Under Observation: Difference between revisions
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==Strategy== | ==Strategy== | ||
'' | ''Easy Fight with BST/NIN BST/NIN and RDM/BLM. Enter and buff. Have your RDM Elemental Seal and cast gravity on the middle eyes and run away down the hill to kite. All 3 eyes will start casting but the RDM should be out of range. Have a BST sic a pet on each of the other eyes (We used a Tiger and Antlion) and have both BST's gang up on one while the other pet holds the other. Kill both eyes and have the RDM bring back the Sobbing Eye. Go to town on it and kill. Try to keep hate on a pet at all times. Make sure you are behind all of the eyes at all times to avoid petrify and summon your pets before entering and run the timer down by a few minutes just in case a pet dies and you need to resummon. Use reward as needed. Did this 9 times with my group without a single death, any sort of close call, and with plenty of time left. - Audacity'' | ||
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Latest revision as of 17:26, 22 August 2025
| Under Observation | |
|---|---|
| Type: | BCNM |
| Zone: | Horlais Peak |
| Entry Item: | Star Orb |
| Level: | 40 |
| Members: | 3 |
| Time: | 15 minutes |
Mobs
| Name | Level | Job | Type |
|---|---|---|---|
| Sobbing Eyes x 1 | Hecteyes | ||
| Compound Eyes x 2 | Hecteyes |
Horizon Changes 
- Scrolls no longer drop from Under Observation and have been replace with items "that fetch reasonable amounts of gil from vendor NPCs". - Version 1.2.2
Possible Rewards
- Please note that if you update this you will need to increase the denominator always on all items. Only the numerator if the item drops.
- Also note the different categories that certain items fall under. These items can drop twice from one chest because they are a lottery in two separate groupings that are triggered.
- Example: Do not update the Utsusemi: Ni drop rate in the category that also drops Mantra belt, if in fact a Mantra belt dropped along with Utsusemi: Ni. In such a case, update the drop rate of the alternate group. Groupings can drop only zero to one of any item listed if they are triggered.
- Your armoury crate will load out of the following groupings:
All scrolls have been removed from this BCNM. Please see Patch Notes 1.2.2 for details.
| Zero to One of |
|---|
Peacock Amulet (9%)
|
| All of |
|---|
| Hecteyes Eye (100%) |
| Mercury (100%) |
Oxblood (80%)
|
| Zero to One of |
|---|
??? TBC (???%)
|
??? TBC (???%)
|
??? TBC (???%)
|
| Buzzard Tuck (4.2%) |
| De Saintre's Axe (7.7%) |
| Grudge Sword (7.3%) |
| Mantra Belt (25.8%) |
| Zero to One of |
|---|
| Behourd Lance (4.8%) |
| Mutilator (6.1%) |
| Raifu (4.6%) |
| Tilt Belt (30.2%) |
| Tourney Patas (7.6%) |
| One of |
|---|
??? TBC (???%)
|
??? TBC (???%)
|
??? TBC (???%)
|
??? TBC (???%)
|
??? TBC (???%)
|
| Ametrine (5.8%) |
| Black Pearl (5.2%) |
| Garnet (5.1%) |
| Goshenite (6.5%) |
| Pearl (6.1%) |
| Peridot (6.3%) |
| Sphene (5.5%) |
| Turquoise (6.2%) |
| One of |
|---|
??? TBC (???%)
|
??? TBC (???%)
|
??? TBC (???%)
|
| Red Rock (1.6%) |
| Blue Rock (1.7%) |
| Yellow Rock (1.7%) |
| Green Rock (1.7%) |
| Translucent Rock (1.7%) |
| Purple Rock (1.6%) |
| Black Rock (1.8%) |
| White Rock (1.6%) |
| Mythril Beastcoin (10.2%) |
| Gold Beastcoin (12%) |
| Oak Log (2.2%) |
| Ametrine (1.8%) |
| Black Pearl (1.8%) |
| Garnet (2%) |
| Goshenite (1.9%) |
| Pearl (2.1%) |
| Peridot (3.5%) |
| Sphene (1.7%) |
| Turquoise (2.3%) |
| Reraiser (2.1%) |
| Vile Elixir (1.6%) |
Notes
- The most common tactic for this battle is to have one party member pull and kite the Sobbing Eyes away while the other two party members deal with the two Compound Eyes.
- Due to the prevalence and danger of Hex Eye, attackers that can deal damage without facing their enemies are ideal in this battle, including jobs like NIN, BLU, and BLM.
- Have wiped due to all three Eyes hitting Death Ray at the start of the fight on the same person, one-shotting them.
- All enemies have an incredibly potent TP Regain effect and can use the standard specials, Hex Eye and Death Ray. Hex Eye has a tendency to be spammed repeatedly if its intended target is not already paralyzed.
- It is highly recommended for players to always remain faced away from the enemies to avoid the incredibly potent gaze paralysis effect that Hex Eye inflicts, as well as Petrification from Petro Gaze.
- Sobbing Eyes casts Firaga, Bindga, Breakga, and Stun. It can also use Petro Gaze and the self-targeted heal Catharsis when it reaches lower HP. Catharsis combined with its potent Regain effect can cause the fight to be dangerously prolonged if it is not quickly finished off when its HP is low.
- Breakga is one of the biggest potential threats in the battle. If it is allowed to strike the entire party they will most likely suffer heavy damage or even wipe if all of the enemies are still alive. If kiting the Sobbing Eyes, ensure that distance is kept from the other party members until they have defeated the two Compound Eyes.
- Breakga and Bindga both have large areas of effect (larger than Firaga).
- Compound Eyes casts Fire II and Drain.
- All enemies are susceptible to Bind and Gravity.
- Sobbing Eyes is highly resistant to Silence but NOT immune. Managed to stick as a RDM/WHM. Also managed to stick it as NIN/RDM when messing around.
Strategy
Easy Fight with BST/NIN BST/NIN and RDM/BLM. Enter and buff. Have your RDM Elemental Seal and cast gravity on the middle eyes and run away down the hill to kite. All 3 eyes will start casting but the RDM should be out of range. Have a BST sic a pet on each of the other eyes (We used a Tiger and Antlion) and have both BST's gang up on one while the other pet holds the other. Kill both eyes and have the RDM bring back the Sobbing Eye. Go to town on it and kill. Try to keep hate on a pet at all times. Make sure you are behind all of the eyes at all times to avoid petrify and summon your pets before entering and run the timer down by a few minutes just in case a pet dies and you need to resummon. Use reward as needed. Did this 9 times with my group without a single death, any sort of close call, and with plenty of time left. - Audacity
| BCNM Navigation | |
|---|---|
| Level 20: Cloudy Orb |
|
| Level 30: Sky Orb |
|
| Level 40: Star Orb |
|
| Level 50: Comet Orb |
|
| Level 60: Moon Orb |
|
