Dynamis - Qufim
From HorizonXI Wiki
Table of Contents
Connections
Interactive Map
| Zone Information | |
|---|---|
| Area Name | Dynamis - Qufim |
| Type | Outdoor |
| Maps | |
| Map Acquisition | Purchase |
| Miscellaneous | |
| Hobbies | None |
| Weather | |
| Region | Dynamis |
| Expansion | Chains of Promathia |
| Requirements | Rank 6 in home city Level 65+ Perpetual Hourglassbr>Chains of Promathia 3-5: Darkness Named Completed |
| Restrictions | 1 hour time limit Can extend to up to 2 hours total time |
| Background music | "Shadow Lord" |
| Notes | None |
Summary
| Boss | Antaeus |
|---|---|
| Title: | Dynamis-Qufim Interloper |
| Repeatable: | Twice per conquest tally
|
| Reward: |
Treasure
Monsters Found Here
| Monsters - Nightmare - Elementals - Notorious Monsters - Mega Boss |
Monsters
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Goblin Vangaurd
|
Relic Armor One Byne Bill Tukuku Whiteshell Ordelle Bronzepiece |
One Byne Bill Tukuku Whiteshell Ordelle Bronzepiece |
Goblins | A, L, T(S) | |||||||||
Orcish Vanguard
|
Relic Armor Ordelle Bronzepiece |
Ordelle Bronzepiece | Orcs | A, L, T(S) | |||||||||
Quadav Vanguard
|
Relic Armor One Byne Bill |
One Byne Bill | Quadav | A, L, T(S) | |||||||||
Yagudo Vanguard
|
Relic Armor Tukuku Whiteshell |
Tukuku Whiteshell | Yagudo | A, L, T(S) | |||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
Nightmare
Notes
- Nightmare Gayals, Raptors, Krakens, Rocs and Snolls drop:
- White Mage, Dragoon, and Beastmaster waist
- Monk and Summoner back
- Nightmare Diremites, Stirge, Tiger and Weapons drop:
- Red Mage, Samurai, and Ranger waist
- Dark Knight and Thief back
Elementals
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ice Elemental | Elementals | 1 | A, M | ||||||||||
| Fire Elemental | Elementals | 1 | A, M | ||||||||||
| Water Elemental | Elementals | 1 | A, M | ||||||||||
| Earth Elemental | Elementals | 1 | A, M | ||||||||||
| Thunder Elemental | Elementals | 1 | A, M | ||||||||||
| Light Elemental | Elementals | 1 | A, M | ||||||||||
| Dark Elemental | Elementals | 1 | A, M | ||||||||||
| Air Elemental | Elementals | 1 | A, M | ||||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
Notes
- By defeating an elemental, Antaeus' resistance will be lowered by the corresponding element.
Notorious Monsters
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Scolopendra
|
Ancient Currency Relic Armor -1 |
Ancient Currency | Sea Monks | 1 |
A, L, T(S)
| ||||||||
Suttung
|
Ancient Currency Relic Armor -1 |
Ancient Currency | Golems | 1 |
A, L, T(S)
| ||||||||
Stringes
|
Ancient Currency Relic Armor -1 |
Ancient Currency | Giant Bats | 1 |
A, L, T(S)
| ||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
Notes
- By defeating Scolopendra, Antaeus' massive auto-regen is hindered.
- By defeating Suttung, Antaeus' massive magic defense is hindered.
- By defeating Stringes, Antaeus' massive attack power is hindered.
Mega Boss 
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Antaeus
|
Ancient Currency | Gigas | 1 | A, L, T(S) | |||||||||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||||
Horizon Changes 
Dreamworld Dynamis Mega Bosses will always drop at least 1 - 100 currency.
| Dynamis | |
|---|---|
| Original Areas |
|
| Dreamworld Areas | |
| Bosses | |
| Time Extension Monsters | |
| Rewards | |
| Other | |


