East Ronfaure

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Ronfaure-east-pic.jpg Table of Contents:

Connecting Areas | Quests/Missions | NPCs | Weather
Chocobo Digging | Fishing | Logging | NMs | Mobs

This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of San d'Oria. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive logging by Orcish troops--and an astounding increase in the number of wild sheep--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma.

East Ronfaure.png

Connecting Areas

King Ranperre's Tomb: H-11
Ranguemont Pass: K-4
Southern San d'Oria: G-6
West Ronfaure: F-7, F-9

Involved in Quests/Missions

Quest Type Starter Location
An Explorer's Footsteps Map Abelard Selbina G-9
The Vicasque's Sermon General Abioleget Northern San d'Oria M-6
To Cure a Cough General Nenne Southern San d'Oria F-6
Waters of the Cheval General Miageau Northern San d'Oria L-7
Mission Country Starter Location
Mission 1-1: Smash the Orcish Scouts San d'Oria Gate Guard San d'Oria

Chocobo Digging

Item Abundance
Acorn Very Common
Arrowwood Log Very Common
Little Worm Very Common
Ash Log Common
Chocobo Feather Common
Maple Log Common
Gysahl Greens Common
Chestnut Uncommon
Chamomile Uncommon
Crystal Uncommon
Bird Egg Uncommon
Colored Egg Uncommon
Hard-Boiled Egg Uncommon
Sairui-Ran Uncommon
Soft-Boiled Egg Uncommon
Chestnut Log Rare
Ginger Rare
King Truffle Very Rare
Mistletoe Very Rare
Fruit Seeds Very Rare
= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

Fishing

Fish Cap Body of Water

Crayfish
Cheval Salmon
Tricolored Carp
Shining Trout
Gold Carp
Arrowwood Log
Copper Ring
Rusty Subligar

7
21
27
37
56
---
---
---

Cheval River
Cheval River
Cheval River
Cheval River
Cheval River
Cheval River
Cheval River
Cheval River

NPCs Found Here

Name Location Type
Andelain J-11 ---
Croteillard G-6 Gate Guard
Rayochindot G-6 Gate Guard

Weather

Weather Checkers Possible Weather Conditions

Maleme - Southern San d'Oria (J-8)
Wachiwi - Selbina (H-9)

None

Logging

Item Abundance
Arrowwood Log Common
Maple Log Common
Ash Log Uncommon
Yew Log Uncommon
Chestnut Rare
Chestnut Log Very Rare
Fruit Seeds Very Rare

Logging Map
Logging Points

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes

Bigmouth Billy NM

9-10

Worm

1

L, H

Swamfisk NM

9-10

Pugil

2

A, L

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name Level Drops Steal Family Spawns Notes

Bomb

During foggy weather

8-10

Bomb

3

A, S, M

Carrion Worm

1-5

Worm

30

H

Cheval Pugil

Fished up

Unknown

Pugil

1

A, H

Ding Bats

During 18:00 - 6:00

1-5

Bat Trio

40

H

Enchanted Bones

During 20:00 - 4:00

4-8

Skeleton

14

A, H, HP

Fighting Pugil

Fished up

Unknown

Pugil

1

A, H

Forest Funguar

3-6

Funguar

19

L, H

Forest Hare

1-5

Rabbit

86

S, Sc

Goblin Digger

5-8

Goblin

1

A, L, S

Goblin Fisher

3-8

Goblin

4

A, L, S

Goblin Thug

3-8

Goblin

21

A, L, S

Goblin Weaver

4-8

Goblin

14

A, L, S

Mouse Bat

During 18:00 - 6:00

3-6

Giant Bat

21

L, H

Mud Pugil

Fished up

Unknown

Pugil

1

A, H

Orcish Fodder

3-8

Orc

21

A, L, S, Sc

Orcish Grappler

3-8

Orc

18

A, L

Orcish Mesmerizer

3-8

Orc

16

A, L, S, Sc

Pug Pugil

Fished up

Unknown

Pugil

1

A, H

Pugil

1-5

Pugil

24

H

Scarab Beetle

3-6

Beetle

25

L, S, Sc

Tainted Hound

During 20:00 - 4:00

5-8

Hound

10

A, H, HP

Tunnel Worm

-1

Worm

14

H

Wild Rabbit

-1

Rabbit

25

S, Sc

Wild Sheep

5-8

Sheep

45

L, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants