| stats = {Stats of the equipment. Use {{Stat}} template}
| jobs = {The jobs that can use this equipment/spell etc}
| level = {The level of the equipment/spell etc}
| job2 = {Second job that can use this equipment/spell etc}
| level2 = {Second level of the equipment/spell etc}
| job3 = {Third job that can use this equipment/spell etc}
| level3 = {Third level of the equipment/spell etc}
| job4 = {Fourth job that can use this equipment/spell etc}
| level4 = {Forth level of the equipment/spell etc}
| job5 = {Fifth job that can use this equipment/spell etc}
| level5 = {Fifth level of the equipment/spell etc}
| charges = {Number of charges the equipment has}
| charge delay = {Amount of time between equipping and using a charge}
| recast = {Amount of time after a charge has been consumed before another charge can be used}
| shield type = {buckler/round/kite/tower/aegis/ochain}
| alternate damage = {Damage of item under its alternate condition}
| alternate delay = {Delay of item under its alternate condition}
| stackable = {1, 12, 99) or "Not Stackable"}
| size = {Use item/small/large}
| length = {Length range of the fish}
| weight = {Weight range of the fish}
| use = {special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use}
| use delay = {How long it takes to use this item}
| after use delay = {How long before other items, spells, or abilities can be used after this item has been used}
| infinite use = {Use true/yes, if applicable}
| contents = {The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items}
| contents amount = {The number of items received. Can be a range. Used only with container items}
| duration = {How long the effects of this item last or "Instant"}
| effects = {A list of the effects this food produces when used (see {{Effect}}) }
| alternate duration = {How long the effects of this item last under its alternate condition}
| alternate condition = {An alternate condition that changes the effects of this item}
| alternate effects = {A list of the effects this item produces when used under its alternate condition. (see {{Effect}}) }
| aura element = {The elemental aura of the furnishing}
| storage = {The storage provided by the furnishin}
| aura strength = {The strength of the elemental aura of the furnishing}
| moghancement = {The moghancement provided by the furnishing}
| placement = {The available placements of the furnishing}
| dimensions = {The dimensions of the furnishing}
| notes = {Any additional notes about the item}
| set = {The equipment set the item belongs to}
| eastern analog = {Displays a link to the eastern analog of this fish}
| western analog = Displays a link to the western analog of this fish}
| storable = {Use {{Storable}} template, if applicable}
| see also = {Used to display links to any strongly associated items. Use sparingly}
| image = {Only use on items that have a unique model}
| image caption = {Sets a caption for the image}
| image size = {Sets the size of the image}
| returning = {Use y/yes/true, if applicable}
}}
</pre>|disable={{{1|}}}}}}}<!--
-->
===Documentation===
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. ''Note'': not all parameters listed below are represented above.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. ''Note'': not all parameters listed below are represented above.
*'''First unnamed Parameter''' (optional): You can set the first unnamed parameter to:
** ''nd'' (no documentation) to suppress the preview documentation (helpful in the editing process)
** ''bp'' (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{fontaccent|<nowiki>{{Item Statistics|bp}}</nowiki>}} and copy the boilerplate from the preview only)
*'''type:''' The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
*'''type:''' The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
*'''cosmetic:''' Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
*'''cosmetic:''' Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
| #default =
Item statistics
}}
Examples
Code
Result
{{Item Statistics
| name = Chunk of rock salt
| description = A chunk of rock salt<br>that can be found on land.
| stackable = 12
| type = Material
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| name = Siren's Tear
| tags = {{Rare}}
| description = This teardrop-shaped precious stone<br> sparkes with a bluish tint.
| stackable = 1
| type = Quest Item
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Siren's Tear
This teardrop-shaped precious stone sparkes with a bluish tint.
{{Item Statistics
| name = Shihei
| description = A ninjutsu tool,<br>used in casting "[[Utsusemi]]."<br>Calls copy images that absorb damage.
| stackable = 99
| use = {{Tool|Ninja|Utsusemi|Ichi|Ni|San}}
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Shihei
A ninjutsu tool, used in casting "Utsusemi." Calls copy images that absorb damage.
{{Item Statistics
| name = Skeleton key
| description = A tool used by thieves to open locks.<br>It changes its shape to fit the lock.
| stackable = 12
| type = {{Tool|Thief}}
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Skeleton key
A tool used by thieves to open locks. It changes its shape to fit the lock.
Stackable: 12
}}
{{Item Statistics
| name = Fire cluster
| description = A cluster of fire crystals.
| stackable = 12
| type = Container
| contents = Fire Crystal
| contents amount = 12
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| name = Bounding Belinda's coffer
| tags = {{Exclusive}}
| description = A coffer provided by the A.M.A.N. as a<br>reward for vanquishing Bounding<br>Belinda.
| stackable = 99
| type = Container
| contents = random
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Bounding Belinda's coffer
A coffer provided by the A.M.A.N. as a reward for vanquishing Bounding Belinda.
{{Item Statistics
| name = Copy of Ballista Redbook
| tags = {{Rare}}{{Exclusive}}
| description = The Ballista rulebook, transcribed by<br>the great Abdhaljs. Its binding has<br>been removed so the pages can easily<br>be taken out.
| stackable = 1
| type = Container
| contents = Redbook Page
| infinite use = true
| notes = Upon completing a reservation for [[Diorama Abdhaljs-Ghelsba]], players will receive a copy of the Ballista Redbook. This item is needed for entry into the [[Diorama Abdhaljs-Ghelsba]] by trading it back to [[Tillecoe]].
[[Redbook Page]]s may be passed out to fellow adventurers, which will allow them access to the area as well.
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Copy of Ballista Redbook
The Ballista rulebook, transcribed by the great Abdhaljs. Its binding has been removed so the pages can easily be taken out.
Upon completing a reservation for Diorama Abdhaljs-Ghelsba, players will receive a copy of the Ballista Redbook. This item is needed for entry into the Diorama Abdhaljs-Ghelsba by trading it back to Tillecoe.
Redbook Pages may be passed out to fellow adventurers, which will allow them access to the area as well.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| type = Armor
| name = Tsoo Haja's Headgear
| tags = {{Rare}}{{Exclusive}}
| slot = Head
| stats = '''DEF:''' 10 {{Resist|Fire|+10}} {{Resist|Ice|-50}} {{Resist|Wind|+10}} {{Resist|Earth|+10}}<br>{{Resist|Lightning|+10}} {{Resist|Water|+10}} {{Resist|Light|+10}} {{Resist|Dark|+10}}<br>'''[[Enchantment]]: Calls Tsoo Haja'''
| level = 75
| jobs = All Jobs
| charges = 30
| charge delay = 0:30
| recast = 20:00:00
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| type = Armor
| tags = {{Rare}}{{Exclusive}}
| slot = Ear
| description = A magical pearl that allows you to<br>send a signal to your adventuring<br>fellow.<br>Unlike a linkpearl, it is worn on the<br>ear.
| level = 5
| charges = 1
| charge delay = 0:30
| recast = 20:00:00
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| type = Weapon
| name = Maple harp
| weapon type = String Instrument
| level = 1
| jobs = [[BRD]]
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| type = Weapon
| name = Happy egg
| tags = {{Rare}}{{Exclusive}}
| weapon type = Ammo
| stats = '''[[HP]]''' +1% '''[[VIT]]''' +1
| level = 1
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| type = Weapon
| name = Balm sachet
| tags = {{Rare}}{{Exclusive}}
| weapon type = Ammunition
| races = Hume Male
| stats = '''[[STR]]''' +1 '''[[INT]]''' +1
| level = 30
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| type = Weapon
| name = Wooden katana
| tags = {{Rare}}{{Exclusive}}
| weapon type = Great Katana
| damage = 1
| delay = 450
| level = 1
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
*Base delay for Hand-to-Hand is assumed to be 480 and it's damage formula works differently than most weapons. See the Hand-to-Hand for further information.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
*Base delay for Hand-to-Hand is assumed to be 480 and it's damage formula works differently than most weapons. See the Hand-to-Hand for further information.
}}
{{Item Statistics
| type = Weapon
| name = Pet Food Zeta biscuit
| weapon type = Pet Item
| description = A biscuit created by the legendary<br>
beastmaster [[Choh Moui|Moui]].<br>
It contains all the nutrients a beast<br>
needs for a healthy diet.
| level = 72
| stackable = 12
| ability activated = Reward
| ability effects =
*{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}}
*{{Effect|Positive|Regen (Status Effect)|display = Regen effect}}
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Pet Food Zeta biscuit
All Races
A biscuit created by the legendary beastmaster Moui. It contains all the nutrients a beast needs for a healthy diet.
{{Item Statistics
| type = Food
| name = Ginger cookie
| description = Ginger is used to flavor this cookie.
| stackable = 99
| duration = 3 minutes
| effects =
*{{Effect|Neutral|Plantoid Killer|+10}}
*{{Effect|Neutral|Resist Slow|+10}}
*{{Effect|Positive|MP Recovered While Healing|+5}}
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| type = Food
| name = Galkan sausage
| description = A traditional Galkan sausage made<br>with giant sheep meat.
| stackable = 12
| effects =
*{{Effect|Positive|Strength|+3}}
*{{Effect|Negative|Intelligence|-4}}
*{{Effect|Positive|Attack|+9}}
*{{Effect|Positive|Ranged Attack|+9}}
| alternate condition = Galka only
| alternate effects =
*{{Effect|Positive|Strength|+3}}
*{{Effect|Negative|Intelligence|-1}}
*{{Effect|Positive|Attack|+25%|cap = 30|cap base = 120}}
*{{Effect|Positive|Ranged Attack|+25%|cap = 30|cap base = 120}}
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Galkan sausage
A traditional Galkan sausage made with giant sheep meat.
{{Item Statistics
| type = Medicine
| name = Hi-potion
| description = This potion instantly restores<br>some [[HP]].
| stackable = Not Stackable
| use delay = 2 seconds
| effects =
*{{Effect|Positive|Hit Points|display = Restores 100 HP}}
*{{Effect|Neutral|Enmity|display = Generates Enmity|note = Generates 640 units of [[Enmity|Volatile Enmity]] regardless of HP healed.}}
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
Generates 640 units of Volatile Enmity regardless of HP healed.
}}
{{Item Statistics
| type = Medicine
| name = Elixir
| description = This potion instantly restores<br>a few [[HP]] and [[MP]].
| stackable = Not Stackable
| use delay = 10 seconds
| after use delay = 3 seconds
| effects =
*{{Effect|Positive|Hit Points|display = Restores 25% HP}}
*{{Effect|Positive|Magic Points|display = Restores 25% MP}}
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
Prevents the use of items, spells, and abilities for 3 seconds after use.
}}
{{Item Statistics
| type = Fish
| name = Moat carp
| description = This freshwater fish is found in<br>lakes and marshes all over Vana'diel.
| stackable = 12
| size = Small
| habitat = Freshwater
| duration = 5 minutes
| effects =
*{{Effect|Positive|Dexterity|+2}}
*{{Effect|Negative|Mind|-4}}
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Moat carp
This freshwater fish is found in lakes and marshes all over Vana'diel.
{{Item Statistics
| type = Fish
| name = Gugru tuna
| description = Schools of these saltwater fish<br>can be seen swimming the southern<br>sea currents.
| stackable = Not Stackable
| size = Large
| length = 39 - 121
| weight = 195 - 612
| habitat = Saltwater
| eastern analog = Lakerda
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Gugru tuna
Schools of these saltwater fish can be seen swimming the southern sea currents.
{{Item Statistics
| type = Key
| name = Cauldron coffer key
| tags = {{Rare}}{{Exclusive}}
| description = A key that opens a treasure coffer in<br>the [[Ifrit's Cauldron]] area.
| stackable = Not Stackable
| use = Coffer Key
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Cauldron coffer key
A key that opens a treasure coffer in the Ifrit's Cauldron area.
{{Item Statistics
| type = Furnishing
| name = Buffalo milk case
| tags = {{Exclusive}}
| description = A sturdy wooden container, used by<br>moogles to ship fresh buffalo milk<br>from Buffalo Bonanza Ranch to<br>vendors across the three nations.
| image = BuffaloMilkCase.jpg
| image caption = A buffalo milk case on a mog house floor.
| aura element = Light
| storage = 4
| aura strength = 1
| moghancement = Region
| placement = Floor or Table
| dimensions = 2 x 1
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics
| name = Acorn
| description = This seed of the oak tree is<br>very tasty when roasted.
| stackable = 12
| type = Material
| icon id = 4504
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Acorn
This seed of the oak tree is very tasty when roasted.
{{Item Statistics
| name = Battery
| description = Battery
| stackable = 99
| type = Accessory
| accessory type = Charged Ammunition
| icon id = 18228
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
{{Item Statistics|Usage}}
Displays the usage information of the template.
#default =
Battery
All Races
Battery
Lv. 10 All Jobs
Stackable: 99
}}
{{Item Statistics
| type = Weapon
| name = Boomerang
| weapon type = Throwing
| damage = 11
| delay = 294
| level = 14
| jobs = [[WAR]] / [[THF]] / [[RNG]]
| returning = True
}}
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
First unnamed Parameter (optional): You can set the first unnamed parameter to:
nd (no documentation) to suppress the preview documentation (helpful in the editing process)
bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
image: An image of the item when equipped. Only use on items that have a unique model.
image caption: Sets a caption for the image.
image size: Sets the size of the image.
name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
description: The description of the item in-game.
damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
stats: Any stats the equipment has, as shown on the item in-game.
charges: The number of charges the equipment has (see Category:Charged).
charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
size: Used only by fish. The size of the fish: "item", "small", or "large".
length: Used only by fish. Represents the length range of the fish.
weight: Used only by fish. Represents the weight range of the fish.
habitat: The habitat of the fish, such as "freshwater" or "saltwater".
stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
ability activated: The ability that consumes this item, such as "Reward" or "Repair".
ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
contents amount: The number of items received. Can be a range. Used only with container items.
use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
use delay: How long it takes to use this item.
after use delay: How long before other items, spells, or abilities can be used after this item has been used.
duration: How long the effects of this item last or "Instant".
infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
alternate duration: How long the effects of this item last under its alternate condition.
alternate condition: An alternate condition that changes the effects of this item.
alternate effects: A list of the effects this item produces when used under its alternate condition.
aura element: The elemental aura of the furnishing.
aura strength: The strength of the elemental aura of the furnishing.
storage: The storage provided by the furnishing.
moghancement: The moghancement provided by the furnishing.
placement: The available placements of the furnishing.
dimensions: The dimensions of the furnishing.
notes: Any additional notes about the item.
set: The equipment set the item belongs to.
eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
storable: Any NPC storage that can store the item. See {{Storable}}.
see also: Used to display links to any strongly associated items. Use sparingly.
returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.