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South Gustaberg
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(Redirected from Category:South Gustaberg NPCs)
Description
Spreading out to the south of Bastok is the rocky terrain of South Gustaberg. Plentiful with ore, hundreds of tunnels and mine shafts have been dug beneath the earth by Humes and Quadav alike. To the east, the Morhen Lighthouse can be found on the cliffs lining the Bastore Sea, its light guiding the way for the ferries and airships that traverse the area.
Table of Contents
Quests/Missions • Chocobo Digging • Fishing • Weather • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Bastok Markets: (J-7)
Bastok Mines: (L-8)
Dangruf Wadi: (D-9)
North Gustaberg: (E-6) (to west side), (H-5) (to east side)
Interactive Map
Zone Information | |
---|---|
Area Name | South Gustaberg |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | None |
Region | Gustaberg |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | "Gustaberg" |
Notes | None |
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
A Foreman's Best Friend | Map | Gudav | Port Bastok H-5 |
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
Smoke on the Mountain | General | Hungry Wolf | Metalworks G-9 |
The Bare Bones | Map | Degenhard | Bastok Markets I-10 |
The Cold Light of Day | General | Malene | Bastok Markets I-5 |
Mission | Nation | Starter | Location |
The Call of the Wyrmking | Promathia 3-1 | --- | --- |
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Fish Eyes | E-8 | Special Event Sunbreeze Festival Vendor |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Carnero
|
11-12 | Fresh Blood Giant Sheep Meat Sheepskin Sheep Tooth Katayama |
Sheep | A, L
| |||||||||
Leaping Lizzy
|
10-11 | Leaping Boots Lizard Skin Lizard Tail |
Lizards | L, H
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Bubbly Bernie
|
Crabs | 1 |
H
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
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