Category:Status Effects: Difference between revisions

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'''WARNING! This page may list some status effects that are not part of Horizon's current era. If you wish to add pages in, please do not add any status effects beyond Horizon's current era cut-off date.'''
Status effects are conditions that alter your character.  Whether brought on by a monster ability, spell, quest, or item, these change how the player interacts in the world of Final Fantasy XI.
 
Status effects are conditions that alter your character.  Whether brought on by a monster ability, spell, quest, or item, these change how you interact in the world of Final Fantasy XI. The following information is taken directly from the FFXI online Game Manual:
<br />
<blockquote>''If your character's status changes, such as being poisoned in an enemy attack or using an ability to increase your attack power, it will be reported in your log window and an icon will appear at the top center of the screen.  There are various icons used to indicate the different types of status effects.  To view the details of a given icon, press the Δ button on the DUALSHOCK®2 analog controller, the Y button on an Xbox 360 controller, the + key on your keyboard's numeric keypad, or f key on compact keyboard twice and move the cursor over the icon.  An explanation of the icon will appear in the upper window.  If a status effect wears off, it will be reported in your log window, and the icon will disappear from the top of the screen.''</blockquote>


With the exception of [[Boost (Status Effect)|Boost]], status effect duration timers are paused while in dialogue with an NPC.
With the exception of [[Boost (Status Effect)|Boost]], status effect duration timers are paused while in dialogue with an NPC.
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|- align="left"
|- align="left"
|[[Bio (Status Effect)|Bio]]
|[[Bio (Status Effect)|Bio]]
|Reduced [[attack]] and [[DoT]].
|Reduced [[attack]] and [[Damage Over Time|DoT]].
|- align="left"
|- align="left"
|[[Blind (Status Effect)|Blind]]
|[[Blind (Status Effect)|Blind]]
|Reduced melee [[accuracy]].
|Reduced melee [[accuracy]].
|- align="left"
|- align="left" class="toau"
|[[Bust (Status Effect)|Bust]]
|[[Bust (Status Effect)|Bust]]
|Number of possible active [[Phantom Roll]] effects reduced by one. Also experiencing a penalty effect.
|Number of possible active [[Phantom Roll]] effects reduced by one. Also experiencing a penalty effect.
|- align="left"
|- align="left" class="wotg"
|[[Chainbound]]
|[[Chainbound]]
|Readies target for a [[skillchain]].
|Readies target for a [[skillchain]].
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|[[Curse]]
|[[Curse]]
|Reduced [[HP]], [[MP]], and [[weight]].
|Reduced [[HP]], [[MP]], and [[weight]].
|- align="left"
|- align="left" class="salvage"
|[[Daze (Status Effect)|Daze]]
|Various detrimental effects.
|- align="left"
|[[Debilitation]]
|[[Debilitation]]
|The severe hampering of attributes. ([[Salvage]])
|The severe hampering of attributes. ([[Salvage]])
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|- align="left"
|- align="left"
|[[Dia (Status Effect)|Dia]]
|[[Dia (Status Effect)|Dia]]
|Reduced [[defense]] and [[DoT]].
|Reduced [[defense]] and [[Damage Over Time|DoT]].
|- align="left"
|- align="left"
|[[Disease]]
|[[Disease]]
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|[[Doom]]
|[[Doom]]
|Countdown to death.
|Countdown to death.
|- align="left"
|- align="left" class="toau"
|[[Encumberance]]
|[[Encumberance]]
|Inability to equip armor and weapons.
|Inability to equip armor and weapons.
|- align="left"
|- align="left" class="salvage"
|[[Encumberment]]
|[[Encumberment]]
|Inability to equip armor and/or weapons. ([[Salvage]] only)
|Inability to equip armor and/or weapons. ([[Salvage]] only)
|- align="left"
|- align="left"
|[[Elemental Debuff]]<br>([[Shock]], [[Rasp]], [[Choke]], [[Frost]], [[Burn]], or [[Drown]])
|[[Elemental Debuff]]<br>([[Shock]], [[Rasp]], [[Choke]], [[Frost]], [[Burn]], or [[Drown]])
|Lowers an attribute and [[DoT]].
|Lowers an attribute and [[Damage Over Time|DoT]].
|- align="left"
|- align="left"
|[[Evasion Down]]
|[[Evasion Down]]
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|[[Flash (Status Effect)|Flash]]
|[[Flash (Status Effect)|Flash]]
|Severely reduced [[accuracy]].
|Severely reduced [[accuracy]].
|- align="left"
|- align="left" class="wotg"
|[[Gradual Petrification]]
|[[Gradual Petrification]]
|Countdown to petrification.
|Countdown to petrification.
|- align="left"
|- align="left" class="wotg"
|[[Helix]]
|[[Helix]]
|[[DoT|Damage Over Time]] inflicted every 3 ticks.
|[[DoT|Damage Over Time]] inflicted every 3 ticks.
|- align="left"
|- align="left" class="salvage"
|[[Impairment]]
|[[Impairment]]
|Inability to use job abilities. ([[Salvage]])
|Inability to use job abilities. ([[Salvage]])
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|[[Max MP Down]]
|[[Max MP Down]]
|Reduced [[MP]] pool.
|Reduced [[MP]] pool.
|- align="left"
|- align="left" class="wotg"
|[[Max TP Down]]
|[[Max TP Down]]
|Reduced [[TP]] pool.
|Reduced [[TP]] pool.
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|[[Mute]]
|[[Mute]]
|Player cannot cast spells, nor remove the effect.
|Player cannot cast spells, nor remove the effect.
|- align="left"
|- align="left" class="salvage"
|[[Obliviscence]]
|[[Obliviscence]]
|Inability to use a support job. ([[Salvage]])
|Inability to use a support job. ([[Salvage]])
|- align="left"
|- align="left" class="salvage"
|[[Omerta]]
|[[Omerta]]
|Inability to use magic. ([[Salvage]])
|Inability to use magic. ([[Salvage]])
|- align="left"
|- align="left" class="toau"
|[[Overload]]
|[[Overload]]
|Puppet is in a weakened state.
|Puppet is in a weakened state.
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|- align="left"
|- align="left"
|[[Plague]]
|[[Plague]]
|[[DoT]] that affects [[MP]] and [[TP]].
|[[Damage Over Time|DoT]] that affects [[MP]] and [[TP]].
|- align="left"
|- align="left"
|[[Poison (Status Effect)|Poison]]
|[[Poison (Status Effect)|Poison]]
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</div>
</div>
<div class="flex-container-item-2">
<div class="flex-container-item-2">
== Positive Status Effects (Buffs) ==
== Positive Status Effects (Buffs) ==
{| class="ffxi-table horizon-table table-sm"
{| class="ffxi-table horizon-table table-sm"
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|[[Attack Boost]]
|[[Attack Boost]]
|Increased [[attack]].
|Increased [[attack]].
|- align="left"
<!--|- align="left"
|[[Auspice (Status Effect)|Auspice]]
|[[Auspice (Status Effect)|Auspice]]
|Reduces TP dealt when striking an enemy
|Reduces TP dealt when striking an enemy-->
|- align="left"
|- align="left"
|[[Bar Elemental]]
|[[Bar Elemental]]
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|[[Circle Protections]]
|[[Circle Protections]]
|Resistance to certain monster types.
|Resistance to certain monster types.
|- align="left"
|- align="left" class="nyzul"
|[[Concentration (Status Effect)|Concentration]]
|[[Concentration (Status Effect)|Concentration]]
|Increased casting speed and decreased recasts.
|Increased casting speed and decreased recasts.
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|[[Evasion Boost]]
|[[Evasion Boost]]
|Increases [[evasion]].
|Increases [[evasion]].
|- align="left"
|- align="left" class="wotg"
|[[Finishing Move]]
|[[Finishing Move]]
|Gained by using [[Steps]]. Used to perform [[Flourishes]].
|Gained by using [[Steps]]. Used to perform [[Flourishes]].
|- align="left"
|- align="left" class="nyzul"
|[[Flurry (Status Effect)|Flurry]]
|[[Flurry (Status Effect)|Flurry]]
|Decreases weapon delay (without affecting TP gain).
|Decreases weapon delay (without affecting TP gain).
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|[[Invisible (Status Effect)|Invisible]]
|[[Invisible (Status Effect)|Invisible]]
|Player is difficult to detect by sight.
|Player is difficult to detect by sight.
|- align="left"
|- align="left" class="toau"
|[[Intension (Status Effect)|Intension]]
|[[Intension (Status Effect)|Intension]]
|Magic accuracy is increased.
|Magic accuracy is increased.
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|[[Magic Shield]]
|[[Magic Shield]]
|Immunity to magic spells.
|Immunity to magic spells.
|- align="left"
|- align="left" class="toau"
|[[Maneuver]]
|[[Maneuver]]
|Elemental maneuver being used by your puppet.
|Elemental maneuver being used by your puppet.
|- align="left"
|- align="left" class="toau"
|[[Pax (Status Effect)|Pax]]
|[[Pax (Status Effect)|Pax]]
|Enmity generation is reduced.
|Enmity generation is reduced.
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|[[Phalanx (Status Effect)|Phalanx]]
|[[Phalanx (Status Effect)|Phalanx]]
|Grants damage reduction.
|Grants damage reduction.
|- align="left"
|- align="left" class="toau"
|[[Potency (Status Effect)|Potency]]
|[[Potency (Status Effect)|Potency]]
|Increases critical hit rate.
|Increases critical hit rate.
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|[[Reraise (Status Effect)|Reraise]]
|[[Reraise (Status Effect)|Reraise]]
|Allows self-resurrection.
|Allows self-resurrection.
|- align="left"
|- align="left" class="toau"
|[[Roll Effect]]
|[[Roll Effect]]
|Has many different positive effects.
|Has many different positive effects.

Latest revision as of 10:01, 1 May 2024

Status effects are conditions that alter your character. Whether brought on by a monster ability, spell, quest, or item, these change how the player interacts in the world of Final Fantasy XI.

With the exception of Boost, status effect duration timers are paused while in dialogue with an NPC.

These status effects can be separated into three distinct groups:

Negative Status Effects (Debuffs)

Name Effect
Accuracy Down Reduces accuracy.
Amnesia Player cannot use abilities or weaponskills.
Attack Down Reduces attack power.
Attribute Down Lowers an attribute. (STR, DEX, VIT, etc...)
Bane Reduced HP, MP, and weight.
Bind Player cannot move.
Bio Reduced attack and DoT.
Blind Reduced melee accuracy.
Bust Number of possible active Phantom Roll effects reduced by one. Also experiencing a penalty effect.
Chainbound Readies target for a skillchain.
Charm For a time, your actions are controlled by a monster.
Curse Reduced HP, MP, and weight.
Debilitation The severe hampering of attributes. (Salvage)
Defense Down Reduced defense.
Dia Reduced defense and DoT.
Disease Player cannot recover HP or MP from healing(/heal).
Doom Countdown to death.
Encumberance Inability to equip armor and weapons.
Encumberment Inability to equip armor and/or weapons. (Salvage only)
Elemental Debuff
(Shock, Rasp, Choke, Frost, Burn, or Drown)
Lowers an attribute and DoT.
Evasion Down Reduced evasion.
Flash Severely reduced accuracy.
Gradual Petrification Countdown to petrification.
Helix Damage Over Time inflicted every 3 ticks.
Impairment Inability to use job abilities. (Salvage)
Level Restriction Reduces effective level.
Magic Accuracy Down Reduced magic accuracy.
Magic Evasion Down Reduced resistance to magic.
Magic Attack Down Reduces magical damage.
Magic Defense Down Reduces magical defense.
Max HP Down Reduced HP pool.
Max MP Down Reduced MP pool.
Max TP Down Reduced TP pool.
Medicated Cannot use some Medicines.
Mute Player cannot cast spells, nor remove the effect.
Obliviscence Inability to use a support job. (Salvage)
Omerta Inability to use magic. (Salvage)
Overload Puppet is in a weakened state.
Paralyze Chance of interruption for each action.
Petrification Player cannot act.
Plague DoT that affects MP and TP.
Poison DoT that affects HP.
Silence Player cannot cast spells.
SJ Restriction Cannot access support job.
Sleep Player cannot act.
Slow Increased weapon and spell delay.
Stun Player cannot act.
Terror Player cannot act.
Weakness Severely reduced HP and MP.
Weight Reduced movement speed and Evasion.

Positive Status Effects (Buffs)

Name Effect
Ability Up Increase to an ability. (STR, DEX, VIT, etc...)
Accuracy Boost Increases accuracy.
Aftermath Effect varies based on Relic/Mythic weapon.
Aquaveil Increased resistance to spell interruption.
Arrow Shield Immunity to ranged attacks.
Attack Boost Increased attack.
Bar Elemental Increased elemental resistance.
Bar Status Effect Increased resistance to status effects.
Berserk Increases attack, reduces defense.
Blink Shadow images may absorb attacks.
Boost Enhances power of next attack.
Chocobo Increased movement speed while riding a Chocobo.
Circle Protections Resistance to certain monster types.
Concentration Increased casting speed and decreased recasts.
Copy Image Copy image absorb attacks.
Damage Spikes Damages opponents when hit.
Dedication Percentage increase of EXP gained.
Defense Boost Increases defense.
Deodorize Player is harder to track by scent.
Enchantment Effects vary, depending on the source.
Enspell Adds elemental damage to attacks.
Evasion Boost Increases evasion.
Finishing Move Gained by using Steps. Used to perform Flourishes.
Flurry Decreases weapon delay (without affecting TP gain).
Food Effects vary.
Flee Increased movement speed.
Haste Decreases weapon delay (without affecting TP gain) and recast timers.
Hide Player is difficult to detect by sight.
Invincible Immunity to physical damage.
Invisible Player is difficult to detect by sight.
Intension Magic accuracy is increased.
Magic Attack Boost Magic attack is increased.
Magic Defense Boost Magic defense is increased.
Magic Shield Immunity to magic spells.
Maneuver Elemental maneuver being used by your puppet.
Pax Enmity generation is reduced.
Phalanx Grants damage reduction.
Potency Increases critical hit rate.
Protect Increases defense.
Quickening Increases movement speed.
Refresh Gradually restores MP.
Regain Gradually increases TP.
Regen Gradually restores HP.
Reraise Allows self-resurrection.
Roll Effect Has many different positive effects.
Shell Increases Magical Defense.
Shining Ruby Increases Defense and Magic Defense.
Sneak Player is difficult to detect by sound.
Song Grants various effects.
Stoneskin Grants an extra skin to absorb damage.
Synthesis Image Support Increases effective crafting skill level.

Others

Name Effect
Allied Tags When involved in a campaign battle.
Battlefield When involved in a battlefield event.
Besieged When involved in a Besieged battle.
Confrontation When involved in a special confrontation.
Costume Changes a player's appearance.
Hardcore For players participating in Horizon's Hardcore mode.
Illusion Your true appearance is veiled with an illusion. The illusion cannot be maintained for long periods of time.
Level Sync Current level is matched to a party member's level.
Signet Allows you to receive crystals from monsters.
Sanction Treasures of Aht Urhgan version of signet.
Sigil Wings of the Goddess version of signet.

Guides


Subcategories

This category has only the following subcategory.

Pages in category "Status Effects"

The following 84 pages are in this category, out of 84 total.