes HorizonXI specific changes

  • Minor changes to Artifact Armor.
  • Significant changes to the relic weapon Ragnarok.
  • Holy Circle increased damage for party member against undead mobs. Protects against blood aggro but further testing is required to ascertain how. Verification Needed
    Recast has also been doubled to 10 minutes.
  • Chivalry is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.
  • The accuracy of the stun component of the job ability Shield Bash has been increased. It will now provide a similar stun rate to the job ability Weapon Bash. - Version 1.2
  • The job ability Cover is now usable on alliance members. Version 1.2
  • Paladins are able to use most clubs now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.

Spells

  • The effect of Banish has been 'era+'ed' to inhibit the target undead monster's TP gain.
  • Enlight wasn't originally in the Chains of Promathia era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by Paladins at level 40.

Weapon Skills

Spell List

Spell List for Paladin (Level, Name)
55
Holy increased damage

Skills

Melee Skills
Skill Rank 37 75
Dagger C− 105 220
Sword A+ 114 276
Great Sword B 109 250
Polearm E 94 200
Club A− 114 269
Staff A− 114 269
Defensive Skills
Skill Rank 37 75
Evasion C 105 225
Shield A+ 114 276
Parrying C 105 225
Magic Skills
Skill Rank 37 75
Divine B+ 109 256
Healing C 105 225
Enhancing D 101 210


Skill Caps
LevelDaggerSwordGreat SwordPolearmClubStaffEvasionShieldParryingDivineHealingEnhancing
1565466565554
2797699797776
31012109121210121010109
4131513111515131513131312
5161816141818161816161614
6192119162121192119191917
7212422192424212421222120
8242725212727242724252422
9273028243030273027282725
10303331263333303330313028
11333634293636333633343331
12353936313939353935363533
13384239344242384238393836
14414542364545414541424139
15444845394848444844454441
16475148415151475147484744
17495451445454495449514947
18525754465757525752545249
19556057496060556055575552
20586360516363586358605855
21616663546666616661636158
22636965566969636963656360
23667268597272667266686663
24697571617575697569716966
25727874647878727872747268
26758177668181758175777571
27778480698484778477807774
28808783718787808780838076
29839086749090839083868379
30869389769393869386898682
31899692799696899689928985
32919994819999919991949187
339410297841021029410294979490
34971051008610510597105971009793
351001081038910810810010810010310095
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Group 1 Merits

Name Description
Shield Bash Recast -10 seconds per upgrade
Holy Circle Recast - 20 seconds per upgrade
Sentinel Recast -10 seconds per upgrade
Cover Effect Length +4 seconds per upgrade
Rampart Recast -10 seconds per upgrade

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Honor Sword 40 28 240 7 PLD HP +10 MP +10 VIT +2 MND +2
  • Can be equipped at Lv. 40 instead of Lv. 42
  • HP +10
  • MP +10

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Gallant Leggings 52 Feet PLD DEF: 14 HP +15 CHR +5 DEX +2 HorizonXI specific changes Shield skill +10 Enhances "Holy Circle" effect
Gallant Gauntlets 54 Hands PLD DEF: 16 HP +11 DEX +3 Resistance vs. Light +10 Enmity +2

none

Gallant Coronet 56 Head PLD DEF: 24 HP +12 MND +3 Enhances "Cover" effect Enmity +2
none
Gallant Breeches 58 Legs PLD DEF: 34 HP +15 AGI +3 Enhancing magic skill +5 Enmity +2
none
Gallant Surcoat 60 Body PLD DEF: 47 HP +20 VIT +4 Accuracy +3 Divine magic skill +5 Enmity +2

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Gallant Breeches +1 74 Legs PLD DEF: 43 HP +20 AGI +4 Enhancing magic skill +10 Enmity +2
Gallant Coronet +1 74 Head PLD DEF: 28 HP +12 MND +6 Enhances "Cover" effect Enmity +3
Gallant Gauntlets +1 74 Hands PLD DEF: 22 HP +11 DEX +6 VIT +3 Enmity +2
Gallant Leggings +1 74 Feet PLD DEF: 19 HP +20 CHR +5 DEX +2 Shield skill +12 Enhances "Holy Circle" effect
  • Now has DEX +2
Gallant Surcoat +1 74 Body PLD DEF: 55 HP +20 VIT +6 Accuracy +3 Divine magic skill +8 Enmity +2

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Valor Cape 70 Back PLD DEF: 16 HP +40 VIT +6 Enmity +3
none
Valor Leggings 71 Feet PLD DEF: 19 HP +18 MND +3 Enmity +1 Enhances "Sentinel" effect
none
Valor Gauntlets 72 Hands PLD DEF: 22 HP +16 VIT +5 Enmity +3 "Shield Bash" +10
none
Valor Coronet 73 Head PLD DEF: 28 HP +18 Healing Magic skill +10 Enmity +3 Enhances "Rampart" effect
none
Valor Breeches 74 Legs PLD DEF: 43 HP +20 STR +5 Enmity +3 Spell interruption rate down 10%
Valor Surcoat 75 Body PLD DEF: 55 HP +23 DEX +3 Enmity +4 Augments "Cover"
none

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Valor Breeches +1 75 Legs PLD DEF: 44 HP +20 STR +6 Enmity +4 Spell Interruption Rate down 10%
none
Valor Coronet +1 75 Head PLD DEF: 29 HP +18 MP +18 Healing Magic Skill +10 Enmity +4 Enhances "Rampart" effect
none
Valor Gauntlets +1 75 Hands PLD DEF: 23 HP +16 VIT +6 Enmity +4 "Shield Bash" +10
none
Valor Leggings +1 75 Feet PLD DEF: 20 HP +18 MND +4 Enmity +2 Enhances "Sentinel" effect
none
Valor Surcoat +1 75 Body PLD DEF: 56 HP +30 DEX +3 Enmity +5 Augments "Cover"
none

Relic Shield

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Aegis 75 Shield PLD DEF: 40 Augments "Shield Bash" Magic damage taken -25%
none

Relic Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Excalibur 75 49 233 12.62 RDM / PLD Attack +20 Additional effect: Damage proportionate to current HP "Knights of Round"
Ragnarok 75 93 466 11.97 WAR / PLD / DRK Accuracy +20 Increases rate of critical hits "Scourge"
  • Scourge can now crit, at 3000% TP close to 100% proc rate
  • Base DMG has been changed from 86 to 93
  • Delay has been changed from 431 to 466
  • Aftermath has been changed to Critical Hit Damage +10%



Guides