Category:Stats
Overview
Stats, or attributes, are numeric characteristics that describe the properties of a character.
You can see what basic stats that various combinations of jobs and subjobs would have, by using a Stat calculator.
There are 9 base stats: HP, MP, and the 7 attributes. Each attribute is associated with an element. All other stats are derived from these
The 7 base attributes (in the order they appear in your Status & Equipment menus) are:
STR
DEX
VIT
AGI
INT
MND
CHR- These are the only attributes to which the term "attribute" refers in gear descriptions. Other sub-attributes (derived stats) (e.g. accuracy) listed at the bottom of the page are not included.
There are several derived stats, which are based on the base stats. These are listed at the bottom of the page.
Player stats
Your own player base stats can be found under the "status" menu. Each player has inherent base stats, as well as the stat bonuses from armor.
Base stat calculation
Base stats are calculated based on your race, your job/subjob type, your job/subjob level.
Stat grades
First of all, each race and job is given a grade for each stat. This are conceptually similar to the weapon skill grades each job has. See the below tables for the grades:
| Race | HP | MP | STR | DEX | VIT | AGI | INT | MND | CHR |
|---|---|---|---|---|---|---|---|---|---|
| Hume | D | D | D | D | D | D | D | D | D |
| Elvaan | C | E | B | E | C | F | F | B | D |
| Tarutaru | G | A | F | D | E | C | A | E | D |
| Mithra | D | D | E | A | E | B | D | E | F |
| Galka | A | G | C | D | A | E | E | D | F |
| Job | HP | MP | STR | DEX | VIT | AGI | INT | MND | CHR |
|---|---|---|---|---|---|---|---|---|---|
| WAR | B | N/A | A | C | D | C | F | F | E |
| MNK | A | N/A | C | B | A | F | G | D | E |
| WHM | E | C | D | F | D | E | E | A | C |
| BLM | F | B | F | C | F | C | A | E | D |
| RDM | D | D | D | D | E | E | C | C | D |
| THF | D | N/A | D | A | D | B | C | G | G |
| PLD | C | F | B | E | A | G | G | C | C |
| DRK | C | F | A | C | C | D | C | G | G |
| BST | C | N/A | D | C | D | F | E | E | A |
| BRD | D | N/A | D | D | D | F | D | D | B |
| RNG | E | N/A | E | D | D | A | E | D | E |
| NIN | D | N/A | C | B | C | B | D | G | F |
| SMN | G | A | G | D | G | D | B | C | C |
| SAM | B | N/A | C | C | C | D | E | E | D |
| DRG | C | N/A | C | E | C | E | F | E | C |
Base and scaling factors
Now use the following tables and formulas to translate each grade into the actual stats. The "base" is how much of each stat is given at level 1, and the "scale" helps determine how much of each stat is obtained with each additional level (according to the formula).
| Type | HP | MP | Status | ||||
|---|---|---|---|---|---|---|---|
| Base | Scale1 | Scale2 | Base | Scale | Base | Scale | |
| A | 19 | 9 | 1 | 16 | 6 | 5 | 0.5 |
| B | 17 | 8 | 1 | 14 | 5 | 4 | 0.45 |
| C | 16 | 7 | 1 | 12 | 4 | 4 | 0.4 |
| D | 14 | 6 | 0 | 10 | 3 | 3 | 0.35 |
| E | 13 | 5 | 0 | 8 | 2 | 3 | 0.3 |
| F | 11 | 4 | 0 | 6 | 1 | 2 | 0.25 |
| G | 10 | 3 | 0 | 4 | 0.5 | 2 | 0.2 |
Formulas
These formulas do not take into account Max HP Boost or Max MP Boost.
Any subraction that results in a negative number will be discarded and 0 will be used there instead.
HP
RaceHP = HPScale * (MainJobLvl - 1) + HPBase + 2 * (MainJobLvl - 10) + HPScale2 * (MainJobLvl - 30)
JobHP = HPScale * (MainJobLvl - 1) + HPBase + HPScale2 * (MainJobLvl - 30)
SubJobHP = ( HPScale * (SubJobLvl - 1) + HPBase + (SubJobLvl - 10) ) / 2
HP = RaceHP + JobHP + SubJobHP
MP
RaceMP = MPScale * (MainJobLvl - 1) + MPBase, (if main job has mp)
RaceMP = ( MPScale * (SubJobLvl - 1) + MPBase ) / 2, (if only subjob has mp)
JobMP = MPScale * (MainJobLvl - 1) + MPBase
SubJobMP = ( MPScale * (SubJobLvl - 1) + MPBase ) / 2
MP = RaceMP + JobMP + SubJobMP
Attributes
RaceAttribute = AttributeScale * (MainJobLvl - 1) + AttributeBase
JobAttribute = AttributeScale * (MainJobLvl - 1) + AttributeBase
SubJobAttribute = ( AttributeScale * (SubJobLvl - 1) + AttributeBase ) / 2
Attribute = RaceAttribute + JobAttribute + SubJobAttribute[3]
Enemy stats (translated from Studio Gobli)
Like for Player Characters, you can calculate them with
Race Ranking + Main Job Ranking + Support Job Ranking * Support Job Revision
Unlike Player Characters, the growth does not decline at high level (past 61?)
Code:
| Rank | Value |
|---|---|
| A | 5+(Lv-1)*0.50 |
| B | 4+(Lv-1)*0.45 |
| C | 4+(Lv-1)*0.40 |
| D | 3+(Lv-1)*0.35 |
| E | 3+(Lv-1)*0.30 |
| F | 2+(Lv-1)*0.25 |
| G | 2+(Lv-1)*0.20 |
Subjob revision is 0 at low lv. From Lv.30, SJ revision is 0.5 (half of main), but depending upon the area it differs even between monsters of the same level.
Most monsters are WAR/WAR.
Pages in category "Stats"
The following 38 pages are in this category, out of 38 total.
