White Mage

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White Mage
Abbreviation: WHM
Expansion Pack: Final Fantasy XI
How to Unlock: Starter Job
Page Contents: Abilities
Spells List
Skills
Merits
Equipment
Guides

Mandy JOBABRREVIATON noBG.png

Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party.

Despite the gentle demeanor of their class, White Mages are far from inept in combat. If necessity dictates, White Mages may arm themselves with powerful hammers and durable shields in order to rain down punishment upon their enemies.

Players starting the game as a White Mage receive an Onion Rod and a Scroll of Cure.

Job Abilities

Level Name
1 Benediction
15 Divine Seal
45 Devotion was only unlocked via merits in era

Job Traits

Level Name
10 Magic Defense Bonus
15 Clear Mind
25 Auto-Regen
50 Divine Veil enhances regen and lowers cooldown of divine seal

Spell List

Melee Skills

Skill Rank 37 75
Club B+ 109 256
Staff C+ 105 230

Ranged Skills

Skill Rank 37 75
Throwing E 94 200

Defensive Skills

Skill Rank 37 75
Shield D 101 210
Evasion E 94 200

Magic Skills

Skill Rank 37 75
Healing A+ 114 276
Divine A- 114 269
Enhancing C+ 105 230
Enfeebling C 105 225

Group 1 Merits

Name Description
Divine Seal Recast -20 seconds per upgrade Verification Needed
Cure Cast Time -4% per upgrade Verification Needed
Bar Spell Effect +2 Magic Defense Bonus per upgrade Verification Needed
Banish Effect +2 Magic Attack Bonus of Banish and increased duration of effect on undead Verification Needed
Regen Effect +1/tick increase to amount healed by regen Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Blessed Hammer 40 31 324 5.74 WHM MP +10 MND +2 MP recovered while healing +3

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Healer's Duckbills 52 Feet WHM DEF: 12 MP +20 INT +3 Spell interruption rate down 20%
  • INT +3 instead of AGI +3
  • MP +20 instead of MP +10
Healer's Cap 54 Head WHM DEF: 21 MP +13 MND +4 Resistance to Dark+15 Enmity -1
none
Healer's Pantaloons 56 Legs WHM DEF: 28 MP +15 VIT +3 Divine Magic skill +15 Enmity -1
none
Healer's Bliaut 58 Body WHM DEF: 40 MP +25 Resistance to Wind+10 Enfeebling Magic skill +10 Enmity -4
  • MP +25 instead of MP +15.
Healer's Mitts 60 Hands WHM DEF: 14 MP +10 STR +5 Healing Magic skill +15 Enmity -4
none

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Healer's Bliaut +1 74 Body WHM DEF: 40 MP +35 Enfeebling Magic skill +12 Enmity -4 MP recovered while healing +5
none
Healer's Cap +1 74 Head WHM DEF: 21 MP +28 MND +7 Enmity -1 MP recovered while healing +1
none
Healer's Duckbills +1 74 Feet WHM DEF: 12 MP +20 HorizonXI specific changes AGI +5 INT +5 Spell interruption rate down 25% MP recovered while healing +1
  • MP +20 instead of MP +15
Healer's Mitts +1 74 Hands WHM DEF: 14 MP +15 STR +7 MND +7 Healing Magic skill +15 Enmity -4
none
Healer's Pantaloons +1 74 Legs WHM DEF: 28 MP +30 VIT +5 Divine Magic skill +15 Enmity -2
none

Relic Armor

Cleric's Attire
File:WHM Relic waist.jpg
File:WHM Relic feet.jpg
File:WHM Relic head.jpg
File:WHM Relic legs.jpg
File:WHM Relic body.jpg
File:WHM Relic hands.jpg

Relic Armor +1

Cleric's Attire +1
File:WHM Relic feet +1.jpg
File:WHM Relic head +1.jpg
File:WHM Relic legs +1.jpg
File:WHM Relic body +1.jpg
File:WHM Relic hands +1.jpg


Relic WHM.png

Relic Weapon

Name of Weapon
Mjollnir.png


Guides