Rebase warning banner.png
Please read this page if you intend on editing the Wiki post rebase!

Category:Stats: Difference between revisions

From HorizonXI Wiki
mNo edit summary
(formula)
Line 1: Line 1:
===Overview===
=Overview=


Stats, or attributes, are numeric characteristics that describe the properties of a character.
Stats, or attributes, are numeric characteristics that describe the properties of a character.
Line 5: Line 5:
You can see what basic stats that various combinations of jobs and subjobs would have, by using a Stat calculator.
You can see what basic stats that various combinations of jobs and subjobs would have, by using a Stat calculator.


The 7 base attributes (in the order they appear in your Status & Equipment menus) are: [[Strength]], [[Dexterity]], [[Vitality]], [[Agility]], [[Intelligence]], [[Mind]], [[Charisma]].
There are 9 base stats: [[HP]], [[MP]], and the 7 attributes. Each attribute is associated with an [[element]]. All other stats are derived from these
*''These are the only attributes to which the term "attribute" refers in gear descriptions. Other sub-attributes (e.g. accuracy) listed at the bottom of the page are '''not''' included.''


===Enemy attributes (translated from [http://www32.atwiki.jp/studiogobli/ Studio Gobli])===
The 7 base attributes (in the order they appear in your Status & Equipment menus) are:
* [[Image:FireIcon.png]] [[STR]]
* [[Image:LightningIcon.png]] [[DEX]]
* [[Image:EarthIcon.png]] [[VIT]]
* [[Image:WindIcon.png]] [[AGI]]
* [[Image:IceIcon.png]] [[INT]]
* [[Image:WaterIcon.png]] [[MND]]
* [[Image:LightIcon.png]] [[CHR]]
*''These are the only attributes to which the term "attribute" refers in gear descriptions. Other sub-attributes (derived stats) (e.g. accuracy) listed at the bottom of the page are '''not''' included.''
 
There are several derived stats, which are based on the base stats. These are listed at the bottom of the page.
 
= Player stats =
 
Your own player base stats can be found under the "status" menu. Each player has inherent base stats, as well as the stat bonuses from [[armor]].
 
== Base stat calculation ==
 
Base stats are calculated based on your [[race]], your [[job]]/[[subjob]] type, your job/subjob [[level]].
 
=== Stat grades ===
 
First of all, each race and job is given a grade for each stat. This are conceptually similar to the weapon skill grades each job has. See the below tables for the grades:
 
{| class="wikitable" style="teN/At-align:center"
|+ Race stat grades
! Race !! HP !! MP !! STR !! DEX !! VIT !! AGI !! INT !! MND !! CHR
|-
| [[Hume]] || D || D || D || D || D || D || D || D || D
|-
| [[Elvaan]] || C || E || B || E || C || F || F || B || D
|-
| [[Tarutaru]] || G || A || F || D || E || C || A || E || D
|-
| [[Mithra]] || D || D || E || A || E || B || D || E || F
|-
| [[Galka]] || A || G || C || D || A || E || E || D || F
|}
 
{| class="wikitable" style="teN/At-align:center"
|+ Job stat grades
! Job !! HP !! MP !! STR !! DEX !! VIT !! AGI !! INT !! MND !! CHR
|-
| [[WAR]] || B || N/A || A || C || D || C || F || F || E
|-
| [[MNK]] || A || N/A || C || B || A || F || G || D || E
|-
| [[WHM]] || E || C || D || F || D || E || E || A || C
|-
| [[BLM]] || F || B || F || C || F || C || A || E || D
|-
| [[RDM]] || D || D || D || D || E || E || C || C || D
|-
| [[THF]] || D || N/A || D || A || D || B || C || G || G
|-
| [[PLD]] || C || F || B || E || A || G || G || C || C
|-
| [[DRK]] || C || F || A || C || C || D || C || G || G
|-
| [[BST]] || C || N/A || D || C || D || F || E || E || A
|-
| [[BRD]] || D || N/A || D || D || D || F || D || D || B
|-
| [[RNG]] || E || N/A || E || D || D || A || E || D || E
|-
| [[NIN]] || D || N/A || C || B || C || B || D || G || F
|-
| [[SMN]] || G || A || G || D || G || D || B || C || C
|-
| [[SAM]] || B || N/A || C || C || C || D || E || E || D
|-
| [[DRG]] || C || N/A || C || E || C || E || F || E || C
|} <ref>https://ffN/Ai-stat-calc.sourceforge.net/document.html</ref>
 
=== Base and scaling factors ===
 
Now use the following tables and formulas to translate each grade into the actual stats. The "base" is how much of each stat is given at level 1, and the "scale" helps determine how much of each stat is obtained with each additional level (according to the formula).
 
{| class="wikitable" style="text-align:center"
 
|+ Character Stat Scaling
! rowspan="2" | Type
! colspan="3" | HP
! colspan="2" | MP
! colspan="2" | Status
 
|-
! Base !! Scale1 !! Scale2 !! Base !! Scale !! Base !! Scale
|-
| A || 19 || 9 || 1 || 16 || 6 || 5 || 0.5
|-
 
| B || 17 || 8 || 1 || 14 || 5 || 4 || 0.45
|-
 
| C || 16 || 7 || 1 || 12 || 4 || 4 || 0.4
|-
 
| D || 14 || 6 || 0 || 10 || 3 || 3 || 0.35
|-
 
| E || 13 || 5 || 0 || 8 || 2 || 3 || 0.3
|-
 
| F || 11 || 4 || 0 || 6 || 1 || 2 || 0.25
|-
 
| G || 10 || 3 || 0 || 4 || 0.5 || 2 || 0.2
|}<ref>https://ffN/Ai-stat-calc.sourceforge.net/document.html</ref>
 
=== Forumas ===
 
These formulas do not take into account [[Max HP Boost]] or [[Max MP Boost]].
 
Any subraction that results in a negative number will be discarded and 0 will be used there instead.
 
==== HP ====
 
RaceHP = HPScale * (MainJobLvl - 1) + HPBase + 2 * (MainJobLvl - 10) + HPScale2 * (MainJobLvl - 30)
 
JobHP = HPScale * (MainJobLvl - 1) + HPBase + HPScale2 * (MainJobLvl - 30)
 
SubJobHP = ( HPScale * (SubJobLvl - 1) + HPBase + (SubJobLvl - 10) ) / 2
 
HP = RaceHP + JobHP + SubJobHP
 
==== MP ====
 
RaceMP = MPScale * (MainJobLvl - 1) + MPBase, (if main job has mp)
 
RaceMP = ( MPScale * (SubJobLvl - 1) + MPBase ) / 2, (if only subjob has mp)
 
JobMP = MPScale * (MainJobLvl - 1) + MPBase
 
SubJobMP = ( MPScale * (SubJobLvl - 1) + MPBase ) / 2
 
MP = RaceMP + JobMP + SubJobMP
 
==== Attributes ====
 
RaceAttribute = AttributeScale * (MainJobLvl - 1) + AttributeBase
 
JobAttribute = AttributeScale * (MainJobLvl - 1) + AttributeBase
 
SubJobAttribute = ( AttributeScale * (SubJobLvl - 1) + AttributeBase ) / 2
 
Attribute = RaceAttribute + JobAttribute + SubJobAttribute<ref>https://ffN/Ai-stat-calc.sourceforge.net/document.html</ref>
 
=Enemy stats (translated from [http://www32.atwiki.jp/studiogobli/ Studio Gobli])=


Like for Player Characters, you can calculate them with
Like for Player Characters, you can calculate them with

Revision as of 21:12, 24 March 2026

Overview

Stats, or attributes, are numeric characteristics that describe the properties of a character.

You can see what basic stats that various combinations of jobs and subjobs would have, by using a Stat calculator.

There are 9 base stats: HP, MP, and the 7 attributes. Each attribute is associated with an element. All other stats are derived from these

The 7 base attributes (in the order they appear in your Status & Equipment menus) are:

  • FireIcon.png STR
  • LightningIcon.png DEX
  • EarthIcon.png VIT
  • WindIcon.png AGI
  • IceIcon.png INT
  • WaterIcon.png MND
  • LightIcon.png CHR
  • These are the only attributes to which the term "attribute" refers in gear descriptions. Other sub-attributes (derived stats) (e.g. accuracy) listed at the bottom of the page are not included.

There are several derived stats, which are based on the base stats. These are listed at the bottom of the page.

Player stats

Your own player base stats can be found under the "status" menu. Each player has inherent base stats, as well as the stat bonuses from armor.

Base stat calculation

Base stats are calculated based on your race, your job/subjob type, your job/subjob level.

Stat grades

First of all, each race and job is given a grade for each stat. This are conceptually similar to the weapon skill grades each job has. See the below tables for the grades:

Race stat grades
Race HP MP STR DEX VIT AGI INT MND CHR
Hume D D D D D D D D D
Elvaan C E B E C F F B D
Tarutaru G A F D E C A E D
Mithra D D E A E B D E F
Galka A G C D A E E D F
Job stat grades
Job HP MP STR DEX VIT AGI INT MND CHR
WAR B N/A A C D C F F E
MNK A N/A C B A F G D E
WHM E C D F D E E A C
BLM F B F C F C A E D
RDM D D D D E E C C D
THF D N/A D A D B C G G
PLD C F B E A G G C C
DRK C F A C C D C G G
BST C N/A D C D F E E A
BRD D N/A D D D F D D B
RNG E N/A E D D A E D E
NIN D N/A C B C B D G F
SMN G A G D G D B C C
SAM B N/A C C C D E E D
DRG C N/A C E C E F E C

[1]

Base and scaling factors

Now use the following tables and formulas to translate each grade into the actual stats. The "base" is how much of each stat is given at level 1, and the "scale" helps determine how much of each stat is obtained with each additional level (according to the formula).

Character Stat Scaling
Type HP MP Status
Base Scale1 Scale2 Base Scale Base Scale
A 19 9 1 16 6 5 0.5
B 17 8 1 14 5 4 0.45
C 16 7 1 12 4 4 0.4
D 14 6 0 10 3 3 0.35
E 13 5 0 8 2 3 0.3
F 11 4 0 6 1 2 0.25
G 10 3 0 4 0.5 2 0.2

[2]

Forumas

These formulas do not take into account Max HP Boost or Max MP Boost.

Any subraction that results in a negative number will be discarded and 0 will be used there instead.

HP

RaceHP = HPScale * (MainJobLvl - 1) + HPBase + 2 * (MainJobLvl - 10) + HPScale2 * (MainJobLvl - 30)

JobHP = HPScale * (MainJobLvl - 1) + HPBase + HPScale2 * (MainJobLvl - 30)

SubJobHP = ( HPScale * (SubJobLvl - 1) + HPBase + (SubJobLvl - 10) ) / 2

HP = RaceHP + JobHP + SubJobHP

MP

RaceMP = MPScale * (MainJobLvl - 1) + MPBase, (if main job has mp)

RaceMP = ( MPScale * (SubJobLvl - 1) + MPBase ) / 2, (if only subjob has mp)

JobMP = MPScale * (MainJobLvl - 1) + MPBase

SubJobMP = ( MPScale * (SubJobLvl - 1) + MPBase ) / 2

MP = RaceMP + JobMP + SubJobMP

Attributes

RaceAttribute = AttributeScale * (MainJobLvl - 1) + AttributeBase

JobAttribute = AttributeScale * (MainJobLvl - 1) + AttributeBase

SubJobAttribute = ( AttributeScale * (SubJobLvl - 1) + AttributeBase ) / 2

Attribute = RaceAttribute + JobAttribute + SubJobAttribute[3]

Enemy stats (translated from Studio Gobli)

Like for Player Characters, you can calculate them with

Race Ranking + Main Job Ranking + Support Job Ranking * Support Job Revision

Unlike Player Characters, the growth does not decline at high level (past 61?)

Code:

Rank Value
A 5+(Lv-1)*0.50
B 4+(Lv-1)*0.45
C 4+(Lv-1)*0.40
D 3+(Lv-1)*0.35
E 3+(Lv-1)*0.30
F 2+(Lv-1)*0.25
G 2+(Lv-1)*0.20

Subjob revision is 0 at low lv. From Lv.30, SJ revision is 0.5 (half of main), but depending upon the area it differs even between monsters of the same level.

Most monsters are WAR/WAR.