Gustav Tunnel
From HorizonXI Wiki
Description
This tunnel connects Valkurm Dunes with Cape Teriggan. Adventurers seeking to make it back into daylight on the otherside must traverse this long dark tunnel, carefully avoiding the various monsters that inhabit this foul passage. Numerous powerful Wyverns also live here, most notably Bune, who can often be seen defeating unsuspecting passersby.
Table of Contents
Connections
- Valkurm Dunes: (K-6)
- Cape Teriggan: (E-11) Note: Only allows access to a limited area of Cape Teriggan. It's a one way exit from the Cape.
- Escapes to: Valkurm Dunes (B-8)
Interactive Map
Zone Information | |
---|---|
Area Name | Gustav Tunnel |
Type | Dungeon |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Vollbow |
Expansion | Rise of the Zilart |
Requirements | None |
Restrictions | None |
Background music | None |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Cloak and Dagger | Weapon Skill (Dagger) | Jakoh Wahcondalo | Kazham J-9 |
Mission | Nation | Starter | Location |
The Salt of the Earth | Bastok 9-1 | Bastok Gate Guard | Bastok |
Other Information
Fish | Cap | Body of Water |
---|---|---|
1 Gil |
0 | All |
Notorious Monsters Found Here
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Baronial Bat
|
Giant Bats | 1 | |
Gigaplasm
|
Slimes | 1 | |
Macroplasm
|
Slimes | 2 |
|
Microplasm
|
Slimes | 4 |
|
Nanoplasm
|
Slimes | 8 |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |