User contributions for Spiffly
From HorizonXI Wiki
16 February 2023
- 13:4813:48, 16 February 2023 diff hist +1,313 Invincible No edit summary Tag: visualeditor-wikitext
- 13:3513:35, 16 February 2023 diff hist +10 Chainspell No edit summary Tag: visualeditor-wikitext
- 13:3513:35, 16 February 2023 diff hist +6,469 Chainspell No edit summary Tag: visualeditor-wikitext
- 13:2613:26, 16 February 2023 diff hist +1,271 Benediction No edit summary Tag: visualeditor-wikitext
- 13:2413:24, 16 February 2023 diff hist +1,268 Manafont No edit summary Tag: visualeditor-wikitext
- 13:2113:21, 16 February 2023 diff hist +1,781 Perfect Dodge No edit summary Tag: visualeditor-wikitext
- 13:1813:18, 16 February 2023 diff hist +2,296 Hundred Fists No edit summary Tag: visualeditor-wikitext
- 13:1513:15, 16 February 2023 diff hist +1,918 N Charisma Created page with "{{otheruses|the gameplay statistic}} Abbreviation: CHR Charisma is a stat that helps determine the effectiveness of: *Bard Songs *The success rate of a Beastmaster's Charm Job Ability *The strength of a Dancer's Curing Waltzes and Divine Waltzes. *It is rumored to affect a number of other Job Abilities and passive "Killer" Job Traits (e.g. Undead Killer){{Verification}}. *CHR increases resistance to B..." Tag: visualeditor-wikitext
- 13:1413:14, 16 February 2023 diff hist +22 N CHR Redirected page to Charisma current Tags: New redirect visualeditor-wikitext
- 13:1213:12, 16 February 2023 diff hist +1,742 Strength No edit summary Tag: visualeditor-wikitext
- 13:1113:11, 16 February 2023 diff hist −29,929 Dexterity Replaced content with "{{otheruses|the gameplay statistic}} __NOTOC__ Abbreviation: DEX A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. === Offensive === * '''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits. ** For all weapons: '''DEX''' increases Accuracy at a rate of 3 Accuracy per 4 DEX. *** Accuracy from DEX = floor( DEX×0.75 ) **** E.g. If a player has +6 DEX they will g..." Tags: Replaced visualeditor-wikitext
- 13:0913:09, 16 February 2023 diff hist −909 DEX Redirected page to Dexterity current Tags: New redirect visualeditor-wikitext
- 13:0913:09, 16 February 2023 diff hist +32,831 N Dexterity Created page with "{{otheruses|the gameplay statistic}} __NOTOC__ Abbreviation: DEX A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. === Offensive === * '''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits. ** For all weapons: '''DEX''' increases Accuracy at a rate of 3 Accuracy per 4 DEX. *** Accuracy from DEX = floor( DEX×0.75 ) **** E.g. If a player has +6 DEX they will gain..." Tag: visualeditor-wikitext
- 13:0513:05, 16 February 2023 diff hist +2,494 N Agility Created page with "Abbreviation: AGI *A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical. The higher a defender's AGI, the less likely they are to have critical hits scored against them. <ref name="one">[http://web.archive.org/web/20041026161021/ffxi.crgaming.com/interviews/viewinterview.asp?Id=209 SE Interview concerning stats]</ref> *Agility also has a direct impact on a character's {{ht|Not to be confused with..." Tag: visualeditor-wikitext
- 13:0413:04, 16 February 2023 diff hist +21 N AGI Redirected page to Agility current Tags: New redirect visualeditor-wikitext
- 13:0313:03, 16 February 2023 diff hist +1,647 N Critical Hit Created page with "Category: Terminology A '''Critical Hit''' is an attack that does more than the usual amount of damage to a monster. <br /> When an attack scores a critical hit, a different animation is used instead of the normal hit animation. <br /> The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is. The higher a defender's AGI, the less likely they are to have critical hits scored against them. The minimum critical hit rate from..." Tag: visualeditor-wikitext
- 13:0313:03, 16 February 2023 diff hist +866 Mighty Strikes No edit summary Tag: visualeditor-wikitext
- 13:0013:00, 16 February 2023 diff hist +189 Category:Weather Reporters No edit summary Tag: visualeditor-wikitext
- 12:5712:57, 16 February 2023 diff hist +6 Category:Weather Reporters No edit summary Tag: visualeditor-wikitext
- 12:5612:56, 16 February 2023 diff hist +21 Category:Weather Reporters No edit summary Tag: visualeditor-wikitext
- 12:5312:53, 16 February 2023 diff hist +5,367 N Category:Weather Reporters Created page with "category:guidesCategory:NPCs The chart below shows the Weather Type term the Weather Reporter NPC would use, and the corresponding in-game Icon. {|border="0" cellpadding="1" width="40%" ! style="background:#ffdead;" align="center" width="30%" |Icon ! style="background:#ffdead;" align="center" width="70%" |Weather Type |- |BGCOLOR="#e0e0e0" align="center"|no Icon |BGCOLOR="#e0e0e0" align="center"|Sunny/Sunshine/Fair/Fog/Clouds |- |BGCOLOR="#ffd9d9" align="ce..." Tag: visualeditor-wikitext
- 12:5212:52, 16 February 2023 diff hist −31 Template:Disambig2 No edit summary Tag: visualeditor-wikitext
- 12:5112:51, 16 February 2023 diff hist +350 N Template:Disambig2 Created page with "<div style="border-top: 2px solid #dddddd; border-bottom:2px solid #dddddd; text-align: justify;">'''''{{{1}}}''' has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to {{{1}}}.''</div><br><noinclude>{{PAGENAME}}de:Vorlage:Missverständnis</noinclude>" Tag: visualeditor-wikitext
- 12:5112:51, 16 February 2023 diff hist +1,252 N Category:Dark Created page with "{{disambig2|Darkness (Skillchain)}} Image:DarkIcon.png The element of Dark opposes the element of Light. More maledictions are associated with the Dark element than any other element. One who has low resistance to Dark will find that being hit by Curse, Blindness, Sleep, or Bio is an unwelcome experience. Associated with Compression, Gravitation, and Darkness (Skil..." Tag: visualeditor-wikitext
- 12:4912:49, 16 February 2023 diff hist +2,060 N Category:Light Created page with "==Light Element== __NOTOC__ Image:LightIcon.png The element of Light opposes the element of Dark. <br><br> Other common associations include Charisma, Transfixion, Fusion, and Light (Skillchain). May be governed by the celestial avatar Alexander. The terrestrial avatar Carbuncle is also associated with light. <br><br> ===Spells Associated with this Elemen..." Tag: visualeditor-wikitext
- 12:4712:47, 16 February 2023 diff hist +991 N Category:Lightning Created page with "Category:Weather Image:LightningIcon.png The element of Lightning is strong against Water and weak against Earth. Associated with Impaction, Fragmentation, and Light (Skillchain). Generally associated with Dexterity. Governed by the celestial avatar Ramuh. <br><br> ===Spells Affected by this Element=== *Advancing March/Victory March *Barwater/Barwatera *Barpois..." Tag: visualeditor-wikitext
- 12:4612:46, 16 February 2023 diff hist +1,538 N Category:Ice Created page with "Image:IceIcon.png The element of Ice is weak against Fire and strong against Wind. A mage wielding this element has the ability to pelt their enemies with ice and entrench them in agonizing cold. The offensive Ice elemental spells are particularly favored by mages because of the large amount of mobs weak to ice, the ability to magic burst with the ever-popular Distortion Skillchain, and because the Ice Staff not..." Tag: visualeditor-wikitext
- 12:4212:42, 16 February 2023 diff hist +1,234 N Category:Wind Created page with "Image:WindIcon.png The element of Wind is strong against Earth and weak to Ice. In-game, wind is represented by the color green. Wind is associated with movement and Agility; many Thief abilities have some basis in wind, for example. Associated with Detonation, Fragmentation, and Light (Skillchain). Governed by the celestial avatar Garuda. <br><br> ===Spells Affected by this Element=== *..." Tag: visualeditor-wikitext
- 12:4112:41, 16 February 2023 diff hist +1,149 N Category:Water Created page with "{{disambig3| the Black Mage spell Water}} Image:WaterIcon.png The element of Water is strong against Fire and weak against Thunder. Associated with Reverberation, Distortion, and Darkness (Skillchain). Associated with Mind. Governed by the celestial avatar Leviathan. ===Spells Affected by this Element=== *Amplification *Aquaveil *Awful Eye *Barfire *[..." Tag: visualeditor-wikitext
- 12:4012:40, 16 February 2023 diff hist −12 Category:Earth No edit summary Tag: visualeditor-wikitext
- 12:4012:40, 16 February 2023 diff hist +902 N Category:Earth Created page with "Image:EarthIcon.png The element of Earth is strong against Lightning and weak against Wind. Associated with Scission, Gravitation, and Darkness (Skillchain). Associated with Vitality. Governed by the celestial avatar Titan. <br><br> ===Spells Affected by this Element=== *Bad Breath *Barthunder/Barthundra *Cocoon *Diamondhide *Doton line of spells *Elegy songs *..." Tag: visualeditor-wikitext
- 12:3812:38, 16 February 2023 diff hist −1 Category:Fire No edit summary Tag: visualeditor-wikitext
- 12:3812:38, 16 February 2023 diff hist +912 N Category:Fire Created page with "{{disambig3|Fire (Spell)}} Image:Fire icon.png The element of Fire is strong against Ice, and weak to Water. Associated with Liquefaction, Fusion, and Light (Skillchain). Associated with Strength. Governed by the celestial avatar Ifrit. <br><br> ===Spells Affected by this Element=== *Barblizzard/Barblizzara *Barparalyze/Barparalyzra *Blastbomb *Bomb Tos..." Tag: visualeditor-wikitext
- 12:3512:35, 16 February 2023 diff hist 0 N File:Weather Frequency.png No edit summary current
- 12:3512:35, 16 February 2023 diff hist 0 N File:Weather Intensity.png No edit summary
15 February 2023
- 23:2623:26, 15 February 2023 diff hist 0 N File:Rose Harp.png No edit summary current
- 23:2523:25, 15 February 2023 diff hist +868 N Rose Harp Created page with "{{Item Sections}} <section begin="Item Image"/>{{Item Image|Rose Harp.png|Rose Harp}}<section end="Item Image"/> {|cellpadding="5" width="100%" |valign="top" width="50%" align="left"| ==Statistics== {{Weapon | name = Rose Harp | type = String Instrument | stats = '''Etude''' +1 | level = 36 | jobs = BRD }} ==Other Uses== {{Used In | guild points value = {{Guild Points Value|2500|6000}} {{Verification}} | resale price = {{Resale Price|2500|2562}} }} ==Synthesis..." Tag: visualeditor-wikitext
- 17:1417:14, 15 February 2023 diff hist −52 Astral Flow No edit summary Tag: visualeditor-wikitext
- 17:1317:13, 15 February 2023 diff hist +7,600 N Astral Flow Created page with "__NOTOC__ {| border="0" width="100%" | valign="top" width="50%" | ==Job Ability== *Allows avatars to use their full strength and allows summmoning of Odin and Alexander. * '''Obtained:''' Summoner Level 1 * '''Recast Time:''' 2:00:00 * '''Duration:''' 0:03:00 | valign="top" width="50%" | ==Macro Syntax== *'''/ja "Astral Flow" <me> *'''/pet "Blood Pact Name" <t> *Since Astral Flow is a one hour special, some people prefer not to make a macro for it to p..." Tag: visualeditor-wikitext
- 17:1217:12, 15 February 2023 diff hist −21 Meikyo Shisui No edit summary Tag: visualeditor-wikitext
- 17:1217:12, 15 February 2023 diff hist +2,260 N Meikyo Shisui Created page with "==Job Ability== *Reduces cost of weapon skills. * '''Obtained:''' Samurai Level 1 * '''Recast Time:''' 2:00:00 * '''Duration:''' 0:00:30 {| border="0" width="100%" | valign="top" width="75%" | ==Notes/Description== This secret technique allows a Samurai to draw out power from the depths of their very being and release it in bursts. A Samurai must make their mind clear like an unclouded mirror, and their spirit serene like the surface of water. Hence, ¡ clear mirror..." Tag: visualeditor-wikitext
- 17:1117:11, 15 February 2023 diff hist +1,503 N Eagle Eye Shot Created page with "category:Job Abilities ==Job Ability== *Delivers a powerful and accurate ranged attack. * '''Obtained:''' Ranger Level 1 * '''Recast Time:''' 2:00:00 * '''Duration:''' Instant {| border="0" width="100%" | valign="top" width="75%" | ==Notes/Description== *This ability can be used in conjunction with Archery or Marksmanship weaponry. *Eagle Eye Shot is a Ranger's Two Hour Ability. *Upon use, a ranged attack is immediately fired at the target with zero..." Tag: visualeditor-wikitext
- 17:1017:10, 15 February 2023 diff hist 0 Soul Voice No edit summary Tag: visualeditor-wikitext
- 17:0917:09, 15 February 2023 diff hist +2,433 N Soul Voice Created page with "==Job Ability== *'''Game Description:''' Enhances the effects of your songs. * '''Obtained:''' Bard Level 1 * '''Recast Time:''' 1:00:00 * '''Duration:''' 0:03:00 {| border="0" width="100%" | valign="top" width="75%" | ==Notes/Description== Bards can use this secret technique to unleash their full emotion into song, increasing their effect. Their melodies can then unlock the dormant power within allies and friends, as well as cause serious harm to enemies. *Soul..." Tag: visualeditor-wikitext
- 17:0717:07, 15 February 2023 diff hist +36 N Job Ability Redirected page to Category:Job Abilities current Tags: New redirect visualeditor-wikitext
- 17:0717:07, 15 February 2023 diff hist +7,576 N Two Hour Ability Created page with "A '''Two'''''-Hour Ability''' (2HR, 2-hour) is a Job Ability which has a 2 hour (Earth time) recast time (thus the origination of its common name "2-Hour(s)". Each job has its own 2-Hour ability, and all of them are available at level 1, meaning they are available to a player right at the start of the game or when starting to play a new job. A player may only use the 2-Hour corresponding to his Main Job at any given time; the 2-Hour of the Support Jobs canno..." current Tag: visualeditor-wikitext
- 13:2213:22, 15 February 2023 diff hist −6,959 Job Abilities Redirected page to Category:Job Abilities current Tags: New redirect visualeditor-wikitext
- 13:2213:22, 15 February 2023 diff hist +6,142 N Category:Job Abilities Created page with "Abilities are commands that utilize the /ja command. Similar to magic, abilities suffer from Job Ability Recast that inhibits the player from repeating an ability until the delay has taken effect. Some exceptions apply since players enjoy a multitude of ways to remove the delay. However, unlike magic, abilities have no activation delay, so they activate instantly. Using Abilities /ja "Ability Name" <target> Availability Abilities are only available if you meet the re..." current Tag: visualeditor-wikitext
- 13:1213:12, 15 February 2023 diff hist 0 N File:Weakness (Status Effect).png No edit summary current
- 13:1113:11, 15 February 2023 diff hist +4,553 N Weakness Created page with "__NOTOC__ == Description == Image:Weakness_(Status_Effect).png '''Weakness''' is a harmful status effect that reduces the character's overall power until it wears off or is removed. Afflicted characters have their maximum HP and MP pools reduced significantly (to about 25% of normal value), and will suffer from a 100% Slow effect (adjusted by Haste from equipment, job abilities, traits and by the spell). == How the effect is i..." Tag: visualeditor-wikitext
