East Sarutabaruta

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Table of Contents:
Connecting Areas | Quests/Missions | NPCs

Weather | Chocobo Digging | Fishing | NMs | Mobs

As its name implies, East Sarutabaruta is comprised of the savanna situated to the east of the capital of Windurst. While the Zanbibi and Nompipi rivers that run through this area provide a bounty of water for the surrounding wildlife, aftereffects of the Great War have left their mark on the environment and the weather. A land that was once praised by the Mithra as a hunter's paradise now remains home to only a few scattered prey.

Obtaining the East Sarutabaruta map

Connecting Areas

Inner Horutoto Ruins: J-7
Outer Horutoto Ruins: H-3 J-11
Tahrongi Canyon: J-4
West Sarutabaruta: E-4, E-7
Windurst Woods: G-11
East Sarutabaruta map

Involved in Quests/Missions

Quest Type Starter Location
An Explorer's Footsteps Map Abelard Selbina G-9
Creepy Crawlies General Illu Bohjaa Windurst Woods I-6
In a Pickle General Chamama Windurst Waters F-10
Mandragora-Mad General Yoran-Oran Windurst Walls E-5
Paying Lip Service General Tapoh Lihzeh Windurst Woods I-8
The Postman Always K.O.s Twice General Ambrosius Windurst Walls J-12
Mission Country Starter Location
Windurst Mission 1-1:The Horutoto Ruins Experiment Windurst Windurst Gate Guard Windurst
Windurst Mission 1-2:The Heart of the Matter Windurst Windurst Gate Guard Windurst

Weather

Weather Checkers Possible Weather Conditions
Pekuku - Mhaura (H-9)
Eya Bhithroh - Port Windurst (M-7)
Furan-Furin - Windurst Waters (F-8)
Mushuhi-Metahi - Windurst Woods (K-12)
None

Chocobo Digging

Item Abundance
Lauan Log Very Common
Papaka Grass Very Common
Pebble Very Common
Gysahl Greens Very Common
Bird Feather Common
Insect Wing Common
Moko Grass Common
Yagudo Feather Common
Saruta Cotton Uncommon
Crystal Uncommon
Bird Egg Uncommon
Colored Egg Uncommon
Hard-Boiled Egg Uncommon
Sairui-Ran Uncommon
Soft-Boiled Egg Uncommon
Herb Seeds Uncommon
Green Rock Rare
Rosewood Log Rare
Chamomile Rare
Ginger Rare
Ebony Log Very Rare
Napa Very Rare
= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

NPCs Found Here

Name Location Type
Sama Gohjima J-7
Heih Porhiaap G-11
Taby Canatahey G-11
Kesha Shopehllok H-8 Special Event
Goldfish Scooping Vendor

Fishing

Fish Cap Body of Water
Moat Carp
11 Lake
Pipira
29
Monke-Onke
51
Crescent Fish
69
Rusty Subligar
0
Rusty Bucket
0
Crayfish
7 Pond
Bastore Sardine
10 Sea
Quus
19
Ogre Eel
35
Gold Lobster
46
Bluetail
55
Bladefish
71
Bastore Bream
86
Rusty Subligar
0
Rusty Bucket
0
Pamtam Kelp
0

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Sharp-Eared Ropipi NM

10-10

Rabbit

2

Spiny Spipi NM

9-10

Crawler

1

L, H, Sc

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Balloon
During foggy weather
8-10 Bomb 6 A, S, M
Bumblebee -1 Bee 8 S, Sc
Carrion Crow 2-5 Bird 41 H
Crawler 3-6 Crawler 45 L, H, Sc
Fighting Pugil
Fished up
?? Pugil Fished up A, H
Giant Bee 5-8 Bee 31 S, Sc
Goblin Digger 5-8

??

Goblin 1 A, L, S
Goblin Fisher 4-8 Goblin 11 A, L, S
Goblin Thug 3-8 Goblin 12 A, L, S
Goblin Weaver 3-8 Goblin 14 A, L, S
Mad Fox
During 20:00-4:00
3-8 Hound 10 A, H, HP
Magicked Bones
During 20:00-4:00
3-8 Skeleton 10 A, H, HP
Mandragora 3-6 Mandragora 51 H
Mud Pugil
Fished up
?? Pugil Fished up A, H
Palm Crab
Fished up
?? Crab Fished up A, H
Pug Pugil
Fished up
4-8 Pugil 33 H
River Crab 2-6 Crab 33 H
Savanna Crab
Fished up
?? Crab Fished up A, H
Savanna Rarab 1-6 Rabbit 78 S, Sc
Tiny Mandragora -1 Mandragora 9 H
Yagudo Acolyte 1-8 Yagudo 14 A, L, S
Yagudo Initiate 1-8 Yagudo 19 A, L, S
Yagudo Scribe 1-8 Yagudo 14 A, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants