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__NOTOC__
<div class="flex-container">
<div class="flex-container-item-2">
{{Job Infobox
| name = Beastmaster
| short = BST
| expansionpack = Final Fantasy XI
| unlock = [[Save My Son]] <br>[[Path of the Beastmaster]]
}}
</div>
<div class="flex-container-item-2>
[[Image:Mandy BST noBG.png|middle|322x312px]]
</div></div>


[[File:Bst.png|thumb|Beastmaster|216x216px]]
Available after completing the quests [[Save My Son]] and [[Path of the Beastmaster]], these experts in monster research have trained tirelessly to communicate with, and even control the animals of [[Vana'diel]].  Based on their [[:Category:Bestiary#Beast Strength Chart|knowledge of beasts]], Beastmasters (BST) can [[charm]] the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called [[:Category:Familiars|Familiars]] through the [[Call Beast]] job ability.


=== As of 11/28/2022 all content of this page is <u>not accurate</u> !    Server launches 12/17/2022, until then, content is speculation. ===
Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster [[parties]].  In a conventional party, a Beastmaster will most frequently fill the roles of [[Damage Dealer|damage dealer]] and [[puller]], and augment their damage with [[Jug Pet|"Jug Pets"]].
{{clear|left}}
<br>
{| class="wikitable" style="text-align: center; width: min(100%,350px);"
== Horizon Changes {{changes}} ==
| colspan="2" bgcolor="#000000" |'''<u>Beastmaster</u>'''
{{#section:Category:Horizon Changes|Beastmaster}}
<div class="flex-container">
<div class="flex-container-item-2>
== Job Abilities ==
 
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="75%" |Name
|-
|-
| bgcolor="#000000" width="40%" |Abbreviation
|1
| width="60%" |BST
|[[Familiar]]
|-
|-
| bgcolor="#000000" |Expansion Pack
|1
|Final Fantasy XI
|[[Charm]]
|-
|-
| bgcolor="#000000" |Quest
|10
|[[Path of the Beastmaster (quest)|Path of the Beastmaster]]
|[[Gauge]]
|-
|-
|}{{clear}}
|12
==Job Traits & Abilities ==
|[[Reward]]
<div style="display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;">
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
! colspan="2" style="background:#000000; border-color: #59c1ff;" | Traits
|-
|-
| style="border-color: #59c1ff;" |?
|23
| style="border-color: #59c1ff;" |Wide Scan
|[[Call Beast]] {{changes|Pets now persist through zoning}}
|-
|-
| style="border-color: #59c1ff;" |?
|30
| style="border-color: #59c1ff;" |Vermin Killer
|[[Tame]]
|-
|-
| style="border-color: #59c1ff;" |?
<!--|?
| style="border-color: #59c1ff;" |Resist Slow
|[[Feral Howl]]
|-
|-
| style="border-color: #59c1ff;" |?
|?
| style="border-color: #59c1ff;" |Resist Amnesia
|[[Killer Instinct]]-->
|-
|}
| style="border-color: #59c1ff;" |?
| style="border-color: #59c1ff;" |Bird Killer
|-
| style="border-color: #59c1ff;" |?
| style="border-color: #59c1ff;" |Amorph Killer
|-
| style="border-color: #59c1ff;" |?
| style="border-color: #59c1ff;" |Tandem Strike
|-
| style="border-color: #59c1ff;" |?
| style="border-color: #59c1ff;" |Resist Slow II
|-
| style="border-color: #59c1ff;" |?
| style="border-color: #59c1ff;" |Resist Amnesia II


== Pet Commands ==
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="25%" |Level
! width="75%" |Command
|-
|-
| style="border-color: #59c1ff;" |?
|1
| style="border-color: #59c1ff;" |Lizard Killer
|[[Fight]]
|-
|-
| style="border-color: #59c1ff;" |?
|10
| style="border-color: #59c1ff;" |Tandem Blow
|[[Heel]]
|-
|-
| style="border-color: #59c1ff;" |?
|15
| style="border-color: #59c1ff;" |Damage Limit+
|[[Stay]]
|-
|-
| style="border-color: #59c1ff;" |?
|25
| style="border-color: #59c1ff;" |Tandem Strike II
|[[Sic]]
|-
|-
| style="border-color: #59c1ff;" |?
|25
| style="border-color: #59c1ff;" |Aquan Killer
|[[Ready]] {{Changes|This pet command was not available during this era.}}
|-
|-
| style="border-color: #59c1ff;" |?
|35
| style="border-color: #59c1ff;" |Resist Slow III
|[[Leave]]
|}
</div>
<div class="flex-container-item-2>
 
== Job Traits ==
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="75%" |Name
|-
|-
| style="border-color: #59c1ff;" |?
|1
| style="border-color: #59c1ff;" |Resist Amnesia III
|[[Wide Scan]]
|-
|-
| style="border-color: #59c1ff;" |?
|10
| style="border-color: #59c1ff;" |Plantoid Killer
|[[Vermin Killer]]
|-
|-
| style="border-color: #59c1ff;" |?
|15
| style="border-color: #59c1ff;" |Tandem Blow II
|[[Resist Slow]]
|-
|-
| style="border-color: #59c1ff;" |?
|20
| style="border-color: #59c1ff;" |Tandem Strike III
|[[Bird Killer]]
|-
|-
| style="border-color: #59c1ff;" |?
|20
| style="border-color: #59c1ff;" |Wide Scan
|[[Wide Scan|Wide Scan II]]{{verification}}
|-
|-
| style="border-color: #59c1ff;" |?
|30
| style="border-color: #59c1ff;" |Beast Killer
|[[Amorph Killer]]
|-
|-
| style="border-color: #59c1ff;" |?
|40
| style="border-color: #59c1ff;" |Resist Slow IV
|[[Lizard Killer]]
|-
|-
| style="border-color: #59c1ff;" |?
|40
| style="border-color: #59c1ff;" |Resist Amnesia IV
|[[Wide Scan|Wide Scan III]]{{verification}}
 
|-
|-
| style="border-color: #59c1ff;" |?
|50
| style="border-color: #59c1ff;" |Tandem Strike IV
|[[Aquan Killer]]
|-
|-
| style="border-color: #59c1ff;" |?
|60
| style="border-color: #59c1ff;" |Beast Affinity
|[[Plantoid Killer]]
|-
|-
| style="border-color: #59c1ff;" |?
|60
| style="border-color: #59c1ff;" |Beast Healer
|[[Wide Scan|Wide Scan IV]]{{verification}}
|-
|-
|}<div style="display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;">
|70
 
|[[Beast Killer]]
{| class="wikitable" style="background:#000000; text-align: center; margin: 0;"
! colspan="2" style="background:#000000; border-color: #ee6a6a;" | Abilities
|-
|-
! style="background:#000000; border-color: #ee6a6a; width: 20%;" |Lvl.
<!--|?
! style="background:#000000; border-color: #ee6a6a;" |Name
|[[Beast Affinity]]
|-
|-
|?
|[[Beast Healer]]-->
|-
|-
| style="border-color: #ee6a6a;" |?
|}
| style="border-color: #ee6a6a;" |Familiar
</div></div>
<div class="flex-container>
<div class="flex-container-item-2>
== Melee Skills ==
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |37
! width="15%" |75
|-
|-
| style="border-color: #ee6a6a;" |?
|[[:Category:Axes|Axe]]
| style="border-color: #ee6a6a;" |Charm
|A-
|114
|269
|-
|-
| style="border-color: #ee6a6a;" |?
|[[:Category:Scythes|Scythe]]
| style="border-color: #ee6a6a;" |Gauge
|B-
|109
|240
|-
|-
| style="border-color: #ee6a6a;" |?
|[[:Category:Daggers|Dagger]]
| style="border-color: #ee6a6a;" |Reward
|C+
|105
|230
|-
|-
| style="border-color: #ee6a6a;" |?
|[[:Category:Clubs|Club]]
| style="border-color: #ee6a6a;" |Call Beast
|D
|101
|210
|-
|-
| style="border-color: #ee6a6a;" |?
|[[:Category:Swords|Sword]]
| style="border-color: #ee6a6a;" |Bestial Loyalty
|E
|-
|94
| style="border-color: #ee6a6a;" |?
|200
| style="border-color: #ee6a6a;" |Tame
|}
|-
</div>
| style="border-color: #ee6a6a;" |?
<div class="flex-container-item-2>
| style="border-color: #ee6a6a;" |Feral Howl
== Ranged Skills ==
|-
{| class="horizon-table jobs-table"; style="text-align: center;"
| style="border-color: #ee6a6a;" |?
! width="30%" |Skill
| style="border-color: #ee6a6a;" |Killer Instinct
! width="15%" |Rank
 
! width="15%" |37
! width="15%" |75
|-
|-
|N/A
|
|
|
|}
|}
</div></div>


==Pet Commands==
<div class="flex-container">
{| class="wikitable R-Highlight-Purple" style="background:#000000; text-align: center; margin: 0;"
<div class="flex-container-item-2>
== Defensive Skills ==
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |37
! width="15%" |75
|-
|-
! style="background:#000000; border-color: #9f7fde; width: 20%;" |Lvl.
|[[Evasion]]
! style="background:#000000; border-color: #9f7fde;" |Name
|C
|105
|225
|-
|-
| style="border-color: #9f7fde;" |?
|[[Parrying]]
| style="border-color: #9f7fde;" |Fight
|C
|105
|225
|-
|-
| style="border-color: #9f7fde;" |?
|[[:Category:Shields|Shield]]
| style="border-color: #9f7fde;" |Heel
|E
|-
|94
| style="border-color: #9f7fde;" |?
|200
| style="border-color: #9f7fde;" |Stay
|}
|-
</div>
| style="border-color: #9f7fde;" |?
<div class="flex-container-item-2>
| style="border-color: #9f7fde;" |Sic
</div></div>
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |Ready
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |Leave
|-
| style="border-color: #9f7fde;" |?
| style="border-color: #9f7fde;" |Snarl
|}</div></div>


==Combat Skills ''(subject to change)'' ==
<div class="flex-container">
<div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;"><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;">
<div class="flex-container-item-2>
=== Combat===
== Group 1 Merits ==
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%;" cellpadding="2"
{| class="horizon-table jobs-table"; style="text-align: center;"
|-
! width="40%" |Name
! width="30%" style="background:#000000; border-color: #fd5b7e;" |Skill
! width="60%" |Description
! width="15%" style="background:#000000; border-color: #fd5b7e;" |Rank
! width="15%" style="background:#000000; border-color: #fd5b7e;" |37
! width="15%" style="background:#000000; border-color: #fd5b7e;" |75
|-
| style="border-color: #fd5b7e;" |Axe
| style="border-color: #fd5b7e;" |A+
| style="border-color: #fd5b7e;" |114
| style="border-color: #fd5b7e;" |269
|-
| style="border-color: #fd5b7e;" |Scythe
| style="border-color: #fd5b7e;" |B-
| style="border-color: #fd5b7e;" |109
| style="border-color: #fd5b7e;" |240
|-
| style="border-color: #fd5b7e;" |Dagger
| style="border-color: #fd5b7e;" |C+
| style="border-color: #fd5b7e;" |105
| style="border-color: #fd5b7e;" |230
|-
| style="border-color: #fd5b7e;" |Club
| style="border-color: #fd5b7e;" |D
| style="border-color: #fd5b7e;" |101
| style="border-color: #fd5b7e;" |210
|-
|-
| style="border-color: #fd5b7e;" |Sword
|[[Killer Effects]]
| style="border-color: #fd5b7e;" |E
| +1% increase to the rate of [[Killer Effects|intimidating]] opponents per upgrade {{Verification}}
| style="border-color: #fd5b7e;" |94
| style="border-color: #fd5b7e;" |200
|}</div><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;">
====Defensive====
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%;" cellpadding="2"
|-
|-
! width="30%" style="background:#000000; border-color: #fd5b7e;" |Skill
|[[Reward Recast]]
! width="15%" style="background:#000000; border-color: #fd5b7e;" |Rank
| -3 seconds per upgrade {{Verification}}
! width="15%" style="background:#000000; border-color: #fd5b7e;" |37
! width="15%" style="background:#000000; border-color: #fd5b7e;" |75
|-
|-
| style="border-color: #fd5b7e;" | Evasion
|[[Call Beast Recast]]
| style="border-color: #fd5b7e;" |C
| -10 seconds per upgrade {{Verification}}
| style="border-color: #fd5b7e;" |103
| style="border-color: #fd5b7e;" |220
|-
|-
| style="border-color: #fd5b7e;" |Parrying
|[[Sic Recast]]
| style="border-color: #fd5b7e;" |C
| -2 seconds to [[Sic]] and [[Ready]] per upgrade {{Verification}}
| style="border-color: #fd5b7e;" |103
| style="border-color: #fd5b7e;" |220
|-
|-
| style="border-color: #fd5b7e;" |Shield
|[[Tame Recast]]
| style="border-color: #fd5b7e;" |E
| -20 seconds per upgrade {{Verification}}
| style="border-color: #fd5b7e;" |94
| style="border-color: #fd5b7e;" |200
|}</div></div>
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;" cellpadding="2"
|- bgcolor="#000000"
|+
|}
|}
==Merits==
</div>
{| border="0" width="100%" cellpadding="0" cellspacing="2" valign="top"
<div class="flex-container-item-2>
== Group 2 Merits ==
* Currently unavailable on Horizon.
<!--Currently not active on Horizon. Remove when required.
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%";
! width="40%" |Name
! width="60%" |Description
|-
|-
|[[Feral Howl]]
|
|
===Group 1===
{| class="wikitable" style="text-align: center;" cellpadding="2" width="100%"
|-
|-
! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name
|[[Killer Instinct]]
! colspan="1" style="background:#000000; border-color: #fc8b4d;" |Description
|
|-
|-
| style="background:#000000; border-color: #fc8b4d;" |Killer Effects
|[[Beast Affinity]]
| style="background:#000000; border-color: #fc8b4d;" |Increase intimidation rate on all killer effects by 1 percent.
|
|-
| style="background:#000000; border-color: #fc8b4d;" |Reward Recast
| style="background:#000000; border-color: #fc8b4d;" |Shorten recast time by 3 seconds.
|-
| style="background:#000000; border-color: #fc8b4d;" | Call Beast Recast
| style="background:#000000; border-color: #fc8b4d;" | Shorten recast time by 10 seconds.
|-
| style="background:#000000; border-color: #fc8b4d;" |Sic Recast
 
| style="background:#000000; border-color: #fc8b4d;" |Shorten recast time for Sic and Ready by 2 seconds.
|-
| style="background:#000000; border-color: #fc8b4d;" |Tame Recast
| style="background:#000000; border-color: #fc8b4d;" |Shorten recast time by 20 seconds.
|-
|}
|-
|-
|[[Beast Healer]]
|
|
====Group 2====
|}-->
{| class="wikitable" style="text-align: center;" cellpadding="2" width="100%"
</div></div></div>
|-
! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name
! colspan="1" style="background:#000000; border-color: #fc8b4d;" |Description
|-
| style="background:#000000; border-color: #fc8b4d;" |Feral Howl
| style="background:#000000; border-color: #fc8b4d;" |Terrorizes the target. Recast: 5min. Increase accuracy by 5 percent.
|-
| style="background:#000000; border-color: #fc8b4d;" |Killer Instinct
| style="background:#000000; border-color: #fc8b4d;" |Grants your pet's Killer effect to party members within area of effect. Party members will also deal increased damage and take less when fighting enemies of the corresponding monster family. Recast: 5min. Increase duration by 10 seconds.
|-
| style="background:#000000; border-color: #fc8b4d;" |Beast Affinity
| style="background:#000000; border-color: #fc8b4d;" |Increases the level of pets summoned with Call Beast.  Increase pet level by 2.
|-
| style="background:#000000; border-color: #fc8b4d;" |Beast Healer
| style="background:#000000; border-color: #fc8b4d;" |Enhances the Regen effect of Reward. Increase Regen amount by 1.
|-
|}
|-
|}


==Job Specific Equipment==
== Job Specific Equipment ==
<!--=== Horizon Specific Equipment ===
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}
-->
=== Artifact Weapons ===
{{WeaponsTable|title1=Barbaroi Axe|cssclasses=jobs-table|tooltip=true}}


===Artifact Armor ''(subject to change)''===
=== Artifact Armor ===
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
{{ArmorTable|title1=Beast Gaiters|title2=Beast Gloves|title3=Beast Helm|title4=Beast Jackcoat|title5=Beast Trousers|cssclasses=jobs-table|tooltip=true}}
|-
|Weapon
|40
|<u>Barbaroi Axe</u>
|DMG:32  Delay:288  STR+2, CHR+2
! rowspan="6" style="background:#000000; border-color: #59c1ff;" |[[File:BST Artifact.png|thumb]]
|-
|Feet
|52
|<u>Beast Gaiters</u>
|DEF:10, HP+11, AGI+3
Enhances "Reward" effect


"Charm"+2
=== Artifact Armor +1 ===
|-
{{ArmorTable|title1=Beast Gaiters +1|title2=Beast Gloves +1|title3=Beast Helm +1|title4=Beast Jackcoat +1|title5=Beast Trousers +1|cssclasses=jobs-table|tooltip=true}}
|Hands
|54
|<u>Beast Gloves</u>
|DEF:12, HP+11, DEX+3
Parrying Skill+5, "Charm"+3
|-
|Head
|56
|<u>Beast Helm</u>
|DEF:22, HP+15, INT+5
Increases "Tame" success rate


"Charm"+4
=== Relic Armor ===
|-
{{ArmorTable|title1=Monster Belt|title2=Monster Helm|title3=Monster Jackcoat|title4=Monster Trousers|title5=Monster Gaiters|title6=Monster Gloves|cssclasses=jobs-table|tooltip=true}}
|Body
|58
|<u>Beast Jackcoat</u>
|DEF:44, HP+20, VIT+3
Enhances "Reward" effect


"Charm"+5
=== Relic Armor +1 ===
|-
{{ArmorTable|title1=Monster Helm +1|title2=Monster Jackcoat +1|title3=Monster Trousers +1|title4=Monster Gaiters +1|title5=Monster Gloves +1|cssclasses=jobs-table|tooltip=true}}
|Legs
|60
|<u>Beast Trousers</u>
|DEF:30, HP+15, CHR+4
Enhances "Killer" effects


"Charm"+6
=== Relic Weapon ===
|}
{{WeaponsTable|title1=Guttler|cssclasses=jobs-table|tooltip=true}}
<br>


===Relic Armor ''(subject to change)''===
== Guides ==
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
* [[Beastmaster Leveling Guide]]
|-
|Head
|71
|<u>Monster Helm</u>
|DEF:26 HP+19 CHR+4
Parrying Skill+3
 
Charm+5
! rowspan="5" style="background:#000000; border-color: #59c1ff;" |[[File:BST Relic Armor.png|thumb]]
|-
|Body
|72
|<u>Monster Jackcoat</u>
|DEF:49 HP+21 INT+6
Enhances Reward effect
 
Charm+6
|-
|Legs
|73
|<u>Monster Trousers</u>
|DEF:34 HP+17 DEX+4
HP recovered while healing+3


Charm+2
* [[Bst gear guide|Beastmaster Gear Guide]]
|-
|Feet
|74
|<u>Monster Gaiters</u>
|DEF:14 HP+13 VIT+4
Enhances Reward effect


Charm+3
[[Category:Jobs]]
|-
|Hands
|75
|<u>Monster Gloves</u>
|DEF:15 HP+14 AGI+4
Enhances Call Beast effect


Charm+4
<br>
|}
{{JobNav|state=expanded}}

Latest revision as of 12:12, 23 August 2024

Beastmaster
Abbreviation: BST
Expansion Pack: Final Fantasy XI
How to Unlock: Save My Son
Path of the Beastmaster
Page Contents: Abilities
Skills
Merits
Equipment
Guides

Mandy BST noBG.png

Available after completing the quests Save My Son and Path of the Beastmaster, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called Familiars through the Call Beast job ability.

Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets".

Horizon Changes HorizonXI specific changes

  • Moderate changes to Artifact Armor.
  • Significant changes to the relic weapon Guttler.
  • The night flowers that need to be examined while doing the Save My Son can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.
  • Ready wasn't available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.
  • Every physical and magical damage dealing TP moves are no longer imbued with Skillchain Attributes/Magic Burst Properties.
  • Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.
  • All HQ Familiar's now cap at 75.
  • Pet food has been buffed to provide increased HP/stats etc. to pets.

Job Abilities

Level Name
1 Familiar
1 Charm
10 Gauge
12 Reward
23 Call Beast Pets now persist through zoning
30 Tame

Pet Commands

Level Command
1 Fight
10 Heel
15 Stay
25 Sic
25 Ready This pet command was not available during this era.
35 Leave

Melee Skills

Skill Rank 37 75
Axe A- 114 269
Scythe B- 109 240
Dagger C+ 105 230
Club D 101 210
Sword E 94 200

Ranged Skills

Skill Rank 37 75
N/A

Defensive Skills

Skill Rank 37 75
Evasion C 105 225
Parrying C 105 225
Shield E 94 200

Group 1 Merits

Name Description
Killer Effects +1% increase to the rate of intimidating opponents per upgrade Verification Needed
Reward Recast -3 seconds per upgrade Verification Needed
Call Beast Recast -10 seconds per upgrade Verification Needed
Sic Recast -2 seconds to Sic and Ready per upgrade Verification Needed
Tame Recast -20 seconds per upgrade Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Barbaroi Axe 40 32 288 6.67 BST STR +2 CHR +2 Pet: Accuracy +5

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Beast Gaiters 52 Feet BST DEF: 10 HP +11 CHR +3 Enhances "Reward" effect "Charm" +2
Beast Gloves 54 Hands BST DEF: 12 HP +11 DEX +3 Parrying Skill +5 "Charm" +3
none
Beast Helm 56 Head BST DEF: 22 HP +15 INT +5 MND +3 Increases "Tame" success rate "Charm" +4 Pet:Magic Accuracy +5
Currently the .DAT is bugged and does not reflect the +3mnd
Beast Jackcoat 58 Body BST DEF: 44 HP +20 VIT +3 Accuracy +3 Augments "Reward" "Charm" +5
Beast Trousers 60 Legs BST DEF: 30 HP +15 CHR +4 Enhances "Killer" effect "Charm" +6
none

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Beast Gaiters +1 74 Feet BST DEF: 10 HP +11 CHR +5 AGI +5 Enhances "Reward" effect "Charm" +2
Beast Gloves +1 74 Hands BST DEF: 15 HP +11 DEX +5 CHR +5 Parrying Skill +10 "Charm" +3
Beast Helm +1 74 Head BST DEF: 26 HP +15 INT +8 MND +8 "Charm" +4 Increases "Tame" Success Rate Pet:Magic Accuracy +8
Beast Jackcoat +1 74 Body BST DEF: 49 HP +20 VIT +6 Accuracy +3 Augments "Reward" "Charm" +6
Beast Trousers +1 74 Legs BST DEF: 34 HP +15 STR +6 CHR +6 Enhances "Killer" effect "Charm" +6
none

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Monster Belt 70 Waist BST DEF: 5 CHR +6 Accuracy +7 Enmity -3
Monster Jackcoat 72 Body BST DEF: 49 HP +21 INT +6 Augments "Reward" II "Charm" +6
none
Monster Trousers 73 Legs BST DEF: 34 HP +17 DEX +4 HP recovered while healing +3 "Charm" +2
none
Monster Gaiters 74 Feet BST DEF: 14 HP +13 VIT +4 Enhances "Reward" effect II "Charm" +3
Monster Helm 74 Head BST DEF: 26 HP +19 CHR +4 Parrying Skill +3 "Charm" +5
Monster Gloves 75 Hands BST DEF: 15 HP +14 DEX +2 AGI +2"Charm" +4 Augments Call Beast

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Monster Gaiters +1 75 Feet BST DEF: 15 HP +13 VIT +5 Enhances "Reward" effect II "Charm" +3
Monster Gloves +1 75 Hands BST DEF: 16 HP +20 DEX +3 AGI +3"Charm" +4 Augments Call Beast
Monster Helm +1 75 Head BST DEF: 27 HP +19 MP +19 CHR +5 Parrying Skill +3 "Charm" +5
Monster Jackcoat +1 75 Body BST DEF: 50 HP +21 INT +7 Augments "Reward" II "Charm" +7
none
Monster Trousers +1 75 Legs BST DEF: 35 HP +17 DEX +5 HP recovered while healing +4 "Charm" +2
none

Relic Weapon

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Guttler 75 53 280 11.36 BST Attack +20 "Onslaught"
  • Additional effect: "Choke" has been removed.
  • Now has Enhances "Tandem Strike" effect. This is a job trait that was added to Beastmaster well beyond our current era.


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