Template:Stat: Difference between revisions
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| moon phase affects additional damage = [[Damage Varies by Moon Phase|Moon phase affects additional damage]]''' | | moon phase affects additional damage = [[Damage Varies by Moon Phase|Moon phase affects additional damage]]''' | ||
| damage varies by moon phase = [[Damage Varies by Moon Phase|Damage varies by moon phase]]''' | | damage varies by moon phase = [[Damage Varies by Moon Phase|Damage varies by moon phase]]''' | ||
| avatar elemental resistance = [[Resistance|Avatar elemental resistance]] | |||
| "" = "[[{{{2|}}}]]"'''{{#if:{{{3|}}}| {{{3|}}}}} | | "" = "[[{{{2|}}}]]"'''{{#if:{{{3|}}}| {{{3|}}}}} | ||
| #default = {{#switch:{{lc:{{{1|}}}}}<!-- | | #default = {{#switch:{{lc:{{{1|}}}}}<!-- |
Revision as of 20:01, 17 October 2024
Usage
Code | Result |
---|---|
{{Stat|latent effect:}} |
Latent effect: |
{{Stat|additional effect:}} |
Additional effect: |
{{Stat|enchantment:}} |
Enchantment: |
{{Stat|dispense:}} |
Dispense: |
{{Stat|main hand:}} |
Main hand: |
{{Stat|aftermath:}} |
Aftermath: |
{{Stat|dynamis:}} |
In Dynamis: |
{{Stat|set:}} |
Set: |
{{Stat|nighttime:}} |
Nighttime: |
{{Stat|daytime:}} |
Daytime: |
{{Stat|on|[[Earthsday]]}} |
On Earthsday: |
{{Stat|inside nation's control:}} |
In areas under own nation's control: |
{{Stat|outside nation's control:}} |
In areas outside own nation's control: |
{{Stat|blind:}} |
Blind: |
{{Stat|physical damage:}} |
Physical damage: |
{{Stat|grimoire:}} |
Grimoire: |
{{Stat|automaton:}} |
Automaton: |
{{Stat|wyvern:}} |
Wyvern: |
{{Stat|pet:}} |
Pet: |
{{Stat|citizens|Bastok}} |
Citizens of Bastok: |
{{Stat|vs|Beasts}} |
Vs. Beasts: |
{{Stat|tp bonus|Jump}} |
"Jump" TP Bonus |
{{Stat|tp bonus|Ready|+100}} |
"Ready" TP Bonus +100 |
{{Stat|effect|Beast Killer|+2}} |
"Beast Killer" effect +2 |
{{Stat|effects|Killer|+1}} |
"Killer" effects +1 |
{{Stat|refresh}} |
Adds "Refresh" effect |
{{Stat|regen}} |
Adds "Regen" effect |
{{Stat|regen and refresh}} |
Adds "Regen" and "Refresh" effect |
{{Stat|enhances|Resist Poison}} |
Enhances "Resist Poison" effect |
{{Stat|enhances spells|Absorb}} |
Enhances effect of "Absorb" spells |
{{Stat|enhances potency|Cure}} |
Enhances "Cure" potency |
{{Stat|adds effect|Regain}} |
Adds "Regain" effect |
{{Stat|augments|Reward}} |
Augments "Reward" |
{{Stat|augments effect|Reward|II}} |
Augments "Reward" effect II |
{{Stat|increases|[[Attack]] and [[Accuracy]]}} |
Increases Attack and Accuracy |
{{Stat|improves results|[[Harvesting]]}} |
Improves Harvesting results |
{{Stat|increases duration|Hide}} |
Increases "Hide" duration |
{{Stat|increases success rate|Tame}} |
Increases "Tame" success rate |
{{Stat|improves success rate|Tame}} |
Improves "Tame" success rate |
{{Stat|increases activation rate|Rapid Shot}} |
Increases "Rapid Shot" activation rate |
{{Stat|reduces recast time|Reward}} |
Reduces "Reward" recast time |
{{Stat|recast time reduction|Reward|+15}} |
"Reward" recast time reduction +15 |
{{Stat|wyvern uses breaths more effectively}} |
Wyvern uses breaths more effectively |
{{Stat|enhances monster correlation effects}} |
Enhances monster correlation effects |
{{Stat|monster correlation effects|+5}} |
Monster correlation effects +5 |
{{Stat|increases feral drain success rate}} |
Increases feral drain success rate |
{{Stat|increases breath damage}} |
Increases breath damage |
{{Stat|reduces spellcasting time}} |
Reduces spellcasting time |
{{Stat|converts hp to mp|20}} |
Converts 20 HP to MP |
{{Stat|converts mp to hp|15}} |
Converts 15 MP to HP |
{{Stat|occasionally attacks|twice}} |
Occasionally attacks twice |
{{Stat|occasionally deals double damage}} |
Occasionally deals double damage |
{{Stat|increases movement speed}} |
Increases movement speed |
{{Stat|extends chocobo riding time}} |
Extends chocobo riding time |
{{Stat|moon phase affects additional damage}} |
Moon phase affects additional damage |
{{Stat|damage varies by moon phase}} |
Damage varies by moon phase |
{{Stat|""|Knights of Round}} |
"Knights of Round" |
{{Stat|Berserk|:}} |
Berserk: |
{{Stat|Weather|display=Rainy weather|:}} |
Rainy weather: |
{{Stat|Divine Magic|skill|+2}} |
Divine Magic skill +2 |
{{Stat|Fenrir|perpetuation cost|-1}} |
Fenrir perpetuation cost -1 |
{{Stat|damage|20}} |
DMG: 20 |
{{Stat|delay|200}} |
Delay: 200 |
{{Stat|def|2}} |
DEF: 2 |
{{Stat|hp|+5}} |
HP +5 |
{{Stat|mp|+1%}} |
MP +1% |
{{Stat|str|+1}} |
STR +1 |
{{Stat|dex|+1}} |
DEX +1 |
{{Stat|int|+1}} |
INT +1 |
{{Stat|agi|+1}} |
AGI +1 |
{{Stat|vit|+1}} |
VIT +1 |
{{Stat|mnd|+1}} |
MND +1 |
{{Stat|chr|+1}} |
CHR +1 |
{{Stat|fire|+1}} |
+1 |
{{Stat|ice|+1}} |
+1 |
{{Stat|wind|+1}} |
+1 |
{{Stat|earth|+1}} |
+1 |
{{Stat|lightning|+1}} |
+1 |
{{Stat|water|+1}} |
+1 |
{{Stat|light|+1}} |
+1 |
{{Stat|dark|+1}} |
+1 |
{{Stat|magic defense bonus|+5}} |
"Magic Def. Bonus" +5 |
{{Stat|magic attack bonus|+2}} |
"Magic Atk. Bonus" +2 |
{{Stat|cure potency|+1%}} |
"Cure" potency +1% |
{{Stat|cure received|+5%}} |
Potency of "Cure" effects received +5% |
{{Stat|cure cast time|-10%}} |
"Cure" spellcasting time -10% |
{{Stat|avatar perpetuation cost|-2}} |
Avatar perpetuation cost -2 |
{{Stat|blood pact ability delay|-3}} |
"Blood Pact" ability delay -3 |
{{Stat|damage taken|-1%}} |
Damage taken -1% |
{{Stat|physical damage taken|-5%}} |
Physical damage taken -5% |
{{Stat|magic damage taken|+3%}} |
Magic damage taken +3% |
{{Stat|breath damage taken|-2%}} |
Breath damage taken -2% |
{{Stat|synergy damage taken|-25%}} |
Synergy damage taken -25% |
{{Stat|hp recovered while healing|+1}} |
HP recovered while healing +1 |
{{Stat|mp recovered while healing|+1}} |
MP recovered while healing +1 |
{{Stat|hp and mp recovered while healing|+1}} |
HP and MP recovered while healing +1 |
{{Stat|spell interruption rate down|2%}} |
Spell interruption rate down 2% |
{{Stat|chocobo riding time|+1}} |
Chocobo riding time +1 |
{{Stat|haste|+5%}} |
Haste +5% |
{{Stat|movement speed|+18%}} |
Movement speed +5% |
{{Stat|critical hit rate|+1%}} |
Critical hit rate +1% |
{{Stat|dual wield}} |
Enhances "Dual Wield" effect |
{{Stat|fast cast}} |
Enhances "Fast Cast" effect |
{{Stat|enhances double attack}} |
Enhances "Double Attack" effect |
{{Stat|Double Attack|+1%}} |
"Double Attack" +1% |
{{Stat|Triple Attack|+1%}} |
"Triple Attack" +1% |
{{Stat|Evasion|+5}} |
Evasion +5 |
{{Stat|shield skill|+10}} |
Shield Skill: +10 |
{{Stat|divine magic skill|+5}} |
Divine magic skill: +5 |
{{Stat|alchemy skill|+1}} |
Alchemy skill +1 |