East Ronfaure
This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of San d'Oria. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive logging by Orcish troops--and an astounding increase in the number of wild sheep--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma. Connecting Areas |
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
The Vicasque's Sermon | General | Abioleget | Northern San d'Oria M-6 |
To Cure a Cough | General | Nenne | Southern San d'Oria F-6 |
Waters of the Cheval | General | Miageau | Northern San d'Oria L-7 |
Mission | Country | Starter | Location |
Mission 1-1: Smash the Orcish Scouts | San d'Oria | Gate Guard | San d'Oria |
Chocobo Digging
Fishing
|
NPCs Found Here
Weather
Logging
|
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9-10 |
1 |
L, H | |||||||||||
9-10 |
2 |
A, L | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
8-10 |
3 |
A, S, M | ||||||||||
1-5 |
30 |
H | |||||||||||
|
Unknown |
1 |
A, H | ||||||||||
|
1-5 |
40 |
H | ||||||||||
|
4-8 |
14 |
A, H, HP | ||||||||||
|
Unknown |
1 |
A, H | ||||||||||
3-6 |
19 |
L, H | |||||||||||
1-5 |
86 |
S, Sc | |||||||||||
5-8 |
1 |
A, L, S | |||||||||||
3-8 |
4 |
A, L, S | |||||||||||
3-8 |
21 |
A, L, S | |||||||||||
4-8 |
14 |
A, L, S | |||||||||||
|
3-6 |
21 |
L, H | ||||||||||
|
Unknown |
1 |
A, H | ||||||||||
3-8 |
21 |
A, L, S, Sc | |||||||||||
3-8 |
18 |
A, L | |||||||||||
3-8 |
16 |
A, L, S, Sc | |||||||||||
|
Unknown |
1 |
A, H | ||||||||||
1-5 |
24 |
H | |||||||||||
3-6 |
25 |
L, S, Sc | |||||||||||
|
5-8 |
10 |
A, H, HP | ||||||||||
-1 |
14 |
H | |||||||||||
-1 |
25 |
S, Sc | |||||||||||
5-8 |
45 |
L, S | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |