Maze of Shakhrami: Difference between revisions
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Revision as of 01:43, 22 February 2023
This natural labyrinth was formed long ago, when water from the rivers above seeped through the crust and ate away at the rocks below. The fossils of great ancient beasts can often be found deep within this natural wonder. |
Connecting Areas
- Attohwa Chasm
- Tahrongi Canyon (through zoning and Escaping)
- Buburimu Peninsula
Involved in Quests/Missions
Quest | Type | Starter | Location |
Blast from the Past | General | Koru-Moru | Windurst Walls (E-7) |
Eco-Warrior (Windurst) | General | Lumomo | Windurst Waters (F-10) |
Heaven Cent | General | Ropunono | Windurst Waters (F-7) |
Strange Apparatus | -- | -- | Maze of Shakhrami (L-10) |
The Amazin' Scorpio | General | Soni-Muni | Windurst Woods (H-10) |
The Goblin Tailor | RSE | Guttrix | Lower Jeuno (H-10) |
The Holy Crest | Job | Arminibit | Port San d'Oria (I-9) |
Your Crystal Ball | General | Kurou-Morou | Lower Jeuno (I-7) |
Mission | Country | Starter | Location |
---|---|---|---|
Windurst Mission 2-1: Lost for Words | Windurst | Windurst Gate Guard | Windurst |
NPCs Found Here
Excavating
|
Weather
Coffer/Chest Contents
|
Notorious Monsters Found Here
- Argus | Dark Elemental | Ichorous Ire | Leech King | Wyrmfly
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
36-37 |
1 |
A, H | |||||||||||
|
?? |
1 |
M | ||||||||||
|
35-36 |
1 |
A, H, Sc | ||||||||||
Leech King (NM) |
35-36 |
1 Respawn: 18-30 hr |
A, L, H, Sc | ||||||||||
|
?? |
3 |
L, H | ||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
27-30 |
18 |
A, L, H | |||||||||||
26-29 |
29 |
A, L, H | |||||||||||
22-25 |
31 |
L, H, Sc | |||||||||||
29-31 |
8 |
A, L, H, Sc | |||||||||||
20-23 |
22 |
L, H | |||||||||||
|
33-36 |
4 |
M | ||||||||||
|
33-36 |
4 |
M | ||||||||||
22-26 |
25 |
A, H, HP | |||||||||||
16-18 |
14 |
A, L, S | |||||||||||
16-18 |
14 |
A, L, S | |||||||||||
31-34 |
6 |
A, L, S | |||||||||||
22-26 |
7 |
A, L, S | |||||||||||
22-26 |
7 |
A, L, S | |||||||||||
22-26 |
7 |
A, L, S | |||||||||||
31-34 |
6 |
A, L, S | |||||||||||
|
24-26 |
6 |
H | ||||||||||
30-34 |
6 |
A, L, S | |||||||||||
31-34 |
6 |
A, L, S | |||||||||||
16-18 |
14 |
A, L, S | |||||||||||
26-28 |
11 |
A, H, Sc | |||||||||||
30-33 |
11 |
A, L, H, Sc | |||||||||||
18-21 |
20 |
L, H | |||||||||||
25-28 |
9 |
A, L, H, Sc | |||||||||||
|
24-28 |
38 |
L, H, Sc | ||||||||||
29-31 |
5 |
A, H, Sc | |||||||||||
23-26 |
21 |
A, L, H | |||||||||||
15-18 |
25 |
L, H | |||||||||||
24-28 |
16 |
A, H, HP | |||||||||||
32-35 |
18 |
A, H, HP | |||||||||||
32-36 |
18 |
A, H, HP | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |