Category:Elementals

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Revision as of 12:27, 4 January 2024 by Chiimi (talk | contribs) (Created page with "{{afterera}} {{Infobox Mob Family | image = ElementalFam.jpg | imagesize = 150px | System = Elementals <!--| Subspecies = Baelfyrs ({{element|Fire}}{{element|light}}), Byrgens ({{element|dark}}{{element|earth}}) Gefyrsts ({{element|ice}}{{element|water}}), Ungeweders ({{element|wind}}{{element|lightning}})--> | Behavior = A, M | Uncommon Behavior = H | Weak = ''Magic damage based on elemental relation.'' | Strong = {{Piercing}}{{Blunt}}{{Slashing}}<br>''Magic damage base...")
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Elementals
Family Information
Type: Elementals
Subfamilies: {{{Subspecies}}}
Common Behavior: A, M
Uncommon Behavior: H
Weak against: Magic damage based on elemental relation.
Strong against: Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot FrameBlunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker FrameSlashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Magic damage based on elemental relation.
Immune to:
Healed by:
Common Job(s): Black Mage
White Mage
Red Mage
Dark Knight
Uncommon Job(s):
Traits: Resist Physical Damage
Undead Killer (Pankration)
Charmable: Eks.png
Pankration: {{{Pankration}}}
Aspir: Susceptible to Aspir
Drain: Susceptible to Drain
EXP Bonus:
Notes: Spawned elementals may detect on sound, along with Shadowfang Void.
ElementalFam.jpg
File:Abyssea Elementals.PNGElementals spawn around set positions on the map in an area when there is Weather in effect of the element matching the Elemental's type. A Weather effect's length is not affected by killing elementals. Elementals may respawn if the weather effect continues. If an Elemental is unclaimed when the weather effect has ended, it will despawn.

Some elementals are used as pets by Beastmen Summoners:
Yagudo use Wind, Earth, and Fire.
Kindred use Dark, Ice, and Thunder.
Tonberries use Fire, Water, and Light.
Lamiae use Water, Ice, and Dark.

Fomors use Earth, Fire, Ice, Wind, and Lightning.
Aern use Dark, Light, Water, Fire, Lightning and Wind.
Some Vanguard or Campaign Leader Beastmen Notorious Monsters use elementals that other beastmen of that type do not normaly use. Information Needed


Special Attacks

Special Abilities Wings of the Goddess Areas
Searing Tempest:15' area of effect moderate damage and 25 hp per tick Burn status. (Baelfyr NMs only) CheckCheck.png
Blinding Fulgor: 15' area of effect high damage and Flash (Status Effect). (Baelfyr NMs only) CheckCheck.png
Most elementals do not have TP moves. They only cast spells based on their element and their spell lists depend on their level.
Spells Original and Zilart Areas Promathia Areas Aht Urhgan Areas Wings of the Goddess Areas Pankration
Air: Blink, Silence, Aero, Aeroga, Gravity, Enaero, and Choke. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Earth: Slow, Stoneskin, Rasp, Stone, Stonega, and Enstone. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Ice: Frost, Paralyze, Ice Spikes, Blizzard, Blizzaga, Enblizzard, and Bind. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Water: Aquaveil, Poison, Poisonga, Drown, Water, Waterga, and Enwater. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Thunder: Shock Spikes, Shock, Thunder, Thundaga, Enthunder, and Stun. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Fire: Blaze Spikes, Burn, Fire, Firaga, and Enfire. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Dark: Sleepga, Sleep, Bio, Dispel, Absorb-XXX, Drain, Aspir, and Stun. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Light: Curaga, Protect, Shell, Regen, Banish, Banishga, Holy, Dia, Blink, Flash, Stoneskin, Aquaveil and Haste. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Note: Elementals have immunity to enfeebling spells of their own element and the element they are strong against. A Wind Elemental will be immune against Silence and Slow, an Ice Elemental against Paralyze and Silence, a Dark Elemental against dark-based Sleep and Blind, etc. Magic damage of any source will be resisted heavily (but not negated) on the same principal.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
No standard notorious monsters

Abyssea and Dynamis NMs: Air Elemental, Dark Elemental, Earth Elemental, Fire Elemental, Ice Elemental, Light Elemental, Thunder Elemental, Water Elemental

Quest NMs: Burgeoning Flames, Chaos Elemental (The Three Magi), Magic Sludge (The Root of the Problem ), Onibi (A Thief in Norg!?), Polevik (Sharpening the Sword), Tzee Xicu's Elemental Mission NMs: Nocuous Inferno (Assault: Better Than One) Battlefield NMs: Tzee Xicu's Elemental (SCNM)

Limbus NMs: Kindred's Elemental Campaign NMs: Shadowfang Void, Vee Qiqa's Elemental, Vee Seju's Elemental, Yuu Mjuu's Elemental

Other NMs: Shen's Filtrate (Assists: Shen)

Monsters in Family

Name Level Zone
Air Elemental Varies Greatly Many Areas (Windy weather)
Dark Elemental Varies Greatly Many Areas (Gloomy weather)
Earth Elemental Varies Greatly Many Areas (Dusty weather)
Fire Elemental Varies Greatly Many Areas (Hot weather)
Ice Elemental Varies Greatly Many Areas (Snowy weather)
Light Elemental Varies Greatly Many Areas (Auroral weather)
Thunder Elemental Varies Greatly Many Areas (Lightning storms)
Water Elemental Varies Greatly Many Areas (Rainy weather)
Aern's Elemental Al'Taieu
Grand Palace of Hu'Xzoi
Garden of Ru'Hmet
Demon's Elemental Xarcabard
Castle Zvahl Baileys
Castle Zvahl Keep
Uleguerand Range
Castle Zvahl Baileys (S)
Castle Zvahl Keep (S)
Fomor's Elemental Lufaise Meadows
Phomiuna Aqueducts
Misareaux Coast
Sacrarium
Fomor's Elemental Lufaise Meadows
Phomiuna Aqueducts
Misareaux Coast
Sacrarium
Lamia's Elemental Arrapago Reef
Arrapago Remnants
Tonberry's Elemental Yhoator Jungle
Temple of Uggalepih
Pso'Xja
Den of Rancor
Baelfyr
Fire/Light
Unknown Abyssea - Altepa
Abyssea - Grauberg
Abyssea - Uleguerand
The Shrine of Ru'Avitau
Byrgen
Earth/Dark
Unknown Abyssea - Altepa
Abyssea - Grauberg
Abyssea - Uleguerand
The Shrine of Ru'Avitau
Gefyrst
Water/Ice
Unknown Abyssea - Altepa
Abyssea - Grauberg
Abyssea - Uleguerand
The Shrine of Ru'Avitau
Ungeweder
Wind/Thunder
Unknown Abyssea - Altepa
Abyssea - Grauberg
Abyssea - Uleguerand
The Shrine of Ru'Avitau
Unbridled Ungeweder 100+ Ceizak Battlegrounds
Spawns in windy weather
Jungle Baelfyr 100+ Yahse Hunting Grounds
Spawns in hot weather
Wooded Ungeweder 100+ Yahse Hunting Grounds
Spawns in windy weather
Speleothem Ungeweder 100+ Sih Gates
Spawns in windy weather
Gleeful Ungeweder 100+ Moh Gates
Spawns in windy weather
Treefrost Gefyrst 100+ Foret de Hennetiel
Spawns in rainy weather
Phlegmatic Byrgen 116 Outer Ra'Kaznar
Spawns in dark weather

See Also

Prime Elements

Subcategories

This category has only the following subcategory.

Pages in category "Elementals"

The following 10 pages are in this category, out of 10 total.