Sacrarium
From HorizonXI Wiki
Description
Eerily reminiscent of the Phomiuna Aqueducts, this area is also part of the Tavnazian Cathedral. While there are fewer Fomor parties roaming around, the upper floor's hallways are patrolled by true-sight tauri. The lower floor is accessible only by navigating a treacherous maze.
Table of Contents
Connections
- Misareaux Coast at (E-6) (Map 1)
(In-game map shows the zone at D-6; however, you will exit to Misareaux Coast immediately upon stepping into E-6 in Sacrarium) - Escapes to: Misareaux Coast (H-4)
Interactive Map
Zone Information | |
---|---|
Area Name | Sacrarium |
Type | Dungeon |
Maps | |
Map Acquisition | Quest or Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Tavnazian Archipelago |
Expansion | Chains of Promathia |
Requirements | The Secrets of Worship |
Restrictions | Cannot call Adventuring Fellow Formerly Level 50 |
Background music | None |
Notes | The walls in the maze at (H-8), (H-9), (I-8), (I-9), (J-8), and (J-9) on the first map change at 0:00 with each new game day. |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Brygid the Stylist Returns | General | Brygid | Bastok Markets K-9 |
Paradise, Salvation, and Maps | Map | Nivorajean | Tavnazian Safehold I-9 |
Secrets of Ovens Lost | General | Jonette | Tavnazian Safehold G-9 |
Mission | Nation | Starter | Location |
The Secrets of Worship | Promathia | --- | --- |
Other Information
|
|
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Balor
|
59 | Swift Belt | Fomors | A, HP
| |||||||||
Caithleann
|
59 | Swift Belt | Fomors | A, HP
| |||||||||
Elel
|
Corse Bracelet Frenzy Sallet Magical Mitts |
Corses |
| ||||||||||
Indich
|
59 | Swift Belt | Fomors | A, HP
| |||||||||
Lobais
|
59 | Swift Belt | Fomors | A, HP
| |||||||||
Luaith
|
59 | Swift Belt | Fomors | A, HP
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Keremet
|
Corses | 1 | A, H, HP
|
Old Professor Mariselle
|
Ghosts | 1 | A, T(H), HP
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |