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__NOTOC__
__NOTOC__
[[Category:Jobs]]
<div class="flex-container">
[[Image:Mandy BST noBG.png|right]]
<div class="flex-container-item-2">
 
{{Job Infobox
{| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);"
| name = Beastmaster
! colspan="2" |'''Beastmaster'''
| short = BST
|-
| expansionpack = Final Fantasy XI
! width="50%" |'''Abbreviation:'''
| unlock = [[Save My Son]] <br>[[Path of the Beastmaster]]
| width="50%" |BST
}}
|-
</div>
! '''Expansion Pack:'''
<div class="flex-container-item-2>
|Final Fantasy XI
[[Image:Mandy BST noBG.png|middle|322x312px]]
|-
</div></div>
! '''How to Unlock:'''
|[[Chocobo's Wounds]]<br>[[Save My Son]]<br>[[Path of the Beastmaster]]
|-
! '''Page Contents:'''
| [[#Job Abilities|Abilities]]<br>[[#Pet Commands|Pet Commands]]<br>[[#Melee Skills|Skills]]<br>[[#Merits|Merits]]<br>[[#Job Specific Equipment|Equipment]]<br>[[#Guides|Guides]]
|}
<br>


Available after completing the quests [[Save My Son]] and [[Path of the Beastmaster]], these experts in monster research have trained tirelessly to communicate with, and even control the animals of [[Vana'diel]].  Based on their [[Beast Strength Chart|knowledge of beasts]], Beastmasters (BST) can [[charm]] the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called [[:Category:Familiars|Familiars]] through the [[Call Beast]] job ability.
Available after completing the quests [[Save My Son]] and [[Path of the Beastmaster]], these experts in monster research have trained tirelessly to communicate with, and even control the animals of [[Vana'diel]].  Based on their [[:Category:Bestiary#Beast Strength Chart|knowledge of beasts]], Beastmasters (BST) can [[charm]] the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called [[:Category:Familiars|Familiars]] through the [[Call Beast]] job ability.


Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster [[parties]].  In a conventional party, a Beastmaster will most frequently fill the roles of [[Damage Dealer|damage dealer]] and [[puller]], and augment their damage with [[Jug Pets|"Jug Pets"]].
Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster [[parties]].  In a conventional party, a Beastmaster will most frequently fill the roles of [[Damage Dealer|damage dealer]] and [[puller]], and augment their damage with [[Jug Pet|"Jug Pets"]].
<br>
<br>
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Beastmaster}}
<div class="flex-container">
<div class="flex-container-item-2>
== Job Abilities ==


{| width="100%" cellpadding="5"
{| class="horizon-table jobs-table" style="text-align: center;"
| width="50%" valign="top" align="left" |
== Job Abilities ==
<div style="max-width: 500px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Name
|-
|-
| style="border-color: #ee6a6a;" |1
|1
| style="border-color: #ee6a6a;" |[[Familiar]]
|[[Familiar]]
|-
|-
| style="border-color: #ee6a6a;" |1
|1
| style="border-color: #ee6a6a;" |[[Charm]]
|[[Charm]]
|-
|-
| style="border-color: #ee6a6a;" |10
|10
| style="border-color: #ee6a6a;" |[[Gauge]]
|[[Gauge]]
|-
|-
| style="border-color: #ee6a6a;" |12
|12
| style="border-color: #ee6a6a;" |[[Reward]]
|[[Reward]]
|-
|-
| style="border-color: #ee6a6a;" |23
|23
| style="border-color: #ee6a6a;" |[[Call Beast]]
|[[Call Beast]] {{changes|Pets now persist through zoning}}
|-
|-
| style="border-color: #ee6a6a;" |23
|30
| style="border-color: #ee6a6a;" |<s>[[Bestial Loyalty]] {{Changes }}</s>
|[[Tame]]
|-
|-
| style="border-color: #ee6a6a;" |30
<!--|?
| style="border-color: #ee6a6a;" |[[Tame]]
|[[Feral Howl]]
|-
|-
<!--| style="border-color: #ee6a6a;" |?
|?
| style="border-color: #ee6a6a;" |[[Feral Howl]]
|[[Killer Instinct]]-->
|-
|}
| style="border-color: #ee6a6a;" |?
| style="border-color: #ee6a6a;" |[[Killer Instinct]]-->
|}</div>


| width="50%" valign="top" align="left" |
== Pet Commands ==
== Job Traits ==
{| class="horizon-table jobs-table"; style="text-align: center;"
<div style="max-width: 500px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Command
|-
|-
| style="border-color: #59c1ff;" |1
|1
| style="border-color: #59c1ff;" |[[Wide Scan]]
|[[Fight]]
|-
|-
| style="border-color: #59c1ff;" |10
|10
| style="border-color: #59c1ff;" |[[Vermin Killer]]
|[[Heel]]
|-
|-
| style="border-color: #59c1ff;" |15
|15
| style="border-color: #59c1ff;" |[[Resist Slow]]
|[[Stay]]
|-
|-
| style="border-color: #59c1ff;" |20
|25
| style="border-color: #59c1ff;" |[[Bird Killer]]
|[[Sic]]
|-
|-
| style="border-color: #59c1ff;" |20
|25
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan II]]{{verification}}
|[[Ready]] {{Changes|This pet command was not available during this era.}}
|-
|-
| style="border-color: #59c1ff;" |30
|35
| style="border-color: #59c1ff;" |[[Amorph Killer]]
|[[Leave]]
|}
</div>
<div class="flex-container-item-2>
 
== Job Traits ==
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="75%" |Name
|-
|-
| style="border-color: #59c1ff;" |40
|1
| style="border-color: #59c1ff;" |[[Lizard Killer]]
|[[Wide Scan]]
|-
|-
| style="border-color: #59c1ff;" |40
|10
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan III]]{{verification}}
|[[Vermin Killer]]
|-
|-
| style="border-color: #59c1ff;" |50
|15
| style="border-color: #59c1ff;" |[[Aquan Killer]]
|[[Resist Slow]]
|-
|-
| style="border-color: #59c1ff;" |60
|20
| style="border-color: #59c1ff;" |[[Plantoid Killer]]
|[[Bird Killer]]
|-
|-
| style="border-color: #59c1ff;" |60
|20
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan IV]]{{verification}}
|[[Wide Scan|Wide Scan II]]{{verification}}
|-
|-
| style="border-color: #59c1ff;" |70
|30
| style="border-color: #59c1ff;" |[[Beast Killer]]
|[[Amorph Killer]]
|-
|-
<!--| style="border-color: #59c1ff;" |?
|40
| style="border-color: #59c1ff;" |[[Beast Affinity]]
|[[Lizard Killer]]
|-
|-
| style="border-color: #59c1ff;" |?
|40
| style="border-color: #59c1ff;" |[[Beast Healer]]-->
|[[Wide Scan|Wide Scan III]]{{verification}}
|-
|-
|}</div>
|50
|}
|[[Aquan Killer]]
<br>
 
{| width="100%" cellpadding="5"
| width="50%" valign="top" align="left" |
 
== Pet Commands ==
<div style="max-width: 500px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="75%" |Command
|-
|-
| style="border-color: #9f7fde;" |1
|60
| style="border-color: #9f7fde;" |[[Fight]]
|[[Plantoid Killer]]
|-
|-
| style="border-color: #9f7fde;" |10
|60
| style="border-color: #9f7fde;" |[[Heel]]
|[[Wide Scan|Wide Scan IV]]{{verification}}
|-
|-
| style="border-color: #9f7fde;" |15
|70
| style="border-color: #9f7fde;" |[[Stay]]
|[[Beast Killer]]
|-
|-
| style="border-color: #9f7fde;" |25
<!--|?
| style="border-color: #9f7fde;" |[[Sic]]
|[[Beast Affinity]]
|-
|-
| style="border-color: #9f7fde;" |25
|?
| style="border-color: #9f7fde;" |[[Ready]] {{Changes}}
|[[Beast Healer]]-->
|-
|-
| style="border-color: #9f7fde;" |35
| style="border-color: #9f7fde;" |[[Leave]]
|}
|}
|}
<br>
</div></div>
 
<div class="flex-container>
{| width="100%" cellpadding="5"
<div class="flex-container-item-2>
| width="50%" valign="top" align="left" |
== Melee Skills ==
== Melee Skills ==
<div style="max-width: 500px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 154: Line 136:
! width="15%" |75
! width="15%" |75
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Axes|Axe]]
|[[:Category:Axes|Axe]]
| style="border-color: #fd5b7e;" |A-
|A-
| style="border-color: #fd5b7e;" |114
|114
| style="border-color: #fd5b7e;" |269
|269
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Scythes|Scythe]]
|[[:Category:Scythes|Scythe]]
| style="border-color: #fd5b7e;" |B-
|B-
| style="border-color: #fd5b7e;" |109
|109
| style="border-color: #fd5b7e;" |240
|240
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Daggers|Dagger]]
|[[:Category:Daggers|Dagger]]
| style="border-color: #fd5b7e;" |C+
|C+
| style="border-color: #fd5b7e;" |105
|105
| style="border-color: #fd5b7e;" |230
|230
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Clubs|Club]]
|[[:Category:Clubs|Club]]
| style="border-color: #fd5b7e;" |D
|D
| style="border-color: #fd5b7e;" |101
|101
| style="border-color: #fd5b7e;" |210
|210
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Swords|Sword]]
|[[:Category:Swords|Sword]]
| style="border-color: #fd5b7e;" |E
|E
| style="border-color: #fd5b7e;" |94
|94
| style="border-color: #fd5b7e;" |200
|200
|}</div>
|}
| width="50%" valign="top" align="left" |
</div>
<div class="flex-container-item-2>
== Ranged Skills ==
== Ranged Skills ==
<div style="max-width: 500px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 192: Line 174:
|
|
|
|
|}</div>
|}
|}
</div></div>


{| width="100%" cellpadding="5"
<div class="flex-container">
| width="50%" valign="top" align="left" |
<div class="flex-container-item-2>
 
== Defensive Skills ==
== Defensive Skills ==
<div style="max-width: 500px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 206: Line 186:
! width="15%" |75
! width="15%" |75
|-
|-
| style="border-color: #fd5b7e;" |[[Evasion]]
|[[Evasion]]
| style="border-color: #fd5b7e;" |C
|C
| style="border-color: #fd5b7e;" |105
|105
| style="border-color: #fd5b7e;" |225
|225
|-
| style="border-color: #fd5b7e;" |[[Parrying]]
| style="border-color: #fd5b7e;" |C
| style="border-color: #fd5b7e;" |105
| style="border-color: #fd5b7e;" |225
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Shields|Shield]]
|[[Parrying]]
| style="border-color: #fd5b7e;" |E
|C
| style="border-color: #fd5b7e;" |94
|105
| style="border-color: #fd5b7e;" |200
|225
|}</div>
 
| width="50%" valign="top" align="left" |
== Magic Skills ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |37
! width="15%" |75
|-
|-
|N/A
|[[:Category:Shields|Shield]]
|
|E
|
|94
|
|200
|}</div>
|}
|}
<br>
</div>
<div class="flex-container-item-2>
</div></div>


== Merits ==
<div class="flex-container">
=== Group 1 Merits ===
<div class="flex-container-item-2>
<div style="max-width: 750px";>
== Group 1 Merits ==
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="40%" |Name
! width="40%" |Name
! width="60%" |Description
! width="60%" |Description
Line 260: Line 226:
|[[Tame Recast]]
|[[Tame Recast]]
| -20 seconds per upgrade {{Verification}}
| -20 seconds per upgrade {{Verification}}
|}</div>
|}
 
</div>
=== Group 2 Merits ===
<div class="flex-container-item-2>
<div style="max-width: 750px";>
== Group 2 Merits ==
* Currently unavailable on Horizon.
* Currently unavailable on Horizon.
<!--Currently not active on Horizon. Remove when required.
<!--Currently not active on Horizon. Remove when required.
Line 282: Line 248:
|
|
|}-->
|}-->
</div>
</div></div></div>
<br>


== Job Specific Equipment ==
== Job Specific Equipment ==
<div style="max-width: 500px";>
<!--=== Horizon Specific Equipment ===
<!--Leave hidden unless needed.=== Horizon Specific Equipment ===
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="74%";
-->
! width="8%" |Level
=== Artifact Weapons ===
! width="12%" |Type
{{WeaponsTable|title1=Barbaroi Axe|cssclasses=jobs-table|tooltip=true}}
! width="20%" |Name
 
! width="35%" |Stats
|-
|
|
|
|
|}
<br>-->
</div>
{| width="100%" cellpadding="5"
| width="40%" valign="top" align="left" |
=== Artifact Armor ===
=== Artifact Armor ===
<div style="max-width: 500px";>
{{ArmorTable|title1=Beast Gaiters|title2=Beast Gloves|title3=Beast Helm|title4=Beast Jackcoat|title5=Beast Trousers|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
 
!class="skill-table" |[[Beast Armor Set|Beast Armor]]
|-
|[[Image:Barbaroi axe.png|Barbaroi axe|366x104px|link=Barbaroi_Axe]]
|-
|[[Image:BST AF feet.jpg|366x104px|link=Beast Gaiters]]
|-
|[[File:Beast Gloves.jpg|366x366px|link=Beast Gloves]]
|-
|[[Image:BST AF head.jpg|366x104px|link=Beast Helm]]
|-
|[[Image:BST AF body.jpg|366x104px|link=Beast Jackcoat]]
|-
|[[Image:BST AF legs.jpg|366x104px|link=Beast Trousers]]
|}</div>
| width="40%" valign="top" align="left" |
=== Artifact Armor +1 ===
=== Artifact Armor +1 ===
<div style="max-width: 500px";>
{{ArmorTable|title1=Beast Gaiters +1|title2=Beast Gloves +1|title3=Beast Helm +1|title4=Beast Jackcoat +1|title5=Beast Trousers +1|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Beast Armor +1 Set|Beast Armor +1]]
|-
|[[Image:BST AF feet +1.jpg|366x104px|link=Beast Gaister +1]]
|-
|[[Image:BST AF hands +1.jpg|366x104px|link=Beast Gloves +1]]
|-
|[[Image:BST AF head +1.jpg|366x104px|link=Beast Helm +1]]
|-
|[[Image:BST AF body +1.jpg|366x104px|link=Beast Jackcpat +1]]
|-
|[[Image:BST AF legs +1.jpg|366x104px|link=Beast Trousers +1]]
|}</div>
| width="20%" valign="top" align="center" |
<br>
[[File:BST Artifact.png|thumb]]
|}


{| width="100%" cellpadding="5"
| width="40%" valign="top" align="left" |
=== Relic Armor ===
=== Relic Armor ===
<div style="max-width: 500px";>
{{ArmorTable|title1=Monster Belt|title2=Monster Helm|title3=Monster Jackcoat|title4=Monster Trousers|title5=Monster Gaiters|title6=Monster Gloves|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
 
!class="skill-table" |[[Monster Armor Set|Monster Armor]]
|-
|[[Image:BST Relic waist.jpg|366x104px|Monster Belt]]
|-
|[[Image:BST Relic head.jpg|366x104px|Monster Helm]]
|-
|[[Image:BST Relic body.jpg|366x104px|Monster Jackcoat]]
|-
|[[Image:BST Relic legs.jpg|366x104px|Monster Trousers]]
|-
|[[Image:BST Relic feet.jpg|366x104px|Monster Gaiters]]
|-
|[[Image:BST Relic hands.jpg|366x104px|Monster Gloves]]
|}</div>
| width="40%" valign="top" align="left" |
=== Relic Armor +1 ===
=== Relic Armor +1 ===
<div style="max-width: 500px";>
{{ArmorTable|title1=Monster Helm +1|title2=Monster Jackcoat +1|title3=Monster Trousers +1|title4=Monster Gaiters +1|title5=Monster Gloves +1|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Monster Armor +1 Set|Monster Armor +1]]
|-
|[[Image:BST Relic head +1.jpg|366x104px|Monster Helm +1]]
|-
|[[Image:BST Relic body +1.jpg|366x104px|Monster Jackcoat +1]]
|-
|[[Image:BST Relic legs +1.jpg|366x104px|Monster Trousers +1]]
|-
|[[Image:BST Relic feet +1.jpg|366x104px|Monster Gaiters +1]]
|-
|[[Image:BST Relic hands +1.jpg|366x104px|Monster Gloves +1]]
|}</div>
| width="20%" valign="bottom" align="center" |
<br>
[[File:BST Relic Armor.png|thumb]]
|}


{| width="50%" cellpadding="5"
| width="100%" valign="top" align="left" |
=== Relic Weapon ===
=== Relic Weapon ===
<div style="max-width: 500px";>
{{WeaponsTable|title1=Guttler|cssclasses=jobs-table|tooltip=true}}
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |Guttler
|-
|[[Image:Guttler.png|366x104px|link=Guttler]]
|}</div>
|}
<br>
<br>


== Guides ==
== Guides ==
* [[Beastmaster Leveling Guide]]
* [[Beastmaster Leveling Guide]]
* [[Bst gear guide|Beastmaster Gear Guide]]
[[Category:Jobs]]
<br>
{{JobNav|state=expanded}}

Latest revision as of 12:12, 23 August 2024

Beastmaster
Abbreviation: BST
Expansion Pack: Final Fantasy XI
How to Unlock: Save My Son
Path of the Beastmaster
Page Contents: Abilities
Skills
Merits
Equipment
Guides

Mandy BST noBG.png

Available after completing the quests Save My Son and Path of the Beastmaster, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called Familiars through the Call Beast job ability.

Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets".

Horizon Changes HorizonXI specific changes

  • Moderate changes to Artifact Armor.
  • Significant changes to the relic weapon Guttler.
  • The night flowers that need to be examined while doing the Save My Son can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.
  • Ready wasn't available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.
  • Every physical and magical damage dealing TP moves are no longer imbued with Skillchain Attributes/Magic Burst Properties.
  • Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.
  • All HQ Familiar's now cap at 75.
  • Pet food has been buffed to provide increased HP/stats etc. to pets.

Job Abilities

Level Name
1 Familiar
1 Charm
10 Gauge
12 Reward
23 Call Beast Pets now persist through zoning
30 Tame

Pet Commands

Level Command
1 Fight
10 Heel
15 Stay
25 Sic
25 Ready This pet command was not available during this era.
35 Leave

Melee Skills

Skill Rank 37 75
Axe A- 114 269
Scythe B- 109 240
Dagger C+ 105 230
Club D 101 210
Sword E 94 200

Ranged Skills

Skill Rank 37 75
N/A

Defensive Skills

Skill Rank 37 75
Evasion C 105 225
Parrying C 105 225
Shield E 94 200

Group 1 Merits

Name Description
Killer Effects +1% increase to the rate of intimidating opponents per upgrade Verification Needed
Reward Recast -3 seconds per upgrade Verification Needed
Call Beast Recast -10 seconds per upgrade Verification Needed
Sic Recast -2 seconds to Sic and Ready per upgrade Verification Needed
Tame Recast -20 seconds per upgrade Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Barbaroi Axe 40 32 288 6.67 BST STR +2 CHR +2 Pet: Accuracy +5

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Beast Gaiters 52 Feet BST DEF: 10 HP +11 CHR +3 Enhances "Reward" effect "Charm" +2
Beast Gloves 54 Hands BST DEF: 12 HP +11 DEX +3 Parrying Skill +5 "Charm" +3
none
Beast Helm 56 Head BST DEF: 22 HP +15 INT +5 MND +3 Increases "Tame" success rate "Charm" +4 Pet:Magic Accuracy +5
Currently the .DAT is bugged and does not reflect the +3mnd
Beast Jackcoat 58 Body BST DEF: 44 HP +20 VIT +3 Accuracy +3 Augments "Reward" "Charm" +5
Beast Trousers 60 Legs BST DEF: 30 HP +15 CHR +4 Enhances "Killer" effect "Charm" +6
none

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Beast Gaiters +1 74 Feet BST DEF: 10 HP +11 CHR +5 AGI +5 Enhances "Reward" effect "Charm" +2
Beast Gloves +1 74 Hands BST DEF: 15 HP +11 DEX +5 CHR +5 Parrying Skill +10 "Charm" +3
Beast Helm +1 74 Head BST DEF: 26 HP +15 INT +8 MND +8 "Charm" +4 Increases "Tame" Success Rate Pet:Magic Accuracy +8
Beast Jackcoat +1 74 Body BST DEF: 49 HP +20 VIT +6 Accuracy +3 Augments "Reward" "Charm" +6
Beast Trousers +1 74 Legs BST DEF: 34 HP +15 STR +6 CHR +6 Enhances "Killer" effect "Charm" +6
none

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Monster Belt 70 Waist BST DEF: 5 CHR +6 Accuracy +7 Enmity -3
Monster Jackcoat 72 Body BST DEF: 49 HP +21 INT +6 Augments "Reward" II "Charm" +6
none
Monster Trousers 73 Legs BST DEF: 34 HP +17 DEX +4 HP recovered while healing +3 "Charm" +2
none
Monster Gaiters 74 Feet BST DEF: 14 HP +13 VIT +4 Enhances "Reward" effect II "Charm" +3
Monster Helm 74 Head BST DEF: 26 HP +19 CHR +4 Parrying Skill +3 "Charm" +5
Monster Gloves 75 Hands BST DEF: 15 HP +14 DEX +2 AGI +2"Charm" +4 Augments Call Beast

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Monster Gaiters +1 75 Feet BST DEF: 15 HP +13 VIT +5 Enhances "Reward" effect II "Charm" +3
Monster Gloves +1 75 Hands BST DEF: 16 HP +20 DEX +3 AGI +3"Charm" +4 Augments Call Beast
Monster Helm +1 75 Head BST DEF: 27 HP +19 MP +19 CHR +5 Parrying Skill +3 "Charm" +5
Monster Jackcoat +1 75 Body BST DEF: 50 HP +21 INT +7 Augments "Reward" II "Charm" +7
none
Monster Trousers +1 75 Legs BST DEF: 35 HP +17 DEX +5 HP recovered while healing +4 "Charm" +2
none

Relic Weapon

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Guttler 75 53 280 11.36 BST Attack +20 "Onslaught"
  • Additional effect: "Choke" has been removed.
  • Now has Enhances "Tandem Strike" effect. This is a job trait that was added to Beastmaster well beyond our current era.


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