Maze of Shakhrami

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Table of Contents:

Connecting Areas | Quests/Missions | NPCs
Weather | Excavating | Coffer/Chest | NMs | Mobs

This natural labyrinth was formed long ago, when water from the rivers above seeped through the crust and ate away at the rocks below. The fossils of great ancient beasts can often be found deep within this natural wonder.

Connecting Areas

Attohwa Chasm
Tahrongi Canyon (through zoning and Escaping)
Buburimu Peninsula

Involved in Quests/Missions

Quest Type Starter Location
  Blast from the Past General Koru-Moru   Windurst Walls (E-7)
  Eco-Warrior (Windurst) General Lumomo   Windurst Waters (F-10)
  Heaven Cent General Ropunono   Windurst Waters (F-7)
  Strange Apparatus -- --   Maze of Shakhrami (L-10)
  The Amazin' Scorpio General Soni-Muni   Windurst Woods (H-10)
  The Goblin Tailor RSE Guttrix   Lower Jeuno (H-10)
  The Holy Crest Job Arminibit   Port San d'Oria (I-9)
  Your Crystal Ball General Kurou-Morou   Lower Jeuno (I-7)
Mission Country Starter Location
  Windurst Mission 2-1: Lost for Words Windurst Windurst Gate Guard   Windurst

NPCs Found Here

Name Location Type
  Ahko Mhalijikhari Quest NPC

Excavating

Item

Abundance

Bone Chip Common
Bat Fang Uncommon
Little Worm Uncommon
Giant Femur Rare
Scorpion Claw Very Rare
Scorpion Shell Very Rare
Petrified Log Very Rare
Colored Rocks Very Rare

Excavation Map
Excavation Points

Weather

Wind Earth

Elemental Map
Elementals 1  Elementals 2

Coffer/Chest Contents

Chests
Shakhrami Chest Key
Chests 1  Chests 2

Gil: 2,430-3,180
Amber
Amethyst
Clear Topaz
Heat Rod
Lapis Lazuli
Magical Pattern *
Onyx
Sardonyx
Tourmaline

* Only available if you have the necessary quest active.

Notorious Monsters Found Here

Argus | Dark Elemental | Ichorous Ire | Leech King | Wyrmfly

Name

Level

Drops

Steal

Family

Spawns

Notes

Argus (NM)

36-37

Hecteyes

1
Respawn: 18-30 hr

A, H

Strange Apparatus

??

Elemental

1

M

Spawned
Quest

35-36

Slime

1

A, H, Sc

Leech King (NM)

35-36

Leech

1

Respawn: 18-30 hr

A, L, H, Sc

Spawned
Quest

??

Fly

3

L, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Abyss Worm

27-30

Worm

18

A, L, H

Ancient Bat

26-29

Giant Bat

29

A, L, H

Carnivorous Crawler

22-25

Crawler

31

L, H, Sc

Caterchipillar

29-31

Crawler

8

A, L, H, Sc

Combat

20-23

Giant Bat

22

L, H

Air Elemental

During Wind Weather

33-36

Elemental

4

M

Earth Elemental

During Earth Weather

33-36

Elemental

4

M

Ghoul

22-26

Skeleton

25

A, H, HP

Goblin Ambusher

16-18

Goblin

14

A, L, S

Goblin Butcher

16-18

Goblin

14

A, L, S

Goblin Furrier

31-34

Goblin

6

A, L, S

Goblin Gambler

22-26

Goblin

7

A, L, S

Goblin Leecher

22-26

Goblin

7

A, L, S

Goblin Mugger

22-26

Goblin

7

A, L, S

Goblin Pathfinder

31-34

Goblin

6

A, L, S

Goblin's Bat

Goblin Pathfinder's Pet

24-26

Giant Bat

6

H

Goblin Shaman

30-34

Goblin

6

A, L, S

Goblin Smithy

31-34

Goblin

6

A, L, S

Goblin Tinkerer

16-18

Goblin

14

A, L, S

Jelly

26-28

Slime

11

A, H, Sc

Labyrinth Scorpion

30-33

Scorpion

11

A, L, H, Sc

Maze Maker

18-21

Worm

20

L, H

Maze Scorpion

25-28

Scorpion

9

A, L, H, Sc

Poison Leech

10 minute respawn

24-28

Leech

38

L, H, Sc

Protozoan

29-31

Slime

5

A, H, Sc

Seeker Bats

23-26

Bat Trio

21

A, L, H

Stink Bats

15-18

Bat Trio

25

L, H

Wendigo

24-28

Skeleton

16

A, H, HP

Wight

32-35

Skeleton

18
Respawn: 12 min

A, H, HP

Wight

32-36

Skeleton

18
Respawn: 12 min

A, H, HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants