White Mage: Difference between revisions
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[[Image:Mandy JOBABRREVIATON noBG.png|middle|183x300px]] | [[Image:Mandy JOBABRREVIATON noBG.png|middle|183x300px]] | ||
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<br> | |||
Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party. | Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party. | ||
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Players starting the game as a White Mage receive an [[Onion Rod]] and a [[Cure|Scroll of Cure]]. | Players starting the game as a White Mage receive an [[Onion Rod]] and a [[Cure|Scroll of Cure]]. | ||
== Horizon Changes {{changes}} == | |||
{{#section:Category:Horizon Changes|White Mage}} | |||
{{#section:Category:Horizon Changes|Reraise}} | |||
{{#section:Category:Horizon Changes|Haste}} | |||
{{#section:Category:Horizon Changes|Banish}} | |||
{{#section:Category:Horizon Changes|Protectra V}} | |||
{{#section:Category:Horizon Changes|Shellra V}} | |||
<div class="flex-container"> | <div class="flex-container"> | ||
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|- | |- | ||
|25 | |25 | ||
|[[Auto | |[[Auto Regen]] | ||
|- | |- | ||
|30 | |30 | ||
|Magic Defense Bonus II | |[[Magic Defense Bonus|Magic Defense Bonus II]] {{changes}} {{verification}} | ||
|- | |- | ||
|35 | |35 | ||
|Clear Mind II | |[[Clear Mind|Clear Mind II]] | ||
|- | |||
|45 | |||
| [[Clear Mind|Clear Mind III]] {{changes}} {{verification}} | |||
|- | |- | ||
|50 | |50 | ||
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|- | |- | ||
|50 | |50 | ||
|Clear Mind | |[[Clear Mind|Clear Mind IV]] {{changes}} {{verification}} | ||
|- | |- | ||
|50 | |50 | ||
|Magic Defense Bonus III {{verification}} | |[[Magic Defense Bonus|Magic Defense Bonus III]] {{verification}} | ||
|- | |- | ||
|65 | |65 | ||
|Clear Mind | |[[Clear Mind|Clear Mind V]] {{changes}} {{verification}} | ||
|- | |- | ||
|70 | |70 | ||
|Magic Defense Bonus IV {{verification}} | |[[Magic Defense Bonus|Magic Defense Bonus IV]] {{verification}} | ||
|- | |||
|75 | |||
|[[Clear Mind|Clear Mind VI]] {{changes}} {{verification}} | |||
|} | |} | ||
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|- | |- | ||
|05 | |05 | ||
|[[Banish]] | |[[Banish]] {{changes}} | ||
|[[:Category:Divine Magic|Divine]] | |[[:Category:Divine Magic|Divine]] | ||
|- | |- | ||
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|- | |- | ||
|15 | |15 | ||
|[[Banishga]] | |[[Banishga]] {{changes}} | ||
|[[:Category:Divine Magic|Divine]] | |[[:Category:Divine Magic|Divine]] | ||
|- | |- | ||
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|- | |- | ||
|30 | |30 | ||
|[[Banish II]] | |[[Banish II]] {{changes}} | ||
|[[:Category:Divine Magic|Divine]] | |[[:Category:Divine Magic|Divine]] | ||
|- | |- | ||
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|- | |- | ||
|40 | |40 | ||
|[[Banishga II]] | |[[Banishga II]] {{changes}} | ||
|[[:Category:Divine Magic|Divine]] | |[[:Category:Divine Magic|Divine]] | ||
|- | |- | ||
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|- | |- | ||
|50 | |50 | ||
|[[Holy]] | |[[Holy]] {{changes|Damage has been increased}} | ||
|[[:Category:Divine Magic|Divine]] | |[[:Category:Divine Magic|Divine]] | ||
|- | |- | ||
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|- | |- | ||
|65 | |65 | ||
|[[Banish III]] | |[[Banish III]] {{changes}} | ||
|[[:Category:Divine Magic|Divine]] | |[[:Category:Divine Magic|Divine]] | ||
|- | |- | ||
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<div class="flex-container> | <div class="flex-container> | ||
<div class="flex-container-item-2> | <div class="flex-container-item-2> | ||
== Melee Skills == | == Melee Skills == | ||
{| class="horizon-table jobs-table"; style="text-align: center;" | {| class="horizon-table jobs-table"; style="text-align: center;" | ||
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|} | |} | ||
</div></div> | </div></div> | ||
== Merits == | |||
<div class="flex-container"> | <div class="flex-container"> | ||
<div class="flex-container-item-2> | <div class="flex-container-item-2> | ||
== Group 1 Merits == | === Group 1 Merits === | ||
{| class="horizon-table jobs-table"; style="text-align: center;" | {| class="horizon-table jobs-table"; style="text-align: center;" | ||
! width="40%" |Name | ! width="40%" |Name | ||
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| -4% per upgrade {{Verification}} | | -4% per upgrade {{Verification}} | ||
|- | |- | ||
|[[Bar Spell Effect]] | |[[Bar Spell Effect (Merit)|Bar Spell Effect]] | ||
| +2 [[Magic Defense Bonus]] per upgrade {{Verification}} | | +2 [[Magic Defense Bonus]] per upgrade {{Verification}} | ||
|- | |- | ||
|[[Banish Effect]] | |[[Banish Effect]] | ||
| +2 [[Magic Attack Bonus]] of Banish and | | +2 [[Magic Attack Bonus]] and +2 [[Magic Accuracy]] of [[Holy]] {{changes}}, [[Cure]] {{changes}} and [[Banish]] and increases the duration of the banish effect on [[:Category:Undead|undead]] by 2 seconds. | ||
|- | |- | ||
|[[Regen Effect]] | |[[Regen Effect]] | ||
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</div> | </div> | ||
<div class="flex-container-item-2> | <div class="flex-container-item-2> | ||
== Group 2 Merits == | |||
=== Group 2 Merits === | |||
* Currently unavailable on Horizon. | * Currently unavailable on Horizon. | ||
<!--Currently not active on Horizon. Remove when required. | <!--Currently not active on Horizon. Remove when required. | ||
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=== Relic Armor === | === Relic Armor === | ||
{{ArmorTable|title1=Cleric's Belt|title2=Cleric's Duckbills|title3=Cleric's Cap|title4=Cleric's Pantaloons|title5=Cleric's Bliaut|title6=Cleric's Mitts|cssclasses=jobs-table|tooltip=true}} | {{ArmorTable|title1=Cleric's Belt|title2=Cleric's Duckbills|title3=Cleric's Cap|title4=Cleric's Pantaloons|title5=Cleric's Bliaut|title6=Cleric's Mitts|title7=Cleric's Cap|cssclasses=jobs-table|tooltip=true}} | ||
=== Relic Armor +1 === | === Relic Armor +1 === | ||
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== Guides == | == Guides == | ||
none yet | |||
<br> | |||
[[Category:Jobs]] | [[Category:Jobs]] | ||
<br> | |||
{{JobNav|state=expanded}} |
Latest revision as of 19:42, 15 November 2024
Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party.
Despite the gentle demeanor of their class, White Mages are far from inept in combat. If necessity dictates, White Mages may arm themselves with powerful hammers and durable shields in order to rain down punishment upon their enemies.
Players starting the game as a White Mage receive an Onion Rod and a Scroll of Cure.
Horizon Changes
- Minor changes to Artifact Armor.
- Significant changes to the relic weapon Mjollnir.
- +3 to base MP recovery rate for a total of +7, gained upon obtaining level 75.
- Devotion is available at level 45 instead of via merits.
- Divine Veil can also double the potency and duration of the next Regen spell, as well as it's usual effects, whilst the job ability Divine Seal is active.
- Clear Mind VI can be obtained, obtainable by only White Mage's has been confirmed to have access to.
- The Banish Effect (Merit) category has been buffed and it's effects against undead now extend to Cure spells and Holy. - Version 1.2
- Reraise is available to White Mage's at level 25 instead of 33.
- Haste has had its recast reduced from 20 to 18 seconds. - Version 1.1
- The effect of Banish has been 'era+'ed' to inhibit the target undead monster's TP gain.
- Protectra V is now obtained via scrolls and not merits.
- Shellra V is now obtained via scrolls and not merits.
Job Abilities
Level | Name |
---|---|
1 | Benediction |
15 | Divine Seal |
45 | Devotion |
Job Traits
Level | Name |
---|---|
10 | Magic Defense Bonus |
15 | Clear Mind |
25 | Auto Regen |
30 | Magic Defense Bonus II |
35 | Clear Mind II |
45 | Clear Mind III |
50 | Divine Veil |
50 | Clear Mind IV |
50 | Magic Defense Bonus III |
65 | Clear Mind V |
70 | Magic Defense Bonus IV |
75 | Clear Mind VI |
Spell List
Level | Name | Spell Type |
---|---|---|
01 | Cure | Healing |
03 | Dia | Enfeebling |
04 | Paralyze | Enfeebling |
05 | Banish | Divine |
05 | Barstonra | Enhancing |
06 | Poisona | Healing |
07 | Barsleepra | Enhancing |
07 | Protect | Enhancing |
07 | Protectra | Enhancing |
09 | Barwatera | Enhancing |
09 | Paralyna | Healing |
10 | Aquaveil | Enhancing |
10 | Barpoisonra | Enhancing |
11 | Cure II | Healing |
12 | Barparalyzra | Enhancing |
13 | Baraera | Enhancing |
13 | Slow | Enfeebling |
14 | Blindna | Healing |
15 | Banishga | Divine |
15 | Deodorize | Enhancing |
15 | Silence | Enfeebling |
16 | Curaga | Healing |
17 | Barfira | Enhancing |
17 | Shell | Enhancing |
17 | Shellra | Enhancing |
18 | Barblindra | Enhancing |
18 | Diaga | Enfeebling |
19 | Blink | Enhancing |
Level | Name | Spell Type |
---|---|---|
19 | Silena | Healing |
20 | Sneak | Enhancing |
21 | Barblizzara | Enhancing |
21 | Cure III | Healing |
21 | Regen | Enhancing |
23 | Barsilencera | Enhancing |
25 | Barthundra | Enhancing |
25 | Invisible | Enhancing |
25 | Raise | Healing |
25 | Reraise | Healing |
27 | Protect II | Enhancing |
27 | Protectra II | Enhancing |
28 | Stoneskin | Enhancing |
29 | Cursna | Healing |
30 | Banish II | Divine |
31 | Curaga II | Healing |
32 | Erase | Healing |
34 | Viruna | Healing |
36 | Dia II | Enfeebling |
36 | Teleport-Dem | Enhancing |
36 | Teleport-Holla | Enhancing |
36 | Teleport-Mea | Enhancing |
37 | Shell II | Enhancing |
37 | Shellra II | Enhancing |
38 | Teleport-Altep | Enhancing |
38 | Teleport-Yhoat | Enhancing |
39 | Barvira | Enhancing |
39 | Stona | Healing |
Level | Name | Spell Type |
---|---|---|
40 | Banishga II | Divine |
40 | Haste | Enhancing |
41 | Cure IV | Healing |
42 | Teleport-Vahzl | Enhancing |
43 | Barpetra | Enhancing |
44 | Regen II | Enhancing |
45 | Flash | Divine |
47 | Protect III | Enhancing |
47 | Protectra III | Enhancing |
50 | Holy | Divine |
51 | Curaga III | Healing |
56 | Raise II | Healing |
56 | Reraise II | Healing |
57 | Shell III | Enhancing |
57 | Shellra III | Enhancing |
61 | Cure V | Healing |
63 | Protect IV | Enhancing |
63 | Protectra IV | Enhancing |
65 | Banish III | Divine |
66 | Regen III | Enhancing |
68 | Shell IV | Enhancing |
68 | Shellra IV | Enhancing |
70 | Raise III | Healing |
70 | Reraise III | Healing |
71 | Curaga IV | Healing |
75 | Protectra V | Enhancing |
75 | Shellra V | Enhancing |
Ranged Skills
Skill | Rank | 37 | 75 |
---|---|---|---|
Throwing | E | 94 | 200 |
Magic Skills
Skill | Rank | 37 | 75 |
---|---|---|---|
Healing | A+ | 114 | 276 |
Divine | A- | 114 | 269 |
Enhancing | C+ | 105 | 230 |
Enfeebling | C | 105 | 225 |
Merits
Group 1 Merits
Name | Description |
---|---|
Divine Seal Recast | -20 seconds per upgrade |
Cure Cast Time | -4% per upgrade |
Bar Spell Effect | +2 Magic Defense Bonus per upgrade |
Banish Effect | +2 Magic Attack Bonus and +2 Magic Accuracy of Holy , Cure and Banish and increases the duration of the banish effect on undead by 2 seconds. |
Regen Effect | +1/tick increase to amount healed by regen |
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Artifact Weapons
Name | Level | Damage | Delay | DPS | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|---|---|
Blessed Hammer | 40 | 31 | 324 | 5.74 | WHM | MP +10 MND +2 MP recovered while healing +3 |
|
Artifact Armor
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Healer's Duckbills | 52 | Feet | WHM | DEF: 12 MP +20 INT +3 Spell interruption rate down 20% | |
Healer's Cap | 54 | Head | WHM | DEF: 21 MP +13 MND +4 +15 Enmity -1 |
none
|
Healer's Pantaloons | 56 | Legs | WHM | DEF: 28 MP +15 VIT +3 Divine Magic skill +15 Enmity -1 |
none
|
Healer's Bliaut | 58 | Body | WHM | DEF: 40 MP +25 +10 Enfeebling Magic skill +10 Enmity -4 | |
Healer's Mitts | 60 | Hands | WHM | DEF: 14 MP +10 STR +5 Healing Magic skill +15 Enmity -4 |
none
|
Artifact Armor +1
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Healer's Bliaut +1 | 74 | Body | WHM | DEF: 40 MP +35 Enfeebling Magic skill +12 Enmity -4 MP recovered while healing +5 |
none
|
Healer's Cap +1 | 74 | Head | WHM | DEF: 21 MP +28 MND +7 Enmity -1 MP recovered while healing +1 |
none
|
Healer's Duckbills +1 | 74 | Feet | WHM | DEF: 12 MP +20 AGI +5 INT +5 Spell interruption rate down 25% MP recovered while healing +1 | |
Healer's Mitts +1 | 74 | Hands | WHM | DEF: 14 MP +15 STR +7 MND +7 Healing Magic skill +15 Enmity -4 |
none
|
Healer's Pantaloons +1 | 74 | Legs | WHM | DEF: 28 MP +30 VIT +5 Divine Magic skill +15 Enmity -2 |
none
|
Relic Armor
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Cleric's Belt | 70 | Waist | WHM | DEF: 4 MP +40 MND +6 MP recovered while healing +3 |
None |
Cleric's Duckbills | 71 | Feet | WHM | DEF: 15 MP +18 MND +5 Enhancing magic skill +10 Enmity -1 |
none
|
Cleric's Cap | 72 | Head | WHM | DEF: 24 MP +25 VIT +4 Enmity -4 Enhances "Resist Silence" effect |
none
|
Cleric's Pantaloons | 73 | Legs | WHM | DEF: 31 MP +17 Healing Magic skill +15 Enmity -2 Elemental resistance spells +20 |
none
|
Cleric's Bliaut | 74 | Body | WHM | DEF: 42 MP +24 Enmity -2 Adds "Refresh" effect Enhances potency of "Regen" |
none
|
Cleric's Mitts | 75 | Hands | WHM | DEF: 16 MP +20 Enfeebling Magic skill +15 Enmity -3 Enhances potency of "Banish" vs. undead |
none
|
Relic Armor +1
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Cleric's Bliaut +1 | 75 | Body | WHM | DEF: 43 MP +29 Enmity -3 Adds "Refresh effect Enchances potency of "Regen" |
none
|
Cleric's Cap +1 | 75 | Head | WHM | DEF: 25 MP +25 VIT +5 Enmity -5 Enhances "Resist Silence" effect |
none
|
Cleric's Duckbills +1 | 75 | Feet | WHM | DEF: 16 MP +18 MND +6 Enhancing magic skill +10 Enmity -2 |
none
|
Cleric's Mitts +1 | 75 | Hands | WHM | DEF: 17 HP +20 MP +20 Enfeebling Magic skill +15 Enmity -4 Enhances potency of "Banish" vs. Undead |
none
|
Cleric's Pantaloons +1 | 75 | Legs | WHM | DEF: 32 MP +17 Healing Magic skill +15 Enmity -3 Elemental resistance spells +22 |
none
|
Relic Weapon
Name | Level | Damage | Delay | DPS | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|---|---|
Mjollnir | 75 | 58 | 308 | 11.3 | WHM | Accuracy +20 "Cure" potency +15% Adds "Refresh" effect "Randgrith" |
Guides
none yet
Jobs of Vana'diel by Era | |||||||
---|---|---|---|---|---|---|---|
Final Fantasy XI (2002-2004) |
| ||||||
Rise of the Zilart (2003-2004) |
| ||||||
Chains of Promathia (2004) | none |