East Sarutabaruta: Difference between revisions
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<p align="justify">As its name implies, East Sarutabaruta is comprised of the savanna situated to the east of the capital of [[Windurst]]. While the Zanbibi and Nompipi rivers that run through this area provide a bounty of water for the surrounding wildlife, aftereffects of the [[Great War]] have left their mark on the environment and the weather. A land that was once praised by the [[Mithra]] as a hunter's paradise now remains home to only a few scattered prey.</p> | <p align="justify">As its name implies, East Sarutabaruta is comprised of the savanna situated to the east of the capital of [[Windurst]]. While the Zanbibi and Nompipi rivers that run through this area provide a bounty of water for the surrounding wildlife, aftereffects of the [[Great War]] have left their mark on the environment and the weather. A land that was once praised by the [[Mithra]] as a hunter's paradise now remains home to only a few scattered prey.</p> | ||
===[https:// | ===[https://Horizonxi.fandom.com/wiki/Map_of_the_Windurst_Area Obtaining the East Sarutabaruta map]=== | ||
==Connecting Areas== | ==Connecting Areas== |
Revision as of 20:16, 20 February 2023
As its name implies, East Sarutabaruta is comprised of the savanna situated to the east of the capital of Windurst. While the Zanbibi and Nompipi rivers that run through this area provide a bounty of water for the surrounding wildlife, aftereffects of the Great War have left their mark on the environment and the weather. A land that was once praised by the Mithra as a hunter's paradise now remains home to only a few scattered prey. Obtaining the East Sarutabaruta mapConnecting Areas |
Involved in Quests/Missions
Quest | Type | Starter | Location |
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
Creepy Crawlies | General | Illu Bohjaa | Windurst Woods I-6 |
In a Pickle | General | Chamama | Windurst Waters F-10 |
Mandragora-Mad | General | Yoran-Oran | Windurst Walls E-5 |
Paying Lip Service | General | Tapoh Lihzeh | Windurst Woods I-8 |
The Postman Always K.O.s Twice | General | Ambrosius | Windurst Walls J-12 |
Mission | Country | Starter | Location |
Windurst Mission 1-1:The Horutoto Ruins Experiment | Windurst | Windurst Gate Guard | Windurst |
Windurst Mission 1-2:The Heart of the Matter | Windurst | Windurst Gate Guard | Windurst |
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
10-10 |
2 |
||||||||||||
9-10 |
1 |
L, H, Sc | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Balloon
|
8-10 | Bomb | 6 | A, S, M | |||||||||
Bumblebee | -1 |
|
Bee | 8 | S, Sc | ||||||||
Carrion Crow | 2-5 |
|
Bird | 41 | H | ||||||||
Crawler | 3-6 |
|
Crawler | 45 | L, H, Sc | ||||||||
Fighting Pugil
|
?? | Pugil | Fished up | A, H | |||||||||
Giant Bee | 5-8 | Bee | 31 | S, Sc | |||||||||
Goblin Digger | 5-8 |
?? |
Goblin | 1 | A, L, S | ||||||||
Goblin Fisher | 4-8 | Goblin | 11 | A, L, S | |||||||||
Goblin Thug | 3-8 | Goblin | 12 | A, L, S | |||||||||
Goblin Weaver | 3-8 | Goblin | 14 | A, L, S | |||||||||
Mad Fox
|
3-8 | Hound | 10 | A, H, HP | |||||||||
Magicked Bones
|
3-8 | Skeleton | 10 | A, H, HP | |||||||||
Mandragora | 3-6 | Mandragora | 51 | H | |||||||||
Mud Pugil
|
?? | Pugil | Fished up | A, H | |||||||||
Palm Crab
|
?? | Crab | Fished up | A, H | |||||||||
Pug Pugil
|
4-8 | Pugil | 33 | H | |||||||||
River Crab | 2-6 | Crab | 33 | H | |||||||||
Savanna Crab
|
?? | Crab | Fished up | A, H | |||||||||
Savanna Rarab | 1-6 |
|
Rabbit | 78 | S, Sc | ||||||||
Tiny Mandragora | -1 |
|
Mandragora | 9 | H | ||||||||
Yagudo Acolyte | 1-8 | Yagudo | 14 | A, L, S | |||||||||
Yagudo Initiate | 1-8 | Yagudo | 19 | A, L, S | |||||||||
Yagudo Scribe | 1-8 | Yagudo | 14 | A, L, S | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |