Warrior: Difference between revisions

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__NOTOC__
__NOTOC__
[[Category:Jobs]]
<div class="flex-container">
[[Image:Mandy WAR noBG.png|right]]
<div class="flex-container-item-2">
 
{{Job Infobox|
 
| name = Warrior
{| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);"
| short = WAR
! colspan="2" |'''Warrior'''
| expansionpack = Final Fantasy XI
|-
| unlock = Starter Job
! width="50%" |'''Abbreviation:'''
}}
| width="50%" |WAR
</div>
|-
<div class="flex-container-item-2>
! '''Expansion Pack:'''
[[Image:Mandy WAR noBG.png|middle]]
|Final Fantasy XI
</div></div>
|-
! '''How to Unlock:'''
|Starter Job
|-
! '''Page Contents:'''
| [[#Job Abilities|Abilities]]<br>[[#Melee Skills|Skills]]<br>[[#Merits|Merits]]<br>[[#Job Specific Equipment|Equipment]]<br>[[#Guides|Guides]]
|}
<br>
 
Specializing in the art of battle and war, Warriors (WAR) are masters of all aspects of melee combat. Warrior is the most versatile melee job found across Vana'diel and can equip almost all of types of weapons available in the game. Aspiring warriors with their ability to goad foes and equip heavy armor can often find themselves fulfilling the tank role. Their mastery of the powerhouse weapons of [[:Category:Axes|axe]] and [[:Category:Great Axes|great axe]] typically sees them shift to a damage dealer role as their class advances. When starting out, warriors can find themselves starting off with an [[Onion Great Axe]]. {{changes}}
<br>


{| width="100%" cellpadding="5"
Specializing in the art of war, Warriors (WAR) are masters of all aspects in melee combat.  Warriors, the most versatile melee job found across Vana'diel, have the ability to goad foes in battle and can equip almost all types of weapons and armor available in the game. That being said, warriors are highly gear (and food) dependent, and will benefit from having multiple sets of gear (and food) to effectively fit the tank or damage dealing role in parties.  Their mastery of [[:Category:Axes|axe]] and [[:Category:Great Axes|great axe]] typically sees them shift to a damage dealer role as their class advances. Those who begin their adventure as a Warrior will find themselves wielding an [[Onion Greataxe]] {{changes}}.
| width="50%" valign="top" align="left" |
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Warrior}}
<div class="flex-container">
<div class="flex-container-item-2>
== Job Abilities ==
== Job Abilities ==
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Name
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|-
|-
|25
|25
|[[Defender]] {{ Changes }}
|[[Defender]] {{Changes|reduces enmity loss and increase shield block rate. WAR main only.}}
|-
|-
|35
|35
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|}
|}


| width="50%" valign="top" align="left" |
</div>
<div class="flex-container-item-2>
 
==Job Traits==
==Job Traits==
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Name
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|70
|70
|[[Resist Virus|Resist Virus IV]]
|[[Resist Virus|Resist Virus IV]]
|-
|
|
|-
|
|
|-
|
|
|-
|-
|}
|}
|}
<br>


{| width="100%" cellpadding="5"
</div>
| width="50%" valign="top" align="left" |
</div>
==Melee Skills==
 
{| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding=" 2"
<div class="flex-container>
! width="30%" |Skill  
<div class="flex-container-item-2>
== Melee Skills ==
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
! width="15%" |37
! width="15%" |37
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|210
|210
|}
|}
| width="50%" valign="top" align="left" |
</div>
==Ranged Skills==
<div class="flex-container-item-2>
{| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding=" 2"
== Ranged Skills ==
! width="30%" |Skill  
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
! width="15%" |37
! width="15%" |37
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|210
|210
|}
|}
|}
</div></div>
 
{| width="100%" cellpadding="5"
| width="50%" valign="top" align="left" |


==Defensive Skills ==
<div class="flex-container">
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding=" 2"
<div class="flex-container-item-2>
! width="30%" |Skill  
== Defensive Skills ==
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
! width="15%" |37
! width="15%" |37
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|220
|220
|}
|}
| width="50%" valign="top" align="left" |
</div>
|}
<div class="flex-container-item-2>
<br>
</div></div>


==Merits==
<div class="flex-container">
===Group 1 Merits===
<div class="flex-container-item-2>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%" ;
== Group 1 Merits ==
! width="40%" |Name  
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="40%" |Name
! width="60%" |Description
! width="60%" |Description
|-
|-
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| +1% increase per upgrade {{Verification}}
| +1% increase per upgrade {{Verification}}
|}
|}
 
</div>
===Group 2 Merits===
<div class="flex-container-item-2>
*Currently unavailable on Horizon.
== Group 2 Merits ==
* Currently unavailable on Horizon.
<!--Currently not active on Horizon. Remove when required.
<!--Currently not active on Horizon. Remove when required.
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%";
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%";
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|
|
|}-->
|}-->
<br>
</div></div>


==Job Specific Equipment==
==Job Specific Equipment==
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|}
|}
<br>-->
<br>-->
{| width="100%" cellpadding="5"
| width="40%" valign="top" align="left" |
===Artifact Armor===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
! class="skill-table" |[[Fighter's Armor Set|Fighter's Armor]]
|-
|[[Image:Razor_Axe.jpg|366x104px]]
|-
|[[Image:WAR AF feet.jpg|366x104px]]
|-
|[[Image:WAR AF hands.jpg|366x104px]]
|-
|[[Image:WAR AF head.jpg|366x104px]]
|-
|[[Image:WAR AF legs.jpg|366x104px]]
|-
|[[Image:WAR AF body.jpg|366x104px]]
|}
| width="40%" valign="top" align="left" |
===Artifact Armor +1===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
! class="skill-table" |[[Fighter's Armor +1 Set|Fighter's Armor +1]]
|-
|[[Image:WAR AF feet +1.jpg|366x104px]]
|-
|[[Image:WAR AF hands +1.jpg|366x104px]]
|-
|[[Image:WAR AF head +1.jpg|366x104px]]
|-
|[[Image:WAR AF legs +1.jpg|366x104px]]
|-
|[[Image:WAR AF body +1.jpg|366x104px]]
|}
| width="20%" valign="top" align="center" |
<br>
[[File:AF WAR.png|thumb]]
|}


{| width="100%" cellpadding="5"
| width="40%" valign="top" align="left" |
===Relic Armor===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
! class="skill-table" |[[Warrior's Armor Set|Warrior's Armor]]
|-
|[[Image:WAR Relic waist.jpg|366x104px]]
|-
|[[Image:WAR Relic feet.jpg|366x104px]]
|-
|[[Image:WAR Relic hands.jpg|366x104px]]
|-
|[[Image:WAR Relic head.jpg|366x104px]]
|-
|[[Image:WAR Relic legs.jpg|366x104px]]
|-
|[[Image:WAR Relic body.jpg|366x104px]]
|}
| width="40%" valign="top" align="left" |
===Relic Armor +1===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
! class="skill-table" |[[Warrior's Armor +1 Set|Warrior's Armor +1]]
|-
|[[Image:WAR Relic feet +1.jpg|366x104px]]
|-
|[[Image:WAR Relic hands +1.jpg|366x104px]]
|-
|[[Image:WAR Relic head +1.jpg|366x104px]]
|-
|[[Image:WAR Relic legs +1.jpg|366x104px]]
|-
|[[Image:WAR Relic body +1.jpg|366x104px]]
|}
| width="20%" valign="top" align="left" |
<br>
[[File:relic WAR.png|thumb]]
|}


{| width="50%" cellpadding="5"
=== Artifact Weapons ===
| width="100%" valign="top" align="left" |
{{WeaponsTable|title1=Razor Axe|cssclasses=jobs-table|tooltip=true}}
===Relic Weapon===
 
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
=== Artifact Armor ===
! class="skill-table" |[[Bravura]]
{{ArmorTable|title1=Fighter's Calligae|title2=Fighter's Mufflers|title3=Fighter's Mask|title4=Fighter's Cuisses|title5=Fighter's Lorica|cssclasses=jobs-table|tooltip=true}}
|-
 
|[[Image:WAR relic weapon.jpg|366x104px]]
=== Artifact Armor +1 ===
|}
{{ArmorTable|title1=Fighter's Calligae +1|title2=Fighter's Mufflers +1|title3=Fighter's Mask +1|title4=Fighter's Cuisses +1|title5=Fighter's Lorica +1|cssclasses=jobs-table|tooltip=true}}
|}
 
=== Relic Armor ===
{{ArmorTable|title1=Warrior's Stone|title2=Warrior's Calligae|title3=Warrior's Mufflers|title4=Warrior's Mask|title5=Warrior's Cuisses|title6=Warrior's Lorica|cssclasses=jobs-table|tooltip=true}}
 
=== Relic Armor +1 ===
{{ArmorTable|title1=Warrior's Calligae +1|title2=Warrior's Mufflers +1|title3=Warrior's Mask +1|title4=Warrior's Cuisses +1|title5=Warrior's Lorica +1|cssclasses=jobs-table|tooltip=true}}
 
=== Relic Weapons ===
{{WeaponsTable|title1=Bravura|title2=Ragnarok|cssclasses=jobs-table|tooltip=true}}
<br>
<br>


==Guides==
==Guides==
none yet
<br>
[[Category:Jobs]]
<br>
{{JobNav|state=expanded}}

Latest revision as of 19:20, 15 June 2024

Warrior
Abbreviation: WAR
Expansion Pack: Final Fantasy XI
How to Unlock: Starter Job
Page Contents: Abilities
Skills
Merits
Equipment
Guides

Mandy WAR noBG.png

Specializing in the art of war, Warriors (WAR) are masters of all aspects in melee combat. Warriors, the most versatile melee job found across Vana'diel, have the ability to goad foes in battle and can equip almost all types of weapons and armor available in the game. That being said, warriors are highly gear (and food) dependent, and will benefit from having multiple sets of gear (and food) to effectively fit the tank or damage dealing role in parties. Their mastery of axe and great axe typically sees them shift to a damage dealer role as their class advances. Those who begin their adventure as a Warrior will find themselves wielding an Onion Greataxe HorizonXI specific changes.

Horizon Changes HorizonXI specific changes

Job Abilities

Level Name
1 Mighty Strikes
5 Provoke
15 Berserk
25 Defender reduces enmity loss and increase shield block rate. WAR main only.
35 Warcry
45 Aggressor

Melee Skills

Skill Rank 37 75
Great Axe A+ 114 276
Axe A- 114 269
Great Sword B+ 109 250
Scythe B+ 109 256
Staff B 109 250
Sword B 109 250
Club B- 109 240
Dagger B- 109 240
Polearm B- 109 240
Hand-to-Hand D 101 210

Ranged Skills

Skill Rank 37 75
Archery D 101 210
Marksmanship D 101 210
Throwing D 101 210

Defensive Skills

Skill Rank 37 75
Shield C+ 105 230
Evasion C 105 225
Parrying C- 105 220

Group 1 Merits

Name Description
Berserk Recast -10 seconds per upgrade Verification Needed
Defender Recast -6 seconds per upgrade Verification Needed
Warcry Recast -10 seconds per upgrade Verification Needed
Aggressor Recast -10 seconds per upgrade Verification Needed
Double Attack Rate +1% increase per upgrade Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Razor Axe 40 31 276 6.74 WAR STR +2 DEX +2

???

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Fighter's Calligae 52 Feet WAR DEF: 14 HP +12 DEX +2
Fighter's Mufflers 54 Hands WAR DEF: 16 HP +13 STR +4 Shield Skill: +10 Enmity +3
none
Fighter's Mask 56 Head WAR DEF: 24 HP +15 DEX +3 INT +1 Enmity +1
none
Fighter's Cuisses 58 Legs WAR DEF: 34 HP +15 Accuracy +3 Evasion +3 Enmity +2
none
Fighter's Lorica 60 Body WAR DEF: 47 HP +20 VIT +5 Accuracy +3 Fire +10 Enmity +8

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Fighter's Calligae +1 74 Feet WAR DEF: 19 HP +12 VIT +3 DEX + ? Enhances "Double Attack" effect Enmity +1

???

Fighter's Cuisses +1 74 Legs WAR DEF: 39 HP +15 Accuracy +5 Evasion +5 Enmity +3 HP recovered while healing +2

???

Fighter's Lorica +1 74 Body WAR DEF: 50 HP +20 VIT +7 Attack +10 Enmity +8 Accuracy + ?

???

Fighter's Mask +1 74 Head WAR DEF: 28 HP +15 DEX +5 VIT +5 Enmity +1 HP recovered while healing +1

???

Fighter's Mufflers +1 74 Hands WAR DEF: 22 HP +13 STR +6 Shield skill +15 Enmity +3

???

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Warrior's Calligae 71 Feet WAR DEF: 19 HP +10 AGI +5 Enmity +1 Enhances "Berserk" effect
none
Warrior's Mufflers 72 Hands WAR DEF: 22 HP +20 VIT +5 Attack +12 Enmity +2
none
Warrior's Mask 73 Head WAR DEF: 28 DEX +5 Parrying Skill +5 Enmity +1 Enhances "Warcry" effect
none
Warrior's Cuisses 74 Legs WAR DEF: 39 STR +5 Enmity +3 "Double Attack" +1
none

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Warrior's Calligae +1 75 Feet WAR DEF: 20 HP +15 AGI +5 Enmity +1 Enhances "Berserk" effect
none
Warrior's Cuisses +1 75 Legs WAR DEF: 40 STR +6 Enmity +4 "Double Attack" +1%
none
Warrior's Lorica +1 75 Body WAR DEF: 51 HP +30 Attack +12 Enmity +4 Enhances "Aggressor" effect
none
Warrior's Mask +1 75 Head WAR DEF: 29 DEX +6 Parrying Skill +7 Enmity +1 Enhances "Warcry" effect
none

Relic Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Bravura 75 99 488 12.17 WAR Accuracy +20 "Metatron Torment" Additional effect: Impairs evasion
Ragnarok 75 93 466 11.97 WAR / PLD / DRK Accuracy +20 Increases rate of critical hits "Scourge"
  • Scourge can now crit, at 3000% TP close to 100% proc rate
  • Base DMG has been changed from 86 to 93
  • Delay has been changed from 431 to 466
  • Aftermath has been changed to Critical Hit Damage +10%



Guides

none yet